c# objects modification: a strange behaviour - c#

I'm developing a WPF C# application and I have a strange behaviour in modification of objects. I try to explain it in general way.
Suppose that you have an object of a class described as follows:
public class A
{
int one;
bool two;
List<B> listofBObjects;
}
where B is:
public class B
{
int three;
int four;
}
I pass an instance of A class and an instance of B class from a window to another, only defining two variables of type A and B in the second window and passing them before the Show() method, with the following code, executed into an instance of window FirstWindow:
SecondWindow newWindow = new SecondWindow();
newWindow.instanceOfA = this.instanceOfA; //instanceOfA is of type A
newWindow.instanceOfB = this.instanceOfA.listOfBObjects[0]; //instanceOfB is of type B
newWindow.Show();
If I have to repeat this code twice(that is, opening twice the window), in the first execution everything works as expected, infact if I modify values in instanceOfB variable, I see the modification also in instanceOfA variable. But, in the second execution, the modification in instanceOfB does not affect instanceOfA...
The modifications are done in newWindow. For example:
this.instanceOfB.three++;
this.instanceOfB.four--;
Imagine that you are in the FirstWindow. Click on a button and SecondWindow opens, passing both variables as described above. In SecondWindow, do some modifications, click on OK and SecondWindow closes, returning control to FirstWindow. If I reclick on the same button, I reopen SecondWindow. If I do modifications now, they do not affect both variables.
I try to have a look (in VS2012) at both variables in the console with control expression and I see that, in the first pass of code, both variables changes when code above is executed but, in the second pass of code, only instanceOfB changes...
EDIT:
Following the code that I use to pass parameters to SecondWindow...types are explaind below
IntermediatePosition obj = ((FrameworkElement)sender).DataContext as IntermediatePosition; //IntermediatePosition is Class B
IntermediatePositionsSettingsWindow ips = new IntermediatePositionsSettingsWindow();
ips.currentIntermediatePosition = obj;//this is the instanceOfB
ips.idxOfIpToModify = obj.index;
ips.currentSingleProperty = this.currentPropertyToShow; //this is the instanceOfA object
ips.sideIndex = this.sideIndex;
ips.ShowDialog();
Consider that obj is given by a button selection into a datagrid, in which each row represents an IntermediatePosition object. In the datagrid, there is a column button and, clicking by buttons, IntermediatePositionsSettingsWindow is opened with the proper data
EDIT:
I've performed the folloqing check:
this.currentPropertyToShow.sides[this.sideIndex].intermediatePositionList[i].Ge‌​tHashCode() == obj.GetHashCode()
where i is the index of related IntermediatePosition object. At first usage of IntermediatePositionsSettingsWindow the objects result equals, but in second usage they are different
Why this thing happens?
If it is needed any other clarification, I will edit the question
Thanks

It's difficult to give a proper answer to this, as there is insufficient code to correctly work out the issue. However, if you are databinding, then I believe you need to implement this interface. It is possible that you're issue is simply that you're model is not reflecting the changes to the screen.

I can't reproduce your problem. Here's a simplified representation of your class relation (as I understood from your question). Please let us know if this is correct:
public partial class MainWindow : Window
{
internal A instanceOfA;
internal B instanceOfB;
public MainWindow()
{
InitializeComponent();
instanceOfB = new B() { };
instanceOfA = new A() { listOfBObjects = new List<B>() { instanceOfB } };
}
private void Button_Click(object sender, RoutedEventArgs e)
{
SecondWindow newWindow = new SecondWindow();
newWindow.instanceOfA = this.instanceOfA; //instanceOfA is of type A
newWindow.instanceOfB = this.instanceOfA.listOfBObjects[0]; //instanceOfB is of type B
newWindow.Show();
}
}
public partial class SecondWindow : Window
{
internal A instanceOfA;
internal B instanceOfB;
public SecondWindow()
{
InitializeComponent();
Loaded += SecondWindow_Loaded;
}
void SecondWindow_Loaded(object sender, RoutedEventArgs e)
{
MessageBox
.Show(String.Format("{0}",
this.instanceOfB == this.instanceOfA.listOfBObjects[0]));
this.instanceOfB.three++;
this.instanceOfB.four--;
}
}
Note: this is not an answer, just trying to establish some common ground for further discussions, as comments don't leave you enough freedom for code samples.

