I don't know if it's possible, but i wanted to ask and get some help.
So i have an .txt file inside my solution, and i was wondering if it would be possible to move it to desktop by a button in my C# Program. Picture to Solution Item
So let's say i compiled my C# Project, i would want it to by a button press to move that .txt file to desktop that is inside my Program.
Like a VirtualBox that enigma has.
What i have tried is, but whenever i run program it just tries to find the .txt file externally, and not the one inside the program.
private void Button_Click(object sender, EventArgs e)
{
string sourcePath = Directory.GetParent(AppDomain.CurrentDomain.BaseDirectory).Parent.FullName;
string destinationPath = #"C:\";
string sourceFileName = "TextFile1.txt";
string destinationFileName = DateTime.Now.ToString("yyyyMMddhhmmss") + ".xml"; // Don't mind this. I did this because I needed to name the copied files with respect to time.
string sourceFile = System.IO.Path.Combine(sourcePath, sourceFileName);
string destinationFile = System.IO.Path.Combine(destinationPath, destinationFileName);
if (!System.IO.Directory.Exists(destinationPath))
{
System.IO.Directory.CreateDirectory(destinationPath);
}
System.IO.File.Copy(sourceFile, destinationFile, true);
}
Returns
Picture of error
Best Regards.
I am trying to get the text of a file in C# (config) and to put it into fields. The code itself works, but I need to close the file stream to open a new one futher in the code, but don't know where to put the Close() tag. Can someone help me?
string documentspath = System.Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
string rpath = documentspath + #"\Luminous\remember.ini";
if (File.Exists(rpath))
{
try
{
string text = File.ReadAllText(rpath);
string path = text.Split('|')[0];
string process = text.Split('|')[1];
string loadLib = text.Split('|')[2];
pathBox.Text = path;
processBox.Text = process;
if (loadLib == "True")
{
loadLibrary.Checked = true;
}
else
{
manualMap.Checked = true;
}
} catch
{
MessageBox.Show("Config file corrupted. Remembered data has been lost and deleted.");
File.Delete(rpath);
}
} else
{
MessageBox.Show("No config file loaded. Welcome, " + Environment.UserName + ".");
}
EDIT: Here's the code from where I'm opening another file stream.
string documentspath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
if (!Directory.Exists(documentspath + #"\Luminous")) {
Directory.CreateDirectory(documentspath + #"\Luminous");
} else {
string rpath = documentspath + #"\Luminous\remember.ini";
if (!File.Exists(rpath)) {
File.Create(rpath);
File.WriteAllText(rpath, pathBox.Text + "|" + processBox.Text + "|" + loadlibcheck + "|" + manualmapcheck);
} else {
File.WriteAllText(rpath, string.Empty);
File.WriteAllText(rpath, pathBox.Text + "|" + processBox.Text + "|" + loadlibcheck + "|" + manualmapcheck);
}
}
You don't need to close File when using File.ReadAllText().
From MSDN:
File.ReadAllText Method Opens a text file, reads all lines of the file, and then closes the file.
Error appears because of this line:
File.Create(rpath);
Try:
using(File.Create(rpath)) {}
File.Create method actually return FileStream, which have to be disposed. Some info about it can be found on the documentation.
In section "Return Value":
Type: System.IO.FileStream A FileStream that provides read/write
access to the file specified in path.
In section "Remarks":
The FileStream object created by this method has a default FileShare value of None; no other process or code can access the created file until the original file handle is closed.
However, as Chris Dunaway mentioned, there is no need to use File.Create at all, as according to documentation WriteAllText :
Creates a new file, writes the specified string to the file, and then closes the file. If the target file already exists, it is overwritten.
You have two good options:
On the finally clause of your try/catch block.
Change your code to use using statement for your file stream.
You don't have to close anything. File.ReadAllText reads and closes a stream internally. So you can safely invoke another File.ReadAllText if you need to.
