Manually crop and save image from Picturebox in C# winforms - c#

i am having 1 picturebox in winform using C#, i want to crop some part of image and save that selected part it into image.
Following is my code for croping source image
private void picFace_mousedown(object sender, MouseEventArgs e)
{
rect = new System.Drawing.Rectangle(e.X, e.Y, 0, 0);
this.picFace.Invalidate();
}
private void picFace_mousemove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
rect = new System.Drawing.Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top);
}
this.picFace.Invalidate();
}
private void picFace_paint(object sender, PaintEventArgs e)
{
using (System.Drawing.Pen pen = new System.Drawing.Pen(System.Drawing.Color.Red, 2))
{
e.Graphics.DrawRectangle(pen, rect);
}
}

Simple, Bitmap has a clone method takes the rectangle you have defined.
http://msdn.microsoft.com/en-us/library/ms141944.aspx
Then when you have your new bitmap, it comes with a save method
http://msdn.microsoft.com/en-us/library/ktx83wah.aspx

Related

Save in a Jpg file a part of a Picturebox Image

I use the code provided by Erno with some modification like using DrawRect instead of FillRect to draw the selected area.
You can see the sample code in this thread :
How to select an area on a PictureBox.Image with mouse in C#
private Point RectStartPoint;
private Rectangle Rect = new Rectangle();
private Pen pen = new Pen(Color.Black, 2);
private void VisuelArchive_Load(object sender, EventArgs e)
{
pictureBox1.ImageLocation = fichierArchive;
pen.DashStyle = System.Drawing.Drawing2D.DashStyle.Dash;
}
private void PictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button != MouseButtons.Left) return;
Point tempEndPoint = e.Location;
Rect.Location = new Point(Math.Min(RectStartPoint.X, tempEndPoint.X), Math.Min(RectStartPoint.Y, tempEndPoint.Y));
Rect.Size = new Size(Math.Abs(RectStartPoint.X - tempEndPoint.X), Math.Abs(RectStartPoint.Y - tempEndPoint.Y));
pictureBox1.Invalidate();
}
private void PictureBox1_MouseDown(object sender, MouseEventArgs e)
{
// Determine the initial rectangle coordinates...
RectStartPoint = e.Location;
Invalidate();
}
private void PictureBox1_Paint(object sender, PaintEventArgs e)
{
// Draw the rectangle...
if (pictureBox1.Image != null)
{
if (Rect != null && Rect.Width > 0 && Rect.Height > 0)
{
e.Graphics.DrawRectangle(pen, Rect);
}
}
}
However I have some problem saving the selected area in a Jpg. I use this code but it seems that the Rect references are not good for that, i save a nearby area not the exact location.
Someone have an idea about how to save the exact location on the PictureBox Image ?
private void ButtonExport_Click(object sender, EventArgs e)
{
//exporter la sélection
Bitmap bmp = new Bitmap(Rect.Size.Width,Rect.Size.Height);
using (Graphics gr = Graphics.FromImage(bmp))
{
gr.DrawImage(pictureBox1.Image, new Rectangle(0, 0, Rect.Size.Width, Rect.Size.Height), Rect, GraphicsUnit.Pixel);
}
bmp.Save(Directory.GetCurrentDirectory() + "\\Archives\\" + numFiche.ToString() + ".jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
}

C# paint program won't create any lines on the screen since I tried to draw using a bitmap

