Check if the form is loaded - c#

I have two forms.
One of them is the main form (let's call it MainForm)
the other one is for showing some warning (let's call it dialogForm)
. dialogForm has a label in it. When i click a button in MainForm, dialogForm opens.
But label in dialogForm is blank. It doesn't have time to load actually. I want to check if the dialogForm fully loaded then proccess can continue in MainForm.
For example:
dialogForm tempFrm = new dialogForm();
tempFrm.Show(); // I want to wait till the dialogForm is fully loaded. Then continue to "while" loop.
while(..)
{
...
}

Why not create a boolean value, and a method to access it..
private bool Ready = false;
public ConstructorMethod()
{
// Constructor code etc.
Ready = true;
}
public bool isReady()
{
return Ready;
}

you can try the following
private bool Is_Form_Loaded_Already(string FormName)
{
foreach (Form form_loaded in Application.OpenForms)
{
if (form_loaded.Text.IndexOf(FormName) >= 0)
{
return true;
}
}
return false;
}
you can also look in this
Notification when my form is fully loaded in C# (.Net Compact Framework)?

So you need to consume the forms Shown event:
tempFrm.Shown += (s, e) =>
{
while(..)
{
}
}
But you're going to have another problem. It's going to block the thread. You need to run this while loop on another thread by leveraging a BackgroundWorker or Thread.

Your while(...) blocks the UI thread so child form will never got messages and will not be loaded.
To achive you goal you should subscribe to the Load event and continue your code in the handler.
void Click()
{
var tempFrm = new dialogForm();
tempFrm.Load += frmLoad;
tempFrm.Show();
}
void frmLoad(object s, EventArgs ea)
{
// form loaded continue your code here!
}

You can use Form.IsActive property.
Or just;
public bool IsFormLoaded;
public MyForm()
{
InitializeComponent();
Load += new System.EventHandler(FormLoaded);
}
private void FormLoaded(object sender, EventArgs e)
{
IsFormLoaded = true;
}
and check if YourForm.IsFormLoaded, true or false

Related

Cannot call Close when Closing event is override

In my MainWindow constructor I ovverided the Closing event because I need to call another method that perform some task, like:
public MainWindow()
{
InitializeComponent();
Closing += (x, y) =>
{
y.Cancel = true;
_discard = true;
CheckSettings();
};
}
public void CheckSettings(bool x)
{
if(x)
Close();
}
on the Close line I get:
cannot set visibility or call show or showdialog after window has closed
why??
(as requested in you comment...)
You cannot call Close from a Closing event handler.
If the logic determining if the form can be closed is implemented in CheckSettings:
public MainWindow()
{
InitializeComponent();
Closing += (sender, args) =>
{
args.Cancel = !CheckSettings();
...
};
}
public bool CheckSettings()
{
// Check and return true if the form can be closed
}
Until you return from your event handler (that's made the call to CheckSettings), the UI framework you're using may not evaluate the content of the EventArgs that you've named as y and set Cancel = true on.
If you're using WPF, for example, the Close method eventually calls down into another method called VerifyNotClosing (via InternalClose) which at the time of writing looks like this:
private void VerifyNotClosing()
{
if (_isClosing == true)
{
throw new InvalidOperationException(SR.Get(SRID.InvalidOperationDuringClosing));
}
if (IsSourceWindowNull == false && IsCompositionTargetInvalid == true)
{
throw new InvalidOperationException(SR.Get(SRID.InvalidCompositionTarget));
}
}
The relevant bit there is the first if that checks a member variable called _isClosing and throws an exception if the form is in the process of closing.
The InternalClose method reacts to the state of the Cancel property of the EventArgs after the event handlers have been called:
CancelEventArgs e = new CancelEventArgs(false);
try
{
// The event handler is called here
OnClosing(e);
}
catch
{
CloseWindowBeforeShow();
throw;
}
// The status of the .Cancel on the EventArgs is not checked until here
if (ShouldCloseWindow(e.Cancel))
{
CloseWindowBeforeShow();
}
else
{
_isClosing = false;
// 03/14/2006 -- hamidm
// WOSB 1560557 Dialog does not close with ESC key after it has been cancelled
//
// No need to reset DialogResult to null here since source window is null. That means
// that ShowDialog has not been called and thus no need to worry about DialogResult.
}
The code above (from the InternalClose method) is after the call to VerifyNotClosing which is why the subsequent call to Close, before the first one has finished, results in the exception being thrown.

