Class implementing INotifyPropertyChanged. WPF - c#

)
Please have a look at the code below:
public class MyClass : INotifyPropertyChanged
{
private string _myName;
public string MyName
{
get { return _myName; }
set
{
if (_myName != value)
{
_myName = value;
OnPropertyChanged("MyName");
}
}
}
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
Object of this class is used as a DataContext for textBox control on WPF form.
Idea is simple: changes done to MyName property of this object should be automatically displayed in textBox. It works but I do not understand why.
Please follow my way of thinking and point out where I get it wrong...
We set a new value for MyName. Program goes to 'setter' and it calls 'OnPropertyChanged'. It goes to 'OnPropertyChanged' and checks if 'PropertyChanged' is null.
And it is not. And I do not know why since I do not add any event handlers to this event.
So... how does it work?
Thank you!

The Event Handler is added automatically when you bind the object to the DataContext.

Related

WPF: UI not updated on value change in bound object

I am relatively new to WPF and having a problem with data binding. I am binding a dependency property of a user control to a class property in my code behind. During intantiation of the class entity in my code behind the UI is sucessfully updated through INotifyPropertyChanged. However when subsequently changing the value in my code behind the OnPropertyChangedEventHandler fires, but the OnPropertyChanged method does no longer answer to this. Below the details. It would be great if someone could give me some hints what I am doing wrong.
I implemented a user control that I am binding to a property CurrentAccProp.DiscountRate of my partial class in code behind:
<local:doubleUEdit x:Name="InterestRate" LabelField="Interest rate" MinimumValue="0" MaximumValue="1" FormatStringForNumbers="P2" IncrementSize="0.01" UncertainValue="{Binding ElementName=RibbonWindow, Path=CurrentAccProp.DiscountRate, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"/>
The class of which CurrentAccProp is an instance implements INotifyPropertyChanged to inform the UI about value changes
//Event to inform data grid about changes
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
OnPropertyChanged is called in the setter for the DiscountRate property:
doubleU discountingrate;
public doubleU DiscountRate
{
get {return discountingrate;}
set
{
discountingrate = value;
OnPropertyChanged("DiscountingRate");
}
}
The property of my user control that I am binding to is implemented as a dependency property:
//Property for data binding to doubleU
[Description("The formatstring for the double boxes"), Category("Default")]
public doubleU UncertainValue
{
get { return new doubleU(0, 0, (double)doubleUSupremum.Value, (double)doubleUSupremum.Value); }
set { doubleURangeSlider.LowerValue = value.Interval.Infimum; doubleURangeSlider.HigherValue = value.Interval.Supremum; doubleUInfimum.Value = value.Interval.Infimum; doubleUSupremum.Value = value.Interval.Supremum; }
}
public static readonly DependencyProperty UncertainValueProperty =
DependencyProperty.Register(
"UncertainValue",
typeof(doubleU),
typeof(doubleUEdit),
new PropertyMetadata(default(doubleU), OnItemsPropertyChanged));
private static void OnItemsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
doubleUEdit MydblUEdt = d as doubleUEdit;
MydblUEdt.UncertainValue = e.NewValue as doubleU;
}
When I am instantiating CurrentAccProp in my code behind the OnPropertyChanged informs the UI and the value is updated.
AccountingProperties currentaccprop = new AccountingProperties(new doubleU(0.0));
public AccountingProperties CurrentAccProp { get { return currentaccprop; } set { currentaccprop = value; } }
However, when I later update the value of DiscountRate
CurrentAccProp.DiscountRate = new doubleU(1.0);
OnPropertyChanged gets executed, but the UI is no longer updated. Does anyone have a clue what I am doing wrong here?
The typo pointed out by HighCore and zaknotzach was indeed the problem. Thanks for your help! I implemented the approach in the thread referenced by HighCore to avoid this and it works like a charm. Below the changed AccountingProperties class from which CurrentAccProp is instantiated for reference:
public class AccountingProperties : INotifyPropertyChanged
{
doubleU discountrate;
public doubleU DiscountRate
{
get {return discountrate;}
set { SetField(ref discountrate, value, () => DiscountRate); }
}
//------------------------------------------------
//constructors
public AccountingProperties(doubleU discountrate)
{
DiscountRate = discountrate;
}
//Event to inform data grid about changes
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
protected virtual void OnPropertyChanged<T>(Expression<Func<T>> selectorExpression)
{
if (selectorExpression == null)
throw new ArgumentNullException("selectorExpression");
MemberExpression body = selectorExpression.Body as MemberExpression;
if (body == null)
throw new ArgumentException("The body must be a member expression");
OnPropertyChanged(body.Member.Name);
}
protected bool SetField<T>(ref T field, T value, Expression<Func<T>> selectorExpression)
{
if (EqualityComparer<T>.Default.Equals(field, value)) return false;
field = value;
OnPropertyChanged(selectorExpression);
return true;
}
}
You need to first change the string in
OnPropertyChanged("DiscountingRate");
to "DiscountRate". The string you are giving your OnPropertyChanged function must match the property name. That is most likely the issue you are having.
As already answered, the problem is OnPropertyChanged("DiscountingRate"); providing the event with an incorrect property name.
In order to prevent errors like this, you can avoid using string literals all together. In your OnPropertyChanged parameter, use CallerMemberName. You can modify your OnPropertyChanged signature to
public void OnPropertyChanged([CallerMemberName] string propertyName = "")
{
// Do your stuff
}
Then in your setters, you just call this.OnPropertyChanged();. The method will be given the property name that was changed.
public doubleU DiscountRate
{
get {return discountingrate;}
set
{
discountingrate = value;
OnPropertyChanged();
}
}
The benefit to this is that you can refactor your code and not worry about breaking your property changed events.

