I am trying to build a basic server client application in winforms. However the server does nothing. Just sort of opens up and hangs if i may say so. What am i doing wrong. I made the application as follows:
The Server Winform
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
namespace ServerWinForms
{
public partial class Form1 : Form
{
public delegate void AddText(TcpClient tcp, RichTextBox rtb);
public AddText myDelegate;
Thread myThread;
public Form1()
{
InitializeComponent();
myDelegate = new AddText(ClientSession);
}
void begin(Object obj)
{
var loaclAddress = IPAddress.Parse("127.0.0.1");
var tcpListener = new TcpListener(loaclAddress, 81);
tcpListener.Start();
while (true)
{
var tcpClient = tcpListener.AcceptTcpClient();
Form1 myForm1 = (Form1)obj;
myForm1.Invoke(myForm1.myDelegate);
//rtb.AppendText("Waiting for connection ");
// Console.WriteLine("Waiting for a connection");
//rtb.AppendText("Client Accepted ");
//Console.WriteLine("Client Accepted");
/*Thread thread = new Thread(() => ClientSession(tcpClient))
{
IsBackground = true
};
thread.Start();
//Console.WriteLine("Client Session thread started");
*/
}
}
private static bool tryRead(Stream stream, byte[] buffer, int offset, int count)
{
int bytesRead;
while (count > 0 && (bytesRead = stream.Read(buffer, offset, count)) > 0)
{
offset += bytesRead;
count -= bytesRead;
}
return count == 0;
}
public static void ClientSession(TcpClient tcpClient, RichTextBox rtb)
{
const int totalByteBuffer = 4096;
byte[] buffer = new byte[256];
// UC ucObj = new UC();
using (var networkStream = tcpClient.GetStream())
using (var bufferedStream = new BufferedStream(networkStream, totalByteBuffer))
while (true)
{
if (!tryRead(bufferedStream, buffer, 0, 1))
{
break;
}
byte messageLen = buffer[0];
if (!tryRead(bufferedStream, buffer, 1, messageLen))
{
break;
}
var message = Encoding.ASCII.GetString(buffer, 1, messageLen);
//Console.WriteLine(/*"Message Recieved: {0}", */ message);
RichTextBox rcb = new RichTextBox();
rtb.AppendText(message);
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
myThread = new Thread(begin);
myThread.Start(this);
//begin();
}
}
}
The Client Winform (though i believe everything is in order here but still... )
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.IO;
namespace ClientWinForms
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private static byte[] msg2ByteArray(string message, Encoding enc)
{
var byteCount = enc.GetByteCount(message);
if (byteCount > byte.MaxValue)
{
throw new ArgumentException("Message size is greater than 255 bytes in the provided encoding");
}
var byteArray = new byte[byteCount + 1];
byteArray[0] = (byte)byteCount;
enc.GetBytes(message, 0, message.Length, byteArray, 1);
return byteArray;
}
void sendMsg()
{
String message;
using (var tcpClient = new TcpClient())
{
tcpClient.Connect("127.0.0.1", 81);
using (var networkStream = tcpClient.GetStream())
using (var bufferedStream = new BufferedStream(networkStream))
{
//while (true)
//{
byte[] buffer = new byte[256];
//Console.WriteLine("Write Message");
message = richTextBox.Text;
var byteArray = msg2ByteArray(message, Encoding.ASCII);
bufferedStream.Write(byteArray, 0, byteArray.Length);
bufferedStream.Flush();
//}
}
}
}
private void btnSend_Click(object sender, EventArgs e)
{
sendMsg();
}
}
}
kewal, your code looks good and your program also. i also liked that you share all the code, it is most frustrating when i need to ask almost every other asked to do that.
now to the problem. you use tcpListener.Start(); in your server.
