c# readprocessmemory with Cheat Engine - c#

I'm trying to get string value from address which i found using cheat engine. I found for example 0x01742A38 and this is main part of my program (regular windows form application):
Process[] processes = Process.GetProcessesByName("Tibia");
foreach (Process p in processes)
{
IntPtr windowHandle = p.MainWindowHandle;
byte[] bufor = new byte[50];
uint baseAddress = (uint)p.MainModule.BaseAddress.ToInt32();
IntPtr addr = ((IntPtr)(baseAddress + 0x01742A38));
uint o = 0;
UInt32 k = 30;
if (ReadProcessMemory(windowHandle, addr, bufor, k, ref o))
{
label3.Text = "Success!";
}
else
{
label3.Text = "Fail : (";
}
}

Assuming your static address is correct, you have to open the target process using the OpenProcess function with at least the right PROCESS_VM_READ (0x0010).
I also suggest you to use a more suitable pinvoke signature for the function ReadProcessMemory:
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [Out] byte[] lpBuffer, int dwSize, out IntPtr lpNumberOfBytesRead);

Related

When trying to get notifications about file system changes on Windows, getting "Attempted to read or write protected memory" error

I have an application that monitors file and folder changes. I get an error when a new file is created, deleted or modified. I have the following code and have no idea why the Marshal.PtrToStringAuto throw "Attempted to read or write protected memory. This is often an indication that other memory is corrupt.".
Why am I getting this error when I try to get the filename?
Can someone please help me on what to look for to resolve this error...
error image
[DllImport("kernel32.dll", EntryPoint = "FindFirstChangeNotification")]
static extern System.IntPtr FindFirstChangeNotification(string lpPathName, bool bWatchSubtree, uint dwNotifyFilter);
[DllImport("kernel32.dll", EntryPoint = "FindNextChangeNotification")]
static extern bool FindNextChangeNotification(IntPtr hChangedHandle);
[DllImport("kernel32.dll", EntryPoint = "FindCloseChangeNotification")]
static extern bool FindCloseChangeNotification(IntPtr hChangedHandle);
[DllImport("kernel32.dll", EntryPoint = "WaitForSingleObject")]
static extern uint WaitForSingleObject(IntPtr handle, uint dwMilliseconds);
[DllImport("kernel32.dll", EntryPoint = "ReadDirectoryChangesW")]
static extern bool ReadDirectoryChangesW(IntPtr hDirectory, IntPtr lpBuffer, uint nBufferLength, bool bWatchSubtree, uint dwNotifyFilter, out uint lpBytesReturned, uint lpOverlapped, uint lpCompletionRoutine);
[DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
public static extern int ReadDirectoryChangesW(uint hDirectory, out FILE_NOTIFY_INFORMATION finfo, uint nBufferLength,uint bWatchSubtree, uint dwNotifyFilter, out uint lpbytesReturned,uint PassZero1, uint PassZero2);
[DllImport("kernel32.dll", EntryPoint = "CreateFile")]
public static extern IntPtr CreateFile(string lpFileName, uint dwDesiredAccess, uint dwShareMode, IntPtr SecurityAttributes, uint dwCreationDisposition, uint dwFlagsAndAttributes, IntPtr hTemplateFile);
private const int MaxChanges = 4096;
public async Task ReadChangesAsyncNew()
{
var token = _cancellationTokenSource.Token;
await Task.Run(() =>
{
unsafe
{
var directoryHandle = CreateFile(_path, 0x80000000, 0x00000007, IntPtr.Zero, 3, 0x02000000, IntPtr.Zero);
var fileCreatedDeletedOrUpdated = FileSystemNotifications.FileNameChanged | FileSystemNotifications.FileModified;
var waitable = FindFirstChangeNotification(_path, true, (uint)fileCreatedDeletedOrUpdated);
var notifySize = Marshal.SizeOf(typeof(FileNotifyInformation));
do
{
var changes = new FileNotifyInformation[MaxChanges];
var pinnedArray = GCHandle.Alloc(changes, GCHandleType.Pinned);
var buffer = pinnedArray.AddrOfPinnedObject();
uint bytesReturned = 0;
if (!ReadDirectoryChangesW(directoryHandle, buffer, (uint)(notifySize * MaxChanges), true, (uint)fileCreatedDeletedOrUpdated, out bytesReturned, 0, 0))
throw Win32Error.GetLastError().GetException();
var result = new List<FileEvent>();
for (var i = 0; i < bytesReturned / notifySize; i += 1)
{
var change = Marshal.PtrToStructure<FileNotifyInformation>(new IntPtr(buffer.ToInt64() + i * notifySize));
if (((int)change.Action) == (int)FileActions.FileAdded)
{
result.Add(new FileEvent(Marshal.PtrToStringAuto(change.FileName, change.FileNameLength), FileEventType.FileAdded));
}
else if (((int)change.Action) == (int)FileActions.FileRemoved)
{
result.Add(new FileEvent(Marshal.PtrToStringAuto(change.FileName, change.FileNameLength), FileEventType.FileDeleted));
}
else if (((int)change.Action) == (int)FileActions.FileModified)
{
result.Add(new FileEvent(Marshal.PtrToStringAuto(change.FileName, change.FileNameLength), FileEventType.FileChanged));
}
else if (((int)change.Action) == (int)FileActions.FileRenamedNew)
{
result.Add(new FileEvent(Marshal.PtrToStringAuto(change.FileName, change.FileNameLength), FileEventType.FileRenamed));
}
}
pinnedArray.Free();
} while (FindNextChangeNotification(waitable));
FindCloseChangeNotification(waitable);
}
}, token);
}

