I'm trying to load a pre-saved images from an SQL Server CE VarBinary column into a PictureBox.
The column content is a bitmap image stored in varbinary format.
MemoryStream ms = new MemoryStream();
byte[] outbyte = new byte[100];
Int32 ordinal = 0;
conn.Open();
SqlCeDataReader reader = cmd.ExecuteReader();
while (reader.Read())
{
ordinal = reader.GetOrdinal("FaceStamp");//FaceStamp: VarBinary column storing Bmp.
outbyte = (byte[])reader[ordinal];
ms.Write(outbyte, 0, outbyte.Length);
ms.Seek(0, SeekOrigin.Begin);
pictureBox1.Image = Image.FromStream(ms);
}
conn.Close();
// Code below is the code I used to save the Bitmap image to the database
Bitmap bmi = cam.GetBitmap(); // Capture image from webcam which I've tested working.
ImageConverter converter = new ImageConverter();
byte[] byteArray = new byte[0];
byteArray = (byte[])converter.ConvertTo(bmi, typeof(byte[]));
insert.Parameters.AddWithValue("#image", byteArray);
insert.ExecuteNonQuery();
I get an error at the following line:
pictureBox1.Image = Image.FromStream(ms);
Saying
{"Parameter is not valid."}
Any tips?
Thank you.
I usually do the following when converting images saved as byte arrays:
byte[] outbyte = (byte[])reader[ordinal];
using (MemoryStream ms = new MemoryStream(outbyte))
{
Bitmap image = new Bitmap(ms);
pictureBox1.Image = image;
}
For converting the original image to a byte array you can take a look at this SO question.
Related
I have a data table called dtchild and it contains a column named FILE_CONTENT. In my data table, FILE_CONTENT data is stored as a byte[] array.
How to retrieve FILE_CONTENT data from the data table and convert it into an image?
// bytes is the byte[] array of your file content :
using(MemoryStream ms = new MemoryStream(bytes))
{
var Image = Image.FromStream(ms);
}
Considering you want to show image in asp.net web forms
Try this code , on aspx page :
<img id='yourID' runat='server'/>
On CS page
byte[] Binary = (byte[])(dt.Rows[0]["Your column"]);
string base64string= Convert.ToBase64String(Binary, 0, Binary.Length);
yourID.Src = "data:image/jpg;base64," + base64String;
byte[] imgData = (byte[])dt.Rows[0]["Photo"];
MemoryStream ms = new MemoryStream(imgData);
Image img = Image.FromStream(ms);
pictureBox1.Image = img;
I am Trying to Convert a Base64 encoded string to A Png Image, But the Code Shows Exception of Parameter is Not Valid on Image.FromStream(). After Debugging i cam up with this error on MemoryStream Object "ReadTimeout = 'ms.ReadTimeout' threw an exception of type 'System.InvalidOperationException'" . I am stuck, Is there any Solution or Alternative to Convert String to Png in C#?
Here is My code
string code = "string";
var databytes = Encoding.Unicode.GetBytes(code);
var base64 = Convert.ToBase64String(databytes);
Byte[] Bytes = Convert.FromBase64String(base64);
//Stream bytes
MemoryStream ms = new MemoryStream(Bytes, 0, Bytes.Length);
//convert image
Image newImage = Image.FromStream(ms);
newImage.Save("~/Content/");
Try this:
byte[] bytes = Convert.FromBase64String(base64);
Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = Image.FromStream(ms);
}
You can convert Base64 string into png in this way:
byte[] bytes = Convert.FromBase64String(base64);
Image image;
using (MemoryStream ms = new MemoryStream(bytes))
{
image = Image.FromStream(ms);
image.Save("~/Content/", System.Drawing.Imaging.ImageFormat.Png);
}
I've a byte array which contains an image binary data in bitmap format. How do I display it using the PictureBox control in C#?
I went thru a couple of posts listed below but not sure if I need to convert the byte array into something else before sending it to a picturebox. I'd appreciate your help. Thanks!
How to put image in a picture box from Bitmap
Load Picturebox Image From Memory?