Thanks to #pm_2 and #BillZhang comments, I found a row in my code in which this.currentPropertyToShowwas edited. After the returning back at first window, infact, I perform the refresh of the window, but it is not needed to edit this.currentPropertyToShow, so I have commented it and everything works!
Thanks everybody for precious comments and suggestions!

Related

Passing a variable between forms WINFORMS [duplicate]

Wierd behaviour when passing values to and from second form.
ParameterForm pf = new ParameterForm(testString);
works
ParameterForm pf = new ParameterForm();
pf.testString="test";
doesn't (testString defined as public string)
maybe i'm missing something? Anyway I'd like to make 2nd variant work properly, as for now - it returns null object reference error.
Thanks for help.
Posting more code here:
calling
Button ParametersButton = new Button();
ParametersButton.Click += delegate
{
ParameterForm pf = new ParameterForm(doc.GetElementById(ParametersButton.Tag.ToString()));
pf.ShowDialog(this);
pf.test = "test";
pf.Submit += new ParameterForm.ParameterSubmitResult(pf_Submit);
};
definition and use
public partial class ParameterForm : Form
{
public string test;
public XmlElement node;
public delegate void ParameterSubmitResult(object sender, XmlElement e);
public event ParameterSubmitResult Submit;
public void SubmitButton_Click(object sender, EventArgs e)
{
Submit(this,this.node);
Debug.WriteLine(test);
}
}
result:
Submit - null object reference
test - null object reference
pf.ShowDialog(this); is a blocking call, so pf.Submit += new ParameterForm.ParameterSubmitResult(pf_Submit); is never reached: switch the order.
Submit(this,this.node); throws a null object reference because no event is assigned to it (see above). Generally, you should always check first: if (Submit != null) Submit(this,this.node);
You should change ``pf.ShowDialog(this);topf.Show(this);` so that your main form isn't disabled while your dialog box is open, if that's what you want, or use the model below (typical for dialog boxes.)
I'm not sure what pf_Submit is supposed to do, so this might not be the best way to go about it in your application, but it's how general "Proceed? Yes/No" questions work.
Button ParametersButton = new Button();
ParametersButton.Click += delegate
{
ParameterForm pf = new ParameterForm(testString);
pf.ShowDialog(this); // Blocks until user submits
// Do whatever pf_Submit did here.
};
public partial class ParameterForm : Form
{
public string test; // Generally, encapsulate these
public XmlElement node; // in properties
public void SubmitButton_Click(object sender, EventArgs e)
{
Debug.WriteLine(test);
this.Close(); // Returns from ShowDialog()
}
}
When you want to use your second variant, you have to use a getString()-Method, where you can put the e.g. "testString". The way you wrote it, "testString" should be a method (and got brackets).
EDIT (a bit more precise):
You could write:
pf.getString(testString);
, if "pf" is an instance of your own class, otherwise you had to look up, whether you can retrieve a String in this class.
the thing was in line order :)
pf.Submit += new ParameterForm.ParameterSubmitResult(pf_Submit);
and
pf.Test = "test";
should have been set before
pf.ShowDialog(this);
my mistake thingking that parameter can be passed after 2nd form was displayed
thnx for answers