as we can read here:
"If a connection request is received, the Start method will queue
the request and continue listening for additional requests until you
call the Stop method"
i believe what you wanted is to use AcceptSocket() method - read
here
i can suggest: use different port. low number ports are taken
already and might not work. i think 81 if for http's, though i'm not
sure
EDIT
3. for the client use this MSDN example to see if the basic
example works for you
Related
Server(GUI).png
Server ( GUI )
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace Server_ProfiChat
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
static readonly object _lock = new object();
static readonly Dictionary<int, TcpClient> list_clients = new Dictionary<int, TcpClient>();
public static void handle_clients(object o)
{
int id = (int)o;
TcpClient client;
lock (_lock) client = list_clients[id];
while (true)
{
NetworkStream stream = client.GetStream();
byte[] buffer = new byte[1024];
int byte_count = stream.Read(buffer, 0, buffer.Length);
if (byte_count == 0)
{
break;
}
string data = Encoding.ASCII.GetString(buffer, 0, byte_count);
broadcast(data);
Console.WriteLine(data);
//var chatline = txtChat.Text;
Form1 formObj = new Form1();
formObj.txtChat.Text += data;
}
lock (_lock) list_clients.Remove(id);
client.Client.Shutdown(SocketShutdown.Both);
client.Close();
}
public static void broadcast(string data)
{
byte[] buffer = Encoding.ASCII.GetBytes(data + Environment.NewLine);
lock (_lock)
{
foreach (TcpClient c in list_clients.Values)
{
NetworkStream stream = c.GetStream();
stream.Write(buffer, 0, buffer.Length);
}
}
}
private void btnConnect_Click(object sender, EventArgs e)
{
int count = 1;
string serverIP = txtServerIP.Text;
int serverPort = Int32.Parse(txtServerPort.Text);
TcpListener ServerSocket = new TcpListener(IPAddress.Parse(serverIP), serverPort);
ServerSocket.Start();
while (true)
{
TcpClient client = ServerSocket.AcceptTcpClient();
lock (_lock) list_clients.Add(count, client);
Console.WriteLine("Someone connected!!");
Thread t = new Thread(handle_clients);
t.Start(count);
count++;
}
}
}
}
Server ( Console )
using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
namespace testServ
{
class Program
{
static readonly object _lock = new object();
static readonly Dictionary<int, TcpClient> list_clients = new Dictionary<int, TcpClient>();
static void Main(string[] args)
{
int count = 1;
TcpListener ServerSocket = new TcpListener(IPAddress.Parse("192.168.0.169"), 123);
ServerSocket.Start();
while (true)
{
TcpClient client = ServerSocket.AcceptTcpClient();
lock (_lock) list_clients.Add(count, client);
Console.WriteLine("Someone connected!!");
Thread t = new Thread(handle_clients);
t.Start(count);
count++;
}
}
public static void handle_clients(object o)
{
int id = (int)o;
TcpClient client;
lock (_lock) client = list_clients[id];
while (true)
{
NetworkStream stream = client.GetStream();
byte[] buffer = new byte[1024];
int byte_count = stream.Read(buffer, 0, buffer.Length);
if (byte_count == 0)
{
break;
}
string data = Encoding.ASCII.GetString(buffer, 0, byte_count);
broadcast(data);
Console.WriteLine(data);
}
lock (_lock) list_clients.Remove(id);
client.Client.Shutdown(SocketShutdown.Both);
client.Close();
}
public static void broadcast(string data)
{
byte[] buffer = Encoding.ASCII.GetBytes(data + Environment.NewLine);
lock (_lock)
{
foreach (TcpClient c in list_clients.Values)
{
NetworkStream stream = c.GetStream();
stream.Write(buffer, 0, buffer.Length);
}
}
}
}
}
Client (console)
using System;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace test_Clie
{
class Program
{
static void Main(string[] args)
{
IPAddress ip = IPAddress.Parse("192.168.0.166");
int port = 123;
TcpClient client = new TcpClient();
client.Connect(ip, port);
Console.WriteLine("client connected!!");
NetworkStream ns = client.GetStream();
Thread thread = new Thread(o => ReceiveData((TcpClient)o));
thread.Start(client);
string s;
while (!string.IsNullOrEmpty((s = Console.ReadLine())))
{
byte[] buffer = Encoding.ASCII.GetBytes(s);
ns.Write(buffer, 0, buffer.Length);
}
client.Client.Shutdown(SocketShutdown.Send);
thread.Join();
ns.Close();
client.Close();
Console.WriteLine("disconnect from server!!");
Console.ReadKey();
}
static void ReceiveData(TcpClient client)
{
NetworkStream ns = client.GetStream();
byte[] receivedBytes = new byte[1024];
int byte_count;
while ((byte_count = ns.Read(receivedBytes, 0, receivedBytes.Length)) > 0)
{
Console.Write(Encoding.ASCII.GetString(receivedBytes, 0, byte_count));
Console.Write(ns);
}
}
}
}
Im a beginner but to me it seems to have to do with the threading?
