C# delete 2 dynamic controls based only on the first controls clicked - c#

I have some dynamically created PictureBox's and Label's for each PictureBox, and a ContextMenu with a ToolStripMenuItem named "Remove" ... I want to remove only the PictureBox and the Label that is related to that PictureBox that is clicked but this ContextMenu is attached to all PictureBox's only, and not to Label's.
Is there a way to delete two controls in one click based only on the first one clicked ?
How to do it ?

Store a reference to the associated Label in the Tag() property of the PictureBox when you create them:
Label lbl = new Label();
PictureBox pb = new PictureBox();
pb.Tag = lbl;
Later you can remove them both:
// ...assuming "pb" now refers to the PictureBox that fired the ContextMenu...
((Control)pb.Tag).Dispose();
pb.Dispose();

You could store the id of another control in the first control as its attribute. Now you could delete the second control using the attribute in the first control click event.

Related

How can I resize a TreeView during runtime in a Control

I am trying to resize my TreeView window during runtime and I cant do it.
in my program I can press on a button and the TreeView opens as a popup window.
The TreeView is inside a Control:
private Control parent;
mytree= new TreeView();
parent.Controls.Add(mytree);
I have already tried to search for any resize properties but no luck, I can't find a way that the tree will be resizable during runtime.
The only way I can see it is to delete the control and to put it in a Form and then I can make it look like the same but I still want to know if there is another way to solve this, please if someone knows !
thank you
Assign anchor property to tree view so it resizes with form (or maybe control he is child of)
Here is example of anchoring button:
// Add a button to a form and set some of its common properties.
private void AddMyButton()
{
// Create a button and add it to the form.
Button button1 = new Button();
// Anchor the button to the bottom right corner of the form
button1.Anchor = (AnchorStyles.Bottom | AnchorStyles.Right);
// Assign a background image.
button1.BackgroundImage = imageList1.Images[0];
// Specify the layout style of the background image. Tile is the default.
button1.BackgroundImageLayout = ImageLayout.Center;
// Make the button the same size as the image.
button1.Size = button1.BackgroundImage.Size;
// Set the button's TabIndex and TabStop properties.
button1.TabIndex = 1;
button1.TabStop = true;
// Add a delegate to handle the Click event.
button1.Click += new System.EventHandler(this.button1_Click);
// Add the button to the form.
this.Controls.Add(button1);
}
Important part is button1.Anchor where in example button is anchored to bottom right of window, so it will just follow window as you resize, but you can anchor to all sides of window and it will resize with it.
Try different things and you will figure it out.
SOURCE: MSDN

C# WPF Create function that creats new inputs

I am using C# Wpf and i would like to create a function that once you click on a button A new Textbox will appear is this possible and I want to know if it possible to increase the form hight when a new Textbox is created
The question isnt exactly specific but yes you can make new UI elements in the code-behind. In WPF you would put your button on the window, then add the "Click" event to it. Then in the click event you could code something like. . .
private void Button_Click(object sender, RoutedEventArgs e)
{
Button newButton = new Button(); //Create a new button control and assign it to newButton
newButton.Width = 35; //Access fields like this (You can access any of the ones you access from the Xaml user interface)
newButton.Height = 20;
newButton.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
newButton.VerticalAlignment = System.Windows.VerticalAlignment.Top;
newButton.Content = "click me!";
grMain.Children.Add(newButton); //Add it to the grid
}
grMain is the name of my grid, make sure you name it and call it by the name. You can also call other elements, such as a stack panel or whatever you need. So for your case just make it a textbox instead of a button
Oops didnt see the second part of your question! To resize the window you need to first add a name to it in the XAML (Like you would name a grid or button - just name the window something). And just as we called grMain in my example call that and change the height/width properties.

Form control selection

How to change order of control selection in C# Window form. I wanted to change where text box appears in the form, but now when I use Tab key it skips that text box an later goes to it. I've worked with WPF and I would just change control position in XAML, but I can't do it in Win form.
Here is a simple example that adds a button and sets its TabIndex property
// Create a button and add it to the form.
Button button1 = new Button();
// Anchor the button to the bottom right corner of the form
button1.Anchor = (AnchorStyles.Bottom | AnchorStyles.Right);
// Assign a background image.
button1.BackgroundImage = imageList1.Images[0];
// Specify the layout style of the background image. Tile is the default.
button1.BackgroundImageLayout = ImageLayout.Center;
// Make the button the same size as the image.
button1.Size = button1.BackgroundImage.Size;
// Set the button's TabIndex and TabStop properties.
button1.TabIndex = 1;
button1.TabStop = true;
// Add a delegate to handle the Click event.
button1.Click += new System.EventHandler(this.button1_Click);
// Add the button to the form.
this.Controls.Add(button1);
Alternatively you can also take a look at this (To set from Design)
Hope it helps