Change Textbox object to Static

I have little experience in C#, mostly playing with it as a hobby, and I was wondering what I needed to do to change a textbox from non-static to static.
In Visual Studio 2012, I'm trying to add a line of text using the method textbox1.AppendText("Text");, and it won't work because the textbox isn't static, while the method trying to write the code is static. I can't find the line of code where the textbox is initialized in my code, nor have I found an option in the properties that allows me to change that.
Is there a work-around, or do I need to make it static? And if I need to make it static, how would I do that? I'm at a loss.
Thank you for your help!
EDIT: adding code sample. The method below is called from a second form, same from which the value of x is determined.
public static void getMethod(int x)
{
if (x > 4)
{
textbox1.AppendText("Text");
}
else
{
textbox1.AppendText("Other text");
otherVariable = x;
}
}
It's not clear from your post which GUI framework you're using. Both Winforms and WPF have a TextBox class.
But, to the point of your question: you could in the object where the TextBox is declared and created, also have a static field to which you assign that reference. But that would be a poor design choice, IMHO.
It's not clear what your static code is doing, where it's declared, or who called it (another failing of your question is that you did not provide any code, never mind a concise, complete code example), but assuming the static method is not in the UI object that owns the TextBox instance itself (if it is, then you just need to make the method non-static), the the correct way to address this would be for the UI object that does know about the TextBox instance to have some public method or property used to set the text, and then for the code that invokes your static method to pass the reference of that UI object to the static method, so that it can use the member you added.
For example:
class Form1 : Form
{
public string FieldText
{
get { return textBox1.Text; }
set { textBox1.Text = value; }
}
}
and elsewhere:
static void SomeMethod(Form1 form)
{
// ...do some stuff...
form.FieldText = "some text";
// ...do some other stuff...
}
In your specific scenario, you seem to have two forms: one containing the textbox1 member, and another that passes an int value to a method, where you want to be able to add some text to the TextBox1 based on the value.
In that case, it would look more like this:
class Form1 : Form
{
public void AppendFieldText(string text)
{
textbox1.AppendText(text);
}
}
and in the static method:
public static void getMethod(int x, Form1 form)
{
if (x > 4)
{
form.AppendFieldText("Text");
}
else
{
form.AppendFieldText("Other text");
otherVariable = x;
}
}
Naturally, the caller of the getMethod() method will need the reference for the form parameter; you will have to pass that somehow to that second form which is calling this method, so that it can pass it to the method.
Note that in both of my examples, I have not exposed the TextBox object itself. You should follow this example, exposing only the minimum amount of functionality needed in order to get the job done. This helps ensure that the TextBox object doesn't wind up getting used in appropriately by some other code, and especially helps ensure that your classes remain reasonably decoupled.
On that latter point, I will mention that your code example is still pretty bare. There are other techniques which can solve this problem with even less coupling between the types. But again, lacking a good code example, it's not possible to know for sure what would work, never mind what would be best.
The above example is appropriate, given the information you've shared.
If you would like to edit your question to provide better, more specific detail, a better, more specific answer could be provided.
you can do something like below
private void button3_Click(object sender, EventArgs e)
{
getMethod(textBox1,5);
}
public static void getMethod(TextBox textbox1,int x)
{
if (x > 4)
{
textbox1.AppendText("Text");
}
else
{
textbox1.AppendText("Other text");
otherVariable = x;
}
}
Textboxes aren't static. And you can't make them static, they are all instanciated. The name of your textbox is the instance name.
So just use the text property on the instance of the text box.
textbox1.Text = "Text";
If you want to Append one just do:
textbox1.Text = String.Concat(Textbox1.Text, "more text");
same thing about could also be seen as:
textbox1.Text = textbox1.Text + "more text";

how to set up class instance control events?

I have a class Viewer that creates two linked FastColoredTextBoxes. I want the two boxes to scroll together horizontally. I have this code:
public class Viewer : Panel
{
public FastColoredTextBox HeaderRow = new FastColoredTextBox();
public FastColoredTextBox Editor = new FastColoredTextBox();
public Viewer(int _Top, int _Left, int _Height, int _Width, bool _HasHeaderRow, Control control)
{
this.Editor.Scroll += new ScrollEventHandler(Editor_Scroll);
}
void Editor_Scroll(object sender, ScrollEventArgs e)
{
if (e.ScrollOrientation == ScrollOrientation.HorizontalScroll)
{
this.HeaderRow.HorizontalScroll.Value = this.Editor.HorizontalScroll.Value;
}
this.HeaderRow.UpdateScrollbars();
}
}
It doesn't work. I've never tried to do attach events to controls in a class instance before. If I declare the controls in my form and attach a very similar event (minus the .this's) it works fine. Thank you.
i think that for the next time try to tell yourself " what could it be?" and maybe debug a little, like a breackpoint for example. as you probably understood, you had a little mistake in the line
this.HeaderRow.HorizontalScroll.Value = this.HeaderRow.HorizontalScroll.Value;
you meant to write
HeaderRow.HorizontalScroll.Value = Editor.HorizontalScroll.Value;
you just got mixed between the two or something, which happens to all of us. but the first thing i would do is to think and debug it, check the values and let someone look at it. only then post it here.