Also because it freezes I cant see if the rest is working, any ideas on how to improve workflow, as in searching for the exact point the mistakes are? Im wasting alot of time searching anything because I dont know how to properly test, debug and pinpoint the mistakes I made.
Appreciate any help =))
Streams generally do exactly what you ask of them. If you ask for 10 bytes, then a Read will not return until there are 10 bytes to return. What stream.Read will not do, is return fewer bytes just because that is how many have been received.
This code will block until 1024 bytes have been read.
byte[] buffer = new byte[1024];
int byte_count = stream.Read(buffer, 0, buffer.Length);
if (byte_count == 0)
{
break;
}
Is that what you are expecting?
Generally, byte based protocols have a header, which contains how many bytes are in the payload.
Imagine the protocol below:
<stx><soh><len><eoh><payload><etx>
stx = Start of transmission
soh = Start of header
len = length of payload
eoh = End of header
etx = End of transmission
To read a complete packet you MUST read 4 bytes, and then you MUST read enough bytes to complete the payload, then the last byte should be ETX.
byte[5] header;
stream.Read(buffer, 0, 4);
int payloadLength = header[2];
byte[] payload = new byte[payloadLength];
stream.Read(payload, 0, payloadLength);
stream.Read() == ETX;
The TcpListener.AcceptTcpClient method is blocking. You could try using its asynchronous counterpart instead, combined with async/await:
private async void btnConnect_Click(object sender, EventArgs e)
{
/* ... */
TcpClient client = await ServerSocket.AcceptTcpClientAsync();
/* ... */
}
I am trying to make a 2 Way chat messaging system, One that would send a message and the other party gets it and sends back a message and the other party can reply as well. I found a code I have been able to utilize to make mine and it works fine but it's only a one-way message system hence I wanted something that the client can send a message to the server and the server back to the client.
My code looks like this, tho it's a one-way
Server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Threading;
using System.IO;
namespace Sever
{
class Program
{
static void Main(string[] args)
{
TcpListener serverSocket = new TcpListener(4523);
serverSocket.Start();
Console.WriteLine("Started!");
while (true)
{
TcpClient clientSocket = serverSocket.AcceptTcpClient();
handleClient clientx = new handleClient();
clientx.startClient(clientSocket);
}
}
}
public class handleClient
{
TcpClient clientSocket;
public void startClient(TcpClient inClientSocket)
{
this.clientSocket = inClientSocket;
Thread ctThread = new Thread(Chat);
Thread xthread = new Thread(msg);
ctThread.Start();
}
private void Chat()
{
byte[] buffer = new byte[100];
while (true)
{
NetworkStream ns = clientSocket.GetStream();
BinaryReader reader = new BinaryReader(clientSocket.GetStream());
Console.WriteLine(reader.ReadString());
}
}
private void msg()
{
byte[] buf2 = new byte[100];
while (true)
{
TcpClient client = new TcpClient("localhost", 4523);
NetworkStream ns = client.GetStream();
string str = Console.ReadLine();
BinaryWriter bw = new BinaryWriter(client.GetStream());
bw.Write(str);
}
}
}
}
Now this is the Client.
class Program
{
static void Main(string[] args)
{
while (true)
{
TcpClient client = new TcpClient("localhost",4523);
NetworkStream ns = client.GetStream();
byte[] buffer = new byte[100];
string str = Console.ReadLine();
BinaryWriter bw = new BinaryWriter(client.GetStream());
bw.Write(str);
}
}
}
What am I Really Missing, Client remains the same?
