Consider:
using System.Threading.Tasks;
class Program
{
static void Main(string[] args)
{
C c = new C();
c.FooAsync(); // warning CS4014: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
((I)c).FooAsync(); // No warning
}
}
class C : I
{
public async Task FooAsync()
{
}
}
interface I
{
Task FooAsync();
}
If I call the async method directly on the c object, I get a compiler warning. There's potentially a bug here, so I'm glad for the warning.
However, if I make the same call on an interface method, I get no warning. It would be easy to let a bug slip past in this code.
How can I ensure that I don't make this mistake? Is there a pattern I can apply to protect myself?
Main is not async, so it can't use await. This seems to confuse the compiler messages slightly. If you put the calls into an actual async method;
static void Main(string[] args)
{
Task.Run(async () =>
{
C c = new C();
c.FooAsync();
((I) c).FooAsync();
});
}
...both will warn.
Line 10: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
Line 11: Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
EDIT: It seems like all methods that return Task inside async methods will warn unless you await or assign them; note that we're working with the interface that doesn't even mention async;
interface I
{
Task FooAsync();
}
static void Main(string[] args)
{
I i = null;
i.FooAsync(); // Does not warn
// await i.FooAsync(); // Can't await in a non async method
var t1 = i.FooAsync(); // Does not warn
Task.Run(async () =>
{
i.FooAsync(); // Warns CS4014
await i.FooAsync(); // Does not warn
var t2 = i.FooAsync(); // Does not warn
});
}
The logic for this warning seems to be:
in an async method, warn whenever a Task-returning method is called, but the result is ignored
in a normal (non-async) method, warn whenever a Task-returning async method is called, but the result is ignored
For example, look at this (nonsensical) code:
Task NonAsyncMethod()
{
AsyncMethod(); // warnig
NonAsyncMethod(); // no warning
return null; // to make the code compile
}
async Task AsyncMethod()
{
AsyncMethod(); // warning
NonAsyncMethod(); // warning
}
This is why you're not getting the warning with the interface: the interface method isn't (and can't) be marked as async.
I think the reason for this is that in old, pre-async code, it's common to for example call task.ContinueWith() and ignore its result. If the warning was reported in this case too, relatively large amount of old correct code would suddenly become warnings.
A warning should be output when there is a large likelihood of a bug. I think that the cases that are reported are much more likely to be bugs than the case which isn't. So to me, this behavior make sense.
If you want to make sure you don't make this mistake, be careful about calling Task-returning methods from non-async code.
I would venture to say that it is impossible to make this warning on compilation level. to support my point, look at this example:
interface I
{
Task Foo();
}
class A : I
{
public Task Foo()
{
}
}
class B : I
{
public async Task Foo()
{
}
}
public class Program
{
private static void Main(string[] args)
{
I i;
if (Console.ReadLine() == "1")
{
i = new A();
}
else i = new B();
i.Foo();
}
}
Your first thought might be: But this is an absurd situation. But some design patterns (an example is the factory method) using mechanisms instantiate derived classes from a very dynamic way.
So how the VS can know if the method is async or not?
I guess you may be asking for too much here.
interface I
{
void Foo();
}
class C {} // does not implement I
class Program
{
static void Main(string[] args)
{
C c = new C();
((I)c).Foo(); // Generates no compiler warning
}
}
Nevertheless, casting happens at runtime and there is nothing such as async at runtime (or in CIL). Compiler converts async Task Foo() into Task Foo() implemented as a state-machine of co-routines.
The Lindhart.Analyser.MissingAwaitWarning NuGet package checks this for you. Install the nuget package in your projects and you'll get a compiler warning when a method returns a Task that is not awaited.
more info
Related
I have a problem where I have a library that uses an async function, GetParametersByPathAsync (which is defined here: https://github.com/aws/aws-sdk-net/blob/master/sdk/src/Services/SimpleSystemsManagement/Generated/_mobile/AmazonSimpleSystemsManagementClient.cs#L2718)
I have a library function defined as
Task<Dictionary<string,string>> GetAllParameters(string region)
{
var pars = DoParameterGatheringWork(reigion);
...(do some more work)
return dict;
}
which calls another method
async Task<Dictionary<string,string>> DoParameterGatheringWork(string region)
{
...
var response = await GetParametersByPathAsync(requestObj);
... (process the response)
return parameterDict;
}
that awaits on the GetParametersByPathAsync and gathers things.
This is a problem because GetAllParameters has to be called by my service from a static constructor and initialize a parameter Dictionary<string,string> MyParameters { get; }
I would like to stop this bubbling up of Tasks at some point in the library, so it can just expose Dictionary<string,string> GetAllParameters(string region), not the Task version. (I am completely fine with it becoming synchronous..)