Assigning a value to a global variable from inside of event handler?

I'm working on a program but an issue i was faced to keep me worried.I'm kind of novice and i'm building this program for a competition.The code where the problem lies is like following :
class Blabla : Usercontrol
{
public List<string> mainList;
public Blabla()
{
mainList = new List<string>();
something.DownloadStringCompleted += new DownloadStringCompletedEventHandler(xx_DownloadStringCompleted);
}
void xx_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
List<string> abc = SomeMethod(e.Result);
mainList = abc;
}
}
I try it.Even though "abc" variable has the value i want , mainList remains empty.I don't know why and how to make it work.That's why i need some hand.Thank you.
Variable abc has the value you want UNTIL you get out of your event handler, probably, when it gets deleted because it uses e.Result directly.
Familiarize yourself with .Clone() method and IClonable interface, and try creating a COPY of the list that is in question, not the reference.
If abc is a list, mainList will be set to the same list. You don't have to clone the list, it should stay active because there is a reference to it, and therefore it doesn't get garbage collected.
When you said that mainList was empty, did you look at it in the debugger immediately after setting it in the xx_DownloadStringCompleted method? Or are you looking at it somewhere else in your program?
I would guess that this is a threading issue. Does your event handler get called from a different thread? If so, you would need to add some synchronization logic in order to guarantee that mainList is available to your other thread.

Are typecasts a sign of poorly designed code?

I'll be the first person to tell someone that my code design could use improvement. I can't help but feel that when I have typecasts in my code that its a sign that something needs to be redesigned to remove the typecasts. This question sort of has two parts to it, the first being simply the one posted: Are typecasts a sign of poorly designed code?
The second question is based on the first, if typecasts are as evil as I feel they are, then how could the below situation be avoided?
class InputPanel : Control
{
public event EventHandler InputEvent;
}
class OutputPanel : Control
{
}
class MainWindow : Form
{
public MainWindow()
{
var loadButton = new Button();
loadButton.Click += new EventHandler(HandleButtonClick);
var inputPanel = new InputPanel();
inputPanel.InputEvent += new EventHandler(HandleInputEvent);
bodyControl = inputPanel;
}
private void HandleButtonClick(object sender, EventArgs args)
{
OpenFileDialog dialog = new OpenFileDialog();
if (dialog.ShowDialog(this) == DialogResult.OK)
{
var data = LoadDataFromFile(dialog.FileName);
var inputPanel = bodyControl as InputPanel; // Ugly typecast...
if (inputPanel != null)
{
inputPanel.PopulateFromData(data);
}
}
}
private void HandleInputEvent(object sender, EventArgs args)
{
var outputPanel = new OutputPanel();
bodyControl = outputPanel;
}
Control BodyControl;
}
The reasoning behind the above code is that the MainWindow form contains a MenuStrip (simplified to a button in this example) and a single control (the BodyControl). As the displayed control needs to be changed from the input panel to the output panel, via the button click, you can simply reassign the BodyControl field (adjust parents and such). This means only one panel is loaded at a time, layout logic becomes simplified because there is only one panel to position within the MainWindow (two if you include the MenuStrip) as opposed to conditionally laying out multiply 'body' controls based on which state the program is in (input vs. output).
You can make your code much cleaner (and avoid the typecast) by using an interface or a common base class for the two controls (inputPanel and outputPanel). Simply store BodyControl as the base class or interface (instead of Control). Assuming the interface or base class implements the PopulateFromData method, you wouldn't need the cast at all.
Also be sure you're aware of the where clause in C#. It can come in handy when dealing with similar scenarios.
Typecasts are not a sign of poorly designed code. Lots of typecasts, however, are somewhat indicative of poorly designed code.
then how could the below situation be avoided?
You could store an InputPanel and OutputPanel variable and use a flag to indicate what "mode" your class is in (input mode or output mode).
Also, I don't understand the point of:
var outputPanel = new OutputPanel();
bodyControl = outputPanel();
I think it should read bodyControl = outputPanel; the same way bodyControl = inputPanel;

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