I'm writing a function which is going to serialize class and save it to file, some classes must be saved in a different folder. I'm using Unity and C#. Here's my code:
public void save<T>(T data, string fileName) where T : class{
if (fileName == "")
Debug.Log ("Empty file path");
FileStream file = null;
try{
if(fileName.IndexOf("/") > 0){
string[] strDirName = fileName.Split(new char[] {'/'});
string dirName = strDirName[0];
if(!Directory.Exists(Application.persistentDataPath + dirName)){
Directory.CreateDirectory(Application.persistentDataPath + "/" + dirName);
}
}
file = File.Create(constructFilePath(fileName));
string a = constructFilePath(fileName);
binFormatter.Serialize(file, data);
Debug.Log ("File saved succesfully" + fileName);
}catch(IOException e){
Debug.Log(e.ToString());
}finally{
if(file != null)
file.Close();
}
}
string constructFilePath(string fileName){
return Path.Combine(Application.persistentDataPath, fileName);
}
I have no idea why it's saving files as folder, this happens since I added this line to construct constructFilePath
if(fileName[0] != "/")
fileName = "/" + fileName;
But without this file it's creating different folder. It's concatenating the Application.persistentDataPath with the folder name and creates the file there
so if my persistentDataPath = C:/Users/User/AppData/LocalLow/DefaultCompany/TestGame and I want to store the file inside this folder in folder a and store file b in it
C:/Users/User/AppData/LocalLow/DefaultCompany/TestGame/a/b
it creates folder with name TestGamea and stores b inside it
C:/Users/User/AppData/LocalLow/DefaultCompany/TestGamea/b
You are evaluating one thing and performing something different here:
if(!Directory.Exists(Application.persistentDataPath + dirName)){
Directory.CreateDirectory(Application.persistentDataPath + "/" + dirName);
}
Change this to:
if(!Directory.Exists(Path.Combine(Application.persistentDataPath, dirName))){
Directory.CreateDirectory(Path.Combine(Application.persistentDataPath, dirName));
}
Like Eric said, use Path.Combine. it will reliably combine path parts and ensure you get the same result every time so you don't have to worry about string manipulation.
I want upload an image file to project's folder but I have an error in my catch:
Could not find a part of the path 'C:\project\uploads\logotipos\11111\'.
What am I do wrong? I want save that image uploaded by my client in that folder... that folder exists... ah if I put a breakpoint for folder_exists3 that shows me a true value!
My code is:
try
{
var fileName = dados.cod_cliente;
bool folder_exists = Directory.Exists(Server.MapPath("~/uploads"));
if(!folder_exists)
Directory.CreateDirectory(Server.MapPath("~/uploads"));
bool folder_exists2 = Directory.Exists(Server.MapPath("~/uploads/logo"));
if(!folder_exists2)
Directory.CreateDirectory(Server.MapPath("~/uploads/logo"));
bool folder_exists3 = Directory.Exists(Server.MapPath("~/uploads/logo/" + fileName));
if(!folder_exists3)
Directory.CreateDirectory(Server.MapPath("~/uploads/logo/"+fileName));
file.SaveAs(Server.MapPath("~/uploads/logo/" + fileName+"/"));
}
catch(Exception e)
{
}
Someone knows what I'm do wrong?
Thank you :)
Try this:
string targetFolder = HttpContext.Current.Server.MapPath("~/uploads/logo");
string targetPath = Path.Combine(targetFolder, yourFileName);
file.SaveAs(targetPath);
Your error is the following:
bool folder_exists3 = Directory.Exists(Server.MapPath("~/uploads/logo/" + fileName));
if(!folder_exists3)
Directory.CreateDirectory(Server.MapPath("~/uploads/logo/"+fileName));
You check if a directory exists, but you should check if the file exists:
File.Exists(....);
You need filename
file.SaveAs(Server.MapPath("~/uploads/logo/" + fileName+"/" + your_image_fillename));
Remove the last part of the path to save you have an extra "/"
It should be
file.SaveAs(Server.MapPath("~/uploads/logo/" + fileName);
Also you do not have a file extension set.
I need to copy a file to another path, leaving the original where it is.
I also want to be able to rename the file.
Will FileInfo's CopyTo method work?
Have a look at File.Copy()
Using File.Copy you can specify the new file name as part of the destination string.
So something like
File.Copy(#"c:\test.txt", #"c:\test\foo.txt");
See also How to: Copy, Delete, and Move Files and Folders (C# Programming Guide)
Yes. It will work: FileInfo.CopyTo Method
Use this method to allow or prevent overwriting of an existing file. Use the CopyTo method to prevent overwriting of an existing file by default.
All other responses are correct, but since you asked for FileInfo, here's a sample:
FileInfo fi = new FileInfo(#"c:\yourfile.ext");
fi.CopyTo(#"d:\anotherfile.ext", true); // existing file will be overwritten
I tried to copy an xml file from one location to another. Here is my code:
public void SaveStockInfoToAnotherFile()
{
string sourcePath = #"C:\inetpub\wwwroot";
string destinationPath = #"G:\ProjectBO\ForFutureAnalysis";
string sourceFileName = "startingStock.xml";
string destinationFileName = DateTime.Now.ToString("yyyyMMddhhmmss") + ".xml"; // Don't mind this. I did this because I needed to name the copied files with respect to time.
string sourceFile = System.IO.Path.Combine(sourcePath, sourceFileName);
string destinationFile = System.IO.Path.Combine(destinationPath, destinationFileName);
if (!System.IO.Directory.Exists(destinationPath))
{
System.IO.Directory.CreateDirectory(destinationPath);
}
System.IO.File.Copy(sourceFile, destinationFile, true);
}
Then I called this function inside a timer_elapsed function of certain interval which I think you don't need to see. It worked. Hope this helps.