Here is my source code. I can't seem to get the bitmap to show the lines drawn on the panel when I move the mouse with the button pressed. Frustrated and looking for someone to help me finish the code so I can complete the app for my 9-yo daughter. Thank you in advance...
namespace TV_PAINT
{
public partial class ALANA_PAINT : Form
{
Graphics g;
Pen p = new Pen(Color.Black, 7);
Point sp = new Point(0, 0);
Point ep = new Point(0, 0);
int m = 0;
Bitmap BP;
public ALANA_PAINT()
{
InitializeComponent();
tb1.Text = p.Width.ToString();
BP = new Bitmap(pnl1.ClientSize.Width, pnl1.ClientSize.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
}
private void closeButton_Click(object sender, EventArgs e)
{
pnl1.Dispose();
p.Dispose();
this.Close();
}
private void clearButton_Click(object sender, EventArgs e)
{
//pnl1.Invalidate();
p.Color = System.Drawing.Color.Black;
p.Width = 7;
tb1.Text = p.Width.ToString();
//pnl1.Invalidate();
}
private void pnl1_MouseDown(object sender, MouseEventArgs e)
{
sp = e.Location;
if (e.Button == MouseButtons.Left)
m = 1;
if (e.Button == MouseButtons.Right)
m = 1;
}
private void pnl1_MouseMove(object sender, MouseEventArgs e)
{
if (m == 1)
{
ep = e.Location;
//g = pnl1.CreateGraphics();
Graphics g = Graphics.FromImage(BP);
g.DrawLine(p, sp, ep);
}
sp = ep;
}
private void pnl1_MouseUp(object sender, MouseEventArgs e)
{
m = 0;
}
BP is just a variable in the form. As I can see, it is not displayed anywhere in your form. Why do you need a bitmap for it.
You can do something like this, just get the graphics of your form, and draw using that graphic. https://msdn.microsoft.com/en-us/library/ztxk24yx(v=vs.110).aspx
Noted: you need to do it on PaintEvent of the form, otherwise your drawing will be removed after the next repaint, so you need some variables to store all of your lines, then draw all of them in the paint event.
System.Drawing.SolidBrush myBrush = new System.Drawing.SolidBrush(System.Drawing.Color.Red);
System.Drawing.Graphics formGraphics;
formGraphics = this.CreateGraphics();
formGraphics.FillRectangle(myBrush, new Rectangle(0, 0, 200, 300));
myBrush.Dispose();
formGraphics.Dispose();
Updated:
If you want to save your change to a bitmap. You can use Form.DrawToBitmap to save your drawing in the form to a bitmap, then call bitmap.Save() to a file in directory.

How can i replace the image in pictureBox1 with a crop image of a drawn on the pictureBox1 rectangle area?

First i'm drawing a rectangle on the pictureBox1 with the mouse
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
rect = new Rectangle(e.X, e.Y, 0, 0);
painting = true;
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
rect = new Rectangle(
rect.Left,
rect.Top,
Math.Min(e.X - rect.Left, pictureBox1.ClientRectangle.Width - rect.Left),
Math.Min(e.Y - rect.Top, pictureBox1.ClientRectangle.Height - rect.Top));
}
this.pictureBox1.Invalidate();
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
if (painting == true)
{
using (Pen pen = new Pen(Color.Red, 2))
{
e.Graphics.DrawRectangle(pen, rect);
}
}
}
The variable rect is global Rectangle and painting is global bool.
Then I did inside the pictureBox1 mouseup event
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
pictureBox1.Image = SaveRectanglePart(pictureBox1.Image, rect);
}
And the method SaveRectanglePart
Bitmap bmptoreturn;
public Bitmap SaveRectanglePart(Image image, RectangleF sourceRect)
{
using (var bmp = new Bitmap((int)sourceRect.Width, (int)sourceRect.Height))
{
using (var graphics = Graphics.FromImage(bmp))
{
graphics.DrawImage(image, 0.0f, 0.0f, sourceRect, GraphicsUnit.Pixel);
}
bmptoreturn = bmp;
}
return bmptoreturn;
}
What i want to do is when i finish drawing the rectangle in the mouseup event to clear the pictureBox1 and replace the image in there with the rectangle image only.
But i'm getting exception parameter not valid in the mouseup event
pictureBox1.Image = SaveBitmapPart(pictureBox1.Image, rect);
And should i dispose somewhere the variable bmptoreturn ?
In the function SaveRectanglePart the variable bmp is Dispose of before the function returns as a result of the using statement. You need to remove the using statement and the code should work.
Bitmap bmptoreturn;
public Bitmap SaveRectanglePart(Image image, RectangleF sourceRect)
{
var bmp = new Bitmap((int)sourceRect.Width, (int)sourceRect.Height)
using (var graphics = Graphics.FromImage(bmp))
{
graphics.DrawImage(image, 0.0f, 0.0f, sourceRect, GraphicsUnit.Pixel);
}
bmptoreturn = bmp;
return bmptoreturn;
}
But we have the issue of what bmptoreturn and pictureBox1.Image were referencing before they were set. The old Image/Bitmap the reference will be lost in memory until garbage collection comes along to free their memory. To be a good programmer we need to Dispose of these Image/Bitmap when we are done with them.
Image tmp = bmptoreturn;
bmptoreturn = bmp;
if(tmp != null)
tmp.Dispose();
...
Image tmp = pictureBox1.Image;
pictureBox1.Image = SaveBitmapPart(pictureBox1.Image, rect);
if(tmp != null)
tmp.Dispose();
Also, I am not sure why you are using bmptoreturn but it is not needed in the code from what I can tell. You can simply return bmp if bmptoreturn is not being used elsewhere.