C# - Accessing Raw Sectors in high offset (over 4G) on external HDD

I am using in my program "Kernel32.dll" functionality to access raw disk sectors on WinXP SP3 OS (external HDD).
Everything works fine till the program reaches sector number 8388607 - which means the bytes offset in SetFilePointer exceeds 32 bit (uint!).
But my code, as below, uses all variables as "long". What I am doing wrong?
The code (on "Dump" button click):
int drive = DRV.SelectedIndex; // DRV is the drive combo box
long bps = BytesPerSector(drive), spt = GetTotalSectors(drive);
string dr = DRV.SelectedItem.ToString();
int moveToHigh, read = 0;
uint GENERIC_READ = 0x80000000;
uint OPEN_EXISTING = 3;
SafeFileHandle handleValue = CreateFile(dr, GENERIC_READ, 0, IntPtr.Zero, OPEN_EXISTING, 0, IntPtr.Zero);
if (handleValue.IsInvalid)
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
// idx = Loop starting index
// FS = The starting sector index
// TS = The final sector index
long idx = (FS == -1) ? 0 : FS, tot = (TS == -1) ? spt : TS;
for ( ; idx < tot; idx++)
{
byte[] b = new byte[bps];
// HERE IS THE ISSUE!!!
SetFilePointer(handleValue, idx*bps), out moveToHigh, EMoveMethod.Current);
if (ReadFile(handleValue, b, bps, out read, IntPtr.Zero) == 0)
Marshal.ThrowExceptionForHR(Marshal.GetHRForLastWin32Error());
if (this.IsDisposed == true) { handleValue.Close(); break; }
Application.DoEvents();
}
handleValue.Close();
The kernel32.dll external functions:
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern uint SetFilePointer(
[In] SafeFileHandle hFile,
[In] long lDistanceToMove,
[Out] out int lpDistanceToMoveHigh,
[In] EMoveMethod dwMoveMethod);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern SafeFileHandle CreateFile(string lpFileName, uint dwDesiredAccess,
uint dwShareMode, IntPtr lpSecurityAttributes, uint dwCreationDisposition,
uint dwFlagsAndAttributes, IntPtr hTemplateFile);
[DllImport("kernel32", SetLastError = true)]
internal extern static int ReadFile(SafeFileHandle handle, byte[] bytes,
int numBytesToRead, out int numBytesRead, IntPtr overlapped_MustBeZero);
I have tried many things, but no idea what is wrong, application just ending up with a fatal exception asking to send bug report
Thanks a lot
Your P/Invoke definition is wrong. The function takes a 32bit value in but you defined it as a 64bit value. It won't work properly and definitely not past the value range of 32bit variables.
See the definition and example on how to use at pinvoke.net:
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern int SetFilePointer(IntPtr handle, int lDistanceToMove, out int lpDistanceToMoveHigh, uint dwMoveMethod);
int lo = (int)(offset & 0xffffffff);
int hi = (int)(offset >> 32);
lo = SetFilePointer(handle, lo, out hi, moveMethod);
So you need to split the 64bit value in two and provide both parts for the function.
Also don't use doubles for integers. You will get into trouble when the accuracy ends and there is no reason to use them.

