I develop an application that can change language between english and hungarian. This software work with .resx files and when the user presses F2 the Labels, Buttons, and other controls their Text properties will be changed from the .resx file.
It's ok, but when I have more than one Form open, naturally the KeyDown event changes those controls that are in the focused Form. So my question is: how can I capture the F2 keystroke in all opened Forms?
You can probably use Events to implement this. I don't know which technology you are using. WinForms or WPF.
IF you are developing this functionality in a WPF technology with MVVM then you could have declared 'SelectedLanguage' property in a Class lets say 'Langugage' implementing INotifyPropertyChanged interface. Derive your other view models with this class and then on 'SelectedLanguage' propertyChanged event you can notify each and every view model about the change of language on which you can have a method to read resource files and change values of UI.
May be I am out of context with respect to technology. But Events mechanism or Observer Pattern will resolve your problems.
Note: Based on clues in your question I am assuming Winforms rather than WPF:
how can I capture the F2 keystroke in all opened Forms? You can't, not without some ridiculously complicated code. The closest you can come is by re-dispatching events in one Form to other forms. In any case, you need a way to track your open windows and when an F2 key is hit in any of them you need to tell all of your open forms to change the language.
Somewhere in your application where you create new forms you need a collection like List<Form> for example that will hold your list of existing forms. (You can also try and use built-in collections in your Control objects) Whenever you create a new form, you add to this collection, when one closes you should remove it. And when any of those forms captures an F2 key then you loop through the collection telling each one to switch its language.
This would be a great place for you to inherit from the Form class and add your own properties and methods to make the behavior uniform across all of your forms.
Here is an example article that uses delegates for inter-form communication.
I just inherited a C# windows application codebase. It's a relatively large application with lots and lots of UI "elements" that I believe may have been added by the previous developer with little to no interaction with the actual clients. This application is a robotics control system, it runs at a manufacturing facility, and it has some of the most complex UIs I have ever seen (forms inside of forms inside of tabbed elements inside of etc...)
One of the first things I want to do, is learn about how the actual plant floor associates interact with this application. I have already sent out a survey to the different supervisors, but I would like some empirical data as well.
What I would like to do:
I would like to somehow, capture every time a user presses a button, control, etc... and record it to a file. Something simple like:
timestamp,name of control,any other cool data I can capture (program run state, for example.)
The difficulty is that I'm not really a C# expert at this point, and I can't figure out the appropriate way to add some sort of global behavior to my application which does this, and doesn't impact existing functionality. Any advice would be greatly appreciated.
Global keyboard and mouse hooks would be the way to go. Unless someone knows the design thoroughly and can comment how to extend existing functionality. it is going to be bit difficult.
As part of a school project, a group and I will develop a Windows application using C#.
We are not very experienced in C# but has some basic understanding for it. We do however have experience from other languages and platforms.
We would like to build an application in which the layout is split into two primary parts: the menu, which will reside to the left and the content which will be to the right.
The menu will be more or less static and when an entry in the menu is chosen, the content will be changed.
We have not been able to figure out the best way for achieving this nor have we been able to find good material on this. The idea is to have one window and add a view (as far as I can understand, this should be a UserControl?) to this window. This control will be the menu.
Now, our question is if anyone can point us in the right direction to achieve the navigation in the program. Say, when a menu entry is clicked, how will we change the content of the window and how will we manage which view is active? I suppose that every view (in the "content area") will have a controller.
We are interested in the "best practices" for this when using WinForms and the MVC pattern.
We hope that someone can help us further in this project.
If I were you I would seriously consider using WPF instead of winforms.
It, and the use of the MVVM pattern, allows you to do some pretty impressive stuff with far less code than if you are using winforms. If you don't already know winforms then it might also be a slightly less steep learning curve as WPF is a better thought out framework (at least in my opinion).
If you go the WPF route spend some time getting to understand how bindings work and how to bind your ViewModel to the UI. Once you have a good understanding of proper UI separation you are able to do far more than you could with the old WinForms framework.
I found this link quite useful when I first started looking at WPF. Especially the RelayCommand.
If you are using Winforms the options that you have got is:
-dynamically clearing forms and generating content on menu navigation
-using mdi container form, which can be parent to a number of child forms
If you are using for WPF you could use Pages in a Frame control loaded based on used menu selection. You could also use MVVM pattern to build your app.
I normally code with PHP, I am used to opening up my editor of choice and going away at it, coding classes,methods, etc. It is fairly easy as there is no GUI to worry about.
Last night I spent the whole night following a couple tutorials with C# in Visual Studio, it's turning out to be harder then I thought it would be. Once thing that I am not use to is, all the tutorials have you add a form object like a text box or button, then have you double clikc it to get to the code part, you then enter some code for that method. Then back to the form and re-peat
This seems very hard as you are never really working on "just the code" so 1 question is, is it always like that or just because i'm new and following tutorials?
Another question, when I see source code online to do certain functions, say I see a class I would like to try using, how can I use that class in the existing form class created by VS, do you somehow import other classes or do you add them right to the form code you are working on?
I'm sure that didn't make much sense but hopefully it does to someone, i'll try wording it better if not.
I should add that this was with WPF, also I feel like you have to learn 2 languages, the C# which has very similar syntax to PHP so that doesn't seem too difficult and the for GUI that's like a whole diff language
You can download the classes you are interested into.