Print Image in Picturebox and the Highlighted Areas

I'm using WinForms. In my form i have a picturebox that contains an image. I provided my code which highlights images by right-clicking and dragging the mouse.
How do I print the image and what i highlighted in the picturebox?
private Random _rnd = new Random();
private Point _pt;
private Point _pt2;
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
//set the upper left point of our selection rectangle
if (e.Button == MouseButtons.Left)
_pt = e.Location;
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
//display the selected part when mouse button gets released
if (e.Button == MouseButtons.Left)
{
GenerateBmp();
}
}
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
//if we have a valid rectangle, draw it
if (_pt.X - _pt2.X != 0 && _pt.Y - _pt2.Y != 0)
{
//fill
using (SolidBrush sb = new SolidBrush(Color.FromArgb(95, 255, 255, 0)))
e.Graphics.FillRectangle(sb, new Rectangle(_pt.X, _pt.Y, _pt2.X - _pt.X, _pt2.Y - _pt.Y));
//draw
e.Graphics.DrawRectangle(Pens.Blue, new Rectangle(_pt.X, _pt.Y, _pt2.X - _pt.X, _pt2.Y - _pt.Y));
}
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
//set the bottom right one
if (e.Button == MouseButtons.Left)
{
_pt2 = e.Location;
this.pictureBox1.Invalidate();
}
}
private void GenerateBmp()
{
//check, if we have a valid rectangle
if (_pt2.X - _pt.X > 0 && _pt2.Y - _pt.Y > 0)
{
//create that rectangle
Rectangle r = new Rectangle(_pt.X, _pt.Y, _pt2.X - _pt.X, _pt2.Y - _pt.Y);
//create a new Bitmap with the size of the selection-rectangle
Bitmap bmp = new Bitmap(r.Width, r.Height);
//draw the selectex part of the original image
using (Graphics g = Graphics.FromImage(bmp))
g.DrawImage(this.pictureBox1.Image, new Rectangle(0, 0, r.Width, r.Height), r, GraphicsUnit.Pixel);
}
}
private Bitmap SetUpPictures(PictureBox pb)
{
//create a bitmap to display
Bitmap bmp1 = new Bitmap(pb.ClientSize.Width, pb.ClientSize.Height);
//get the graphics-context
using (Graphics g = Graphics.FromImage(bmp1))
{
//get a random, opaque, color
Color c = Color.FromArgb(255, _rnd.Next(256), _rnd.Next(256), _rnd.Next(256));
g.Clear(c);
//better smoothinmode for round shapes
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
//draw ten shapes to the bitmap
for (int i = 0; i < 10; i++)
{
//loaction and size rectangle
Rectangle r = new Rectangle(_rnd.Next(pb.ClientSize.Width / 2), _rnd.Next(pb.ClientSize.Height / 2),
_rnd.Next(pb.ClientSize.Width / 2), _rnd.Next(pb.ClientSize.Height / 2));
//random color
Color c2 = Color.FromArgb(_rnd.Next(256), _rnd.Next(256), _rnd.Next(256), _rnd.Next(256));
//one color brush
using (SolidBrush sb = new SolidBrush(c2))
{
//check, if i is odd or even and decide on that to draw rectangles or ellipses
if ((i & 0x01) == 1)
g.FillEllipse(sb, r);
else
g.FillRectangle(sb, r);
}
}
}
//return our artwork
return bmp1;
}
private void Btn_Print_Click(object sender, EventArgs e)
{
System.Drawing.Printing.PrintDocument myPrintDocument1 = new System.Drawing.Printing.PrintDocument();
PrintDialog myPrinDialog1 = new PrintDialog();
myPrintDocument1.PrintPage += new System.Drawing.Printing.PrintPageEventHandler(DVPrintDocument_PrintPage);
myPrinDialog1.Document = myPrintDocument1;
if (myPrinDialog1.ShowDialog() == DialogResult.OK)
{
myPrintDocument1.Print();
}
}
private void DVPrintDocument_PrintPage(object sender, System.Drawing.Printing.PrintPageEventArgs e)
{
e.Graphics.DrawImage(pictureBox1.Image, 25, 25, 800, 1050);
var rc = new RectangleF(0, 0, pictureBox1.Image.Width / 100f, pictureBox1.Image.Height / 100f);
e.Graphics.DrawImage(pictureBox1.Image, rc);
}
You can draw the content of picturebox simply using DrawToBitmap method:
For example:
private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawRectangle(Pens.Red, new Rectangle(10, 10, 100, 100));
}
private void button1_Click(object sender, EventArgs e)
{
this.printDocument1.Print();
}
private void printDocument1_PrintPage(object sender, System.Drawing.Printing.PrintPageEventArgs e)
{
var bmp=new Bitmap(this.pictureBox1.Width, this.pictureBox1.Height);
this.pictureBox1.DrawToBitmap(bmp,this.pictureBox1.ClientRectangle);
e.Graphics.DrawImageUnscaled(bmp, 0, 0);
}
And here is the printed result:

