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I have a working example of a Dictionary<string, int>. I have a requirement to set the Dictionary to a private Dictionary and check the value.
Currently I have:
protected void btnSubmit_Click(object sender, EventArgs e)
{
Dictionary<string, int> docTypeValue = new Dictionary<string, int>();
docTypeValue.Add("OSD", 1);
docTypeValue.Add("POD", 2);
docTypeValue.Add("REC", 3);
docTypeValue.Add("CLAINF", 4);
docTypeValue.Add("RATE", 5);
docTypeValue.Add("OTHER", 6);
docTypeValue.Add("CARINV", 7);
docTypeValue.Add("PODDET", 8);
docTypeValue.Add("BOLPO", 9);
litText.Text = docTypeValue[txtDocType.Text].ToString();
}
This works as expected. Would I need to make use of a property? ie below
private Dictionary<string, int> DocTypeValue
{
get;
set;
}
How can I refactor what I have above to create the suggested private Dictionary?
You're looking for something like this. Make use of the Collection Initializer feature.
private Dictionary<string, int> docTypeValue = new Dictionary<string, int>
{
{ "OSD", 1 },
{"POD", 2},
{"REC", 3},
{"CLAINF", 4},
//...
};
If you don't want non-members to be able to modify the contents of the dictionary, but want to make it available it is possible to do something like this:
private Dictionary<String, Int32> dictionary = ...
public IEnumerable<Int32> Dictionary { get{ return dictionary.Values; } }
// Other methods in the class can still access the 'dictionary' (lowercase).
// But external users can only see 'Dictionary' (uppercase).
void AddItemToDictoinary(String key, Int32 value) {
dictionary.Add(key, value); // dictionary is accessible within the class.
}
or using an indexer like this:
private Dictionary<String, Int32> dictionary = ...
public Int32 this[String key] { get { return dictionary[key]; } }
// Same as above - within the class you can still add items to the dictionary.
void AddItemToDictoinary(String key, Int32 value) {
dictionary.Add(key, value);
}
using the indexer takes advantage of the BST behind Dictionary<T, U> (rather than using sequential search). So if you're dictionary is defined like so:
class SneakyDictionary {
private Dictionary<String, Int32> dictionary = ...
public Int32 this[String key] { get { return dictionary[key]; } }
// Same as above - within the class you can still add items to the dictionary.
void AddItemToDictoinary(String key, Int32 value) {
dictionary.Add(key, value);
}
}
You would use it like this:
public static void Main() {
SneakyDictionary dictionary = ...
dictionary.AddItemToDictionary("one", 1);
dictionary.AddItemToDictionary("two", 2);
dictionary.AddItemToDictionary("three", 3);
// Access items in dictionary using indexer:
Console.WriteLine(dictionary["one"]);
}
It's a matter of range. If your dictionary is useful for the whole class you could instantiate it a as private static (or not) readonly field with initializer :
private static readonly Dictionary<string, int> docTypeValue = new Dictionary<string, int>
{
{ "OSD", 1 },
{"POD", 2},
{"REC", 3},
{"CLAINF", 4},
// and so on
};
But you could also rely on a .Net feature which is called static constructor :
private static Dictionary<string, int> docTypeValue;
static YOURCLASSNAME()
{
docTypeValue = new Dictionary<string, int>();
docTypeValue.Add("OSD", 1);
// and so on
}
Or a combination of these.
In both cases your dictionary will be initialized once, against your current approach.
If it's a private member you don't need a property, just use -
private Dictionary<string, int> _docTypeValue;
As per my understanding about your requirement " I have a requirement to set the Dictionary to a private Dictionary and check the value." you need to have this dictionary on the class level you do not need to create property for the dictionary just create it as a private dictionary.
similar as in the above answer.
Related
I have a class, with some global and constant dictionaries. Like:
public static class Constants
{
public static Dictionary<string, MyObject> MyDictionary= new Dictionary<string, MyObject>()
{
{"first", new MyObject()},
{"second", new MyObject()},
};
}
Lets say I would like another dictionary, to be like that only with some added and removed elements. Is there a way to achieve that, within the static class? I imagine something like:
public static Dictionary<string, MyObject> MyOtherDictionary = MyDictionary.Remove("second").Add("Third", new MyObject())
But I know that does not work, so is there any way I can achieve this?
