multiprocessing in winforms application - c#

I'm working on about 35 batches updating many databases as a part of our daily process at work. Every batch of them was developed in a single web app. Due to database issues, i have collected all of them in one windows application to make use of DB connection pooling and i have assigned a single backgroundworker for each batch. Reaching to 20 batch in the application, every thing is working good. But when i add any other backgroundworker for any other batch, the application hangs.I think this is because i'm running too many threads in one process. Is there a solution for this problem, for example, making the application working with many processes ??!!!.
Regards,
Note,
I have assigned a single machine for this application (Core i7 cpu, 8 gb ram).

How many databases you have to update?
I think it is more recommended to have the number of Threads as the number of Databases

If your UI is freezing while many background workers are active, but recovers when those background workers are finished processing, then likely the UI thread is executing a method which waits for a result or signal from one of the background worker threads.
To fix your problem, you will have to look for UI-related code that deals with synchronization / multi-threading. This might be places where one of the many synchronization objects of .NET are being used (including the lock statement), but it could also involve "dumb" polling loops a-ka while(!worker.IsFinished) Thread.Sleep();.
Another possible reason for the freeze might be that you are running a worker (or worker-related method) accidentally in the UI thread instead in a background thread.
But you will find out when you use the debugger.
To keep the scope of your hunt for problematic methods managable, let your program run in the debugger until the UI freezes. At that moment, pause the program execution in the debugger. Look which code the UI thread is processing then, and you will have found one instance of offending code. (Whatever there is wrong, i can't tell you - because i don't know your code.)
It is quite possible that different UI-related methods in your code will suffer from the same issue. So, if you found the offending code (and were able to fix it) you would want to check on for other problematic methods, but that should be rather easy since at that point of time you will know what to look for...

Related

How can I use threads to run database queries in XNA?

I'm currently developing a project with XNA that is pulling information (ID, name, file location, etc) about each of my objects (each object will be displayed on screen) from a local SQL database.
I'd like to run my database queries on a separate thread so the rendered screen doesn't freeze if the database hangs or some other unforeseen event occurs. I'm using XNA 4.0 and the application will only be running on windows. Is this possible, and if so, how?
There are a number of options available. Generally speaking you need the query to run in a separate thread. You can use
Thread pool
QueueUserWorkItem
Tasks
Background worker
Async calls to the database
Parallel invoke
Manually created threads here and here
I would start with thread pooling and see how that works, dedicated manual threads are not that robust in terms of memory management and reuse.
Not to do it at all. Seriously. There are good reasons for using threads, but your reasons are bogus:
the rendered screen doesn't freeze if the database hangs or some other unforeseen event occur
Databases dont hang and unforseen events are unforseen events. How you can cope with the database not answering for 3 minutes, for example? Show a screen with objects that are unknown?
How do you mean "best"? There are a lot of ways to use threads and they all have strengths and weaknesses.
Declaring a new thread explicitly and starting it gives you the most direct control over the execution state of that thread:
var myDbThread = new Thread(()=>myDbRepo.GetRecordById<MyEntity>(idString));
myDbThread.Start();
Now, as long as you have a reference to myDbThread, you can abort it, pause it, join on it, etc. BUT, with control comes responsibility; you have to manage the threads you create yourself.
For most parallel tasks, using the ThreadPool is recommended. However, you lose some of the control:
Action myDbLambda = () => myEntityProperty = myDbRepo.GetRecordById<MyEntity>(idString);
var asyncResult = myDbLambda.BeginInvoke();
Once asyncResult.IsComplete returns true, myEntityProperty has the value. You can also architect it as a Func, and use a callback to set the value (this is recommended). The Asynchronous Model is built in to the BeginInvoke()/EndInvoke() method pair, and many exceptions like timeouts are expected by the ThreadPool, which will simply restart the timed-out thread. However, you can't "give up" and terminate a ThreadPool thread, "joining" on a ThreadPool thread is a little trickier, and if you're launching a lot of threads, the ThreadPool will start them in 250ms intervals which may not be the best use of processor.
There are many ways to use the ThreadPool; before delegates became even more important to .NET programming in v3.5, ThreadPool.QueueUserWorkItem was the main method. Now, as I said, delegates have BeginInvoke and EndInvoke methods allowing you to kick off background processes with the asynchronous model built in behind the scenes. In WinForms/WPF, you can also create BackgroundWorker components which are event-driven, allowing you to monitor progress and completion in a GUI element.
One thing to be aware of; it is virtually never a good idea to use background threads in ASP.NET. Unless you really know what you're doing, best-case you won't get the results of the behavior you sent to the worker thread, and worst-case you can crash your site trying.