How to draw object in PictureBox c#?

I trying draw a rectangles in PictureBox by mouse click:
private void MyPictureBoxMouseClick(object sender, MouseEventArgs e)
{
using (Graphics g = MyPictureBox.CreateGraphics())
{
var pen = new Pen(Color.Black, 2);
g.DrawRectangle(pen, e.X, e.Y, 50, 50);
pen.Dispose();
}
}
And rectangles are drawning. But when i move mouse beyond the PictureBox all rectangles are disappear. How to avoid it?
UPDATE
I added a Paint event:
private List<Rectangle> Rectangles { set; get; }
private void MyPictureBoxPaint(object sender, PaintEventArgs e)
{
using (Graphics g = MyPictureBox.CreateGraphics())
{
var pen = new Pen(Color.Black, 2);
foreach (var rect in Rectangles)
{
g.DrawRectangle(pen, rect);
}
pen.Dispose();
}
}
private void MyPictureBoxMouseClick(object sender, MouseEventArgs e)
{
Rectangles.Add(new Rectangle(e.X, e.Y, 50, 50));
MyPictureBox.Refresh();
}
But now rectangles not drawning.
Update
Oh it was my mistake.
g.DrawRectangle(pen, rect); -> e.Graphics.DrawRectangle(pen, rect);
Yes, you're drawing over the picture box. When the next paint messgae arrives, picturebox re-paints itself again at that time it'll overwrite your rectangles.
You either need to draw it in Paint event in order to make your rectangles survive or you can Draw over the PictureBox.Image so it will stay there.
For your edit: You need to use e.Graphics property. For instance following code works for me.
private void MyPictureBoxPaint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
using (var pen = new Pen(Color.Black, 2))
{
foreach (var rect in Rectangles)
{
g.DrawRectangle(pen, rect);
}
}
}

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