Calling OnPropertyChange("property_name") Sends Updates to All Bound Properties

So I have a class with 40 or so properties that are updated from communication with a micro controller. This class implements INotifyPropertyChanged.
Loose Example:
private int _Example;
public int Example
{
get
{
return _Example;
}
set
{
_Example = value;
OnPropertyChange("Example");
}
}
And the OnPropertyChange function:
protected void OnPropertyChange(string p_Property)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(p_Property));
}
}
public event PropertyChangedEventHandler PropertyChanged;
Binding (many of these)
Second_Class_Control.DataBindings.Clear();
Second_Class_Control.DataBindings.Add("My_Property", FirstClass, "Example");
In the main form I've set up binds to display and react to these values. One of those happens to land on another property in a another class. I happened to place a breakpoint in the set function of this property, and noticed it was being called any time any property from the first class changed.
Is this the correct behavior? I don't notice any performance hits but I plan on having many instances of these classes running together and wasn't expecting this.
Thanks
Hmm.. I noticed that you have the your OnPropertyChange virtual. Why is this, are you making a override somewhere?
I usually creates it like this :
public class ViewModelBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected void OnPropertyChanged(string propertyName)
{
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}
then for the usage :
public class MainWindowViewModel : ViewModelBase
{
private string name;
public string Name
{
get { return name; }
set { name = value; OnPropertyChanged("Name"); }
}
}