ManagementObjectSearcher causes re-entrancy issues for onclick handler

I am having an odd problem with protecting a section of code. My application is a tray app. I create a NotifyIcon inside my class (ApplicationContext). I have assigned a balloon click handler and a double click handler to the NotifyIcon object. there is also a context menu but I am not showing all code. Only important pieces.
public class SysTrayApplicationContext: ApplicationContext
{
private NotifyIcon notifyIcon;
private MainForm afDashBoardForm;
public SysTrayApplicationContext()
{
this.notifyIcon = new NotifyIcon();
this.notifyIcon.BalloonTipClicked += notifyIcon_BalloonTipClicked;
this.notifyIcon.MouseDoubleClick += notifyIcon_MouseDoubleClick;
// ... more code
}
Both handlers launch or create/show my form:
private void notifyIcon_MouseDoubleClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
openDashboard();
}
}
private void notifyIcon_BalloonTipClicked(object sender, EventArgs e)
{
openDashboard();
}
private void openDashboard()
{
if (dashBoardForm != null)
{
log.Debug("Dashboard form created already, so Activate it");
dashBoardForm.Activate();
}
else
{
log.Debug("Dashboard form does not exist, create it");
dashBoardForm = new MainForm();
dashBoardForm.Show();
}
}
There is a problem with the above code. Maybe more than 1. Issue: it is possible to display 2 dashboard forms which is not what I want. If user double clicks on tray icon while balloon message is displaying causes a race condition in openDashboard. I can reproduce this easily. So I added a lock around the code in openDashboard code and, to my surprise, that did NOT prevent 2 dashboard forms from displaying. I should not be able to create 2 MainForms. Where am I going wrong here?
here is the updated code with lock statement:
private void openDashboard()
{
lock (dashBoardFormlocker)
{
if (dashBoardForm != null)
{
log.Debug("Dashboard form created already, so Activate it");
dashBoardForm.Activate();
}
else
{
log.Debug("Dashboard form does not exist, create it");
dashBoardForm = new MainForm();
dashBoardForm.Show();
}
}
}
Note: lock object was added to the class and initialized in constructor.
private object dashBoardFormlocker;
UPDATE: Showing more code. this is how code gets started :
static void Main()
{
if (SingleInstance.Start())
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
XmlConfigurator.Configure();
// For a system tray application we don't want to create
// a form, we instead create a new ApplicationContext. The Run method takes
Application.Run(new SysTrayApplicationContext());
SingleInstance.Stop();
SingleInstance.Dispose();
}
}
}
UPDATE 2: Provide more code for clarity
public partial class MainForm : Form
{
public MainForm()
{
log.Trace("MainForm constructor...");
InitializeComponent();
// ... code not shown
this.label_OSVersion.Text = getOSFriendlyName();
// .. more code
}
private string getOSFriendlyName()
{
try
{
string result = string.Empty;
var mgmtObj = (from x in new ManagementObjectSearcher("SELECT Caption FROM Win32_OperatingSystem").Get().OfType<ManagementObject>()
select x.GetPropertyValue("Caption")).FirstOrDefault();
result = mgmtObj != null ? mgmtObj.ToString() : string.Empty;
OperatingSystem os = Environment.OSVersion;
String sp = os.ServicePack ?? string.Empty;
return !string.IsNullOrWhiteSpace(result) ? result + sp : "Unknown";
}
catch (System.Exception ex)
{
log.Error("Error trying to get the OS version", ex);
return "Unknown";
}
}
}
The main UI thread must always pump a message loop to support communication from COM components.
So when you do a blocking operation from the UI thread like locking or joining a thread, (EDIT: edited based on Peter Duniho's fix) the UI thread will enter an 'alertable' state, allowing COM to dispatch certain type of messages, which in turn can cause re-entrancy issues like in your scenario.
Look at the answer to this question (Why did entering a lock on a UI thread trigger an OnPaint event?) for a much more accurate explanation.
Looking at the source code of ManagementObjectSearcher.Get there is a lock (inside Initialize), and since you call it from the constructor of your form, it may lead to the second event triggering while the form's constructor has not finished. The assignment to the dashBoardFormlocker variable only happens after the constructor finishes, so that would explain why it was null on the second entry.
The moral of the story is never do blocking operations on the UI thread.
Without a good, minimal, complete code example that reliably reproduces the problem, it's impossible to know for sure what the problem is. But the guess by answerer tzachs seems reasonable. If so, you can fix your problem by changing your method to look like this:
private bool _dashboardOpen;
private void openDashboard()
{
if (_dashboardOpen)
{
if (dashBoardForm != null)
{
log.Debug("Dashboard form created already, so Activate it");
dashBoardForm.Activate();
}
}
else
{
log.Debug("Dashboard form does not exist, create it");
_dashboardOpen = true;
dashBoardForm = new MainForm();
dashBoardForm.Show();
}
}
In that way, any re-entrant attempt to open the window will be detected. Note that you still need the check for null before actually activating; you can't activate a window that hasn't actually finished being created yet. The subsequent call to Show() will take care of activation anyway, so ignoring the activation in the re-entrant case shouldn't matter.

