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for (int x = added_signals_listbox.SelectedItems.Count - 1; x >= 0; x--)
{
SignalViewModel SelectedItem = added_signals_listbox.SelectedItems[x] as SignalViewModel;
int SelectedItemIndex = added_signals_listbox.Items.IndexOf(SelectedItem);
//ListBoxItem container = added_signals_listbox.SelectedItems.Item.ContainerFromItem(SelectedItem) as ListBoxItem;
//int SelectedItemIndex = added_signals_listbox.ItemContainerGenerator.IndexFromContainer(container);
_GraphViewerViewModel.AddedSignals.RemoveAt(SelectedItemIndex);
}
The commented code doesn't run, and I don't remember what I was trying to ask yesterday. Sorry about the poor question. I think I must have copy and pasted the wrong code. Please close the question.
Listbox for instance
<ListBox Name="listbox" SelectionChanged="changed" SelectionMode="Multiple">
<ListBox.Items>
<ListBoxItem>one</ListBoxItem>
<ListBoxItem>two</ListBoxItem>
</ListBox.Items>
</ListBox>
private void changed(object sender, System.Windows.Controls.SelectionChangedEventArgs e)
{
for (int index = 0; index < listbox.SelectedItems.Count; index++)
listbox.Items.Remove(listbox.SelectedItems[index]);
}
When you select any item it will be deleted right away, is that what you wanted to acquire?
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I want to sort float numbers List from small to large. I tried to use the array.Sort () method but it doesn't work.
Below is my code.
List<float> array = new List<float>();
array.Add(x);
listBox1.Items.Add(x);
Just Sort():
List<float> array = new List<float>();
array.Add(x);
array.Sort();
When array (quite a strange name for List<float>) is sorted, we can insert x somewhere in the middle of listBox1.Items. Asuming that listBox1.Items contains ordered float items only, we can put
// Here's we have WinForms ListBox
int at = listBox1.Items.Count;
for (int i = 0; i < listBox1.Items.Count; ++i) {
if (x < (float) (listBox1.Items[i])) {
at = i;
break;
}
}
listBox1.Items.Insert(at, x);
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How do i increment a value by 2 instead of 1? when i run my code it will go from 1-10 by adding 1 but i want it to go 1-10 by adding 2
for (int x=0;x<10;x++)
{
Console.WriteLine(x);
}
You can do instead -
for (int x = 0; x < 10;) {
Console.WriteLine(x);
x = x + 2;
}
If I understand you correctly, this should be the solution for you.
for (int x = 0; x < 10; x += 2)
{
Console.WriteLine(x);
}
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I have problem to select item from listbox and check item in checkedlistbox.
How can I select item from listbox and then check in checkedlistbox?
I cant select listbox item and check checkedlistbox when match item
I want code for select checklistbox when item in listbox
How can check in checkedlistbox with textbox and seprated comma
if I understand your question right :
What you need is the method GetItemCheckState.
Usage as follows:
Try This :
foreach (var item in listBox1.Items)
{
for (int i = 0; i < checkedListBox1.Items.Count; i++)
{
checkedListBox1.SetItemChecked(i, false);//First uncheck the old value!
//
for (int x = 0; x < listBox1.Items.Count; x++)
{
if (checkedListBox1.Items[i].ToString() == listBox1.Items[x].ToString())
{
//Check only if they match!
checkedListBox1.SetItemChecked(i, true);
}
}
}
}
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I am trying to create some code that search for a value .
As of now the code looks like :
private void button4_Click(object sender, EventArgs e)
{
uint randBuff = DLL.Extension.ReadUInt32(0x0154d6e4);
for (int i = 0; i < 144705; i++)
{
randBuff = (randBuff + 4);
listBox1.Items.Add(randBuff.ToString("x8"));
}
}
The value I search is 144705 . The idea is to stop searching for the value when randBuff =144705 . Can this be done with a loop or is there any other way to do it ?
If I understand your question right, then this is more appropriate of a loop:
while (randBuff < 144705)
{
listBox1.Items.Add(randBuff.ToString("x8"));
randBuff += 4;
}
Basically, as long randBuff is less than the target value of 144705, add the value to the list box and increase the value by 4.
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How to achieve this C# for-loop in IronPython, I can't seem to find a way to make i - 10 in IronPython
int amount = 32;
int scrolls = 0;
int mets = 0;
if (amount >= 10) {
for (int i = amount; i >= 10; i -= 10) {
scrolls++;
if (i - 10 < 10)
mets = i - 10;
}
}
Your loop exit condition is i >= 10. Your loop entry condition is amount >= 10. i gets set to your amount on loop entry, which is already >= 10. Your loop will never execute.