I don't think I should be just doing Task.Wait() or Task.Result either because that will cause deadlocks.
Maybe this isn't the best way to go about it, but I am unsure how to continue on from here.
Any thoughts would be appreciated!
Edit:
Here is the constructor code I would like to have:
public class MyConfiguration
{
static MyConfiguration()
{
...
Parameters = ServiceConfiguration.GetAllParameters(); // (library call)
}
public static Dictionary<string, string> Parameters { get; }
}
and the client will be able to use this anywhere just by MyConfiguration.Parameters["IAMAPARAMETER"]
After comment: at the end of this answer: How to call the async method from a non-async method
Apparently DoParameterGatheringWork is a function that normally would have to do some busy waiting for another process, like a database, or a file, or some information from the internet.
The designer of that function thought it would be a waste of time if your thread would be waiting idly for the result of this remove action. Therefore he decided to make it async, so the callers could do other things while the other process would process the request.
You saw correct that this means that all callers should also be async, and that a constructor can't be async.
If you want to benefit from the advantages of async-await (meaning that your callers can continue processing instead of idly waiting, make your constructor ligthweight and let some Create function do the async job you normally would do in the constructor. Force everyone who wants an object of your class to use this async Create function.
public class MyConfiguration
{
// Static async Create function, does everything you'd normally do in the constructor:
public static async Task<MyConfiguration> CreateAsync()
{
Dictionary<string,string> allParameters = await ServiceConfiguration.GetAllParameters(...);
MyConfiguration createdConfiguration = new MyConfiguration(allParameters);
return createdConfiguration;
}
// make sure that no one except CreateAsync can call the constructor:
private MyConfiguration(Dictionary<string,string> allParameters)
{
parameters = allParameters;
}
}
What you do is that you make the constructor as lightweight as possible and do all the difficult stuff, including await in the CreateAsync function.
Usage:
The following will lead to compiler error, so you know the problem before you start running:
MyConfiguration config = new MyConfiguration(...);
Proper usage:
async Task<...> DoSomethingAsync(...)
{
...
// I need a configuration:
MyConfiguration config = await MyConfiguration.Create();
// from here you can use the fully initialized MyConfiguration object:
config.DoSomethingElse();
...
}
Simple comme bonjour
Addition: how to call async method from a non-async function
To call an async function from a non-async method, use Task.Run to start the async function, Task.Wait to wait for the async function to complete and Task.Result to get the return value of the async function.
static void Main(string[] args)
{
// call an async function:
var asyncTask = Task.Run( () => MyAsyncFunction(...));
// if desired: do other things
DoSomethingElse();
// now you need the result of the async function
asyncTask.Wait();
var returnValue = asyncTask.Result;
Process(returnvalue);
}
I have a problem where async methods are being called in the code without await in front of it. Is there a way to find all the awaitable methods that do not have await?
Edit - I'm particularly concerned with the scenario where multiple async methods are being called (ignoring the return values), but only one has await which is enough to make Visual Studio not warn about it.
If you use ReSharper and turn solution-wide analysis on, your methods that are returning tasks that are not being awaited will have the Task portion of the method signature grayed out due to "return value is not used." The caveat here is that this will only find methods that are not being awaited anywhere in your solution; the warning will go away after one or more usages are updated to await (or use/reference the Task).
If you're looking for async methods that don't contain an await call (meaning they don't need to be labeled async), ReSharper will tell you about that too in a similar fashion.
class AClass
{
public async void Foo() //async grayed out
{
DoSomethingAsync();
Console.WriteLine("Done");
}
public Task<bool> DoSomethingAsync() //Task<bool> grayed out
{
return Task.Run(() => true);
}
}
Note this will not work if you have code that looks like this:
class AClass
{
public async void Foo()
{
bool b = DoSomethingAsync().Result;
Console.WriteLine("Done");
}
public Task<bool> DoSomethingAsync()
{
return Task.Run(() => true);
}
}
The async keyword, if present, will still be flagged, which means you can probably figure out pretty quickly a Task is not being awaited, but if the calling method is not marked async you are out of luck.