You could also use File.Copy to copy and File.Move to rename it afterwords.
// Copy the file (specify true or false to overwrite or not overwrite the destination file if it exists.
File.Copy(mySourceFileAndPath, myDestinationFileAndPath, [true | false]);
// EDIT: as "astander" notes correctly, this step is not necessary, as File.Copy can rename already...
// However, this code could be adapted to rename the original file after copying
// Rename the file if the destination file doesn't exist. Throw exception otherwise
//if (!File.Exists(myRenamedDestinationFileAndPath))
// File.Move(myDestinationFileAndPath, myRenamedDestinationFileAndPath);
//else
// throw new IOException("Failed to rename file after copying, because destination file exists!");
EDIT
Commented out the "rename" code, because File.Copy can already copy and rename in one step, as astander noted correctly in the comments.
However, the rename code could be adapted if the OP desired to rename the source file after it has been copied to a new location.
string directoryPath = Path.GetDirectoryName(destinationFileName);
// If directory doesn't exist create one
if (!Directory.Exists(directoryPath))
{
DirectoryInfo di = Directory.CreateDirectory(directoryPath);
}
File.Copy(sourceFileName, destinationFileName);
File::Copy will copy the file to the destination folder and File::Move can both move and rename a file.
This is what I did to move a test file from the downloads to the desktop.
I hope its useful.
private void button1_Click(object sender, EventArgs e)//Copy files to the desktop
{
string sourcePath = #"C:\Users\UsreName\Downloads";
string targetPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
string[] shortcuts = {
"FileCopyTest.txt"};
try
{
listbox1.Items.Add("Starting: Copy shortcuts to dektop.");
for (int i = 0; i < shortcuts.Length; i++)
{
if (shortcuts[i]!= null)
{
File.Copy(Path.Combine(sourcePath, shortcuts[i]), Path.Combine(targetPath, shortcuts[i]), true);
listbox1.Items.Add(shortcuts[i] + " was moved to desktop!");
}
else
{
listbox1.Items.Add("Shortcut " + shortcuts[i] + " Not found!");
}
}
}
catch (Exception ex)
{
listbox1.Items.Add("Unable to Copy file. Error : " + ex);
}
}
TO Copy The Folder I Use Two Text Box To Know The Place Of Folder And Anther Text Box To Know What The Folder To Copy It And This Is The Code
MessageBox.Show("The File is Create in The Place Of The Programe If you Don't Write The Place Of copy And You write Only Name Of Folder");// It Is To Help The User TO Know
if (Fromtb.Text=="")
{
MessageBox.Show("Ples You Should Write All Text Box");
Fromtb.Select();
return;
}
else if (Nametb.Text == "")
{
MessageBox.Show("Ples You Should Write The Third Text Box");
Nametb.Select();
return;
}
else if (Totb.Text == "")
{
MessageBox.Show("Ples You Should Write The Second Text Box");
Totb.Select();
return;
}
string fileName = Nametb.Text;
string sourcePath = #"" + Fromtb.Text;
string targetPath = #"" + Totb.Text;
string sourceFile = System.IO.Path.Combine(sourcePath, fileName);
string destFile = System.IO.Path.Combine(targetPath, fileName);
if (!System.IO.Directory.Exists(targetPath))
{
System.IO.Directory.CreateDirectory(targetPath);
//when The User Write The New Folder It Will Create
MessageBox.Show("The File is Create in "+" "+Totb.Text);
}
System.IO.File.Copy(sourceFile, destFile, true);
if (System.IO.Directory.Exists(sourcePath))
{
string[] files = System.IO.Directory.GetFiles(sourcePath);
foreach (string s in files)
{
fileName = System.IO.Path.GetFileName(s);
destFile = System.IO.Path.Combine(targetPath, fileName);
System.IO.File.Copy(s, destFile, true);
}
MessageBox.Show("The File is copy To " + Totb.Text);
}
Old Question,but I would like to add complete Console Application example, considering you have files and proper permissions for the given folder, here is the code
class Program
{
static void Main(string[] args)
{
//path of file
string pathToOriginalFile = #"E:\C-sharp-IO\test.txt";
//duplicate file path
string PathForDuplicateFile = #"E:\C-sharp-IO\testDuplicate.txt";
//provide source and destination file paths
File.Copy(pathToOriginalFile, PathForDuplicateFile);
Console.ReadKey();
}
}
Source: File I/O in C# (Read, Write, Delete, Copy file using C#)
File.Move(#"c:\filename", #"c:\filenamet\filename.txt");