I keep getting a Null exception when using g.FillEllipse(); - c#

I am a beginner at this so cut me a little slack please. I am trying to draw a dot on the form window at the location where the mouse is clicked. I keep getting a Null Exception at g.FillEllipse is called. What am I missing or doing wrong?
namespace ConvexHullScan
{
public partial class convexHullForm : Form
{
Graphics g;
//Brush blue = new SolidBrush(Color.Blue);
Pen bluePen = new Pen(Color.Blue, 10);
Pen redPen = new Pen(Color.Red);
public convexHullForm()
{
InitializeComponent();
}
private void mainForm_Load(object sender, EventArgs e)
{
Graphics g = this.CreateGraphics();
}
private void convexHullForm_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
int x, y;
Brush blue = new SolidBrush(Color.Blue);
x = e.X;
y = e.Y;
**g.FillEllipse(blue, x, y, 20, 20);**
}
}
}
}

Replace Graphics g = this.CreateGraphics(); with just g = this.CreateGraphics(); because otherwise you are defining a new variable that lives only inside the scope of the mainForm_Load function rather than assigning a value to the variable defined at the higher-level scope of convexHullForm

It's not clear what your end goal is, but those dots drawn with CreateGraphics() will only be temporary. They will get erased when the form repaints itself, such as when you minimize and restore, or if another window obscures yours. To make them "persistent", use the supplied e.Graphics in the Paint() Event of the Form:
public partial class convexHullForm : Form
{
private List<Point> Points = new List<Point>();
public convexHullForm()
{
InitializeComponent();
this.Paint += new PaintEventHandler(convexHullForm_Paint);
this.MouseDown += new MouseEventHandler(convexHullForm_MouseDown);
}
private void convexHullForm_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == System.Windows.Forms.MouseButtons.Left)
{
Points.Add(new Point(e.X, e.Y));
this.Refresh();
}
}
void convexHullForm_Paint(object sender, PaintEventArgs e)
{
foreach (Point pt in Points)
{
e.Graphics.FillEllipse(Brushes.Blue, pt.X, pt.Y, 20, 20);
}
}
}

Related

Drawing graphics with an method in another class [duplicate]

This question already has answers here:
Can I use Graphics object in any other event than Paint event?
(4 answers)
Closed 2 years ago.
I want to draw an circle from a method in another Class. But it says invalid parameters on line 41 and 42 in my class. When im done whith this project it should be an analog clock. and this is my first Project im unsing the drawing Event.Im undersatnding a shit and dont know how to fix my Problem. Im new in Forms. I allready tried to draw the circle in the main and it works fine but however it didnt work putting into a class. Im sorry for my classnames they might seem strange because im german. Thanks for your help.
Thats my class:
class Ziffernblatt
{
Size RectSize;
Point RectPoint = new Point(5, 10);
Rectangle Myrect;
Rectangle MyCircle;
Pen MyPen = new Pen(Color.Black, 1);
Pen Invpen = new Pen(Color.White, 1);
Graphics gObject;
public Ziffernblatt(Graphics NgObject)
{
gObject = NgObject;
}
public void Draw(int PosX, int PosY)
{
RectSize.Width = PosX / 2;
RectSize.Height = PosY / 2;
RectPoint.X = PosX / 2 - RectSize.Width / 2;
RectPoint.Y = PosY / 2 - RectSize.Height / 2;
Myrect = new Rectangle(RectPoint, RectSize);
MyCircle = new Rectangle(RectPoint, RectSize);
gObject.DrawRectangle(Pens.Red, Myrect);
gObject.DrawEllipse(Pens.Black, MyCircle);
}
and this is my main:
public partial class Form1 : Form
{
Ziffernblatt[] Ziffern = new Ziffernblatt[1];
Graphics gObject;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
gObject = e.Graphics;
Ziffern[0] = new Ziffernblatt(gObject);
}
private void Form1_SizeChanged(object sender, EventArgs e)
{
Ziffern[0].Draw(this.ClientSize.Width, this.ClientSize.Height);
Invalidate();
}
}
You received this error because of you encapsulated the Graphics object to you class. Just call your draw method from the paint event.
The best practice when drawing is performed from the paint method of the Form1. Take to account that the Graphics object will be changed for each paint event.
Your code might look like this:
public partial class Form1 : Form
{
Ziffernblatt[] Ziffern = new Ziffernblatt[1];
public Form1()
{
InitializeComponent();
Ziffern[0] = new Ziffernblatt();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Ziffern[0].Draw(e.Graphics, this.ClientSize.Width, this.ClientSize.Height);
}
private void Form1_SizeChanged(object sender, EventArgs e)
{
//Ziffern[0].Draw(this.ClientSize.Width, this.ClientSize.Height);
Invalidate();
}
}
public class Ziffernblatt
{
Size RectSize;
Point RectPoint = new Point(5, 10);
Rectangle Myrect;
Rectangle MyCircle;
Pen MyPen = new Pen(Color.Black, 1);
Pen Invpen = new Pen(Color.White, 1);
public Ziffernblatt() //Graphics NgObject)
{
//gObject = NgObject;
}
public void Draw(Graphics g, int PosX, int PosY)
{
RectSize.Width = PosX / 2;
RectSize.Height = PosY / 2;
RectPoint.X = PosX / 2 - RectSize.Width / 2;
RectPoint.Y = PosY / 2 - RectSize.Height / 2;
Myrect = new Rectangle(RectPoint, RectSize);
MyCircle = new Rectangle(RectPoint, RectSize);
g.DrawRectangle(Pens.Red, Myrect);
g.DrawEllipse(Pens.Black, MyCircle);
}
}
For additional information about the paint event see Control.Paint
Event