Handling OnPropertyChanged

I'm not well versed in event-based programming. Basically, I'm still stumbling around with it. I'm trying to get something set up, but even with the tutorials, I can't wrap my head around it. What I would like to do (in words) is the following:
I have a dataobject where a property changes. I notice this in the setter of the property, and want to raise an event that the property has changed.
Elsewhere (in a different class entirely), I want to know that the property on this object has changed, and take some action.
Now I'm sure this is a common enough scenario, but my google-fu is letting me down. I'm simply not understanding http://msdn.microsoft.com/en-us/library/ms743695.aspx.
I have this:
public class ChattyClass {
private int someMember;
public event PropertyChangedEventHandler PropertyChanged;
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value){
someMember = value;
// Raise event/fire handlers. But how?
}
}
}
public class NosyClass{
private List<ChattyClass> myChatters;
public void addChatter(ChattyClass chatter){
myChatters.add(chatter);
// Start listening to property changed events
}
private void listner(){
// I want this to be called when the PropertyChangedEvent is called
Console.WriteLine("Hey! Hey! Listen! A property of a chatter in my list has changed!");
}
}
What do I do to wire this up?
Concerning the comment pointing me back to the link:
In the example I see:
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
What I'm not understanding:
Why isn't this just calling PropertyChanged(this, new PropertyCHangedEventArgs(name))
Where does PropertyChanged get assigned?
What does the assignment look like?
You have to fire the event. In the example on MSDN, they made a protected method OnPropertyChanged to handle this easier (and to avoid duplicate code).
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
What this method does, is look whether there is an event handler assigned or not (if it is not assigned and you just call it, you'll get a NullReferenceException). If there is one assigned, call this event handler. The event handler provided, has to have the signature of the PropertyChangedEventHandler delegate. This signature is:
void MyMethod(object sender, PropertyChangedEventArgs e)
Where the first parameter has to be of the type object and represents the object that fires the event, and the second parameter contains the arguments of this event. In this case, your own class fires the event and thus give this as parameter sender. The second parameter contains the name of the property that has changed.
Now to be able to react upon the firing of the event, you have to assign an event handler to the class. In this case, you'll have to assign this in your addChatter method. Apart from that, you'll have to first define your handler. In your NosyClass you'll have to add a method to do this, for example:
private void chatter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("A property has changed: " + e.PropertyName);
}
As you can see, this method corresponds to the signature I explained before. In the second parameter, you'll be able to find the information of which parameter has been changed. Last thing to do, is add the event handler. Now in your addChatter method, you'll have to assign this:
public void AddChatter(ChattyClass chatter)
{
myChatters.Add(chatter);
// Assign the event handler
chatter.PropertyChanged += new PropertyChangedEventHandler(chatter_PropertyChanged);
}
I would suggest you to read something about events in .NET / C#: http://msdn.microsoft.com/en-us/library/awbftdfh . I think after reading/learning this, things will be more clear to you.
You can find a console application here on pastebin if you would like to test it quickly (just copy/paste into a new console application).
With newer versions of C#, you can inline the call to the event handler:
// inside your setter
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(MyProperty)));
You could also use something like Fody PropertyChanged to automatically generated the necessary code (visit the link to their GitHub page, with samples).
The link that you looked is for the MVVM pattern and WPF. It is not a general C# implementation. You need something like this:
public event EventHandler PropertyChanged;
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value) {
someMember = value;
if (PropertyChanged != null) { // If someone subscribed to the event
PropertyChanged(this, EventArgs.Empty); // Raise the event
}
}
}
...
public void addChatter(ChattyClass chatter) {
myChatters.add(chatter);
chatter.PropertyChanged += listner; // Subscribe to the event
}
// This will be called on property changed
private void listner(object sender, EventArgs e){
Console.WriteLine("Hey! Hey! Listen! A property of a chatter in my list has changed!");
}
If you want to know what property has changed you need to change your event definition to:
public event PropertyChangedEventHandler PropertyChanged;
And change the calling to:
public int SomeMember {
get {
return this.someMember;
}
set {
if (this.someMember != value){
someMember = value;
if (PropertyChanged != null) { // If someone subscribed to the event
PropertyChanged(this, new PropertyChangedEventArgs("SomeMember")); // Raise the event
}
}
}
private void listner(object sender, PropertyChangedEventArgs e) {
string propertyName = e.PropertyName;
Console.WriteLine(String.Format("Hey! Hey! Listen! a {0} of a chatter in my list has changed!", propertyName));
}
why isn't this just calling PropertyChanged(this, new
PropertyCHangedEventArgs(name))
Because if no one attached an handler to the event, then the PropertyChanged object returns null. So you'll have to ensure it's not null before calling it.
where does PropertyChanged get assigned?
In the "listener" classes.
For example, you could write in other class:
ChattyClass tmp = new ChattyClass();
tmp.PropertyChanged += (sender, e) =>
{
Console.WriteLine(string.Format("Property {0} has been updated", e.PropertyName));
};
What does the assignment look like?
In C# we use the assignment operators += and -= for events. I recommend reading the following article to understand how to write event handlers using the anonymous method form (example above) and the "old" form.
From taking the original code, and incorporating #Styxxy 's answer, I come out with:
public class ChattyClass : INotifyPropertyChanged
{
private int someMember, otherMember;
public int SomeMember
{
get
{
return this.someMember;
}
set
{
if (this.someMember != value)
{
someMember = value;
OnPropertyChanged("Some Member");
}
}
}
public int OtherMember
{
get
{
return this.otherMember;
}
set
{
if (this.otherMember != value)
{
otherMember = value;
OnPropertyChanged("Other Member");
}
}
}
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
public event PropertyChangedEventHandler PropertyChanged;
}
public class NosyClass
{
private List<ChattyClass> myChatters = new List<ChattyClass>();
public void AddChatter(ChattyClass chatter)
{
myChatters.Add(chatter);
chatter.PropertyChanged+=chatter_PropertyChanged;
}
private void chatter_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
Console.WriteLine("A property has changed: " + e.PropertyName);
}
}