No, that doesnt work in this way for two reasons:
Remove returns a bool, you can't use Add on a bool
even if you make it compile, you don't want to modify the other dictionary but you want to create a new dictionary which contains similar items, you can use the constructor:
public static Dictionary<string, MyObject> MyOtherDictionary;
// ...
static Constants
{
MyOtherDictionary = new Dictionary<string, MyObject>(MyDictionary);
MyOtherDictionary.Remove("second");
MyOtherDictionary.Add("Third", new MyObject());
}
You could do it using properties instead
public static class Constants
{
public static Dictionary<string, MyObject> myDictionary
{
get
{
return new Dictionary<string, MyObject>()
{
{ "first", new MyObject()},
{ "second", new MyObject()},
};
}
}
static Dictionary<string, MyObject> _myOtherDictionary;
public static Dictionary<string, MyObject> myOtherDictionary
{
get
{
_myOtherDictionary = myDictionary;
_myOtherDictionary.Remove("first");
_myOtherDictionary.Add("third", new MyObject());
return _myOtherDictionary;
}
}
}
Given the following class:
public static class ComboModel
{
public static Dictionary<int, int[]> Items()
{
return new Dictionary<int, int[]>
{
{
1,
new[] {
2,
3,
4
}
}
};
}
}
I want to ensure immutability of the data in the class, but this feels javascript-y and has drawn some vague (but strong) criticism from my peers. What is wrong with it?
Just use ReadOnlyDictionary, and allocate it only once:
public static class ComboModel {
private static readonly ReadOnlyDictionary<int, int[]> _items = new ReadOnlyDictionary<int, int[]>(new Dictionary<int, int[]> {
{
1,
new[] {
2,
3,
4
}
}
});
public static IReadOnlyDictionary<int, int[]> Items
{
get { return _items; }
}
}
Note that not only you allocate new instance on each call, as others already mentioned - you also provide wrong feeling to the caller that he can modify that dictionary. In ReadOnlyDictionary there are no methods that can modify it.
There are other benefits when caller knows structure it received cannot be changed: for example he can safely process items there with multiple threads.
Update: of course readonly collections do not magically make objects stored in that collections readonly - just the collection itself. If you want to ensure immutability of int[] arrays in your example, just make them readonly too:
public static class ComboModel {
private static readonly IReadOnlyDictionary<int, ReadOnlyCollection<int>> _items = new ReadOnlyDictionary<int, ReadOnlyCollection<int>>(new Dictionary<int, ReadOnlyCollection<int>> {
{
1,
Array.AsReadOnly(new[] {
2,
3,
4
})
}
});
public static IReadOnlyDictionary<int, ReadOnlyCollection<int>> Items
{
get { return _items; }
}
}
I need to create a dictionary that has 2 values per key, and it must return one of the 2 values with the same probability.
Example:
myDicry
{
key = "A", value1=15, value2=56;
}
int firstCall = myDicry["A"]; // = 15
int secondCall = myDicry["A"]; // = 56
It would be possible to write an IDictionary<TKey, TValue> implementation that behaved in this manner, but that would not be a good idea: most people would find a non-deterministic indexer for a collection-class very unintuitive.
Instead, I suggest you make this the responsibility of the value for a key, rather than the Dictionary itself. One option would be to write a custom-type that is capable of picking from a set of possibilities with equal probability. For example:
public class UnbiasedRandomPicker<T>
{
private readonly Random _rand = new Random();
private readonly T[] _possibilities;
public UnbiasedRandomPicker(params T[] possibilities)
{
// argument validation omitted
_possibilities = possibilities;
}
public T GetRandomValue()
{
return _possibilities[_rand.Next(_possibilities.Length)];
}
}
You could then use the dictionary like this:
var dict = new Dictionary<string, UnbiasedRandomPicker<int>>
{
{"A", new UnbiasedRandomPicker<int>(15, 56)},
{"B", new UnbiasedRandomPicker<int>(25, 13)}
};
int randomValueFromA = dict["A"].GetRandomValue();
There's nothing built into the framework to do this, but you'd probably want to implement it by creating a "wrapper" type which had a Dictionary<TKey, Tuple<TValue, TValue>>. You'd then write an indexer to choose appropriately between the two values.
I would actually just implement this in a class that uses a Dictionary<TKey, TValue[]> internally. That way you could even implement the type to have a variable number of values per key.
Like:
class RandomDictionary<TKey, TValue>
{
Dictionary<TKey, TValue[]> m_dict;
Random m_random;
public RandomDictionary()
{
m_dict = new Dictionary<TKey, TValue[]>();
m_random = new Random();
}
public TValue this[TKey key]
{
get
{
TValue[] values = m_dict[key];
return values[m_random.Next(0, values.Length)];
}
}
public void Define(TKey key, params TValue[] values)
{
m_dict[key] = new TValue[values.Length];
Array.Copy(values, m_dict[key], values.Length);
}
public bool TryGetValue(TKey key, out TValue value)
{
TValue[] values;
if (!m_dict.TryGetValue(key, out values))
{
value = default(TValue);
return false;
}
value = values[m_random.Next(0, values.Length)];
return true;
}
}
Use Tuple as dictionary value type.