Then you go to the Solution Explorer panel and you add existing items.
This will COPY the files to your project.
In order to use those classes you need to declare that you wan to use them.
So, what you have to do is to say something like
using FooNamespace;
Then you are ready to use the classes.
The name space is declared right before any class. You can go edit it.
Now about the forms. Each form is a Class and it consists of three files
ClassForm.cs
ClassForm.designer.cs
ClassForm.resx
You ONLY need the first one. Right click and view code. You can go there and use it.
Many questions, Many answers
Difficulty and Repetition
you can add form objects via the designer or you can hit the source button (CTRL-PgDn). From there you can edit elements in asp and html just like any php IDE. I do most of the work in source. I am a real programmer so I can never do the drag and drop. With intelligence and time you learn the properties and what to do.
to make complex pages you just have to know what you are doing.
What I started with VS I had the same feelings as you, but i have gotten into the flow of it.
As far as the code behind, you are just hooking methods up to the asp elements that get called by the built in code. You can add your own classes, functions, everything in the code behind or in separate files, just like c++, php, whatever.
Hope that helps, VS is really powerful and runs smooth when you learn where things are, been using it for years now and I'm still learning. Bottom line, never use drag and drop and just play with it.
unfortunately the .net world love drag-drop controls. so most tutorials are designed around this concept. drag a textbox on the to form. drag a button onto the form. double click button image to get the click handler.
it's not needed, it's just the approach for most people using visual studio. being that this is a WPF project everything can be done from code, or xaml markup. you don't need the WYSIWYG editor.
as for adding/referencing classes first you need to reference the assembly the class is located in. your core .net types (part of the BCL, base class library) are automatically included as references. then you add a using statement to the appropriate namespace. then you can instantiate the object.
There are ways to have a C# interactive window; see this question. Alternatively, you don't need to use a form, but you could also create a command-line application.
As for the second question, you can add a new class to your project and then use it in your form. There's really no additional step, except that if the namespaces are different, then it is easier if you import that namespace (via using).
Partly, yes, because you're new and using tutorials.
Partly, no, because you're working with forms, and you really don't want to hand-code those by hand.
If you just want to play with C#, and not concern yourself with forms and display, look for information on Console application. Instead of worrying about buttons and textboxes, your worst nightmare will be Console.WriteLine();
Here are some console-based C# tutorials:
C# Station tutorial
C# Yellow Book - it's a PDF. It's good.
Yes, it is exactly because you are following the video tutorials which are almost always tailored for beginners... Most of us making a living working in VS, developing WPF solutions do not even use the visual editor but instead work directly with XAML to build our UI and have very little or no code in the code behind files following the MVVM pattern.
To answer your second question, most of your classes that "do stuff" which is not directly intertwined with the UI should be in a separate class library (dll file) and should not even be referenced directly by your main UI project (in order to facilitate loose coupling) but instead accessed using some form of Dependency Injection, typically utilizing Interfaces.
The code that responds to user interaction should be in your ViewModel classess which are typically a data context for your views and these VM classes are typically using service agents which implement different Interfaces in order to use code stored in the class libraries mentioned in the previous paragraph.
Now, it is possible to just double click on a button and write all your code in that method created for you in the code behind file just like with Winforms, but just like in the Winforms world that leads to code that is hard to maintain, that is tightly coupled to your user interface and very difficult to test so try to resist that instant gratification and invest some time in learning the MVVM pattern, DI and OO design patterns which facilitate code reuse, decoupling and testability...
Hope this helps...
It really depends on what you are trying to learn. I don't think I would start off with WPF if I was using C#. I would start off with a console application to get the basics of the language down, then move down to a simple WinForms application, and finally to WPF where you started.
But yes, your questions about how the editor works is correct. It's how that platform works.
How could you create an application that could search through a directory, find user controls in the form of paired .xaml / .xaml.cs files, and compile/execute these on the fly? Is this possible? Is there an .exec() or .compile() class somewhere that could do this?
Basically what I want to do with this is have a WPF application that is running and by having the user fill out a form describing the kind of page/functionality he wants, the application could generate XAML and code behind files which are then immediately usable without having to recompile the application.
I'm assuming that this is to change the behaviour of the UI on a known application rather than a XAML/CS component generator for use in another application - after all there's already applications that do this - Expression Blend anyone?
Do you really need to recompile the underlying CS? As far as I can see it all you'll be doing is changing the apparent behaviour and look of the application and UI. This could be achieved by command binding within the xaml and styles for the components.
The reality is that in order to perform the functionality that you require you'll be giving the user a finite choice as to behaviour. You'll need to decide what behaviour is application and what is the UI.
Application bahaviour is governed by fixed commands (they could accept parameters to change behaviour).
UI behaviour (appearance, animation etc) is covered by the xaml. If the application runs in a browser window you could auto generate the xml needed as requried, linking it to the underlying app. commands and allow the browser to execute the new behaviour for you.
Is this a good idea? I can see a few problems with this.
How will the code behind 'know' how to interact with the rest of the application
Security? You will be allowing somebody to make system API calls on behalf of the main application
App domains???
Rather build up the forms using ItemsControls and DataTemplates. In the form where the user specifies what functionality he wants in the form, you will be presenting him with a list of 'building blocks' anyway. Make each 'building block' a ViewModel and associate each ViewModel with a DataTemplate 'UserControl'.