C# Catch HTTP Response - c#

I want to write a little c# tool for a web application (which runs inside a browser). Unfortunately, I have no idea how to hang into the HTTP communication.
There are a lot of tools that listen to network traffic and extracting relevant data out of it so I guess there must be a solution. My current approach is to catch the responses by listening on the corresponding port. But:
HTTPListener seems to be a server-side class that accepts HTTP requests
HTTPRequest is just the message object and has to be received before
I don't think TCPListener would be applicable because I don't want to create a connection
Is there another solution how to just get the server response without sending a request? Or might another approach be more reasonable?
I don't want to write a proxy because I simply don't want a server, just a lightweight, easy-to-use tool.
I was not able to find any hints on this topic since all results of my searches were about receiving responses to own requests or similar.
Thanks in advance for any solutions or suggestions!
Phil
If you don't got the idea of the tool, here is an example:
A user has firefox running and navigates to the target web application
He does anything and the web application sends the corresponding data to the web server
The web server processes the request and sends back a response
The web application updates itself inside the browser to display the received data
My tool (C# application) should do the following:
Catch the response of step 3 and evaluate the response to also update its own state
OR: do anything else (suggestions?) to keep its state up-to-date

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Get response back from unpingable websites (C# ASP .net mvc)

I'm not a network expert, but for one of my projects, I need to ensure that the website I'm sending the request to is alive. Some websites do not respond to ping; basically, their configuration prevents response to ping requests.
I was trying to Arping instead of pinging websites, but Arping only works on the local network and will not go beyond the network segment (this).
I can download the whole or part of the webpage and confirm if the content is the same as the previous state, but I rather have one more level of confirmation before downloading Html.
Is there any other method that enables the app to get a response back from non-pingable websites outside the network?
Based on common practices you may use ping, telnet and tracert as a client to the requested server (at this point the website or the service you want to connect) and make sure the 3 command are enable to your side. You may also try to access it to your browser.
If its API you may also try to use POSTMAN and call the service.
Goodluck and happy coding :)

Best approach for Java web service sending data to C# client

Here’s our architecture:
JIRA webhook sends messages to a Java Jersey REST service when issues are assigned.
C# client application registers the username/host machine combo with the Java web service when a user logs into the machine
When the web service receives a message from JIRA, it finds the assignee username and sends the required data to the C# client app on the host machine(s) the user is logged into.
I’ve thought of a couple approaches to solve the web service to client message.
My first is opening a TCP port on the client and having the service send each message directly to it. This is the most straight-forward approach but makes the client a little heavy in that it maintains the list of user assigned ticket data that they can then manipulate (acknowledge or remove).
The other is having the service maintain the data model and the client requests data periodically. This makes the client simpler but then I’d have to implement a polling interval to grab data, and add some POST methods for acknowledging and removing data from the user’s list.
I was looking into different ways to have the client register a channel with the service, like ServiceStackEvents, but I can’t see a way to make that work with a C# client and Java service. Something like that would be perfect. A way for the service to send callbacks or event messages to a client based on a user filter.
If someone has some suggestions or knows of an API to help with this, please post a link so I can dig into it. The POSTs are all working swimmingly, it’s just getting the data back to the clients that I’m struggling with the best approach.
Thanks!
Client polling is not a terrible solution.
But if you want a firewall and proxy friendly duplex protocol, check out WebSockets https://en.m.wikipedia.org/wiki/WebSocket.

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So I have a .NET project and my goal is to send an event to a specific user from the server. This event of course will have all kind of information, the ideal way would be for it to be similar to the REST requests from client/server... But I can't think my way through it. I've heard terms like sockets and stuff and someone told me that I could do it with a system similar to message system but can't find anything about it. Here is a conceptual example
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How do I capture HTTP outgoing requests on my client?

I have a C# application and I want to capture outgoing http requests that have been made through the application (I can also identify that it was from the app because I have a specific server name).
When searching on the web all I could find was capturing incoming requests (so the code is on the server side) with TcpListener and HttpListener.
But the code must be client side so it must be outgoing requests.
And I cannot use any third party libraries (like FiddlerCore for example).
So I'm really looking for a code sample to start from.
Do you want to store the request or just access it for debugging?
If you are going after debugging, then you can use Fiddler. Fiddler is an HTTP debugging proxy server application. And if you are planning to modify or read data in the request or the response you can use HTTPRequestWrapper and HTTPResponseWrapper to access.

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I want to consume the API messages in c#.net and the response it may come continuously/frequently. Team suggest me to use Web sockets. But I consume the API thru HTTP. Can any one give idea which is better and advantages of Web-socket in continuous receiving the messages as well as in HTTP
HTTP normally uses a request/response model. It does not allow the server to send data to the client, unless the client first requested it. This can be worked around by letting the client regularly poll the server, or by using the long polling technique where the server delays the response until data is available. In both cases, the client will need to regularly make a new request (though less often with long polling).
Web sockets remove these limitations so that polling or long polling is no longer needed.
You may try with ASP.NET SignalR which able to send and receive messages via HTTP. You can achieve real-time web functionality to your messaging application. It's able to have server code push content to connected clients instantly, rather than having the server wait for a client to request new data.
Have a look at these samples -> http://www.asp.net/signalr/overview/getting-started/tutorial-getting-started-with-signalr

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