Ok i finally resolved it , its now a 2 way chat, did it with streamwriter and reader at the same time.. works like a charm
server
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Threading;
using System.IO;
namespace Sever
{
class Program
{
static void Main(string[] args)
{
TcpListener serverSocket = new TcpListener(4523);
serverSocket.Start();
Console.WriteLine("Started!");
while (true)
{
TcpClient clientSocket = serverSocket.AcceptTcpClient();
handleClient clientx = new handleClient();
clientx.startClient(clientSocket);
}
}
}
public class handleClient
{
TcpClient clientSocket;
public void startClient(TcpClient inClientSocket)
{
this.clientSocket = inClientSocket;
Thread ctThread = new Thread(Chat);
ctThread.Start();
}
private void Chat()
{
byte[] buffer = new byte[100];
while (true)
{
NetworkStream ns = clientSocket.GetStream();
BinaryReader reader = new BinaryReader(clientSocket.GetStream());
Console.WriteLine(reader.ReadString());
BinaryWriter bw = new BinaryWriter(clientSocket.GetStream());
string str = Console.ReadLine();
bw.Write(str);
}
}
}
}
Client
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.IO;
namespace Client
{
class Program
{
static void Main(string[] args)
{
while (true)
{
TcpClient client = new TcpClient("localhost",4523);
NetworkStream ns = client.GetStream();
byte[] buffer = new byte[100];
string str = Console.ReadLine();
BinaryWriter bw = new BinaryWriter(client.GetStream());
bw.Write(str);
BinaryReader br = new BinaryReader(client.GetStream());
Console.WriteLine(br.ReadString());
}
}
}
}
Receiving bytes here in this code(server)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Drawing;
namespace ByteLengthReading
{
class Program
{
static void Main(string[] args)
{
StartServer();
}
private static TcpListener _listener;
public static void StartServer()
{
IPAddress localIPAddress = IPAddress.Parse("119.43.29.182");
IPEndPoint ipLocal = new IPEndPoint(localIPAddress, 8001);
_listener = new TcpListener(ipLocal);
_listener.Start();
WaitForClientConnect();
}
private static void WaitForClientConnect()
{
object obj = new object();
_listener.BeginAcceptTcpClient(new System.AsyncCallback(OnClientConnect), obj);
Console.In.ReadLine();
}
private static void OnClientConnect(IAsyncResult asyn)
{
try
{
TcpClient clientSocket = default(TcpClient);
clientSocket = _listener.EndAcceptTcpClient(asyn);
HandleClientRequest clientReq = new HandleClientRequest(clientSocket);
clientReq.StartClient();
}
catch (Exception ex)
{
throw ex;
}
WaitForClientConnect();
}
public class HandleClientRequest
{
TcpClient _clientSocket;
NetworkStream _networkStream = null;
public HandleClientRequest(TcpClient clientConnected)
{
this._clientSocket = clientConnected;
}
public void StartClient()
{
_networkStream = _clientSocket.GetStream();
WaitForRequest();
}
public void WaitForRequest()
{
byte[] buffer = new byte[_clientSocket.ReceiveBufferSize];
_networkStream.BeginRead(buffer, 0, buffer.Length, ReadCallback, buffer);
}
