I recently upgraded to VS 2012. I have a set of coded UI tests that I've coded in VS 2010 and I'm trying to spin them up in VS 2012. I have a windows form that I'm displaying at the beginning of the test run by using the AssemblyInitialize attribute. I use this form to allow users to select from sets of values and those values are used to data feed the tests. Here's a copy of my code that displays the form:
[AssemblyInitialize]
public static void AssemblyInitialize(TestContext context)
{
ProcessUtility.TerminateAll();
if (!File.Exists(Directory.GetCurrentDirectory() + #"\RunInfo.ser"))
{
InitializeForm initForm = new InitializeForm();
initForm.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
initForm.ShowDialog();
}
}
So, here's my headache: the form displays just fine in Run mode. However, if I try to spin it up in Debug mode, it never displays. I've stepped through the code. It's loading all of the controls for the form with no errors. I make it to the 'initForm.ShowDialog()' line of code. It runs that line of code but then nothing happens. I don't receive any errors and the status in the lower left of the IDE is 'Ready'. It's almost as if the IDE thinks the form is displayed but it's not. I've double-checked the Task Manager and it's just not there. I've verified the build configuration is set to Debug. I've tried cleaning the solution and re-building. This code continues to work in VS 2010. Please tell me someone out there has ran into a similar problem because I'm out of ideas. I'm new to stackoverflow so let me know if there is anything else I can provide to better explain the issue. Thank you in advance for taking a look at it.
Not sure why this solution works, but I was able to solve this issue in VS2013 by setting the visible property on the form I was trying to display to true and then false before calling ShowDialog.
VB.Net example code
Dim form as Form = new Form
form.Visible = True
form.Visible = False
form.ShowDialog
I was able to get the form to display using the following code instead of ShowDialog. I still have no idea why ShowDialog wasn't working but this does the trick:
InitializeForm initForm = new InitializeForm();
initForm.Visible = true;
initForm.Focus();
Application.Run(initForm);
Most likely a exception is happening during the initialization, Go in to the Debug->Exceptions dropdown menu and be sure the checkbox thrown for Common Language Runtime Exceptions is checked, this will let your code break on the exception that is happening.
If you are still not catching the exception go to Debug->Option and Settings then uncheck the box for Enable Just My Code and check the box for Break when exceptions cross AppDomain or managed/native boundries
This may give you some "read herring" exceptions, as some .NET processes use exceptions for control of flow logic. So just be aware that the first exception you see may not be the cause of your problem.
I was experiencing the same thing while debugging an old code and resolved the situation by adding [STAThread] attribute on top of container method which contains form.ShowDialog();
For example:
[STAThread]
public void MessageBoxShow(string errorMessage)
{
using (frmError errorForm = new frmError(errorMessage))
{
errorForm.ShowDialog();
}
}
This has solved any hanging occured while hitting-continuing debug point.
Platform Windows 7 x64 enterprise edition and VS2008 (both has latest updates as of today).
Hope this helps.
Update 1: Please ignore using statement in example since I am using a custom form which inherits IDisposable in addition to Windows.Form and has custom disposition routines. Sorry if it has created any confusion.
Related
When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}
Recently we came across some legacy WinForms application we needed to update with some new features. While expert testing the application, it was found that some old functionality is broken. Invalid cross-thread operation. Now before you take me for a newbie, I do have some experience with Windows Forms applications. I'm no expert, but I consider myself experienced with threading and know exactly how to manipulate GUI components from a worker thread.
Apparently the one who wrote this piece of software did not and just set UI control properties from a background thread. Of course it threw the usual exception, but it was encased in an all-catching try-catch block.
I spoke with a stakeholder to find out how long this functionality had been broken, and turned out it was fine before. I couldn't believe that, but he demoed me that the function actually works in PROD.
So our unrelated updates "broke" the software in three places, but I can't get my head around how it could have worked in the first place. According to source control, the bug has always been there.
Of course we updated the application with proper cross-thread UI handling logic, but now I'm in the unlucky position of having to explain to stakeholders with not much tech background why something that can't have worked like ever, did work fine until we did some unrelated changes to the system.
Any insights would be appreciated.
One more thing that came to mind: in two of the cases the background thread updated a ListView control that was on a non-selected (and thus non-displayed) TabPage control. The third time it was standard Label control (text property was set) that was initially empty and gets a Text assigned according to what the background thread finds.
Here's some code for you, very similar to the one we found:
private void form_Load(object sender, System.EventArgs e)
{
// unrelated stuff...
ThreadStart ts = new ThreadStart(this.doWork);
Thread oThread = new Thread(ts);
ts.Start();
// more unrelated stuff ...