How to keep drawn shapes after the form is refreshed?

I am trying to create a small paint application in Visual Studio 2015. My project falls into the category of Windows Form Applications. I have the following problem:
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (a == 1)
{
if (r == 1 || el == 1)
{
int x = Math.Min(inX, e.X);
int y = Math.Min(inY, e.Y);
int width = Math.Max(inX, e.X) - Math.Min(inX, e.X);
int height = Math.Max(inY, e.Y) - Math.Min(inY, e.Y);
rect = new Rectangle(x, y, width, height);
Refresh();
}
else if (l == 1)
{
ep = e.Location;
Refresh();
}
else
{
ep = e.Location;
g = this.CreateGraphics();
g.DrawLine(p, sp, ep);
sp = ep;
}
}
}
This part of my codes creates a Rectangular (2nd if), a line segment(3rd if) and just a line. It works pretty much the same as MS Paint; the rectangular or the line segment isn not completed until the user releases the left mouse click (Mouse up). But when a rectangular is finally made when I try again to create another one, the form refreshes ( Refresh(); ) and I lose all the previous drawn rectangulars or lines. I tried replacing Refresh(); with Invalidate(rect); and Update();, but I do not get the result I want.
Instead, I get this:
You should do all your drawing to a separate Bitmap "buffer" that you keep around. Draw your shapes to that bitmap, then when the screen actually needs to be updated, draw the buffer to the screen.
Also, anytime you call Graphics.FromImage you need to remember to Dispose, or it will leak resources like crazy.
Incredibly simple example
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace DrawExample
{
public partial class Form1 : Form
{
private Bitmap _canvas; //This is the offscreen drawing buffer
private Point _anchor; //The start point for click-drag operations
private Rectangle? _ghost;
private Brush _ghostBrush;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
_ghostBrush = new SolidBrush(Color.FromArgb(200, 200, 200, 255)); //This creates a slightly blue, transparent brush for the ghost preview
ResizeCanvas();
}
private void Form1_Resize(object sender, EventArgs e)
{
ResizeCanvas();
}
/// <summary>
/// Resizes the offscreen bitmap to match the current size of the window, it preserves what is currently in the bitmap.
/// </summary>
private void ResizeCanvas()
{
Bitmap tmp = new Bitmap(this.Width, this.Height, PixelFormat.Format32bppRgb);
using (Graphics g = Graphics.FromImage(tmp))
{
g.Clear(Color.White);
if (_canvas != null)
{
g.DrawImage(_canvas, 0, 0);
_canvas.Dispose();
}
}
_canvas = tmp;
}
private void Form1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
_anchor = new Point(e.X, e.Y);
}
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
_ghost = new Rectangle(_anchor.X, _anchor.Y, e.X - _anchor.X, e.Y - _anchor.Y);
this.Invalidate();
}
}
private void Form1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
//Create a Graphics for the offscreen bitmap
using (Graphics g = Graphics.FromImage(_canvas))
{
Rectangle rect = new Rectangle(_anchor.X, _anchor.Y, e.X - _anchor.X, e.Y - _anchor.Y);
g.FillRectangle(Brushes.White, rect);
g.DrawRectangle(Pens.Black, rect);
}
_ghost = null;
//This queues up a redraw call for the form
this.Invalidate();
}
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
if (_ghost.HasValue)
{
using (Bitmap tmp = new Bitmap(_canvas))
{
using (Graphics g = Graphics.FromImage(tmp))
{
g.FillRectangle(_ghostBrush, _ghost.Value);
g.DrawRectangle(Pens.Black, _ghost.Value);
e.Graphics.DrawImage(tmp, 0, 0);
}
}
}
else
{
e.Graphics.DrawImage(_canvas, 0, 0);
}
}
//This stops the flickering
protected override void OnPaintBackground(PaintEventArgs e)
{
//Do nothing
}
}
}
You are drawing directly onto the form's drawing surface. That surface is not persistent. It lasts until the next paint cycle.
Instead you should:
Draw to an offscreen bitmap.
Draw that bitmap onto, for instance, a picture box control. Or paint it directly onto the form's drawing surface in its Paint event.