IDictionary<string, Tuple<int, int>> doubleDictionary = new Dictionary<string, Tuple<int, int>>();
// ...
int secondValue = doubleDictionary["A"].Item2;
You could also write an extension method for the dictionary, so you could create something like this:
IDictionary<string, Tuple<int, int>> doubleDictionary = new Dictionary<string, Tuple<int, int>>();
doubleDictionary.GetRandomValueForKey("A");
Then you can use this with any dictionary.
public static void GetRandomValueForKey(this Dictionary<string, Tuple<int, int>> dict,
string key)
{
... Code to return the value
}
^^ that was written off the top of my head, so please excuse me if this is slightly wrong.
This below code will solve the dictionary part of the problem and make the randomization customizable so that you can apply a level so pseudo-randomness that suits your needs. (or simply hard code it instead of the use of a functor)
public class DoubleDictionary<K, T> : IEnumerable<KeyValuePair<K, T>>
{
private readonly Dictionary<K, Tuple<T, T>> _dictionary = new Dictionary<K, Tuple<T, T>>();
private readonly Func<bool> _getFirst;
public DoubleDictionary(Func<bool> GetFirst) {
_getFirst = GetFirst;
}
public void Add(K Key, Tuple<T, T> Value) {
_dictionary.Add(Key, Value);
}
public T this[K index] {
get {
Tuple<T, T> pair = _dictionary[index];
return GetValue(pair);
}
}
private T GetValue(Tuple<T, T> Pair) {
return _getFirst() ? Pair.Item1 : Pair.Item2;
}
public IEnumerable<K> Keys {
get {
return _dictionary.Keys;
}
}
public IEnumerable<T> Values {
get {
foreach (var pair in _dictionary.Values) {
yield return GetValue(pair);
}
}
}
IEnumerator<KeyValuePair<K, T>> IEnumerable<KeyValuePair<K, T>>.GetEnumerator() {
foreach (var pair in _dictionary) {
yield return new KeyValuePair<K, T>(pair.Key, GetValue(pair.Value));
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() {
return ((IEnumerable<KeyValuePair<K, T>>)this).GetEnumerator();
}
}
I'm looking for a way to have a function such as:
myFunction({"Key", value}, {"Key2", value});
I'm sure there's something with anonymous types that would be pretty easy, but I'm not seeing it.
The only solution I can think of is to have a params KeyValuePair<String, object>[] pairs parameter, but that ends up being something similar to:
myFunction(new KeyValuePair<String, object>("Key", value),
new KeyValuePair<String, object>("Key2", value));
Which is, admittedly, much uglier.
EDIT:
To clarify, I'm writing a Message class to pass between 2 different systems. It contains a ushort specifying the the Message Type, and a dictionary of string to object for "Data" associated with the message. I'd like to be able to pass all this information in the constructor, so I am able to do this:
Agent.SendMessage(new Message(MessageTypes.SomethingHappened, "A", x, "B", y, "C", z));
or similar syntax.
When the syntax is bad for an otherwise decent pattern, change the syntax. How about:
public void MyFunction(params KeyValuePair<string, object>[] pairs)
{
// ...
}
public static class Pairing
{
public static KeyValuePair<string, object> Of(string key, object value)
{
return new KeyValuePair<string, object>(key, value);
}
}
Usage:
MyFunction(Pairing.Of("Key1", 5), Pairing.Of("Key2", someObject));
Even more interesting would be to add an extension method to string to make it pairable:
public static KeyValuePair<string, object> PairedWith(this string key, object value)
{
return new KeyValuePair<string, object>(key, value);
}
Usage:
MyFunction("Key1".PairedWith(5), "Key2".PairedWith(someObject));
Edit: You can also use the dictionary syntax without the generic brackets by deriving from Dictionary<,>:
public void MyFunction(MessageArgs args)
{
// ...
}
public class MessageArgs : Dictionary<string, object>
{}
Usage:
MyFunction(new MessageArgs { { "Key1", 5 }, { "Key2", someObject } });
Since C# 7.0, you can use value tuples. C# 7.0 not only introduces a new type but a simplified syntax for tuple types and for tuple values. A tuple type is simply written as a list of types surrounded by braces:
(string, int, double)
The corresponding elements are named Item1, Item2, Item2. You can also specify optional aliases. These aliases are only syntactic sugar (a trick of the C# compiler); the tuples are still based on the invariant (but generic) System.ValueTuple<T1, T2, ...> struct.