Accessing background worker from another form's button click event

I'm getting my way around c# slowly but surely lol in this code:
// create an instance of the main form
public formMain _formMain;
public void btnDynaDotCheck_Click(object sender, EventArgs e)
{
if (_formMain.bgWorker.IsBusy != true)
{
this.btnDynaDotCheck.Enabled = false;
_formMain.bgWorker.RunWorkerAsync("dr_begin_dd_check");
}
else
{
_formMain.returnMessage("Please wait untill the current task is finished...");
return;
}
}
I'm trying to access the background worker in formMain.cs from anotherForm.cs there is no errors in VS, but when run i get
"An unhandled exception of type 'System.NullReferenceException'
occurred in " and "Additional information: Object reference not set to
an instance of an object."
On this line:
if (_formMain.bgWorker.IsBusy != true)
So i'm not really getting access in this case eh?
Use dependency injection to inject a reference to your mainform into the otherone : somewhere in your mainform code do the following :
anotherForm _anotherForm = new anotherForm(this);
_anotherForm.Show();
assuming you are creating anotherform from code within the mainform, this is actually referring to the mainform.
In the constructor of anotherFrom do this :
public anotherForm(MainForm formMain){
_formMain = formMain;
}
This is by far the most elegant way to solve this issue. Because it makes clear that there is a dependency from one form to the other and makes the design intention clear.
Using a parent is also fine, but only if the mainform is really a parent of the other form.
Going via Application object will work, but the application object is a global and you hide your dependency that way.
_formMain = Application.OpenForms["formMain"];
Add this code in button click and try it.
When accessing _formMain from anotherForm:
I assume anotherForm is instantiated and called from _formMain like this:
anotherForm _anotherForm = new anotherForm();
_anotherForm.Show();
there's now several ways to access _formMain from _anotherForm but the easiest I think is to set _formMain as the parent of _anotherForm:
_anotherForm.Parent = this; // insert before _anotherForm.Show()
this way you can get hold of it in _anotherForm like this
public void btnDynaDotCheck_Click(object sender, EventArgs e)
{
...
formMain _formMain = this.Parent as formMain;
if(_formMain != null)
{
... // do whatever ever you have to do
}
}
but be careful... getting your BackgroundWorker in _formMain requires public methods you can call and return your BackgroundWorker.
Hope this helps!
Thanks for the help guys :)
I now have:
// create an instance of the formMain
formMain _formMain = new formMain();
public void btnDynaDotCheck_Click(object sender, EventArgs e)
{
if (_formMain.bgWorker.IsBusy != true)
{
this.btnDynaDotCheck.Enabled = false;
_formMain.bgWorker.RunWorkerAsync("dr_begin_dd_check");
}
else
{
_formMain.returnMessage("Please wait untill the current task is finished...");
return;
}
}
Which works :) it gets through to the main form:
public void bgWorker_DoWork(object sender, DoWorkEventArgs e)
{
// action to string format
string action = e.Argument as string;
if (action == "dr_begin_dd_check")
{
BeginInvoke((Action)(() =>
{
statusLabel.Text = "Access the bgw...";
}
));
} // dr_begin_dd_check
I'm now getting the error in the formMain:
Invoke or BeginInvoke cannot be called on a control until the window handle has been created.
I'm not sure where the error lies in my above code or actually in the formMain section, or should i open a new question? :)
cheers guys
Graham