Drawing a line by mouse in a panel

I want to draw a line by mouse(interactively) , I used C# and WinForm, the line should appear at any time from the starting point(when the mouse press on the panel) to the current position of the mouse, exactly like drawing a line in Paint program.
but the code produces a lot of lines, i know why but i don't know how to overcome this problem
Here is my code:
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
Graphics g;
Pen myPen = new Pen(Color.Red);
Point p = new Point();
bool flag = false;
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
flag = true;
p = e.Location;
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (flag)
{
g = panel1.CreateGraphics();
myPen.Width = 3;
Point p2 = new Point();
p2 = e.Location;
g.DrawLine(myPen, p, p2);
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
flag = false;
}
}}
Any Help? i want to draw many lines and keep the code simple as possible!
You will need to better manage the drawing. Some pointers:
Don't use CreateGraphics. Instead, use the Paint event already provided by the control.
Do your drawing in an inherited class of your own. Don't draw in the Form class unless you're drawing on the form.
Here's an example class. It's inherited from Panel. Simply add this to a form, such as in the Form's constructor using something like this.Controls.Add(new PanelWithMouseDraw());.
Note: this uses Tuple which I believe requires .NET 4.0 or above. You could replace this structure with something else, if need be...you just need to keep a list of Point pairs.
namespace WindowsFormsApplication1
{
public class PanelWithMouseDraw : Panel
{
private Point _origin = Point.Empty;
private Point _terminus = Point.Empty;
private Boolean _draw = false;
private List<Tuple<Point, Point>> _lines = new List<Tuple<Point, Point>>();
public PanelWithMouseDraw()
{
Dock = DockStyle.Fill;
DoubleBuffered = true;
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if (e.Button == MouseButtons.Left)
{
_draw = true;
_origin = e.Location;
}
else
{
_draw = false;
_origin = Point.Empty;
}
_terminus = Point.Empty;
Invalidate();
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
if (_draw && !_origin.IsEmpty && !_terminus.IsEmpty)
_lines.Add(new Tuple<Point, Point>(_origin, _terminus));
_draw = false;
_origin = Point.Empty;
_terminus = Point.Empty;
Invalidate();
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.Button == MouseButtons.Left)
_terminus = e.Location;
Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
foreach (var line in _lines)
e.Graphics.DrawLine(Pens.Blue, line.Item1, line.Item2);
if (!_origin.IsEmpty && !_terminus.IsEmpty)
e.Graphics.DrawLine(Pens.Red, _origin, _terminus);
}
}
}
Simple fix, change the method panel1_MouseMove as follows:
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (flag)
{
g = panel1.CreateGraphics();
myPen.Width = 3;
Point p2 = new Point();
p2 = e.Location;
g.DrawLine(myPen, p, p2);
p = p2; // just add this
}
}
Keep in mind this will work with any mouse button down, left or right doesnt matter.
Edit1:
This should draw a straight line and all the previous ones.
namespace WindowsFormsApplication2