Dynamic Naming of C# Form Elements

My app needs to be able to dynamically create new form elements and work with them. Right now I have a panel with buttons and labels in it. I need to be able to make a duplicate of this and show it in my app and then work with it.
For example, I have panel1. Inside are label1, button1, and button2.
Label 1 just counts up by seconds.
When you click button1, label1 starts counting up. When you click button2, the timer stops.
My problem is that I need to be able to duplicate panel1 many times and still have the new buttons correspond to the correct labels.
On button_click
private void button1_Click(object sender, EventArgs e)
{
Button theSender = (Button)sender;
Panel parentPanel = (Panel)theSender.Parent;
}
From here, I can't target any of the child control . I'm used to targeting and handles in jQuery, so I don't even know the correct C# terminology for how to explain myself.
If understand your problem correctly, I recommend you to make a Usercontrol with a Panel and fill it with your Label, Button and whatever. Write the events for your buttons in the usercontrol. Then introduce this usercontrol in your form and it should work. You can introduce any number of usercontrols in your form and each button will behave/work for the label in that usercontrol only.
As you mentioned you are new in winforms and you are not sure what I am saying, let me know and I will help if I get enough time.
Hope it helps.
Children of a control can be accessed using Control.Contrtols collection, e.g. to access button on a form:
Button btn = this.Controls["button1"];
But that is only true if button1 is placed directly on your form and button1.Name property is set to "button1" (designer does that automattically, if you are creating your controls dynamically, you have to take care of naming your controls yourself.)
You can also enumerate child controls of any control, e.g. child controls of panel1:
foreach(Control c in panel1.Controls)
{
// do something, e.g.
if(c is Label){//do sth...}
if(c.Name.Equals("label1") && c is Label)
{
Label l = c as Label;
}
}
and as #rapsalands said, UserControl may be an answer for you.
I would create a user control (UserControl) for this.
Check this article for more explanation about the difference between Control and UserControl.
Controls and UserControls are easy to duplicate and the full functionality is there.
You can create new UI Controls in code as you would any other object: Button b = new Button();
Then you can add them to the form using form.Controls.Add(b). You'll need to position and size the controls as well (there are properties available for doing this) and hook up your event handlers using b.Clicked += form.button_click;.
To see an example of this, you can try having a look at the designer.cs file that is generated in Visual Studio (don't make changes to it, just have a look). It will look quite complex at first but might go some way to helping demystify Windows Forms, and you will be able to find all of the properties you need to set in there.
Whenever you update something in the designer, Visual Studio generates new code and puts it in the designer.cs file. The entire form is set up in the InitializeComponent() method, which is called from the constructor of your form. You should be able to copy some of that code and with a couple of modifications use it for creating your own dynamic UI elements.
As rapsalands says, it sounds like a user control would be useful in this situation, as it will help encapsulate the functionality you're after. However that may take a bit of time to get your head round and you may find it simpler for now to do everything in your form without creating a new control.
So you are a beginner and need some time to understand Usercontrol as I mentioned in my previous answer. Use a for loop in the Constructor or Load event of your form to dynamically generate controls.
Panel panel;
Label label;
Button button1;
Button button2;
for(int i = 0; i > count; i++)
{
panel = new Panel();
button1 = new Button();
button2 = new Button();
label = new Label();
panel.Controls.Add(button1);
panel.Controls.Add(button2);
panel.Controls.Add(label);
Controls.Add(panel);
button1.Click += Event1;
button2.Click += Event2;
}
private void Event1()
{
label.Text = "Button 1 Clicked."
}
private void Event2()
{
label.Text = "Button 2 Clicked."
}
This way certainly you can create as many controls you want and will also serve your purpose. Use some variables to locate the panel controls appropriately. Set any properties you wish to add in the for loop for the controls.
This is just an alternative for my previous answer. I still recommend the previous answer given by me. This code is dummy and not tested.
Hope it helps.

How do I programmatically wire up ToolStripButton events in C#?

I'm programmatically adding ToolStripButton items to a context menu.
That part is easy.
this.tsmiDelete.DropDownItems.Add("The text on the item.");
However, I also need to wire up the events so that when the user clicks the item something actually happens!
How do I do this? The method that handles the click also needs to receive some sort of id or object that relates to the particular ToolStripButton that the user clicked.
Couldn't you just subscribe to the Click event? Something like this:
ToolStripButton btn = new ToolStripButton("The text on the item.");
this.tsmiDelete.DropDownItems.Add(btn);
btn.Click += new EventHandler(OnBtnClicked);
And OnBtnClicked would be declared like this:
private void OnBtnClicked(object sender, EventArgs e)
{
ToolStripButton btn = sender as ToolStripButton;
// handle the button click
}
The sender should be the ToolStripButton, so you can cast it and do whatever you need to do with it.
Thanks for your help with that Andy. My only problem now is that the AutoSize is not working on the ToolStripButtons that I'm adding! They're all too narrow.
It's rather odd because it was working earlier.
Update: There's definitely something wrong with AutoSize for programmatically created ToolStripButtons. However, I found a solution:
Create the ToolStripButton.
Create a label control and set the font properties to match your button.
Set the text of the label to match your button.
Set the label to AutoSize.
Read the width of the label and use that to set the width of the ToolStripButton.
It's hacky, but it works.

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