This function converts byte array into Bitmap which can be use to set the Image Property of the picturebox.
public static Bitmap ByteToImage(byte[] blob)
{
MemoryStream mStream = new MemoryStream();
byte[] pData = blob;
mStream.Write(pData, 0, Convert.ToInt32(pData.Length));
Bitmap bm = new Bitmap(mStream, false);
mStream.Dispose();
return bm;
}
Sample usage:
pictureBox.Image = ByteToImage(byteArr); // byteArr holds byte array value
byte[] imageSource = **byte array**;
Bitmap image;
using (MemoryStream stream = new MemoryStream(imageSource))
{
image = new Bitmap(stream);
}
pictureBox.Image = image;
using System.IO;
byte[] img = File.ReadAllBytes(openFileDialog1.FileName);
MemoryStream ms = new MemoryStream(img);
pictureBox1.Image = Image.FromStream(ms);
or you can access like this directly,
pictureBox1.Image = Image.FromFile(openFileDialog1.FileName);
You can also convert pictureBox image to byte array like this,
MemoryStream ms = new MemoryStream();
pictureBox1.Image.Save(ms,System.Drawing.Imaging.ImageFormat.Jpeg);
byte[] img = ms.ToArray();
The ImageConverter class in the System.Drawing namespace can do the conversion:
byte[] imageArray = **byte array**
ImageConverter converter = new ImageConverter();
pictureButton.Image = (Image)converter.ConvertFrom(imageArray);
If you want to use BinaryReader to convert then use like this,
FileStream fs = new FileStream(openFileDialog1.FileName, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fs);
byte[] img = br.ReadBytes((int)fs.Length);
Try this for Converting Bitmap Images to array of bytes for jpeg pictures and png file types:
public byte[] UdfConvertPicToByte(Bitmap bitmapImages)
{
using (MemoryStream stream = new MemoryStream())
{
bitmapImages.Compress(Bitmap.CompressFormat.Png, 0, stream);
byte[] bitmapData = stream.ToArray();
bitmap.Compress(Bitmap.CompressFormat.Jpeg, 50, stream);
bitmapData = stream.ToArray();
return bitmapData;
}
}
what is the easiest way to translate a Bitmap & Png to string AND BACK AGAIN. Ive been trying to do some saves through memory streams and such but i cant seem to get it to work!
Appearently i wasnt clear,
what i want, is to be able to translate a Bitmap class, with an image in it.. into a system string. from there i want to be able to throw my string around for a bit, and then translate it back into a Bitmap to be displayed in a PictureBox.
Based on #peters answer I've ended up using this:
string bitmapString = null;
using (MemoryStream memoryStream = new MemoryStream())
{
image.Save(memoryStream, ImageFormat.Png);
byte[] bitmapBytes = memoryStream.GetBuffer();
bitmapString = Convert.ToBase64String(bitmapBytes, Base64FormattingOptions.InsertLineBreaks);
}
and
Image img = null;
byte[] bitmapBytes = Convert.FromBase64String(pictureSourceString);
using (MemoryStream memoryStream = new MemoryStream(bitmapBytes))
{
img = Image.FromStream(memoryStream);
}
From bitmap to string:
MemoryStream memoryStream = new MemoryStream();
bitmap.Save (memoryStream, ImageFormat.Png);
byte[] bitmapBytes = memoryStream.GetBuffer();
string bitmapString = Convert.ToBase64String(bitmapBytes, Base64FormattingOptions.InsertLineBreaks);
From string to image:
byte[] bitmapBytes = Convert.FromBase64String(bitmapString);
MemoryStream memoryStream = new MemoryStream(bitmapBytes);
Image image = Image.FromStream(memoryStream);
I am capturing images from a smart camera imager and receiving the byte array from the camera through socket programming (.NET application is the client, camera is the server).
The problem is that i get System.InvalidArgument exception at runtime.
private Image byteArrayToImage(byte[] byteArray)
{
if(byteArray != null)
{
MemoryStream ms = new MemoryStream(byteArray);
return Image.FromStream(ms, false, false);
/*last argument is supposed to turn Image data validation off*/
}
return null;
}
I have searched this problem in many forums and tried the suggestions given by many experts but nothing helped.
I dont think there is any problem with the byte array as such because When i feed the same byte array into my VC++ MFC client application, i get the image. But this doesn't somehow work in C#.NET.
Can anyone help me ?
P.S :
Other methods i've tried to accomplish the same task are:
1.
private Image byteArrayToImage(byte[] byteArray)
{
if(byteArray != null)
{
MemoryStream ms = new MemoryStream();
ms.Write(byteArray, 0, byteArray.Length);
ms.Position = 0;
return Image.FromStream(ms, false, false);
}
return null;
}
2.
private Image byteArrayToImage(byte[] byteArray)
{
if(byteArray != null)
{
TypeConverter tc = TypeDescriptor.GetConverter(typeof(Bitmap));
Bitmap b = (Bitmap)tc.ConvertFrom(byteArray);
return b;
}
return null;
}
None of the above methods worked. Kindly help.
Image.FromStream() expects a stream that contains ONLY one image!
It resets the stream.Position to 0. I've you have a stream that contains multiple images or other stuff, you have to read your image data into a byte array and to initialize a MemoryStream with that:
Image.FromStream(new MemoryStream(myImageByteArray));
The MemoryStream has to remain open as long as the image is in use.
I've learned that the hard way, too.
