What is the use for Task.FromResult<TResult> in C# - c#

In C# and TPL (Task Parallel Library), the Task class represents an ongoing work that produces a value of type T.
I'd like to know what is the need for the Task.FromResult method ?
That is: In a scenario where you already have the produced value at hand, what is the need to wrap it back into a Task?
The only thing that comes to mind is that it's used as some adapter for other methods accepting a Task instance.

There are two common use cases I've found:
When you're implementing an interface that allows asynchronous callers, but your implementation is synchronous.
When you're stubbing/mocking asynchronous code for testing.

One example would be a method that makes use of a cache. If the result is already computed, you can return a completed task with the value (using Task.FromResult). If it is not, then you go ahead and return a task representing ongoing work.
Cache Example: Cache Example using Task.FromResult for Pre-computed values

Use it when you want to create an awaitable method without using the async keyword.
I found this example:
public class TextResult : IHttpActionResult
{
string _value;
HttpRequestMessage _request;
public TextResult(string value, HttpRequestMessage request)
{
_value = value;
_request = request;
}
public Task<HttpResponseMessage> ExecuteAsync(CancellationToken cancellationToken)
{
var response = new HttpResponseMessage()
{
Content = new StringContent(_value),
RequestMessage = _request
};
return Task.FromResult(response);
}
}
Here you are creating your own implementation of the IHttpActionResult interface to be used in a Web Api Action. The ExecuteAsync method is expected to be asynchronous but you don't have to use the async keyword to make it asynchronous and awaitable. Since you already have the result and don't need to await anything it's better to use Task.FromResult.

From msft.com Create pre-computed tasks with Task.FromResult:
This method is useful when you perform an asynchronous operation that returns a Task object, and the result of that Task object is already computed.

Use the Task.FromResult when you want to have a asynchronous operation but sometimes the result is in hand synchronously. You can find a good sample here http://msdn.microsoft.com/en-us/library/hh228607.aspx.

I would argue that you could use Task.FromResult for methods that are synchronous that take a long time to complete while you can do other independent work in your code. Id rather make those methods to call async though. But imagine the situation where you have no control over the code called and you want that implicit parallel processing.

Task.Run() creates an lambda thread, no async is required and returns a type object. In my example, I have multiple tasks running simulatenously awaiting their completion. Once all the tasks have completed, I can cycle through their results. Task.FromResult is used to push a task result not generated by Task.Run()
The Task.FromResult pushs a type object in this case RecordStruct class in Result class. I created to tasks calling the function getData. The Task.WaitAll processes each of the task and push the results into an array of result object of type RecordStruct. I then access the attribute element of the RecordStruct Class as a result
public class RecordStruct
{
public RecordStruct(string _element) {
element = _element;
}
public string element { get;set; }
}
public class TaskCustom
{
public Task<RecordStruct> getData(string phrase)
{
if (phrase == "hello boise")
{
return Task.FromResult(new RecordStruct("Boise is a great place to live"));
}
return Task.Run(() =>
{
return new RecordStruct(phrase);
});
}
}
[Fact]
public async Task TestFactory()
{
TaskCustom obj = new TaskCustom();
List<Task<RecordStruct>> tasks = new List<Task<RecordStruct>>();
tasks.Add(obj.getData("hello world"));
tasks.Add(obj.getData("hello boise"));
Task.WaitAll(tasks.ToArray());
for(int ctr = 0; ctr < tasks.Count; ctr++) {
if (tasks[ctr].Status == TaskStatus.Faulted)
output.WriteLine(" Task fault occurred");
else
{
output.WriteLine("test sent {0}",
tasks[ctr].Result.element);
Assert.True(true);
}
}
}

Related

Is it safe to read the Task.Result property from a method that returns Task.FromResult(...)?