{
public partial class Form1 : Form
{
public struct Line
{
public Point start;
public Point end;
}
public Form1()
{
InitializeComponent();
}
Pen erasePen = new Pen(Color.White, 3.0F);
Pen myPen = new Pen(Color.Red, 3.0F);
Point p = new Point();
Point endPoint = new Point();
bool flag = false;
List<WindowsFormsApplication2.Form1.Line> lines = new List<WindowsFormsApplication2.Form1.Line>();
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
flag = true;
p = e.Location;
endPoint = p;
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (flag)
{
Graphics g = panel1.CreateGraphics();
Point p2 = e.Location;
EraseLine(p, endPoint, g);
DrawAllLines(lines, g);
DrawLine(p, p2, g);
endPoint = p2;
g.Dispose();
}
}
private void panel1_MouseUp(object sender, MouseEventArgs e)
{
// redraw for one last time...
Graphics g = panel1.CreateGraphics();
Point p2 = e.Location;
lines.Add(new Line { start = p, end = p2} );
EraseLine(p, endPoint, g);
DrawAllLines(lines, g);
flag = false;
g.Dispose();
}
private void DrawLine(Point start, Point end, Graphics g)
{
g.DrawLine(myPen, start, end);
}
private void DrawLine(WindowsFormsApplication2.Form1.Line line, Graphics g)
{
g.DrawLine(myPen, line.start, line.end);
}
private void DrawAllLines(List<WindowsFormsApplication2.Form1.Line> allLines, Graphics g)
{
foreach(WindowsFormsApplication2.Form1.Line l in allLines)
{
g.DrawLine(myPen, l.start, l.end);
}
}
private void EraseLine(Point start, Point end, Graphics g)
{
g.DrawLine(erasePen, start, end);
}
}}

Click two new points and draw a line between those two points using mouse event

Any suggestions how to create a line by clicking two new points then draw a line between them?
I am trying to create a distance tool like the one in adobe acrobat.
Image Example
Problem Solved!
EDIT:
Here's the code:
private Point p1, p2;
List<Point> p1List = new List<Point>();
List<Point> p2List = new List<Point>();
private void Panel1_MouseDown(object sender, MouseEventArgs e)
{
if (p1.X == 0)
{
p1.X = e.X;
p1.Y = e.Y;
}
else
{
p2.X = e.X;
p2.Y = e.Y;
p1List.Add(p1);
p2List.Add(p2);
Invalidate();
p1.X = 0;
}
}
private void Panel1_Paint(object sender, PaintEventArgs e)
{
using(var p = new Pen(Color.Blue, 4))
{
for(int x = 0; x<p1List.Count; x++){
e.Graphics.DrawLine(p, p1List[x], p2List[x]);
}
}
}
You can handle the mouse click event on the panel (for example) and retrieve the location of the click (using the event args). Store this location in an attribute. Do that for as many points as you need.
In the panel paint event, call the parent paint, then draw the lines between your points.
Something like this should do it:
Point firstPoint;
Point seondPoint;
private void panel1_MouseDown(object sender, MouseEventArgs e)
{
if (this.firstPoint == null) {
this.firstPoint = e.Location;
}
if (this.secondPoint == null) {
this.secondPoint = e.Location;
}
panel1.Invalidate();
}
private void panel1_Paint_1(object sender, PaintEventArgs e)
{
Using (pn as new Pen(Color.Blue, 5))
{
e.Graphics.DrawLine(pn, firstPoint, secondPoint);
}
}
EDIT: You also dont need to do CreateGraphics to draw the line - in the Paint event you have a graphics object already.

