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I have been doing UML diagrams on paper for awhile now, but I want to start doing it digitally for obvious reasons. I have used many bits of software that can do this, but some are over complicated and some just are not intuitive.
I should point out that I am a .Net programmer, so I don't use Eclipse :(
Can anyone suggest some good UML designers that are free? Online or desktop apps are fine.
You could try GenMyModel, it is online.
Having tried several ones, my choice would be Modelio, which is easy to handle and quite complete.
But it depends what exactly you want to do with it. Core Modelio is free, but some additionnal functionalities are not (I'm not exactly sure which ones, but I suppose code generation would be in the list Edit : Java generation is free but C# is not... sigh...).
ArgoUML is old but still reliable and standalone: http://argouml.tigris.org/
You now have Eclipse UML plugins which are free: https://stackoverflow.com/questions/390438/good-free-uml-tool-for-java-eclipse
A good long list is available at http://en.wikipedia.org/wiki/List_of_Unified_Modeling_Language_tools
Which ones are good is beyond me though. I suggest trying them out and keep the one that is the easiest for you to use.
UML Software as bouml are good,
but I recommand you Eclipse + Ecore / Ecore diagram technologies : You can draw your model and with acceleo generate code automatically.
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I am developing a Windows GUI Application. I need a tool to create a prototype design. Please help me to find the best tools? Thanks.
Visio have some stencils for Windows GUI which can be used to prototype a design.
Another option is to use the Visual Studio designer (for either WPF or WinForms) and just layout the forms, without any code.
It really depends on whether you want a free tool or a paid for one, plus what technology you're going to use in the long run.
For winforms, Anders answer is probably best.
If you're aiming at using Silverlight or WPF then I'd recommend Expression Blend as you can produce a rough working GUI design and quickly transform it into working code.
Microsoft SketchFlow seems like a quite good tool.
You can create more or less working prototypes, the standard skin of the prototypes are pencil-sketch style to give the viewer a feeling that the prototype is just a prototype and not a working application.
If you want to show examples of final look'n feel you can just use the regular WinForms or WPF designer.
I use this one a lot. It's easy to put stuff together and there is a wealth of addons to meet your gui needs.
Balsamiq
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I would like to ask you all about the Unity framework and programming. Unity supports three different languages; Boo, C# and Unityscript. Say you were new to programming and developing on OS X.
What is the best language to learn and use alongside Unity to create games?
First of all, it's a matter of taste. All 3 languages are fully capable. It's also worth mentioning that performance-wise there is no significant difference.
So, which one? You'll have to choose for yourself.
Perhaps this would help:
C#:
pros:
well known, easy to find people who know it
strict (find mistakes during compile time)
usable code bits may be found online, even outside Unity's context
cons:
why so serious?
UnityScript (not really JavaScript):
pros:
easy to learn quickly
cons:
not strict (find mistakes late - only during run-time)
Boo:
pros:
beautiful syntax (pythonesquely clean)
strict (find mistakes during compile time)
cons:
not many people use it (so if you're hiring...)
For me, a web developer, Javascript was easiest to use. I use C# when I need to, but Javascript is fastest for me and I don't notice any performance hits.
You can check out this thread on the Unity forums for choosing a language to work with:
http://forum.unity3d.com/threads/18507-Boo-C-and-JavaScript-in-Unity-Experiences-and-Opinions
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im seaching some good quality open source project in .net, according this topic
https://stackoverflow.com/questions/143088/open-source-c-projects-that-have-high-code-quality
i found intresting open source projects like "Sharp develop", its great because i can build & run it without problem, but i would like learn how it was developed in deep, learning from only source code without well documented classes, pattern used in project, techniques etc is difficult task. Can anyone provide information about project which i can understand easier.
thanks for suggestions.
nopCommerce - open source shopping cart.
http://www.nopcommerce.com/default.aspx
I recommend iTextSharp (.NET Port of iText, written in C#), a open-source library used for PDF generation on-the-fly. I've personally worked on it..used the DLL version for my project, but was checking out the code to see how it was written..
http://sourceforge.net/projects/itextsharp/files/
Maybe Noda Time is an option, John Skeet's .Net port of Joda-Time. The User Guide looks good and...I mean, he's known for good quality code ;)
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I've been thinking for a while in my head and I've not been able to find the solution to it ! Please help me.
I've always loved the visual studio tabs and how they look. They're small and perfect. The normal .NET TabControl, well is plain and boring! I've seen these tabs being used in many applications. My question is:
Is there a DLL that is available that has this kind of tabcontrol?
Here's a picture for reference:
You need "DockPanel Suite by mtwombley, spudcud, weifenluo".
It's an awsome open-source project, and you can get it at http://sourceforge.net/projects/dockpanelsuite/
I was looking for the same thing. A tab control with VS-like tabs.
DocPanel Suite is great, but it's like filling a hole with a bulldozer. Here is an extension of the existing tab control that does what I was looking for:
http://www.codeproject.com/Articles/91387/Painting-Your-Own-Tabs-Second-Edition
found this googling
http://www.freevbcode.com/ShowCode.asp?ID=3266
Telerik has a great TabStrip product whether you are looking for WinForms, WebForms, WPF, Silverlight, or MVC. All of these tabs can be customized and they come with some great default styles, you can find many more (including some VS templates) online, or you can create your own, which isn't that hard. They even provide a tool to help you create your own. Some of their products cost money and some are free, so it depends on what you're looking for.
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(I asked this question but did not receive much response. It was recommended that I ask the same question with regards to C#. )
I am a VB.NET developer with little C# experience (yes, I know I need to write more in C#), looking for small open source projects that demonstrate high unit testing coverage from which to learn.
I'm looking for small projects because I don't want to have to wade through a ton of code to get a better understanding of how to apply unit testing in my own situation, in which I write mostly IT business apps used internally by my company.
UPDATE: Original question that got me asking about this is here
My MiscUtil library has variable test coverage - some parts are very thoroughly tested, and others were written before I knew about unit testing.
If you wanted to learn by writing some tests for the uncovered stuff, you'd be very welcome :)
It's a big of a grab-bag of useful bits and pieces - which is handy in some ways, as you can take almost any bit and study it on its own. There's no "overall architecture" to learn.
I recommend looking at CarTrackr it has a wide range of .Net technologies that a developer should be familiar with (Unity, MVC framework especially) and has extensive unit testing. The project is simple enough to digest in 1 sitting but complex enough to actually be more than a proof-of-concept. Their codeplex url is at http://www.codeplex.com/CarTrackr
Try looking at FileHelpers (http://www.filehelpers.net/). I recently had to make an edit to it and found the source code easy to wade through. It has a large number of tests.
this link is related to Silverlight but the concepts are probably very similar (from a TDD'ish point of view): http://www.jeff.wilcox.name/2008/11/04/test-framework-source/
My GeoNames .NET WCF Client
codecampserver.org