Displaying a "User control is loading" message while loading a User Control

I have a Winforms Application with a TabStrip Control. During runtime, UserControls are to be loaded into different tabs dynamically.
I want to present a "User Control xyz is loading" message to the user (setting an existing label to visible and changing its text) before the UserControl is loaded and until the loading is completely finished.
My approaches so far:
Trying to load the User Control in a BackgroundWorker thread. This fails, because I have to access Gui-Controls during the load of the UserControl
Trying to show the message in a BackgroundWorker thread. This obviously fails because the BackgroundWorker thread is not the UI thread ;-)
Show the Message, call DoEvents(), load the UserControl. This leads to different behaviour (flickering, ...) everytime I load a UserControl, and I can not control when and how to set it to invisible again.
To sum it up, I have two questions:
How to ensure the message is visible directly, before loading the User control
How to ensure the message is set to invisible again, just in the moment the UserControl is completely loaded (including all DataBindings, grid formattings, etc.)
what we use is similar to this:
create a new form that has whatever you want to show the user,
implement a static method where you can call this form to be created inside itself, to prevent memory leaks
create a new thread within this form so that form is running in a seperated thread and stays responsive; we use an ajax control that shows a progress bar filling up.
within the method you use to start the thread set its properties to topmost true to ensure it stays on top.
for instance do this in your main form:
loadingForm.ShowLoadingScreen("usercontrollname");
//do something
loadingform.CloseLoadingScreen();
in the loading form class;
public LoadingScreen()
{
InitializeComponent();
}
public static void ShowLoadingScreen(string usercontrollname)
{
// do something with the usercontroll name if desired
if (_LoadingScreenThread == null)
{
_LoadingScreenThread = new Thread(new ThreadStart(DoShowLoadingScreen));
_LoadingScreenThread.IsBackground = true;
_LoadingScreenThread.Start();
}
}
public static void CloseLoadingScreen()
{
if (_ls.InvokeRequired)
{
_ls.Invoke(new MethodInvoker(CloseLoadingScreen));
}
else
{
Application.ExitThread();
_ls.Dispose();
_LoadingScreenThread = null;
}
}
private static void DoShowLoadingScreen()
{
_ls = new LoadingScreen();
_ls.FormBorderStyle = FormBorderStyle.None;
_ls.MinimizeBox = false;
_ls.ControlBox = false;
_ls.MaximizeBox = false;
_ls.TopMost = true;
_ls.StartPosition = FormStartPosition.CenterScreen;
Application.Run(_ls);
}
Try again your second approach:
Trying to show the message in a BackgroundWorker thread. This obviously fails because the BackgroundWorker thread is not the UI thread ;-)
But this time, use the following code in your background thread in order to update your label:
label.Invoke((MethodInvoker) delegate {