(string name, int count, double magnitude)
Tuple values have a similar syntax, except that you specify expressions instead of types
("test", 7, x + 5.91)
or with the aliases
(name: "test", count: 7, magnitude: x + 5.91)
Example with params array:
public static void MyFunction(params (string Key, object Value)[] pairs)
{
foreach (var pair in pairs) {
Console.WriteLine($"{pair.Key} = {pair.Value}");
}
}
It is also possible to deconstruct a tuple like this
var (key, value) = pair;
Console.WriteLine($"{key} = {value}");
This extracts the items of the tuple in two separate variables key and value.
Now, you can call MyFunction with a varying number of arguments easily:
MyFunction(("a", 1), ("b", 2), ("c", 3));
It allows us to do things like
DrawLine((0, 0), (10, 0), (10, 10), (0, 10), (0, 0));
See: New Features in C# 7.0
Funny, I just created (minutes ago) a method that allows to do that, using anonymous types and reflection :
MyMethod(new { Key1 = "value1", Key2 = "value2" });
public void MyMethod(object keyValuePairs)
{
var dic = DictionaryFromAnonymousObject(keyValuePairs);
// Do something with the dictionary
}
public static IDictionary<string, string> DictionaryFromAnonymousObject(object o)
{
IDictionary<string, string> dic = new Dictionary<string, string>();
var properties = o.GetType().GetProperties();
foreach (PropertyInfo prop in properties)
{
dic.Add(prop.Name, prop.GetValue(o, null) as string);
}
return dic;
}
A bit of a hack, but you could have your Message class implement the IEnumerable interface and give it an Add method. You'll then be able to use collection initializer syntax:
Agent.SendMessage
(
new Message(MessageTypes.SomethingHappened) {{ "foo", 42 }, { "bar", 123 }}
);
// ...
public class Message : IEnumerable
{
private Dictionary<string, object> _map = new Dictionary<string, object>();
public Message(MessageTypes mt)
{
// ...
}
public void Add(string key, object value)
{
_map.Add(key, value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)_map).GetEnumerator();
// or throw a NotImplementedException if you prefer
}
}
Using a dictionary:
myFunction(new Dictionary<string, object>(){
{"Key", value},
{"Key2", value}});
Which is straight forward, you need only one new Dictionary<K, V>, not for each argument. It's trivial to get the keys and values.
Or with an anonymous type:
myFunction(new {
Key = value,
Key2 = value});
Which is not very nice to use inside the function, you'll need reflection. This would look something like this:
foreach (PropertyInfo property in arg.GetType().GetProperties())
{
key = property.Name;
value = property.GetValue(arg, null);
}
(Staight from my head, probably some errors...)
Use a Dictionary ...
void Main()
{
var dic = new Dictionary<string, object>();
dic.Add( "Key1", 1 );
dic.Add( "Key2", 2 );
MyFunction( dic ).Dump();
}
public static object MyFunction( IDictionary dic )
{
return dic["Key1"];
}
Here's more of the same:
static void Main(string[] args)
{
// http://msdn.microsoft.com/en-us/library/bb531208.aspx
MyMethod(new Dictionary<string,string>()
{
{"key1","value1"},
{"key2","value2"}
});
}
static void MyMethod(Dictionary<string, string> dictionary)
{
foreach (string key in dictionary.Keys)
{
Console.WriteLine("{0} - {1}", key, dictionary[key]);
}
}
Some details on initialising a dictionary can be found here.
With dynamic type in C# 4.0:
public class MyClass
{
// Could use another generic type if preferred
private readonly Dictionary<string, dynamic> _dictionary = new Dictionary<string, dynamic>();
public void MyFunction(params dynamic[] kvps)
{
foreach (dynamic kvp in kvps)
_dictionary.Add(kvp.Key, kvp.Value);
}
}
Call using:
MyFunction(new {Key = "Key1", Value = "Value1"}, new {Key = "Key2", Value = "Value2"});
You can do that:
TestNamedMethod(DateField => DateTime.Now, IdField => 3);
where DateField and IdField are supposed to be a 'string' identifiers.
The TestNameMethod:
public static string TestNameMethod(params Func<object, object>[] args)
{
var name = (args[0].Method.GetParameters()[0]).Name;
var val = args[0].Invoke(null);
var name2 = (args[1].Method.GetParameters()[0]).Name;
var val2 = args[1].Invoke(null);
Console.WriteLine("{0} : {1}, {2} : {3}", name, val, name2, val2);
}
Performance is 5% faster than using Dictionary. Disadvantage: you can't use variable as a key.