How to know if two hard links point to the same inode? (C#)

Anyway of checking, in C#, that two files (hard links) point to the same inode? And also get the count of this inode, in case there are more than two... ?
You can get count of hard links pointing to the node using GetFileInformationByHandle function. For example:
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool GetFileInformationByHandle(
SafeFileHandle hFile,
out BY_HANDLE_FILE_INFORMATION lpFileInformation
);
[StructLayout(LayoutKind.Sequential)]
struct BY_HANDLE_FILE_INFORMATION {
public uint FileAttributes;
public FILETIME CreationTime;
public FILETIME LastAccessTime;
public FILETIME LastWriteTime;
public uint VolumeSerialNumber;
public uint FileSizeHigh;
public uint FileSizeLow;
public uint NumberOfLinks;
public uint FileIndexHigh;
public uint FileIndexLow;
}
// then in another place
using (var fs = File.OpenRead("path to your file")) {
BY_HANDLE_FILE_INFORMATION info;
GetFileInformationByHandle(fs.SafeFileHandle, out info);
var numberOfLinks = info.NumberOfLinks;
}
To get what files they are pointing to, you will need another win api functions: FindFirstFileNameW and FineNextFileNameW. Use them like this:
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr FindFirstFileNameW(
string lpFileName,
uint dwFlags,
ref uint stringLength,
StringBuilder fileName);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern bool FindNextFileNameW(
IntPtr hFindStream,
ref uint stringLength,
StringBuilder fileName);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool FindClose(IntPtr fFindHandle);
public static string[] GetFileHardLinks(string filePath) {
// first get drive letter
var drive = new DriveInfo(Path.GetPathRoot(filePath));
var result = new List<string>();
// buffer for return value
var sb = new StringBuilder(256);
// length of buffer
uint sbLength = 256;
// third argument contains reference to buffer length (buffer is StringBuilder).
// it's a reference because if it's too small, call returns an error and will put required length there instead
IntPtr findHandle = FindFirstFileNameW(filePath, 0, ref sbLength, sb);
// returns -1 on error
if (findHandle.ToInt64() != -1) {
do {
// combine the result with drive letter (it comes without it)
result.Add(Path.Combine(drive.RootDirectory.FullName, sb.ToString().TrimStart(new [] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar})));
sb.Clear();
sbLength = 256;
// and repeat
} while (FindNextFileNameW(findHandle, ref sbLength, sb));
FindClose(findHandle);
return result.ToArray();
}
return null;
}
This code might be not production ready, so take care. But it should at least give you an idea. If you will use it - carefully read what those function return on errors and act accordingly (for example, handle the case when buffer length is not enough, or just use larger buffer than 256).