Maybe the image is embedded in an OLE field and you have to consider the 88 bytes OLE header plus payload:
byteBlobData = (Byte[]) reader.GetValue(0);
stream = new MemoryStream(byteBlobData, 88, byteBlobData.Length - 88);
img = Image.FromStream(stream);
I'm guessing that something is going wrong when receiving the file from the server. Perhaps you're only getting part of the file before trying to convert it to an Image? Are you sure it's the exact same byte array you're feeding the C++ application?
Try saving the stream to a file and see what you get. You might be able to uncover some clues there.
You can also add a breakpoint and manually compare some of the bytes in the byte array to what they're supposed to be (if you know that).
Edit: It looks like there's nothing wrong with receiving the data. The problem is that it's in raw format (not a format that Image.FromStream understands). The Bitmap(Int32, Int32, Int32, PixelFormat, IntPtr) constructor may be of use here. Or, you can create the blank bitmap and blt it manually from the raw data.
I've had this problem when doing this:
MemoryStream stream = new MemoryStream();
screenshot.Save(stream, ImageFormat.Png);
byte[] bytes = new byte[stream.Length];
stream.Save(bytes, 0, steam.Length);
With the last 2 lines being the problem. I fixed it by doing this:
MemoryStream stream = new MemoryStream();
screenshot.Save(stream, ImageFormat.Png);
byte[] bytes = stream.ToArray();
And then this worked:
MemoryStream stream = new MemoryStream(bytes);
var newImage = System.Drawing.Image.FromStream(stream);
stream.Dispose();
System.InvalidArgument means The stream does not have a valid image format, i.e. an image type that is not supported.
Try this:
public Image byteArrayToImage(byte[] item)
{
Image img=Image.FromStream(new MemoryStream(item));
img.Save(Response.OutputStream, ImageFormat.Gif);
return img;
}
Hope it helps!
I've had the same problem in the past and it was caused by a leak within the windows GDI libraries, which is what 'Bitmap' uses. If this happening all the time for you then its probably unrelated, however.
this code is working
string query="SELECT * from gym_member where Registration_No ='" + textBox9.Text + "'";
command = new SqlCommand(query,con);
ad = new SqlDataAdapter(command);
DataTable dt = new DataTable();
ad.Fill(dt);
textBox1.Text = dt.Rows[0][1].ToString();
textBox2.Text = dt.Rows[0][2].ToString();
byte[] img = (byte[])dt.Rows[0][18];
MemoryStream ms = new MemoryStream(img);
pictureBox1.Image = Image.FromStream(ms);
ms.Dispose();
Try to use something similar to what is described here https://social.msdn.microsoft.com/Forums/vstudio/en-US/de9ee1c9-16d3-4422-a99f-e863041e4c1d/reading-raw-rgba-data-into-a-bitmap
Image ImageFromRawBgraArray(
byte[] arr,
int charWidth, int charHeight,
int widthInChars,
PixelFormat pixelFormat)
{
var output = new Bitmap(width, height, pixelFormat);
var rect = new Rectangle(0, 0, width, height);
var bmpData = output.LockBits(rect, ImageLockMode.ReadWrite, output.PixelFormat);
// Row-by-row copy
var arrRowLength = width * Image.GetPixelFormatSize(output.PixelFormat) / 8;
var ptr = bmpData.Scan0;
for (var i = 0; i < height; i++)
{
Marshal.Copy(arr, i * arrRowLength, ptr, arrRowLength);
ptr += bmpData.Stride;
}
output.UnlockBits(bmpData);
return output;
}
After load from DataBase byteArray has more byte than one image. In my case it was 82.
MemoryStream ms = new MemoryStream();
ms.Write(byteArray, 82, byteArray.Length - 82);
Image image = Image.FromStream(ms);
And for save in the DB I insert 82 byte to begin stream. Properties.Resources.ImgForDB - it is binary file that contain those 82 byte. (I get it next path - Load Image from DB to MemoryStream and save to binary file first 82 byte. You can take it here - https://yadi.sk/d/bFVQk_tdEXUd-A)
MemoryStream temp = new MemoryStream();
MemoryStream ms = new MemoryStream();
OleDbCommand cmd;
if (path != "")
{
Image.FromFile(path).Save(temp, System.Drawing.Imaging.ImageFormat.Bmp);
ms.Write(Properties.Resources.ImgForDB, 0, Properties.Resources.ImgForDB.Length);
ms.Write(temp.ToArray(), 0, temp.ToArray().Length);
cmd = new OleDbCommand("insert into Someone (first, Second, Third) values (#a,#b,#c)", connP);
cmd.Parameters.AddWithValue("#a", fio);
cmd.Parameters.AddWithValue("#b", post);
cmd.Parameters.AddWithValue("#c", ms.ToArray());
cmd.ExecuteNonQuery();