private void ReadCallback(IAsyncResult result)
{
NetworkStream networkStream = _clientSocket.GetStream();
byte[] buffer = new byte[16384];
int read = -1;
int totRead = 0;
using (FileStream fileStream = new FileStream(#"C:\Foo" + Guid.NewGuid().ToString("N") + ".txt", FileMode.Create))
{
while ((read = networkStream.Read(buffer, 0, buffer.Length)) > 0)
{
totRead += read;
fileStream.Write(buffer, 0, read);
Console.WriteLine("Total Read" + totRead);
//fileStream.Write(buffer, 0, totRead);
//fileStream.Close();
}
fileStream.Close();
}
}
}
}
Sending bytes (Client), Sending bytes of length 4047810. But the abover server code is recieving only 4039618 bytes. Please help someone. Don't know y? At the time of reading last set of data it is coming out of the while loop. Please test this code and tell me where the problem lies.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Drawing;
using System.Threading;
namespace ByteLengthSending
{
class Program
{
static void Main(string[] args)
{
Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
client.Connect(IPAddress.Parse("119.43.29.182"), 8001);
//IPAddress ipAd = IPAddress.Parse("119.43.29.182");
//TcpClient client = new TcpClient(ipAd.ToString(), 8001);
//NetworkStream stream = client.GetStream();
int totread = 0;
byte[] longBuffer = new byte[3824726];
byte[] buffer = new byte[4096];
using (var fileStream = File.OpenRead("C:/Foo.txt"))
{
while (true)
{
int read = fileStream.Read(buffer, 0, buffer.Length);
totread += read;
if (read <= 0)
{
break;
}
for (int sendBytes = 0; sendBytes < read; sendBytes += client.Send(buffer, sendBytes, read - sendBytes, SocketFlags.None))
{
}
}
}
client.Close();
Console.WriteLine("Total Read" + totread);
Console.In.ReadLine();
}
}
}
Here is a sample which uses my library Griffin.Framework to transmit a file (Apache license).
All you need to do is to install the nuget package "griffin.framework" and then create a console application and replace Program class with the following:
class Program
{
static void Main(string[] args)
{
var server = new ChannelTcpListener();
server.MessageReceived = OnServerReceivedMessage;
server.Start(IPAddress.Any, 0);
var client = new ChannelTcpClient<object>(new MicroMessageEncoder(new DataContractMessageSerializer()),
new MicroMessageDecoder(new DataContractMessageSerializer()));
client.ConnectAsync(IPAddress.Loopback, server.LocalPort).Wait();
client.SendAsync(new FileStream("TextSample.txt", FileMode.Open)).Wait();
Console.ReadLine();
}
private static void OnServerReceivedMessage(ITcpChannel channel, object message)
{
var file = (Stream) message;
var reader = new StreamReader(file);
var fileContents = reader.ReadToEnd();
Console.WriteLine(fileContents);
}
}
The library can send/receive any type of stream of any size (as long as the size is known). The client will automatically create a MemoryStream or FileStream depending on the stream size.
I'm currently converting someone else's code. It is written in C# Windows FORM. and I want it to be in C# WPF.