Let's say for example I have this code:
public static class MyClass
{
private static async Task<int> GetZeroAsync()
{
return await Task.FromResult(0);
}
public static int GetZero()
{
return GetZeroAsync().Result;
}
}
In GetZero(), I am directly reading from the .Result property of the Task that's returned from GetZeroAsync(). Is it safe to read directly from the .Result property, since the returned Task is already completed (i.e. will it incur any deadlocks, thread duplication, or context synchronization issues)?
The reason I'm asking is because after reading all of the answers at How to call asynchronous method from synchronous method in C#? as well as Stephen Cleary's article here https://msdn.microsoft.com/en-us/magazine/mt238404.aspx, it makes me anxious to use .Result.
Yes, it is safe to get the Result of a completed task. But if the correctness of your program relies on the task being completed, then you have a fragile code-base. At least you should verify this assertion during debugging:
public static int GetZero()
{
var task = GetZeroAsync();
Debug.Assert(task.IsCompleted);
return task.Result;
}
You might consider adding instead a run-time check. A program that crashes is arguably better than a program that deadlocks.
public static int GetZero()
{
var task = GetZeroAsync();
if (!task.IsCompleted)
throw new InvalidOperationException("The task is not completed.");
return task.Result;
}

awaiting inside an awaitable function in .net

I have a function that returns a Task
class Sample
{
TaskCompletionSource<int> _tcs;
..
public Task<int> DoIt(){
StartDoingStuff();
return _tcs.Task;
}
..
private void FinshedStuffCallBack(){
_tsc.SetResult(42);
}
}
Caller goes
var sample = new Sample();
var result = await Sample.DoIt();
works fine
Now I need to do something in addition in DoIt, this is itself awaitable
I naively tried
public async Task<int> DoIt(){
await DoOtherAsyncStuff();
StartDoingStuff();
return _tcs.Task;
}
but this is not allowed
CS4016 Since this is an async method, the return expression must be of
type 'int' rather than 'Task'
OK I get what its trying to say, but thats not my intention, I dont have the return value yet, it comes once StartDoingStuff triggers the callback.
Not sure what to try next.
Most likely you just need (note the await on the last line):
public async Task<int> DoIt()
{
await DoOtherAsyncStuff();
StartDoingStuff();
return await _tcs.Task;
}
await is needed on the last line because an async function returning Task<int> needs to return int, while _tcs.Task is a Task<int>. Using await will wait for the Task's completion and return the int which is what we need.
However, depending on your complete code you may want something else. For example if you're doing more complicated things with TaskCompletionSource you may need to remove async for this definition and do something like
public Task<int> DoIt()
{
return DoOtherAsyncStuff().ContinueWith(_ =>
{
StartDoingStuff();
return _tcs.Task;
}, TaskCompletionOptions.ExecuteSynchronously);
}
In general it's best not to mess with TaskCompletionSource unless you're doing something more advanced, for example providing an async abstraction of something synchronous/callback based. Hence a complete code example may change my answer (for example what's the body of StartDoingStuff + DoOtherAsyncStuff?).

