I am looking to create a windows form. This form is to display groups of data separately and I was aiming to do so in the same form window rather than have multiple windows open.
For example each group of data is defined by a Job#. A user will want to review X different Job#'s at a time (Range would usually be 1-5, but could be more). I would like to have 4 dataGridViews for each Job# plus various identifying and summed data in text boxes. Initial Example Concept
I was looking into using TabPages/Tab Controls. My initial idea was to have a user click the different tabs to view the data for those jobs that they have pre-selected. However these tabs don't seem to behave like classes from what I can see. Is there perhaps a better way to go about this or some way to have the tabs act like classes? So that each tab has a Job TextBox, 4 Different DataGridViews, etc. So that I can easily create and display any number of jobs?
For example each Tab would have 4 dataGridViews, maybe 8 Text Boxes, Standardized Labels and a Standardized layout.
So would using tabs be a good idea? Using some other WinForm control?
There are at least 2 solutions here:
Create a custom Panel holding all the controls you want (TextBox, DataGridView, ...), design it so that it looks best to you. Then add each of that Panel to each of TabPage of your TabControl.
Create a new custom TabPage and add the custom TabPage to your TabControl.TabPages instead of the standard TabPage.
I think the second approach can be done if you can initialize everything using code (not by drag-n-drop) because to get the drag-n-drop supported, you may need to write a custom TabControl. So the first approach is feasible and OK. You can replace the Panel by a Form, set the Form.TopLevel = false, you can add that form to any container control. Using Form, you can benefit the easiness of drag-n-drop to design and organize your controls.
Here is a little of code which may help you figure out:
public class TabPageClient : Form {
public TabPageClient(){
InitializeComponent();
Dock = DockStyle.Fill;
TopLevel = false;
FormBorderStyle = FormBorderStyle.None;
}
//.... other code
//I think this is important
//You should define some Properties and methods to control the data flowing into and out from your TabPageClient.
//You can also support some method to add/remove the controls dynamically.
}
Take the drag-n-drop requirement into account, I think using UserControl may be better:
public class TabPageClient : UserControl {
public TabPageClient(){
InitializeComponent();
Dock = DockStyle.Fill;
}
}
For UserControl, you should place the class in a separate *.cs file, compile your project and then you can see it in the ToolBox window (at the very top). Just drag and drop it like as other controls.
Personally, I prefer grid-detail views. Something we make heavy use of in our software. The form has a SplitContainer in vertical alignment.
In the top panel, you add a list of some kind (ListBox, ListView, DataGridView...any control into which you can load a list and then react to selection).
In the bottom panel, you have yet more options. Simplistically, you could use a TableLayoutPanel and then setup rows/columns to provide whatever arrangement of embedded controls you like, such as your array of grids to display data. I suppose in keeping with your model, you'd have a single ColumnStyle and four (4) RowStyles. Then in each row, add a grid.
This way, you keep it all in one place...one "screen", if you like (no tabs to flip through). You react to the selection in the list to decide what data to display in the grids. You then just need a bit of code (a class I would hope) that interfaces between the class(es) that provide the data, and the form controls that display it (the grids).
An additional benefit here is that with the list presentation, you can have a lot more than five (5) jobs in play at any one time. In fact, with scrolling, as many as you like (not limited to the number of tabs before the display goes to pot).
Also, you would be re-using the grids. Simply refreshing the displayed data for the list item selected. You could even pre-load and cache it all if freshness is not an issue.
Also consider binding directly to data source if that's an option.
Related
I have created a form that shows data and the filter that has checkbox in it
combobox
I have used a Button and a Panel to do this and found that the panel is only shown in the parent's panel not float like the combobox
or panel can't do like this?
Regards
You want something that cannot be done with parented components (like panels)
I see some options:
(1) owner draw a combobox to include checkboxes, see Codeprojects https://www.codeproject.com/Articles/31105/A-ComboBox-with-a-CheckedListBox-as-a-Dropdown
or
(2) Create a small floating popup form without system menu and a single pixel border. Inside the form, you could place a CheckListBox docked Fill to allow for filter checkboxes for each item.. you may have a look at this topic Is there a simple way to implement a Checked Combobox in WinForms
(3) Both solutions have drawbacks. Actually it may be better to avoid it, find another way to specify your filter options, redesign your UI.
I have data for several days. I want to plot that data, one day in one tab page. The tab page can change dynamically corresponding with the number of the day.
Previously, I always make a static page in the design mode. I use ZedGraph control to plot the data. I decided how many pages that I need. Then it means the number of pages is static.
Now, I need more dynamically. I want the number of tab pages can change dynamically. Each page has similar controls inside it. How to do that? I have no clue about it.
First you create a new class of type UserControl. These are meant to act as containers for controls. Then you put everything on it you need in your typical tabpage including the ZedGraph control..
Also write your logic there.
Now, when you need another page you create one and add a new instance of the UC class you have created.