Monitoring C# Threads - Which does what/when

As everybody, I am used to debugging my code in VS in step-by-step mode. Well, now that I have an application with many Background Workers everywhere, I am not in Kansas anymore.
What is the most efficient way to debug threaded applications and be able to monitor each and every thread to keep track of what's happening all over the code?
As of now, I stick to good ol' debugging using separate logger instances for each Thread, but this is slowly becoming a nightmare and I'll soon be drowning into my own logs.
Don't try to debug everything all at once. Narrow your focus to a particular behavior in one thread or pair of threads that interact around some mutex lock. If accessing a shared resource is the problem, set breakpoints around use of that resource (which should be in common code, not all over the place).
If you just want to see that thread 3 completed before thread 1, or that thread 2 used up all its work items and is sitting idle, use logs for that.
You can also use the VS Threads view to see what each thread is doing whenever the process is stopped at any breakpoint on any thread. This can give you some insight into what all the threads are doing at any given instant.
A small tip that might ease your pain is to use Visual Studio to freeze threads that you are not interested in. Then when you tell the debugger to continue, the frozen threads will never execute and will not hit breakpoints and confuse you.
Maybe you can use this method to allow only the threads you are debugging to work. E.g. keep one thread that enqueues and one thread that dequeues active, but freeze everything else.
You can freeze/thaw threads from Visual Studio's Threads window, by right-clicking on a thread.
Write it correctly the first time.
Joking aside, the trick to debugging is to break it down into manageable parts. Tackle one worker task at a time, make absolutely sure it does what it's supposed to.
Once you've done that, debugging issues in the main thread is a lot easier, because you can pretty much ignore the background workers and just presume they're yielding correct results when they should be.
The only place left that's harder to debug than a single-threaded application is the interconnect between the threads, which shouldn't be much more difficult if you're using the libraries the way you should be.
I Stumbled upon a detailed MSDN article about Debugging Multithreaded Applications
wich was of great help. Thanx for all the previous answers that guided me towards the right track.

Programming a long-running time-based process

I was wondering what the best way to write an application would be. Basically, I have a sports simulation project that is multi-threaded and can execute different game simulations concurrently.
I store my matches in a SQLite database that have a DateTime attached to it.
I want to write an application that checks every hour or so to see if any new matches need to be played and spawns those threads off.
I can't rely on the task scheduler to execute this every hour because there are objects that the different instances of that process would share (specifically a tournament object), that I suspect would be overwritten by a newer process when saved back into the DB. So ideally I need to write some sort of long-running process that sleeps between hours.
I've written my object model so that each object is only loaded once from memory, so as long as all simulation threads are spawned from this one application, they shouldn't be overwriting data.
EDIT: More detail on requirements
Basically, multiple matches need to be able to run concurrently. These matches can be of arbitrary length, so it's not necessary that one finishes before the other begins (in fact, in most cases there will be multiple matches executing at the same time).
What I'm envisioning is a program that runs in the background (a service, I guess?) that sleeps for 60 minutes and then checks the database to see if any games should be started. If there are any to be started, it fires off threads to simulate those games and then goes back to sleep. Hence, the simulation threads are running but the "scheduling" thread is sleeping for another 60 minutes.
The reason I can't (I think) use the default OS task-scheduling interface is that these require the task to be executed to be spurned as a new process. I have developed my database object model such that they are cached by each object class on first load (the memory reference) meaning that each object is only loaded from memory once and that reference is used on all saves. Meaning that when each simulation thread is done and saves off its state, the same reference is used (with updated state) to save off the state. If a different executable is launched every time, presumably a different memory reference will be opened by each process and hence one process could save into the DB and overwrite the state written by the other process.
A service looks like the way to go. Is there a way to make a service just sleep for 60 minutes and wake up and execute a function after that? I feel like making this a standard console application would waste memory, but I don't know if there is an efficient way to do that which I'm not aware of.
If you want to make it really reliable, make it a Service.
But I don't see any problems in making it a normal (Console, WinForms, WPF) application.
Maybe you could expand on the requirements a little.
The reason I can't (I think) use the default OS task-scheduling interface is that these require the task to be executed to be spurned as a new process. I have developed my database object model such that they are cached by each object class on first load (the memory reference) meaning that each object is only loaded from memory once and that reference is used on all saves
If you want everything to remain cached forever, then you do need to have an application that simply runs forever. You can make this a windows service, or a normal windows application.
A windows service is just a normal exe that conforms to the service manager API. If you want to make one, visual studio has a wizard which auto-generates some skeleton code for you. Basically instead of having a Main method you have a Service class with a Run method and everything else is the same.
You could, if you wanted to, use the windows task scheduler to schedule your actions. The way you'd do this is to have your long-running windows service in the background that does nothing. Have it open a TCP socket or named pipe or something and just sit there. Then write a small "stub" exe which just connects to this socket or named pipe and tells the background app to wake up.
This is, of course, a lot harder than just doing a sleep in your background application, but it does let you have a lot more control - you can change the sleep time without restarting the background service, run it on-demand, etc.
I would however, consider your design. The fact that you rely on a long-running service is a large point of failure. If your app needs to run for days, and you have a single bug which crashes it, then you have to start again. A much better architecture is to follow the Unix model, where you have small processes which start, do one thing, then finish (in this case, process each game simulation as it's own process so if one dies it doesn't take the master process or the other simulations down).
It seems like the main reason you're trying to have it long-running is to cache your database queries. Do you actually need to do this at all? A lot of the time databases are plenty fast enough (they have their own caches, which are plenty smart). A common mistake I've seen programmers make is to just assume that something like a database is slow, and waste a pile of time optimizing when in actual fact it would be fine