await Task.CompletedTask vs return

I'm trying to understand the difference between await Task.CompletedTask and return but can't seem to find any clearly defined explanation.
Why / when would you use this:
public async Task Test()
{
await Task.CompletedTask;
}
over this?
public async Task Test()
{
return;
}
It's my understanding that both will have their status set to TaskStatus.RanToCompletion though I have the feeling it might have to do with physical time or something like that based on the explanation from Task.FromResult:
The method is commonly used when the return value of a task is immediately known without executing a longer code path.
Would appreciate a clear demystification of this as I've studied MS code on GitHub, the MS Docs as well as every link I could find but nowhere does it give a clear explanation. I also see await Task.CompletedTask at the end of larger methods which per some comments I found from MS on GitHub is actually in error as it's not supposed to contain that and they want to get it cleaned out of the repo.
If also a clear demystification of Task.FromResult (since they're siblings) that would be appreciated as I'm also still unclear of when to use:
public async Task<bool> Test()
{
return await Task.FromResult(true);
}
over this:
public async Task<bool> Test()
{
return true;
}
Let's look the question from the consumer-side.
If you define an interface, which imposes an operation that returns a Task then you don't say anything about how it will be calculated / executed (so, there is no async access modifier in the method signature). It is an implementation detail.
Interface
public interface ITest
{
Task Test();
Task<bool> IsTest();
}
So, it is up to you how you implement the interface.
You can do it in a synchronous way, when there won't be any AsyncStateMachine generated because of the absence of the async keyword.
Implementation #1
public class TestImpl : ITest
{
public Task Test()
{
return Task.CompletedTask;
}
public Task<bool> IsTest()
{
return Task.FromResult(true);
}
}
Or you can try to implement it in an asynchronous way but without await operators. Here you will receive CS1998 warnings.
Implementation #2
public class TestImpl : ITest
{
public async Task Test()
{
return;
}
public async Task<bool> IsTest()
{
return true;
}
}
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
In other words this implementation does not define a state machine. An async method is divided into different states based on the await keywords:
before_the_await_1,
after_the_await_1_but_before_the_await_2
after_the_await_2_but_before_the_await_3
...
If you haven't got any await then you would have a single state, which would run in sync (there is no need to preserve state, execute async operation and then call MoveNext()).
Or you can try to implement it in an asynchronous way with await operators.
Implementation #3
public class TestImpl : ITest
{
public async Task Test()
{
await Task.CompletedTask;
}
public async Task<bool> IsTest()
{
return await Task.FromResult(true);
}
}
In this case there will be an async state machine but it won't be allocated on the heap. By default it is a struct and if it finishes in sync then we don't need to allocate them on the heap to extend its life out of the scope of the method.
For further information please read these articles:
Async/await in .NET Core 3.x
Async ValueTask Pooling in .NET 5
Dissecting the async methods in C#
return; means you exit the function
await Task.CompletedTask; just continues execution of the rest of the function body.

How to convert a YieldAwaitable to a Task [duplicate]