Consider this Reactive Extensions snippet (ignore the practicality of it):
return Observable.Create<string>(async observable =>
{
while (true)
{
}
});
This does not compile with Reactive Extensions 2.2.5 (using NuGet Rx-Main package). It fails with:
Error 1 The call is ambiguous between the following methods or properties: 'System.Reactive.Linq.Observable.Create<string>(System.Func<System.IObserver<string>,System.Threading.Tasks.Task<System.Action>>)' and 'System.Reactive.Linq.Observable.Create<string>(System.Func<System.IObserver<string>,System.Threading.Tasks.Task>)'
However, adding a break anywhere in the while loop fixes the compilation error:
return Observable.Create<string>(async observable =>
{
while (true)
{
break;
}
});
The problem can be reproduced without Reactive Extensions at all (easier if you want to try it without fiddling with Rx):
class Program
{
static void Main(string[] args)
{
Observable.Create<string>(async blah =>
{
while (true)
{
Console.WriteLine("foo.");
break; //Remove this and the compiler will break
}
});
}
}
public class Observable
{
public static IObservable<TResult> Create<TResult>(Func<IObserver<TResult>, Task> subscribeAsync)
{
throw new Exception("Impl not important.");
}
public static IObservable<TResult> Create<TResult>(Func<IObserver<TResult>, Task<Action>> subscribeAsync)
{
throw new Exception("Impl not important.");
}
}
public interface IObserver<T>
{
}
Ignoring the Reactive Extensions part of it, Why does adding break help the C# compiler resolve the ambiguity? How can this be described with the rules of overload resolution from the C# specification?
I'm using Visual Studio 2013 Update 2 targeting 4.5.1.
It's easiest to just pull out async as well as the lambdas here, as it emphasizes what's going on. Both of these methods are valid and will compile:
public static void Foo()
{
while (true) { }
}
public static Action Foo()
{
while (true) { }
}
However, for these two methods:
public static void Foo()
{
while (true) { break; }
}
public static Action Foo()
{
while (true) { break; }
}
The first compiles, and the second does not. It has a code path that doesn't return a valid value.
In fact, while(true){} (along with throw new Exception();) is an interesting statement in that it is the valid body of a method with any return type.
Since the infinite loop is a suitable candidate for both overloads, and neither overload is "better", it results in an ambiguity error. The non-infinite loop implementation only has one suitable candidate in overload resolution, so it compiles.
Of course, to bring async back into play, it is actually relevant in one way here. For the async methods they both always return something, whether it's a Task or a Task<T>. The "betterness" algorithms for overload resolution will prefer delegates that return a value over void delegates when there is a lambda that could match either, however in your case the two overload both have delegates that return a value, the fact that for async methods returning a Task instead of a Task<T> is the conceptual equivalent of not returning a value isn't incorporated into that betterness algorithm. Because of this the non-async equivalent wouldn't result in an ambiguity error, even though both overloads are applicable.
Of course it's worth noting that writing a program to determine if an arbitrary block of code will ever complete is a famously unsolvable problem, however, while the compiler cannot correctly evaluate whether every single snippet will complete, it can prove, in certain simple cases such as this one, that the code will in fact never complete. Because of this there are ways of writing code that will clearly (to you and me) never complete, but that the compiler will treat as possibly completing.
Leaving async out of this to start with...
With the break, the end of the lambda expression is reachable, therefore the return type of the lambda has to be void.
Without the break, the end of the lambda expression is unreachable, so any return type would be valid. For example, this is fine:
Func<string> foo = () => { while(true); };
whereas this isn't:
Func<string> foo = () => { while(true) { break; } };
So without the break, the lambda expression would be convertible to any delegate type with a single parameter. With the break, the lambda expression is only convertible to a delegate type with a single parameter and a return type of void.
Add the async part and void becomes void or Task, vs void, Task or Task<T> for any T where previously you could have any return type. For example:
// Valid
Func<Task<string>> foo = async () => { while(true); };
// Invalid (it doesn't actually return a string)
Func<Task<string>> foo = async () => { while(true) { break; } };
// Valid
Func<Task> foo = async () => { while(true) { break; } };
// Valid
Action foo = async () => { while(true) { break; } };
I have probably worked myself into a rather immature confusion. Please refer the code below (console app)
namespace Tasks101
{
class Program
{
static void Main(string[] args)
{
Program p = new Program();
var x = p.Blah();
}
private async Task Blah()
{
await Task.Delay(TimeSpan.FromSeconds(3)).ConfigureAwait(false);
}
private async void ReturnsVoid()
{
await Task.Delay(TimeSpan.FromSeconds(3)).ConfigureAwait(false);
}
private void Nothing()
{
}
}
}
My question is that in Blah() method I don't have any explicit return statement yet when this executes
var x = p.Blah();
the type of x is Task. Again I have no return statement in ReturnsVoid method but that compiles too.
So the questions are
What is returning a Task from the Blah method without my having a return statement there and why is that same thing not returning anything from ReturnsVoid method.
How do I control what gets returned from the Blah method? What if I had two await statements there one after the other?
The async keyword transforms the method and constructs the returned Task instance. There is nothing returned from the async void method because it returns void; this lack of a Task is one reason why you should avoid async void. async void is not a natural asynchronous method signature; it is only supported so that event handlers may be async.
If you want to return a value, then you should have the method return a Task<T>, e.g., Task<int> BlahAsync(), and then you can just return the value directly, e.g., return 13; The number of awaits in the method has nothing to do with it. When the method executes the actual return (e.g., return 13), the async keyword interprets that as completing the Task<int> that was already constructed.