Injecting c++ dll into an exe using c#

Why my C# code didn't inject dll into an exe but the program show me the message box "Injected!" ?
The .dll it self is coded with c++ , and the exe is coded with C++
and i'm trying to inject with my C# code, How it not working ?
This is my injector method
[DllImport("kernel32")]
public static extern IntPtr CreateRemoteThread(
IntPtr hProcess,
IntPtr lpThreadAttributes,
uint dwStackSize,
UIntPtr lpStartAddress, // raw Pointer into remote process
IntPtr lpParameter,
uint dwCreationFlags,
out IntPtr lpThreadId
);
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(
UInt32 dwDesiredAccess,
Int32 bInheritHandle,
Int32 dwProcessId
);
[DllImport("kernel32.dll")]
public static extern Int32 CloseHandle(
IntPtr hObject
);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern bool VirtualFreeEx(
IntPtr hProcess,
IntPtr lpAddress,
UIntPtr dwSize,
uint dwFreeType
);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
public static extern UIntPtr GetProcAddress(
IntPtr hModule,
string procName
);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
static extern IntPtr VirtualAllocEx(
IntPtr hProcess,
IntPtr lpAddress,
uint dwSize,
uint flAllocationType,
uint flProtect
);
[DllImport("kernel32.dll")]
static extern bool WriteProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
string lpBuffer,
UIntPtr nSize,
out IntPtr lpNumberOfBytesWritten
);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(
string lpModuleName
);
[DllImport("kernel32", SetLastError = true, ExactSpelling = true)]
internal static extern Int32 WaitForSingleObject(
IntPtr handle,
Int32 milliseconds
);
public Int32 GetProcessId(String proc)
{
Process[] ProcList;
ProcList = Process.GetProcessesByName(proc);
return ProcList[0].Id;
}
public void InjectDLL(IntPtr hProcess, String strDLLName)
{
IntPtr bytesout;
// Length of string containing the DLL file name +1 byte padding
Int32 LenWrite = strDLLName.Length + 1;
// Allocate memory within the virtual address space of the target process
IntPtr AllocMem = (IntPtr)VirtualAllocEx(hProcess, (IntPtr)null, (uint)LenWrite, 0x1000, 0x40); //allocation pour WriteProcessMemory
// Write DLL file name to allocated memory in target process
WriteProcessMemory(hProcess, AllocMem, strDLLName, (UIntPtr)LenWrite, out bytesout);
// Function pointer "Injector"
UIntPtr Injector = (UIntPtr)GetProcAddress(GetModuleHandle("kernel32.dll"), "LoadLibraryA");
if (Injector == null)
{
MessageBox.Show(" Injector Error! \n ");
// return failed
return;
}
// Create thread in target process, and store handle in hThread
IntPtr hThread = (IntPtr)CreateRemoteThread(hProcess, (IntPtr)null, 0, Injector, AllocMem, 0, out bytesout);
// Make sure thread handle is valid
if (hThread == null)
{
//incorrect thread handle ... return failed
MessageBox.Show(" hThread [ 1 ] Error! \n ");
return;
}
// Time-out is 10 seconds...
int Result = WaitForSingleObject(hThread, 10 * 1000);
// Check whether thread timed out...
if (Result == 0x00000080L || Result == 0x00000102L || Result == 0xFFFFFFFF)
{
/* Thread timed out... */
MessageBox.Show(" hThread [ 2 ] Error! \n ");
// Make sure thread handle is valid before closing... prevents crashes.
if (hThread != null)
{
//Close thread in target process
CloseHandle(hThread);
}
return;
}
// Sleep thread for 1 second
Thread.Sleep(1000);
// Clear up allocated space ( Allocmem )
VirtualFreeEx(hProcess, AllocMem, (UIntPtr)0, 0x8000);
// Make sure thread handle is valid before closing... prevents crashes.
if (hThread != null)
{
//Close thread in target process
CloseHandle(hThread);
}
// return succeeded
return;
}
And then i try to running some program and inject it with my dll
private void metroButton2_Click(object sender, EventArgs e)
{
String strDLLName = #"spd.dll";
String strProcessName = "app";
System.Diagnostics.Process.Start("app.exe", "!##$$$!");
Int32 ProcID = GetProcessId(strProcessName);
if (ProcID >= 0)
{
IntPtr hProcess = (IntPtr)OpenProcess(0x1F0FFF, 1, ProcID);
if (hProcess == null)
{
MessageBox.Show("OpenProcess() Failed!");
return;
}
else
{
InjectDLL(hProcess, strDLLName);
MessageBox.Show("Injected!");
}
}
}
It show me the output : "Injected!" but on .exe the .dll is not injected
What should i do ? Giving more Thread.Sleep before Inject / After running the .exe ?
Any help will be appreciated!
Take note that C++'sNULL(0) is not the same as C#'s null. The equivalent you are looking for is IntPtr.Zero.
Take GetProcAddress function for example :
Return value
If the function succeeds, the return value is the address of the exported function or variable.
If the function fails, the return value is NULL. To get extended error information, call GetLastError.
Source: https://msdn.microsoft.com/en-us/library/windows/desktop/ms683212(v=vs.85).aspx
This NULL here is a c++ macro which is defined as :
#define NULL 0
null is not equal to IntPtr.Zero, but (IntPtr)null is equal to IntPtr.Zero.
I know this is shamefully , many of my stackoverflow question answered by myself,
the idea is always come late (after i post the question)
so this is the answer
The injector above is working correctly , and why the injector didn't inject it ?
yes this is like my thought before , the injector not injected dll successfully because of i need to give Thread.Sleep(1000) after start the app and before injecting the .dll , and using Worker, Like this :
void worker_DoWork2(object sender, DoWorkEventArgs e)
{
System.Diagnostics.Process.Start("app.exe", "!##$$$!");
}
public void metroButton2_Click(object sender, EventArgs e)
{
var worker2 = new BackgroundWorker();
worker2.DoWork += new DoWorkEventHandler(worker_DoWork2);
worker2.RunWorkerAsync();
Thread.Sleep(1000);
String strDLLName = "spd.dll";
String strProcessName = "app";
Int32 ProcID = GetProcessId(strProcessName);
if (ProcID >= 0)
{
IntPtr hProcess = (IntPtr)OpenProcess(0x1F0FFF, 1, ProcID);
if (hProcess == null)
{
return;
}
else
{
InjectDLL(hProcess, strDLLName);
}
}
Application.Exit();
}
Now the injector work successfully , and i need to run this application with administrator privilege.
Thank you !