label.Text = "User Control xyz is loading";
label.Visible = true;
});
// Load your user control
// ...
label.Invoke((MethodInvoker) delegate {
label.Visible = false;
});
Invoke allows you to update your UI in another thread.
Working from #wterbeek's example, I modified the class for my own purposes:
center it over the loading form
modification of its opacity
sizing it to the parent size
show it as a dialog and block all user interaction
I was required to show a throbber
I received a null error on line:
if (_ls.InvokeRequired)
so I added a _shown condition (if the action completes so fast that the _LoadingScreenThread thread is not even run) to check if the form exists or not.
Also, if the _LoadingScreenThread is not started, Application.Exit will close the main thread.
I thought to post it for it may help someone else. Comments in the code will explain more.
public partial class LoadingScreen : Form {
private static Thread _LoadingScreenThread;
private static LoadingScreen _ls;
//condition required to check if the form has been loaded
private static bool _shown = false;
private static Form _parent;
public LoadingScreen() {
InitializeComponent();
}
//added the parent to the initializer
//CHECKS FOR NULL HAVE NOT BEEN IMPLEMENTED
public static void ShowLoadingScreen(string usercontrollname, Form parent) {
// do something with the usercontroll name if desired
_parent = parent;
if (_LoadingScreenThread == null) {
_LoadingScreenThread = new Thread(new ThreadStart(DoShowLoadingScreen));
_LoadingScreenThread.SetApartmentState(ApartmentState.STA);
_LoadingScreenThread.IsBackground = true;
_LoadingScreenThread.Start();
}
}
public static void CloseLoadingScreen() {
//if the operation is too short, the _ls is not correctly initialized and it throws
//a null error
if (_ls!=null && _ls.InvokeRequired) {
_ls.Invoke(new MethodInvoker(CloseLoadingScreen));
} else {
if (_shown)
{
//if the operation is too short and the thread is not started
//this would close the main thread
_shown = false;
Application.ExitThread();
}
if (_LoadingScreenThread != null)
_LoadingScreenThread.Interrupt();
//this check prevents the appearance of the loader
//or its closing/disposing if shown
//have not found the answer
//if (_ls !=null)
//{
_ls.Close();
_ls.Dispose();
//}
_LoadingScreenThread = null;
}
}
private static void DoShowLoadingScreen() {
_ls = new LoadingScreen();
_ls.FormBorderStyle = FormBorderStyle.None;
_ls.MinimizeBox = false;
_ls.ControlBox = false;
_ls.MaximizeBox = false;
_ls.TopMost = true;
//get the parent size
_ls.Size = _parent.Size;
//get the location of the parent in order to show the form over the
//target form
_ls.Location = _parent.Location;
//in order to use the size and the location specified above
//we need to set the start position to "Manual"
_ls.StartPosition =FormStartPosition.Manual;
//set the opacity
_ls.Opacity = 0.5;
_shown = true;
//Replaced Application.Run with ShowDialog to show as dialog
//Application.Run(_ls);
_ls.ShowDialog();
}
}

Any way to create a hidden main window in C#?