You should think a little about dependencies with the rest of you application, including the deleting of the pages; a page controller class comes to mind that can handle these things, if necessary.
You could also subclass a tabpage but going the UC way gives go an additional layer of independency; you could place the same UC on a form or inside a container control..
I have created a Windows form using a Tab Control, but it has a header with it. I want to hide it. I am not able to do it using any properties of the Tab Control. Is there any property defined for hiding the tab header for the Tab Control without going through the code?
Use following code to hide the tabs or set these properties in design.
tabControl.Appearance = TabAppearance.FlatButtons;
tabControl.ItemSize = new Size(0, 1);
tabControl.SizeMode = TabSizeMode.Fixed;
You want the tab panels without the feature allowing a user to switch between them, so I suppose you want to create few separate sets of controls to be shown to the user one at a time. You can achieve this in several ways (you can choose one of them if you find it appropriate in your case):
Use several Panel controls instead of several tabs in the TabControl, however, it would be hard to work in the designer, because all the controls would be visible
Use different Forms instead of tabs to keep the layout parts separated. It can be ok, but you may not want to use multiple Forms, so it depends on a specific case.
and finally, the suggested solution:
Encapsulate each set of controls in a UserControl. This allows you to keep each layout separately, so you can easily design each of them without the other controls getting in the way ;). The the code handling each of the layouts would also be separated. Then just drag those controls in the Form and use set their visibilities appropriately to show the one you want.
If none of those suggestions work for you, let me know, so I can look for other possible solutions.
It's more easy as you think, you just drag the panel's window upper, so will be outside of the form.
Use DrawMode: OwnerDrawFixed will hide TabPage header text DrawMode : OwnerDrawFixed
Another way to achieve the same (or similar) is: You can remove tabs from TabControl.TabPages collection and then add the tab you want to show.
During the Form initialization I remove tabs (so into the designer I can easily manage them) and in some control event (as button click) I show the tab the user has to see.
Something like that:
// During form load:
ctrTab.TabPages.Clear();
// ......
// During button click or some other event:
if(rbSend.Checked)
ctrTab.TabPages.Add(pgSend);
else
ctrTab.TabPages.Add(pgReceive);
In this way the user can still see the header tab but just as title of controls group, he can't change/switch the current active tab.
Here's a screenshot of my application:
Basically, depending on what option is selected I'd like to show another 'content' which can be a buttons, or forms or whatever.
What would be the best choice for this? Using MDI? I'm really new to this type of thing.
This scenario lends itself well to tab pages, as you'd find on a TabControl.
However, since you already have a mechanism for switching between the content, you might prefer to create a series of Panels whose Dock property is set to DockStyle.Fill. When the user clicks the appropriate heading, you simply need to show the appropriate panel and call BringToFront() on it. This is essentially what the tab control does internally, anyway.
Don't forget to use SuspendLayout() and ResumeLayout() appropriately to reduce flicker, which can be a huge problem in WinForms applications, especially when there are lots of controls.
You can position a TabControl where the buttons are not visible and control it from your buttons.
This is a .NET winform application question.
I come to this design from time to time. A simple form. On top of the form you have a list of options to select. According to different option chosen, the body of the form displays a unique panel of setting detail.
How to design this UI in Visual Studio neatly? I have two ideas. First idea is to have many panels, each panel contains setting controls. In runtime, hide all panels but the one according to the selection of option. In this solution, it is hard to organize the controls of the form in VS designer. You need to set the form big to hold all the panels. Panels are put one next to each other. There are many runtime loading code to write. For example, when loading the form, you need to hide panels, reset the form size. When you pick an option, you need to relocate the panels and show/hide them. Tedious!
Second idea is to use TabControl. TabControl is good because the tabs are well organized for you. You don't need to relocate panels and resize the form. All you need to do in runtime is to select the right tab according to options. One thing, you need to hide parts of the TabControl from user because after all it is not a real TabControl. Hiding the tab buttons of the TabControl is not hard but I find that after that there is always a big gap between the tab area and the following part on the form.
Dose anyone have a decent way of designing the UI? Maybe not using panels or TabControls but some smarter way? If TabControl is used most of the time, how to hide and show the tab parts of the TabControl and how to set the margin and border size of the TabControl so no big gap exists? Many thanks to any answer and suggestion.
When I need to do this, I put each group of controls in its own UserControl, and then I can use something else to switch between them. See, for example, Implementing a paged Options dialog on my blog.
I suggest you create UserControls for each of your "setting details" and when the user selects an option you load the accordant UserControl. You might have to adjust the forms size, but therefore you can easily manage all the "setting details" in your IDE.
Using user control is a good way to solve your problem. But you need set them probably in panels and play with properties "Visible" and "Dock".
You don't need to Dock them at "Fill" in design mode. You can set this property à runtime or when needed.
Hope this help.
Sounds like you need some design pattern.
Why not create a UI factory that returns your UI objects as needed/required?