this is the original code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace FileReceiver
{
public partial class MainForm : Form
{
const int PORT = 1723;
public MainForm()
{
InitializeComponent();
}
private void resetControls()
{
progressBar1.Style = ProgressBarStyle.Marquee;
textBox1.Text = "Waiting for connection...";
}
protected override async void OnShown(EventArgs e)
{
// Listen
TcpListener listener = TcpListener.Create(PORT);
listener.Start();
textBox1.Text = "Waiting for connection...";
TcpClient client = await listener.AcceptTcpClientAsync();
NetworkStream ns = client.GetStream();
// Get file info
long fileLength;
string fileName;
{
byte[] fileNameBytes;
byte[] fileNameLengthBytes = new byte[4]; //int32
byte[] fileLengthBytes = new byte[8]; //int64
await ns.ReadAsync(fileLengthBytes, 0, 8); // int64
await ns.ReadAsync(fileNameLengthBytes, 0, 4); // int32
fileNameBytes = new byte[BitConverter.ToInt32(fileNameLengthBytes, 0)];
await ns.ReadAsync(fileNameBytes, 0, fileNameBytes.Length);
fileLength = BitConverter.ToInt64(fileLengthBytes, 0);
fileName = ASCIIEncoding.ASCII.GetString(fileNameBytes);
}
// Get permission
if (MessageBox.Show(String.Format("Requesting permission to receive file:\r\n\r\n{0}\r\n{1} bytes long", fileName, fileLength), "", MessageBoxButtons.YesNo) != DialogResult.Yes)
{
return;
}
// Set save location
SaveFileDialog sfd = new SaveFileDialog();
sfd.CreatePrompt = false;
sfd.OverwritePrompt = true;
sfd.FileName = fileName;
if (sfd.ShowDialog() != DialogResult.OK)
{
ns.WriteByte(0); // Permission denied
return;
}
ns.WriteByte(1); // Permission grantedd
FileStream fileStream = File.Open(sfd.FileName, FileMode.Create);
// Receive
textBox1.Text = "Receiving...";
progressBar1.Style = ProgressBarStyle.Continuous;
progressBar1.Value = 0;
int read;
int totalRead = 0;
byte[] buffer = new byte[32 * 1024]; // 32k chunks
while ((read = await ns.ReadAsync(buffer, 0, buffer.Length)) > 0)
{
await fileStream.WriteAsync(buffer, 0, read);
totalRead += read;
progressBar1.Value = (int)((100d * totalRead) / fileLength);
}
fileStream.Dispose();
client.Close();
MessageBox.Show("File successfully received");
resetControls();
}
}
}
I've successfully converted all the things in this code into WPF.
and the ONLY problem I am getting in WPF is this:
protected override async void OnShown(EventArgs e)
Error 8 'EmployeeLocatorv2.receiver.OnShown(System.EventArgs)': no suitable method found to override
This means that the class your main form is inheriting (probably Window or UserControl) does not have a virtual method named "OnShown" that you can override.
According to Chango V., Window.ContentRendered is the event you're looking for.
You can use the Window.ContentRendered event to know when the WPF form is rendered.
You can declare the event in your XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" ContentRendered="Window_ContentRendered_1">
And the corresponding code:
private void Window_ContentRendered_1(object sender, EventArgs e)
{
// Place your code here.
}
In WPF, ContentRendered has a similar behavior.
bool _hasShown;
protected override void OnContentRendered(EventArgs e)
{
base.OnContentRendered(e);
if (!_hasShown)
{
_hasShown = true;
// void OnShown() code here!
}
}
I'm trying to make a video conferencing application (written in c#) that would allow 2 users to video conference using TCP. In addition, users can text chat separately. Right now, I have a working video stream, yet don't have the audio working yet. I'm unsure of how to access the microphone, stream it using TCP, and then play it on the other user's speakers as I'm relatively new to c# and brand new to using media.
If anyone could point me towards sample code, help me know how to access the mic, or anything else you think would help me, that'd be great.
I'm attaching my code as is for reference.
WEBCAM.cs
using System;
using System.IO;
using System.Linq;
using System.Text;
using WebCam_Capture;
using System.Windows.Controls;
using System.Collections.Generic;
using System.Windows.Media.Imaging;
using System.Net;
using System.Net.Sockets;
using System.Windows;
namespace DuckTalk
{
class WebCam
{
const int TEXT_VIDEO_NUM = 45674;
private System.Windows.Controls.TextBox _hostIpAddressBox;
private WebCamCapture webcam;
private int FrameNumber = 30;
public void InitializeWebCam(ref System.Windows.Controls.TextBox hostIpAddressBox)
{
webcam = new WebCamCapture();
webcam.FrameNumber = ((ulong)(0ul));
webcam.TimeToCapture_milliseconds = FrameNumber;
webcam.ImageCaptured += new WebCamCapture.WebCamEventHandler(webcam_ImageCaptured);
_hostIpAddressBox = hostIpAddressBox;
}
void webcam_ImageCaptured(object source, WebcamEventArgs e)
{
TcpClient connection = null;
NetworkStream stream = null;
byte[] imgBytes;
try
{
//Set up IPAddress
IPAddress ipAddress = IPAddress.Parse(_hostIpAddressBox.Text);
IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_VIDEO_NUM);
//Connect to TCP
connection = new TcpClient();
connection.Connect(ipLocalEndPoint);
// Get a client stream for reading and writing.