Background Worker C# winform

is it a bad idea to load everything in from the background worker??
Current code is Executed on Form_load. we are pulling a lot of data from webservice. some long running works are in background worker.
would it be a bad idea to load everything from background worker no matter how small or big the code is??
every function to run in background worker?
or is this going to make this code messy and treading nightmare.
Thank you.
The size of the code is not a metric you should use to determine whether to perform work on a separate thread. Worst case length of execution is.
First, there aren't many UI designs where firing off a bunch of work on Form_Load is really desirable. If it's possible, I typically either:
Initiate that work prior to opening the form directly in response to a user action.
Move all of the work into the background and asynchronously update (bind?) the results to the form.
Delay the work until the user specifically performs some action which requires it.
Your users will want/expect your forms to be extremely fast and responsive regardless of how much work is being done. Executing potentially long-running operations during Form_Load is always going to result in a bad user experience.
BackgroundWorker is only one mechanism for performing work asynchronously, there are many others. You should choose the one that is most appropriate for each situation.
BackgroundWorker is normally used to make a Winforms UI more responsive. You can use it for background processing in a web application, but I don't; I use a ThreadPool in a Windows Service.
Its good to stick potentailly long-running code into a background worker so that your application remains responsive, but there is no need to put everything as a background worker.
If your code calls a web service (or any sort of external system that might time out), or does something that it likely to take longer than a few seconds, then that would be a good candidate for putting into a background worker, however if anything consistently takes less than a second or so to execute I proabably wouldn't bother.
A Background Worker will take extra time to create and destroy the thread for the background worker. If it is a small piece of code (processing-wise) it may be faster to use the main UI thread.
If maintainability is the key, perhaps using Background workers for processing may be the solution. A custom framework of sorts that automatically dealt with the detail may make the code even more maintainable.
It depends on several factors:
The number of small/large pieces of code - this will effect the number of threads running at the same time.
The importance of responsiveness and performance for the application
The importance of maintainability/scalability for the application.
Whether it is a good idea or not depends very much on the specifics of your problem. Do you have to pull all the data in one call or can you do it in independent chunks?
If it is one big long running web service call, then putting it on a thread won't do anything for you. Your best case would be several independent, long running chunks that take approximately the same amount of time to return.
Also, in webforms (since you mention Page_Load) IIRC you will be sharing the thread pool with asp.net, and you may cause your app to become less responsive overall at some threshold of concurrent requests/users.
Personally, I wouldn't put code into a worker thread unless the code comprised a specific process was interfering with UI responsiveness. There's no reason I can think put everything on a worker thread. Generally you only have responsiveness issues when you're waiting for an external resource like a web service (unless you are calculating prime numbers on Form_Load :-).
If you haven't explored asynchronous web service calls, I would recommend taking a look. The asynchronous calls will handle your threading for you - always a good thing.
It sounds like, from your reference to "Page_Load", that you are implementing this in a ASP.NET web form. If that is the case and you are trying invoke a web service asynchronously then you should use the Begin and End invoke functions of the service. This works especially well if you need to call multiple web service at the same time instead of calling them one at a time synonymously.
Enjoy!