You could also reference the nugetpackage "valuetuple", which allows you to do the following:
public static void MyFunction(params ValueTuple<string, object>[] pairs)
{
var pair = pairs[1];
var stringValue = pair.item1;
var objectValue = pair.item2;
}
You can then call the method like this:
MyFunction(("string",object),("string", object));
You could use Tuples to achieve something similar to #Bryan Watts's Pairing.Of without the extra class:
public static void MyFunction(params Tuple<string, int>[] pairs)
{
}
MyFunction(Tuple.Create("foo", 1), Tuple.Create("bar", 2));
So I'm new and can't currently add comments, but this is just a suggestion to improve #Bryan Watts's idea of the Pairing.of class by making it generic, allowing it to be easily used by other classes.
public class Pairing
{
public static KeyValuePair<TKey, TValue> of<TKey, TValue>(TKey key, TValue value)
{
return new KeyValuePair<TKey, TValue>(key, value);
}
}
I have a class in C# that contains a Dictionary, which I want to create and ensure nothing as added, edited or removed from this dictionary as long as the class which contains it exists.
readonly doesn't really help, once I tested and saw that I can add items after. Just for instance, I created an example:
public class DictContainer
{
private readonly Dictionary<int, int> myDictionary;
public DictContainer()
{
myDictionary = GetDictionary();
}
private Dictionary<int, int> GetDictionary()
{
Dictionary<int, int> myDictionary = new Dictionary<int, int>();
myDictionary.Add(1, 2);
myDictionary.Add(2, 4);
myDictionary.Add(3, 6);
return myDictionary;
}
public void Add(int key, int value)
{
myDictionary.Add(key, value);
}
}
I want the Add method not to work. If possible, I want it not to even compile. Any suggestions?
Actually, I'm worried for it is code that will be open for a lot of people to change. So, even if I hide the Add method, it will be possible for someone to "innocently" create a method which add a key, or remove another. I want people to look and know they shouldn't change the dictionary in any ways. Just like I have with a const variable.
Hide the Dictionary totally. Just provide a get method on the DictContainer class that retrieves items from the dictionary.
public class DictContainer
{
private readonly Dictionary<int, int> myDictionary;
public DictContainer()
{
myDictionary = GetDictionary();
}
private Dictionary<int, int> GetDictionary()
{
Dictionary<int, int> myDictionary = new Dictionary<int, int>();
myDictionary.Add(1, 2);
myDictionary.Add(2, 4);
myDictionary.Add(3, 6);
return myDictionary;
}
public this[int key]
{
return myDictionary[key];
}
}
Don't define the Add Method.
Keep the myDictionary variable private and expose a Getter/Indexer so that it can only be read from outside that class..
There's no built-in way to do that, consider using a wrapper class.
interface IReadOnlyDic<Key, Value>
{
void Add(Key key, Value value);
}
class ReadOnlyDic<Key, Value> : Dictionary<Key, Value>, IReadOnlyDic<Key, Value>
{
public new void Add(Key key, Value value)
{
//throw an exception or do nothing
}
#region IReadOnlyDic<Key,Value> Members
void IReadOnlyDic<Key, Value>.Add(Key key, Value value)
{
base.Add(key, value);
}
#endregion
}
to add custom items;
IReadOnlyDic<int, int> dict = myDictInstance as IReadOnlyDic<int, int>;
if (dict != null)
dict.Add(1, 155);
and this is another way
class ReadOnlyDic<Key, Value> : Dictionary<Key, Value>
{
private bool _locked = false;
public new void Add(Key key, Value value)
{
if (!_locked)
{
base.Add(key, value);
}
else
{
throw new ReadOnlyException();
}
}
public void Lock()
{
_locked = true;
}
}
FYI, now it is built-in to .net 4.5.
http://msdn.microsoft.com/en-us/library/gg712875(v=vs.110).aspx
Similar to Neil's answer:
Hide the Dictionary totally. Just provide a get method on the DictContainer class that retrieves items from the dictionary. If you want to use [] override you need getter settter method (atleast any one get/set)
public class DictContainer
{
private readonly Dictionary<int, int> myDictionary;
public DictContainer()
{
myDictionary = GetDictionary();
}
private Dictionary<int, int> GetDictionary()
{
Dictionary<int, int> myDictionary = new Dictionary<int, int>();
myDictionary.Add(1, 2);
myDictionary.Add(2, 4);
myDictionary.Add(3, 6);
return myDictionary;
}
public this[int key]
{
get => myDictionary[key];
}
}