I just want a c# application with a hidden main window that will process and respond to window messages.
I can create a form without showing it, and can then call Application.Run() without passing in a form, but how can I hook the created form into the message loop?
Is there another way to go about this?
Thanks in advance for any tips!
Excellent! That link pointed me in the right direction. This seems to work:
Form f = new Form1();
f.FormBorderStyle = FormBorderStyle.FixedToolWindow;
f.ShowInTaskbar = false;
f.StartPosition = FormStartPosition.Manual;
f.Location = new System.Drawing.Point(-2000, -2000);
f.Size = new System.Drawing.Size(1, 1);
Application.Run(f);
To keep it from showing up in Alt-Tab, you need it to be a tool window. Unfortunately, this prevents it from starting minimized. But setting the start position to Manual and positioning it offscreen does the trick!
In the process of re-writing a VC++ TaskTray App, in C# .NET, I found the following method truly workable to achieve the following.
No initial form dislayed at startup
Running Message Loop that can be used with Invoke/BeginInvoke as needed as IsWindowHandle is true
The steps I followed:
Used an ApplicationContext in Application.Run() Instead of a form. See http://www.codeproject.com/Articles/18683/Creating-a-Tasktray-Application for the example I used.
Set the Form's ShowInTaskbar property to true within the GUI Designer. (This seems counter productive but it works)
Override the OnLoad() method in your Form Class setting Visible and ShowInTaskbar to false as shown below.
protected override void OnLoad(EventArgs e)
{
Visible = false;
ShowInTaskbar = false;
base.OnLoad(e);
}
I know this is old question, but it ranks well in google, so I will provide my solution anyway.
I do two things:
private void Form_Load(object sender, EventArgs e)
{
Opacity = 0;
}
private void Form_Shown(object sender, EventArgs e)
{
Visible = false;
Opacity = 100;
}
The best way is to use the following 1-2 lines in the constuctor:
this.WindowState = FormWindowState.Minimized;
this.ShowInTaskbar = false; // This is optional
You can even set the Minimized property in the VS Property window.
You can create a class that inherits from System.Windows.Forms.NativeWindow (which provides basic message loop capability) and reference the Handle property in its constructor to create its handle and hook it into the message loop. Once you call Application.Run, you will be able to process messages from it.
I solved the problem like this:
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Main main = new Main();
Application.Run();
//Application.Run(new Main());
}
This code resides in the Program.cs file, and you can see the original Application.Run method call commented out. I just create a Main class object (my main form class is named Main) and start application message loop w/o any parameters. This starts the application, initializes any form components but doesn't show the form.
Note: you have to have some method to get your window showing (like system tray icon, hotkey or timer or anything you might like).
public partial class Form1 : Form
{
private bool _isApplicationRun;
public Form1(bool applicationRun)
{
InitializeComponent();
_isApplicationRun = applicationRun;
}
protected override void SetVisibleCore(bool value)
{
if (_isApplicationRun)
{
_isApplicationRun = false;
base.SetVisibleCore(false);
return;
}
base.SetVisibleCore(value);
}
}
static class Program
{
[STAThread]
static void Main()
{
Application.Run(new Form1(true));
}
}
Why can't you just pass the form when you call Application.Run? Given that it's clearly a blocking call, on what event do you want to show the form? Just calling form.Show() should be enough.
Using Kami's answer as an inspiration, I created a more complete concept. If you use this solution, don't ever show the hidden window. If you do, the user might close it and then you've lost the ability to control the application exit in an orderly way. This approach can be used to manage a Timer, NotifyIcon, or any other component that is happy living on an invisible form.
using System;
using System.Windows.Forms;
namespace SimpleHiddenWinform
{
internal class HiddenForm : Form
{
private Timer _timer;
private ApplicationContext _ctx;
public HiddenForm(ApplicationContext ctx)
{
_ctx = ctx;
_timer = new Timer()
{
Interval = 5000, //5 second delay
Enabled = true
};
_timer.Tick += new EventHandler(_timer_Tick);
}
void _timer_Tick(object sender, EventArgs e)
{
//tell the main message loop to quit
_ctx.ExitThread();
}
}
static class Program
{
[STAThread]
static void Main()
{
var ctx = new ApplicationContext();
var frmHidden = new HiddenForm(ctx);
//pass the application context, not the form
Application.Run(ctx);
}
}
}
Form1 f1=new Form1();
f1.WindowState = FormWindowState.Minimized;
f1.ShowInTaskbar = false;
in the Form1 code file add this.Visible = false; to the constructor.
This will hide the window but it will flash for a sec before it is hidden. Alternatively you can write your own Application.Run command.
for more info http://social.msdn.microsoft.com/forums/en-US/winforms/thread/dece45c8-9076-497e-9414-8cd9b34f572f/
also you may want to set the this.ShowInTaskbar to false.
You should look at creating a 'service' as this is an application without a form.
See http://support.microsoft.com/kb/816169

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