stream = connection.GetStream();
//Send image as bytes
imgBytes = ImageByteConverter.ImageToBytes((System.Drawing.Bitmap)e.WebCamImage);
stream.Write(imgBytes, 0, imgBytes.Length);
}
catch (Exception error)
{
MessageBox.Show("ERROR: " + error.Message);
}
finally
{
// Close everything.
if (connection != null)
connection.Close();
if (stream != null)
stream.Close();
}
}
public void Start()
{
webcam.TimeToCapture_milliseconds = FrameNumber;
webcam.Start(0);
}
public void Stop()
{
webcam.Stop();
}
}
}
ImageByteConverter.cs
using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Collections.Generic;
using System.Windows.Media.Imaging;
namespace DuckTalk
{
class ImageByteConverter
{
public static byte[] ImageToBytes(System.Drawing.Bitmap bitmap)
{
byte[] byteArray;
using (MemoryStream stream = new MemoryStream())
{
bitmap.Save(stream, System.Drawing.Imaging.ImageFormat.Png);
stream.Close();
byteArray = stream.ToArray();
}
return byteArray;
}
public static BitmapImage BytesToImage(byte[] imgBytes)
{
var image = new BitmapImage();
image.BeginInit();
image.StreamSource = new System.IO.MemoryStream(imgBytes);
image.EndInit();
return image;
}
}
}
Window1.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Net;
using System.Net.Sockets;
namespace DuckTalk
{
/// <summary>
/// Interaction logic for Window1.xaml
/// </summary>
public partial class MainWindow : Window
{
const int TEXT_PORT_NUM = 45673;
const int TEXT_VIDEO_NUM = 45674;
WebCam webcam;
public MainWindow()
{
InitializeComponent();
}
private void mainWindow_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
webcam = new WebCam();
webcam.InitializeWebCam(ref xaml_hostTextBox);
var _backgroundIMWorker = new BackgroundWorker();
var _backgroundVidWorker = new BackgroundWorker();
_backgroundIMWorker.WorkerReportsProgress = true;
_backgroundVidWorker.WorkerReportsProgress = true;
// Set up the Background Worker Events
_backgroundIMWorker.DoWork += new DoWorkEventHandler(keepListeningForInstantMessages);
_backgroundVidWorker.DoWork += new DoWorkEventHandler(keepListeningForVideoMessages);
// Run the Background Workers
_backgroundIMWorker.RunWorkerAsync();
_backgroundVidWorker.RunWorkerAsync();
}
///////////////////////////////////////////////////////////////////////////////////////////////
//
//
// The next 2 functions take care of the instant messaging part of the program
//
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
private void keepListeningForInstantMessages(object sender, DoWorkEventArgs e)
{
Action<string> displayIncomingMessage = (incomingMsg) =>
{
xaml_incomingTextBox.Text += "\n\nINCOMING MESSAGE: " + incomingMsg;
xaml_incomingTextScroll.ScrollToBottom();
};
Socket connection;
Byte[] data;
String msg;
// create the socket
Socket listenSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
// bind the listening socket to the port
IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_PORT_NUM);
listenSocket.Bind(ep);
while (true)
{
msg = "";
data = new Byte[3000];
// start listening
listenSocket.Listen(1);
//Received a connection
connection = listenSocket.Accept();
//Get Data
connection.Receive(data);
//Get the message in string format
msg = System.Text.Encoding.Default.GetString(data);
msg = msg.Substring(0,msg.IndexOf((char)0));
//Send message to the UI
xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingMessage, msg);
connection.Close();
}
}//end of keepListeningForInstantMessages
void SendInstantMsg(object sender, RoutedEventArgs e)
{
TcpClient connection = null;
NetworkStream stream = null;
byte[] data;
xaml_incomingTextBox.Text += "\n\nOUTGOING MESSAGE: " + xaml_outgoingTextBox.Text;
try
{
//Set up IPAddress
IPAddress ipAddress = IPAddress.Parse(xaml_hostTextBox.Text);
IPEndPoint ipLocalEndPoint = new IPEndPoint(ipAddress, TEXT_PORT_NUM);
//Connect to TCP
connection = new TcpClient();
connection.Connect(ipLocalEndPoint);
//Convert text to bytes
data = System.Text.Encoding.ASCII.GetBytes(xaml_outgoingTextBox.Text);
// Get a client stream for reading and writing.