I have an async intro on my blog that you may find helpful.
The compiler is generating a Task for you that represents the entire asynchronous operation.
You have 3 options for async methods:
async void - This should be avoided in all cases other than event handlers
async Task - Here you have no control of the returned task, and it will be completed when the whole operation has ended (or when an exception is thrown) no matter how many awaits you have in it.
async Task<T> - This allows to actually return a value but behaves just the same as async Task.
In the code below, due to the interface, the class LazyBar must return a task from its method (and for argument's sake can't be changed). If LazyBars implementation is unusual in that it happens to run quickly and synchronously - what is the best way to return a No-Operation task from the method?
I have gone with Task.Delay(0) below, however I would like to know if this has any performance side-effects if the function is called a lot (for argument's sake, say hundreds of times a second):
Does this syntactic sugar un-wind to something big?
Does it start clogging up my application's thread pool?
Is the compiler cleaver enough to deal with Delay(0) differently?
Would return Task.Run(() => { }); be any different?
Is there a better way?
using System.Threading.Tasks;
namespace MyAsyncTest
{
internal interface IFooFace
{
Task WillBeLongRunningAsyncInTheMajorityOfImplementations();
}
/// <summary>
/// An implementation, that unlike most cases, will not have a long-running
/// operation in 'WillBeLongRunningAsyncInTheMajorityOfImplementations'
/// </summary>
internal class LazyBar : IFooFace
{
#region IFooFace Members
public Task WillBeLongRunningAsyncInTheMajorityOfImplementations()
{
// First, do something really quick
var x = 1;
// Can't return 'null' here! Does 'Task.Delay(0)' have any performance considerations?
// Is it a real no-op, or if I call this a lot, will it adversely affect the
// underlying thread-pool? Better way?
return Task.Delay(0);
// Any different?
// return Task.Run(() => { });
// If my task returned something, I would do:
// return Task.FromResult<int>(12345);
}
#endregion
}
internal class Program
{
private static void Main(string[] args)
{
Test();
}
private static async void Test()
{
IFooFace foo = FactoryCreate();
await foo.WillBeLongRunningAsyncInTheMajorityOfImplementations();
return;
}
private static IFooFace FactoryCreate()
{
return new LazyBar();
}
}
}
Today, I would recommend using Task.CompletedTask to accomplish this.
Pre .net 4.6:
Using Task.FromResult(0) or Task.FromResult<object>(null) will incur less overhead than creating a Task with a no-op expression. When creating a Task with a result pre-determined, there is no scheduling overhead involved.
To add to Reed Copsey's answer about using Task.FromResult, you can improve performance even more if you cache the already completed task since all instances of completed tasks are the same:
public static class TaskExtensions
{
public static readonly Task CompletedTask = Task.FromResult(false);
}
With TaskExtensions.CompletedTask you can use the same instance throughout the entire app domain.
The latest version of the .Net Framework (v4.6) adds just that with the Task.CompletedTask static property
Task completedTask = Task.CompletedTask;
Task.Delay(0) as in the accepted answer was a good approach, as it is a cached copy of a completed Task.
As of 4.6 there's now Task.CompletedTask which is more explicit in its purpose, but not only does Task.Delay(0) still return a single cached instance, it returns the same single cached instance as does Task.CompletedTask.
The cached nature of neither is guaranteed to remain constant, but as implementation-dependent optimisations that are only implementation-dependent as optimisations (that is, they'd still work correctly if the implementation changed to something that was still valid) the use of Task.Delay(0) was better than the accepted answer.
return Task.CompletedTask; // this will make the compiler happy
Recently encountered this and kept getting warnings/errors about the method being void.
We're in the business of placating the compiler and this clears it up:
public async Task MyVoidAsyncMethod()
{
await Task.CompletedTask;
}
This brings together the best of all the advice here so far. No return statement is necessary unless you're actually doing something in the method.
When you must return specified type:
Task.FromResult<MyClass>(null);
I prefer the Task completedTask = Task.CompletedTask; solution of .Net 4.6, but another approach is to mark the method async and return void:
public async Task WillBeLongRunningAsyncInTheMajorityOfImplementations()
{
}
You'll get a warning (CS1998 - Async function without await expression), but this is safe to ignore in this context.
If you are using generics, all answer will give us compile error. You can use return default(T);. Sample below to explain further.
public async Task<T> GetItemAsync<T>(string id)
{
try
{
var response = await this._container.ReadItemAsync<T>(id, new PartitionKey(id));
return response.Resource;
}
catch (CosmosException ex) when (ex.StatusCode == System.Net.HttpStatusCode.NotFound)
{
return default(T);
}
}
return await Task.FromResult(new MyClass());