How to obtain the target of a symbolic link (or Reparse Point) using .Net?

In .NET, I think I can determine if a file is a symbolic link by calling System.IO.File.GetAttributes(), and checking for the ReparsePoint bit. like so:
var a = System.IO.File.GetAttributes(fileName);
if ((a & FileAttributes.ReparsePoint) != 0)
{
// it's a symlink
}
How can I obtain the target of the symbolic link, in this case?
ps: I know how to create a symbolic link. It requires P/Invoke:
[Interop.DllImport("kernel32.dll", EntryPoint="CreateSymbolicLinkW", CharSet=Interop.CharSet.Unicode)]
public static extern int CreateSymbolicLink(string lpSymlinkFileName, string lpTargetFileName, int dwFlags);
Based on the answer that mentioned GetFinalPathNameByHandle here is the C# code that does this (since all other answers were just pointers):
Usage
var path = NativeMethods.GetFinalPathName(#"c:\link");
Code:
public static class NativeMethods
{
private static readonly IntPtr INVALID_HANDLE_VALUE = new IntPtr(-1);
private const uint FILE_READ_EA = 0x0008;
private const uint FILE_FLAG_BACKUP_SEMANTICS = 0x2000000;
[DllImport("Kernel32.dll", SetLastError = true, CharSet = CharSet.Auto)]
static extern uint GetFinalPathNameByHandle(IntPtr hFile, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder lpszFilePath, uint cchFilePath, uint dwFlags);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
public static extern IntPtr CreateFile(
[MarshalAs(UnmanagedType.LPTStr)] string filename,
[MarshalAs(UnmanagedType.U4)] uint access,
[MarshalAs(UnmanagedType.U4)] FileShare share,
IntPtr securityAttributes, // optional SECURITY_ATTRIBUTES struct or IntPtr.Zero
[MarshalAs(UnmanagedType.U4)] FileMode creationDisposition,
[MarshalAs(UnmanagedType.U4)] uint flagsAndAttributes,
IntPtr templateFile);
public static string GetFinalPathName(string path)
{
var h = CreateFile(path,
FILE_READ_EA,
FileShare.ReadWrite | FileShare.Delete,
IntPtr.Zero,
FileMode.Open,
FILE_FLAG_BACKUP_SEMANTICS,
IntPtr.Zero);
if (h == INVALID_HANDLE_VALUE)
throw new Win32Exception();
try
{
var sb = new StringBuilder(1024);
var res = GetFinalPathNameByHandle(h, sb, 1024, 0);
if (res == 0)
throw new Win32Exception();
return sb.ToString();
}
finally
{
CloseHandle(h);
}
}
}
You have to use DeviceIoControl() and send the FSCTL_GET_REPARSE_POINT control code. The P/Invoke and API usage details are quite gritty, but it Googles really well.
In .NET 6 you can use the property LinkTarget
bool IsLink(string path)
{
var fi = new FileInfo(path);
return fi.LinkTarget != null
}
Open the file using CreateFile, and then pass the handle to GetFinalPathNameByHandle.

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