In contrast to Task.Wait() or Task.Result, await’ing a Task in C# 5 prevents the thread which executes the wait from lying fallow. Instead, the method using the await keyword needs to be async so that the call of await just makes the method to return a new task which represents the execution of the async method.
But when the await’ed Task completes before the async method has received CPU time again, the await recognizes the Task as finished and thus the async method will return the Task object only at a later time. In some cases this would be later than acceptable because it probably is a common mistake that a developer assumes the await’ing always defers the subsequent statements in his async method.
The mistaken async method’s structure could look like the following:
async Task doSthAsync()
{
var a = await getSthAsync();
// perform a long operation
}
Then sometimes doSthAsync() will return the Task only after a long time.
I know it should rather be written like this:
async Task doSthAsync()
{
var a = await getSthAsync();
await Task.Run(() =>
{
// perform a long operation
};
}
... or that:
async Task doSthAsync()
{
var a = await getSthAsync();
await Task.Yield();
// perform a long operation
}
But I do not find the last two patterns pretty and want to prevent the mistake to occur. I am developing a framework which provides getSthAsync and the first structure shall be common. So getSthAsync should return an Awaitable which always yields like the YieldAwaitable returned by Task.Yield() does.
Unfortunately most features provided by the Task Parallel Library like Task.WhenAll(IEnumerable<Task> tasks) only operate on Tasks so the result of getSthAsync should be a Task.
So is it possible to return a Task which always yields?
First of all, the consumer of an async method shouldn't assume it will "yield" as that's nothing to do with it being async. If the consumer needs to make sure there's an offload to another thread they should use Task.Run to enforce that.
Second of all, I don't see how using Task.Run, or Task.Yield is problematic as it's used inside an async method which returns a Task and not a YieldAwaitable.
If you want to create a Task that behaves like YieldAwaitable you can just use Task.Yield inside an async method:
async Task Yield()
{
await Task.Yield();
}
Edit:
As was mentioned in the comments, this has a race condition where it may not always yield. This race condition is inherent with how Task and TaskAwaiter are implemented. To avoid that you can create your own Task and TaskAwaiter:
public class YieldTask : Task
{
public YieldTask() : base(() => {})
{
Start(TaskScheduler.Default);
}
public new TaskAwaiterWrapper GetAwaiter() => new TaskAwaiterWrapper(base.GetAwaiter());
}
public struct TaskAwaiterWrapper : INotifyCompletion
{
private TaskAwaiter _taskAwaiter;
public TaskAwaiterWrapper(TaskAwaiter taskAwaiter)
{
_taskAwaiter = taskAwaiter;
}
public bool IsCompleted => false;
public void OnCompleted(Action continuation) => _taskAwaiter.OnCompleted(continuation);
public void GetResult() => _taskAwaiter.GetResult();
}
This will create a task that always yields because IsCompleted always returns false. It can be used like this:
public static readonly YieldTask YieldTask = new YieldTask();
private static async Task MainAsync()
{
await YieldTask;
// something
}
Note: I highly discourage anyone from actually doing this kind of thing.
Here is a polished version of i3arnon's YieldTask:
public class YieldTask : Task
{
public YieldTask() : base(() => { },
TaskCreationOptions.RunContinuationsAsynchronously)
=> RunSynchronously();
public new YieldAwaitable.YieldAwaiter GetAwaiter()
=> default;
public new YieldAwaitable ConfigureAwait(bool continueOnCapturedContext)
{
if (!continueOnCapturedContext) throw new NotSupportedException();
return default;
}
}
The YieldTask is immediately completed upon creation, but its awaiter says otherwise. The GetAwaiter().IsCompleted always returns false. This mischief makes the await operator to trigger the desirable asynchronous switch, every time it awaits this task. Actually creating multiple YieldTask instances is redundant. A singleton would work just as well.
There is a problem with this approach though. The underlying methods of the Task class are not virtual, and hiding them with the new modifier means that polymorphism doesn't work. If you store a YieldTask instance to a Task variable, you'll get the default task behavior. This is a considerable drawback for my use case, but I can't see any solution around it.

Where is the return statement in async/await

I have probably worked myself into a rather immature confusion. Please refer the code below (console app)
namespace Tasks101
{
class Program
{
static void Main(string[] args)
{
Program p = new Program();
var x = p.Blah();
}
private async Task Blah()
{
await Task.Delay(TimeSpan.FromSeconds(3)).ConfigureAwait(false);
}
private async void ReturnsVoid()
{
await Task.Delay(TimeSpan.FromSeconds(3)).ConfigureAwait(false);
}
private void Nothing()
{
}
}
}
My question is that in Blah() method I don't have any explicit return statement yet when this executes
var x = p.Blah();
the type of x is Task. Again I have no return statement in ReturnsVoid method but that compiles too.
So the questions are
What is returning a Task from the Blah method without my having a return statement there and why is that same thing not returning anything from ReturnsVoid method.
How do I control what gets returned from the Blah method? What if I had two await statements there one after the other?
The async keyword transforms the method and constructs the returned Task instance. There is nothing returned from the async void method because it returns void; this lack of a Task is one reason why you should avoid async void. async void is not a natural asynchronous method signature; it is only supported so that event handlers may be async.
If you want to return a value, then you should have the method return a Task<T>, e.g., Task<int> BlahAsync(), and then you can just return the value directly, e.g., return 13; The number of awaits in the method has nothing to do with it. When the method executes the actual return (e.g., return 13), the async keyword interprets that as completing the Task<int> that was already constructed.
I have an async intro on my blog that you may find helpful.
The compiler is generating a Task for you that represents the entire asynchronous operation.
You have 3 options for async methods:
async void - This should be avoided in all cases other than event handlers
async Task - Here you have no control of the returned task, and it will be completed when the whole operation has ended (or when an exception is thrown) no matter how many awaits you have in it.
async Task<T> - This allows to actually return a value but behaves just the same as async Task.

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