.NET Thread Pool - Unresponsive WinForms UI

Scenario
I have a Windows Forms Application. Inside the main form there is a loop that iterates around 3000 times, Creating a new instance of a class on a new thread to perform some calculations. Bearing in mind that this setup uses a Thread Pool, the UI does stay responsive when there are only around 100 iterations of this loop (100 Assets to process). But as soon as this number begins to increase heavily, the UI locks up into eggtimer mode and the thus the log that is writing out to the listbox on the form becomes unreadable.
Question
Am I right in thinking that the best way around this is to use a Background Worker?
And is the UI locking up because even though I'm using lots of different threads (for speed), the UI itself is not on its own separate thread?
Suggested Implementations greatly appreciated.
EDIT!!
So lets say that instead of just firing off and queuing up 3000 assets to process, I decide to do them in batches of 100. How would I go about doing this efficiently? I made an attempt earlier at adding "Thread.Sleep(5000);" after every batch of 100 were fired off, but the whole thing seemed to crap out....
If you are creating 3000 separate threads, you are pushing a documented limitation of the ThreadPool class:
If an application is subject to bursts
of activity in which large numbers of
thread pool tasks are queued, use the
SetMinThreads method to increase the
minimum number of idle threads.
Otherwise, the built-in delay in
creating new idle threads could cause
a bottleneck.
See that MSDN topic for suggestions to configure the thread pool for your situation.
If your work is CPU intensive, having that many separate threads will cause more overhead than it's worth. However, if it's very IO intensive, having a large number of threads may help things somewhat.
.NET 4 introduces outstanding support for parallel programming. If that is an option for you, I suggest you have a look at that.
More threads does not equal top speed. In fact too many threads equals less speed. If your task is simply CPU related you should only be using as many threads as you have cores otherwise you're wasting resources.
With 3,000 iterations and your form thread attempting to create a thread each time what's probably happening is you are maxing out the thread pool and the form is hanging because it needs to wait for a prior thread to complete before it can allocate a new one.
Apparently ThreadPool doesn't work this way. I have never checked it with threads before so I am not sure. Another possibility is that the tasks begin flooding the UI thread with invocations at which point it will give up on the GUI.
It's difficult to tell without seeing code - but, based on what you're describing, there is one suspect.
You mentioned that you have this running on the ThreadPool now. Switching to a BackgroundWorker won't change anything, dramatically, since it also uses the ThreadPool to execute. (BackgroundWorker just simplifies the invoke calls...)
That being said, I suspect the problem is your notifications back to the UI thread for your ListBox. If you're invoking too frequently, your UI may become unresponsive while it tries to "catch up". This can happen if you're feeding too much status info back to the UI thread via Control.Invoke.
Otherwise, make sure that ALL of your work is being done on the ThreadPool, and you're not blocking on the UI thread, and it should work.
If every thread logs something to your ui, every written log line must invoke the main thread. Better to cache the log-output and update the gui only every 100 iterations or something like that.
Since I haven't seen your code so this is just a lot of conjecture with some highly hopefully educated guessing.
All a threadpool does is queue up your requests and then fire new threads off as others complete their work. Now 3000 threads doesn't sounds like a lot but if there's a ton of processing going on you could be destroying your CPU.
I'm not convinced a background worker would help out since you will end up re-creating a manager to handle all the pooling the threadpool gives you. I think more you issue is you've got too much data chunking going on. I think a good place to start would be to throttle the amount of threads you start and maintain. The threadpool manager easily allows you to do this. Find a balance that allows you to process data while still keeping the UI responsive.

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