How to draw a single line using MouseMove Event

I'm trying to draw a single line using OnMouseMove() event. My Problem is that everytime I move the mouse It leaves a trail. I tried to use the refresh method, but when I stop moving the mouse the line is gone. I don't want the line to be drawn OnPaint();, Just want to draw it OnMouseMove().
EDIT: I'm using a transparent panel(cp.ExStyle |= 0x20;), so I cant use the graphics.Clear() and BackColor()
Here's a Sample Image without the Refresh():
Here's my code:
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
Graphics g = panel1.CreateGraphics();
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
using (var p = new Pen(Color.Black, 3))
{
p.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
p.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
g.DrawLine(p, st, e.Location);
}
Thread.Sleep(30);
Invalidate();
//this.Refresh();
g.Dispose();
}
Regards
The following works for me. Basically keep track of the last line drawn and draw over it with the background color of the panel (gives the effect of clearing it).
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private const int PEN_WIDTH = 3;
private const LineCap START_CAP = LineCap.ArrowAnchor;
private const LineCap END_CAP = LineCap.ArrowAnchor;
Point mAnchorPoint = new Point(10, 10);
Point mPreviousPoint = Point.Empty;
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
using (Graphics g = panel1.CreateGraphics())
{
// Clear last line drawn
using (Pen clear_pen = new Pen(panel1.BackColor, PEN_WIDTH))
{
clear_pen.StartCap = START_CAP;
clear_pen.EndCap = END_CAP;
g.DrawLine(clear_pen, mAnchorPoint, mPreviousPoint);
}
// Update previous point
mPreviousPoint = e.Location;
// Draw the new line
using (Pen draw_pen = new Pen(Color.Black, PEN_WIDTH))
{
draw_pen.StartCap = START_CAP;
draw_pen.EndCap = END_CAP;
g.DrawLine(draw_pen, mAnchorPoint, e.Location);
}
}
}
}
If you panel's background color is set to Transparent, you will need to change panel1.BackColor to panel1.Parent.BackColor
If the Transparent Panel is not working, you could use the DrawReversibleLine function (although this doesn't allow the color or thickness of the line to be changed, it should have no issues with drawing/erasing even if the panel is Transparent:
Point mAnchorPoint = new Point(200, 200);
Point mPreviousPoint = Point.Empty;
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
if (mPreviousPoint != Point.Empty)
{
// Clear last line drawn
ControlPaint.DrawReversibleLine(PointToScreen(mAnchorPoint), PointToScreen(mPreviousPoint), Color.Pink);
}
// Update previous point
mPreviousPoint = e.Location;
mPreviousPoint.Offset(myPanel1.Location);
// Draw the new line
ControlPaint.DrawReversibleLine(PointToScreen(mAnchorPoint), PointToScreen(mPreviousPoint), Color.Pink);
}
Another simple way to draw a line with mouse in C#:
public partial class Form1 : Form
{
Options_c o = new Options_c();
public Form1()
{
InitializeComponent();
}
private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
{
o.Allow = false;
}
private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
{
o.Allow = true;
o.X = e.X;
o.Y = e.Y;
}
private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
{
if (o.Allow == true)
{
Graphics g = pictureBox1.CreateGraphics();
Pen p1 = new Pen(o.color, 5);
g.DrawLine(p1, o.X,o.Y, e.X, e.Y);
o.X = e.X;
o.Y = e.Y;
}
}
}
class Options_c
{
public Boolean Allow = false;
public Int32 X;
public Int32 Y;
public Color color = Color.Bisque;
}
After
g.DrawLine(p, st, e.Location);
put:
st = e.Location;
Does that fix the problem?