}
public void doWork()
{
string error = string.Empty;
int result = 0;
try
{
result = this.service.WhatsTheStatus(out error); // lengthy operation
switch (result)
{
case 1:
this.lblStatus.Text = "OK";
break;
case -1:
this.lblStatus.Text = "Error";
this.lblError.Text = error;
break;
default:
this.lblStatus.Text = "Unknown";
break;
}
}
catch
{
}
}
Unfortunately I saw lblStatus being updated in the production environment and it isn't referenced from anywhere else in the entire application (except the Designer generated stuff, of course).
That is because cross-thread access exceptions are not guaranteed to be thrown when you run code without debugger (in windows forms). Read this for example: https://msdn.microsoft.com/en-us/library/vstudio/ms171728%28v=vs.110%29.aspx:
The .NET Framework helps you detect when you are accessing your controls in a manner that is not thread safe. When you are running your application in the debugger, and a thread other than the one which created a control tries to call that control, the debugger raises an InvalidOperationException with the message, "Control control name accessed from a thread other than the thread it was created on."
This exception occurs reliably during debugging and, under some circumstances, at run time. You might see this exception when you debug applications that you wrote with the .NET Framework prior to the .NET Framework 2.0. You are strongly advised to fix this problem when you see it, but you can disable it by setting the CheckForIllegalCrossThreadCalls property to false. This causes your control to run like it would run under Visual Studio .NET 2003 and the .NET Framework 1.1.
You can check this yourself by writing simple winforms application, set form title from another thread and see exception is thrown. Then run same application without debugger attach and see how form title will happily change without any problems.
When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}
I've been messing with VS 2010 debugging settings, trying to get stepping into the .NET Framework working. Well, I can't get it to work. I've also tried the Reflector VS plugin and that was working at one point.
Then I randomly started getting this error:
This only happens when I have a breakpoint on a line that calls IEnumerable<T>.ToList(). If I try to step-over or step-into on that line where my breakpoint is set, I get this error dialog and my debugging session ends.
If I move the breakpoint to the line below, the debugger makes it past the ToList() call!
I've tried the following to no avail:
Removing the Reflector plugin.
Undoing my changes in the Tools > Options > Debugging window (unchecked the option to step into the .NET Framework; unchecked the source server option; checked the just my code option).
Unchecked Microsoft Source Server in the Tools > Options > Debugging > Symbols window.
Cleared the symbol cache.
What is going on?
Because this was the first place I came to when I searched for an answer, I'll add what I found out.
In my case, I had the debugger set up in the solution to start multiple projects. For some reason this setting was changed by Visual Studio so that no project was starting. Correcting the setting in the solution immediately solved the problem.
The problem was not difficult to solve, but the error message was more than a bit irritating.
I've just found this answer useful. All I did was change my start-up project to another, and back to normal.
My project probably lost this setting somewhere, and resetting it made it available again.
It was a ToString() override that make the debugger crash ! (After the evaluation the debugger will show you the result with the ToString() method). And if you get an exception in the ToString(), you will never catch an exception because you cannot code them on the debugger behaviour.
I've got this answer from msdn
I suffered from same problem....
I found one solution which heard uncommon....
The debugger cannot continue running the process.Process was terminated
While debugging your code step by step , you will find the line , from where error redirecting.
If you are using " ToString() " anywhere in that file ,please remove that .
Instead of the ,you can use Value / Text .
It works fine.
............
If you were not used ToString() any where in program , then reload project copy by removing completely.
I had the same problem. I traced it down to a class(step-by-step debugging) and finally to a property(commenting all the code, then step-by-step uncommenting).
this property returned a typed dataSet from a table.Dataset
private typedDataSet myDataSet
{
return this.DataSet as typedDataSet;
}
this was in a DataTable partial class.
After I removed this property everything went OK.
I ran into this issue with a code bug from copy/paste. Instead of get/setting the private member variable, I did a get/set on itself. When I referenced the property in other code the debugger terminated (2010):
public bool ProdToDeve
{
get { return ProdToDeve; } // <= missing underbar
set { ProdToDeve = value; }
}
private bool _ProdToDeve = false;
This message will also show up when you're trying to debug a Xamarin solution but you have a class library selected as the startup project instead of your application porject.
It occurred to me when I was doing the following:
throw new Exception(timeout.TotalSeconds + " second(s)");
That's because timeout.TotalSeconds.ToString() which indeed is an override method for an object of type double, was throwing a Parameter not valid exception.
Finally, for safety I ended up doing the following:
throw new Exception(System.Convert.ToString(timeout.TotalSeconds));
Well, typically, this is also the kind of error message you can get in a multi-threads context. In brief, it involves concurrency : make sure that your resource accesses are always secured.
In my case, I got this error message when I forgot to secure resource accesses at some places within my code. To solve this issue, I just had to decorate the critical sections with a lock instruction (on the concerned resource). I hope this will help those who are in this context.
When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}