Where does this PropertyChanged event get set?

I am implementing INotifyPropertyChanged and as part of that interface I have the member
public event PropertyChangedEventHandler PropertyChanged;
I have the following code for when some property gets changed -
public string FavoriteColor
{
get { return this.favoriteColor; }
set
{
if (value != this.favoriteColor)
{
this.favoriteColor = value;
**if (this.PropertyChanged != null)**
{
this.PropertyChanged(this, new PropertyChangedEventArgs("FavoriteColor"));
}
}
}
}
Now, I have never set the PropertyChanged variable anywhere in my code, yet if I put a breakpoint at this line it shows that PropertyChanged does have a value. So how is it getting set?
If you bind to the property the binding system subscribes to the event.

Having ObservableCollection Trigger an update

So i have something along the lines of
private ObservableCollection<ViewModel> _internal;
public ObservableCollection<ViewModel> BoundInternal{get;set}; //this is Binded in the Itemssource like ItemSource={Binding BoundInternal}
Now In my code i do something like
BoundInternal=_internal, However the problem is the BoundInternal isn't trigger any collectionChanged event. I have to use the Add method. So I am wondering if there is a solution to this.
Here is what I suspect your code ought to look like like (although its not quite a match for what you currently doing):-
public class YourClassHoldingThisStuff : INotifyProperyChanged
{
private ObservableCollection<ViewModel> _internal;
public ObservableCollection<ViewModel> BoundInternal
{
get { return _internal; }
set
{
_internal = value;
NotifyPropertyChanged("BoundInternal");
};
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string name)
{
if (PropertyChanged != null)
PropertyChanged(this, new ProperytChangedEventArgs(name));
}
}
In this case the _internal field becomes the source of the value of BoundInternal directly and you should only assign it via BoundInternal, (don't assign a value directly to _internal). When that occurs anything currently bound to it will be informed of the change.
If for some reason you really do need to maintain _internal as a separate reference from the backing field of BoundInternal then:-
public class YourClassHoldingThisStuff : INotifyProperyChanged
{
private ObservableCollection<ViewModel> _internal;
private ObservableCollection<ViewModel> _boundInternal;
public ObservableCollection<ViewModel> BoundInternal
{
get { return _boundInternal; }
set
{
_boundInternal = value;
NotifyPropertyChanged("BoundInternal");
};
}
public event PropertyChangedEventHandler PropertyChanged;
private void NotifyPropertyChanged(string name)
{
if (PropertyChanged != null)
PropertyChanged(this, new ProperytChangedEventArgs(name));
}
}
Now at some point in your code when you do BoundInternal = _internal, anything bound to it will be informed of the change.
Every ItemsControl has a, Items property which has a Refresh() method that you can call, which will update your list.
MyList.Items.Refresh()

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