The problem with the line disappearing is that when the panel is repainted, the line is not redrawn. What you really need is to update the end-point of the line-segment when the mouse is moved across the panel and to invalidate the panel. Of course, this will mean that you do handle the Paint event on the panel.
Code here, without the event-handler registration:
Point endPoint;
private void panel1_Paint(object sender, PaintEventArgs e)
{
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
using (var p = new Pen(Color.Black, 3))
{
p.StartCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
p.EndCap = System.Drawing.Drawing2D.LineCap.ArrowAnchor;
g.DrawLine(p, st, endPoint);
}
Thread.Sleep(30);
}
private void panel1_MouseMove(object sender, MouseEventArgs e)
{
endPoint = e.Location;
panel1.Invalidate();
}
OKaie, i got it! If you have to draw a line between two geopoint
location on tocuhing these two location, then u have to use the
overlay class in this shape... MY CODE IS :
in Main activity write this code also:
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mapView = (MapView) findViewById(R.id.mapView1);
mapView.setBuiltInZoomControls(true);
mapOverlays = mapView.getOverlays();//it get the mapview all overlays...
mc = mapView.getController();
mc.setZoom(13);
GeoPoint p = new GeoPoint(34159000,73220000);//starting point Abbottabad
GeoPoint p1 = new GeoPoint(41159000,43220000);//starting point Abbottabad
List<Overlay> mapOverlays2 ;
mapOverlays2 = mapView.getOverlays();
projection = mapView.getProjection();
myoverlay = new MarkerOverlay(p,p1);
mapOverlays2.add(myoverlay);//*/
}
class MarkerOverlay extends Overlay
{
GeoPoint p,p1;
private GeoPoint pa;
public MarkerOverlay(GeoPoint p,GeoPoint p1)
{
this.p = p;
this.p1=p1;
Toast.makeText(GoogleMapShowActivity.this, "point value is "+p +"-->"+p1, Toast.LENGTH_LONG).show();
}
public void draw(Canvas canvas, MapView mapView,boolean shadow)//), long when)
{
super.draw(canvas, mapView, shadow);
Paint mPaint = new Paint();
mPaint.setDither(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(Paint.Style.FILL_AND_STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(4);
GeoPoint gP1 = new GeoPoint(p.getLatitudeE6(),p.getLongitudeE6());//starting point Abbottabad
GeoPoint gP2 = new GeoPoint(p1.getLatitudeE6(),p1.getLongitudeE6());//(33695043,73050000);//End point Islamabad
Point p1 = new Point();
Point p2 = new Point();
Path path1 = new Path();
projection.toPixels(gP1, p1); //changing the latitude into the screen pixels.
projection.toPixels(gP2, p2);
path1.moveTo(p1.x, p1.y);//Moving to Abbottabad location
path1.lineTo(p2.x,p2.y);//Path till Islamabad
canvas.drawPath(path1, mPaint);//Actually drawing the path from Abbottabad to Islamabad
}
//--------------------------//
public boolean onTouchEvent(MotionEvent event, MapView mapView)
{
location_touch++;//this is called two times before executing other codes in thsi method(),
// Toast.makeText(GoogleMapShowActivity.this, "this is mmmm"+location_touch, Toast.LENGTH_LONG).show();
if (event.getAction() == 1)
{
// Toast.makeText(GoogleMapShowActivity.this, "this is me ..."+location_touch, Toast.LENGTH_LONG).show();
GeoPoint p = mapView.getProjection().fromPixels((int) event.getX(), (int) event.getY());
if((location_touch%2)!=0)
{
location_touch=0;
Toast.makeText(GoogleMapShowActivity.this, "VALUE 2..."+location_touch+"gp is "+p+",,"+p1, Toast.LENGTH_LONG).show();
mapView.getOverlays().add(new MarkerOverlay(p,pa));
mapView.invalidate();
}
else //if((location_touch==0 ))
{
pa=p;
Toast.makeText(GoogleMapShowActivity.this, "VALUE 1.."+location_touch+",,,"+p1, Toast.LENGTH_LONG).show();
location_touch++;
}

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