stream = connection.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Count());
xaml_outgoingTextBox.Text = "";
}
catch (Exception error)
{
MessageBox.Show("ERROR: " + error.Message);
}
finally
{
// Close everything.
if (connection != null)
connection.Close();
if (stream != null)
stream.Close();
}
}//end of SendInstantMsg
///////////////////////////////////////////////////////////////////////////////////////////////
//
//
// The next 2 functions take care of the video part of the program
//
//
//
///////////////////////////////////////////////////////////////////////////////////////////////
private void keepListeningForVideoMessages(object sender, DoWorkEventArgs e)
{
Action<Byte[]> displayIncomingVideo = (incomingImgBytes) =>
{
xaml_incomingVideo.Source = ImageByteConverter.BytesToImage(incomingImgBytes);
};
Socket connection;
Byte[] incomingBytes;
Byte[] data;
int offset;
int numOfBytesRecieved;
// create the socket
Socket listenSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
// bind the listening socket to the port
IPEndPoint ep = new IPEndPoint(IPAddress.Any, TEXT_VIDEO_NUM);
listenSocket.Bind(ep);
while (true)
{
offset = 0;
numOfBytesRecieved = -1;
incomingBytes = new Byte[300000];
// start listening
listenSocket.Listen(1);
//Received a connection
connection = listenSocket.Accept();
//Get all the data from the connection stream
while (numOfBytesRecieved != 0)
{
numOfBytesRecieved = connection.Receive(incomingBytes, offset, 10000, SocketFlags.None);
offset += numOfBytesRecieved;
}
data = new Byte[offset];
Array.Copy(incomingBytes, data, offset);
//Send image to the UI
xaml_incomingTextBox.Dispatcher.BeginInvoke(displayIncomingVideo, data);
connection.Close();
}
}//end of keepListeningForVideoMessages
private void SendVideoMsg(object sender, RoutedEventArgs e)
{
xaml_incomingVideo.Visibility = Visibility.Visible;
xaml_StopVideoButton.Visibility = Visibility.Visible;
xaml_SendTextButton.Visibility = Visibility.Hidden;
webcam.Start();
}
private void StopVideoMsg(object sender, RoutedEventArgs e)
{
xaml_incomingVideo.Visibility = Visibility.Hidden;
xaml_StopVideoButton.Visibility = Visibility.Hidden;
xaml_SendTextButton.Visibility = Visibility.Visible;
webcam.Stop();
}
}//end of Class
}//end of NameSpace
You should try downloading NAudio, it is an open source audio library. It comes with a demo on how to stream audio using UDP from one pc to another; it is in the NAudioDemo app called "Network Chat".
http://naudio.codeplex.com/
TCP which you are currently using is not really recommended for audio. Use UDP instead
http://www.onsip.com/about-voip/sip/udp-versus-tcp-for-voip
Alternatively, if you do not want to reinvent the wheel ( I am not sure what is your ultimate goal with your project ), you can try downloading our iConf.NET video conferencing SDK that does most of the leg work for you ( but is not free )
http://avspeed.com/