c# - Backgroundworker refusing to do anything for another class - c#

I have a WPF C# projects with the below buttonClick event void:
public void ButtonClick(object sender, RoutedEventArgs e)
{
_worker.WorkerReportsProgress = true;
_worker.DoWork += (o, ea) =>
{
try
{
_class1.hithere();
}
catch (Exception exception)
{
MessageBox.Show(exception.Message);
}
};
_worker.ProgressChanged += (o, ea) =>
{
};
_worker.RunWorkerCompleted += (o, ea) =>
{
MessageBox.Show("Done");
};
_worker.RunWorkerAsync();
}
I have a folder in the application called InformationProviders than contains the Class1.cs file and I have implemented the correct using MyApplication.InformationProviders; statement in the MainWindow.xaml.cs file that contains the button click event above.
I have also declared the Class1 class that is then called upon in the backgroundworker DoWork event correctly as such:
readonly Class1 _class1 = new Class1();
The Class1.cs file contains this little code made just to see if it worked and it doesn't unfortunately:
public class Class1
{
public void hithere()
{
MessageBox.Show("Hi, I'm working.");
}
}
What am I missing here???? I declared the class as public and (I believe) declared all that needed to be declared to make the process work...
All it does is display a message saying "Done", meaning it has completed the backgroundworker process (even though it did not do anything at all that was stated in the DoWork event. So pretty much, launching the worker and immediately considering it finished.
Regards and thanks,
Simon

Here's the tricky thing about running a multi-threaded application: only one thread has access to the UI and perform operations on it.
In case of your code, the BackgroudWorker in it's background operation attempts to show a message using MessageBox. This won't work - it's not being "fired" on the UI thread!
If you absolutely MUST perform UI operations from inside the BackgroundWorker (which you shouldn't do - this is what the ProgressChanged event is for) then you can use a Dispatcher class.
Here's a short example:
private void Button_Click(object sender, RoutedEventArgs e)
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += (s, a) =>
{
this.Dispatcher.Invoke(new Action(() => MessageBox.Show("doing stuff")));
};
bw.RunWorkerCompleted += (s, a) =>
{
MessageBox.Show("done");
};
bw.RunWorkerAsync();
}
Also fun fact, if you use Dispatcher.Invoke (as written above), then "doing stuff" will appear first, if you use Dispatcher.BeginInvoke then "done" will appear first, because the other operation will be queued on the UI thread.
Here's the "politically correct" way to use the BackgroundWorker:
bw.WorkerReportsProgress = true;
bw.DoWork += (s, a) =>
{
bw.ReportProgress(0, "doing stuff");
};
bw.ProgressChanged += (s, a) =>
{
MessageBox.Show(a.UserState as String);
};

I found the problem, i was using the Xceed.WPF.toolkit version of the MessageBox and it was just refusing to show that UI element in a backgroundWorker. Thanks for the help though it pointed me in the right direction. hoping this will help other people

Related

Background thread in Window_Loaded event threading error

I have to load a window and in Window_Loaded I have to load some variables and show it on Window.
private void Window_Loaded_1(object sender, RoutedEventArgs e)
{
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += (o, ea) =>
{
try
{
//code to download some variables which will show on UI of Window Loading
}
catch (Exception ex)
{
//The calling thread cannot access this object because a different thread owns it.
}
};
worker.RunWorkerCompleted += (o, ea) =>
{
};
worker.RunWorkerAsync();
}
But I am getting a threading exception. Is there any way to show the variables value on window from DoWork of Backgroundworker?
You should retrieve the data you need in the DoWork section, then assign it to ea.Result, which will make it available in the RunWorkerCompleted section.
In the RunWorkerCompleted section, you can access ea.Result again, casting the object back to whatever type you assigned in DoWork, and apply the data as needed to your UI controls.
worker.DoWork += (o, ea) =>
{
ea.Result = GetMyData();
};
worker.RunWorkerCompleted += (o, ea) =>
{
var myData = (myDataType)ea.Result;
// Assign myData as needed to UI components...
};
You need to let Dispatcher schedule your code to execute on UI thread and marshal necessary parameters. Try something like this:
Dispatcher.Invoke(
new Action<string>(() =>
{
// Access UI from here
}),
DispatcherPriority.Normal
);
Although this (or something like this, since this is notepad code) will solve your problem, you should consider using MVVM pattern in your implementation. Then you will be able to make changes to ViewModel (just update data) and UI will update accordingly.

Cross thread operation not valid when use backgroundworker

Below is my coding:
Form2 msgForm;
private void button3_Click_1(object sender, EventArgs e)
{
bw.WorkerReportsProgress = true;
bw.WorkerSupportsCancellation = true;
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
//bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
msgForm = new Form2();
try
{
bw.RunWorkerAsync();
msgForm.ShowDialog();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
if (comboBox15.Text == "")
{
//MessageBox.Show("Please select Printer ID.", "Status", MessageBoxButtons.OK, MessageBoxIcon.Error);
//return;
}
// Coding that transmit protocol and will last around 2 minutes.
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
msgForm.Close();
}
When I run this background worker coding, there's an error stating "Cross-thread operation not valid: Control 'comboBox15' accessed from a thread other than the thread it was created on."
How do I solve this problem guys?
You can use Invoke:
// InvokeRequired required compares the thread ID of the
// calling thread to the thread ID of the creating thread.
// If these threads are different, it returns true.
if (this.comboBox15.InvokeRequired)
{
this.Invoke((MethodInvoker) delegate {if (comboBox15.Text == ""){// What you want to do}});
}
else
{
if (comboBox15.Text == "")
{
}
}
also read the following:
http://msdn.microsoft.com/en-us/library/ms171728(v=vs.80).aspx
http://msdn.microsoft.com/en-us/library/aa288468(v=vs.71).aspx
Anonymous method in Invoke call
You can't UI elements from a non-UI-thread. Ideally, provide the relevant information to the background worker before it starts, e.g.
string text = combo15.Text;
bw.DoWork += (sender, args) => TransmitStuff(combo15.Text, args);
...
void TransmitStuff(string printerId, DoWorkEventArgs e)
{
...
}
If you can use .NET 4.5 and C# 5, you could use an async method to quite possibly make all of this easier... but I realize that's unlikely to be an option for you.
EDIT: While you can use Invoke, that ends up being quite messy - and you've got potentially inconsistent state. I generally think it's tidier to work out all the state you need before you start the long-running operation, validate it all, and then hand it to the operation. If you need to update the UI during the operation, you can use the BackgroundWorker progress facilities.
In BackgroundWorker, when we call any user controls its problem. Please use this property in Window Form Load event:
CheckForIllegalCrossThreadCalls = false;
You can only access gui controls from your main thread.
Move the
if (comboBox15.Text == "")
part to button3_click
You can get round it by passing the value such as below.
private void Dowork()
{
backgroundWorker1.RunWorkerAsync(comboBox1.Text);
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
String selected = (String)e.Argument;
if (String.IsNullOrEmpty(selected)) return;
//do stuff
}

The calling thread cannot access this object (rewrited but same error)

I have a MainFrame window with imageViewer control on it. Also there is my dll which calculates changes for the image all was working fine before I decided to add ProgressDialog.(( The Idea was - firstly I am loading the image via dll to main frame (this still OK). Then if user clicks button then show ProgressDialog and in worker.DoWork create new image via the same dllwrapper class (I am using "new")
All seems to be ok but when i am trying to set my currentImage property of imageviewer control (this is nothing more then setter for Image)it show me this error!
This is the code of my userButtonClickHandler from where I am launching ProgressDialog:
void OnThumbnailClick(object sender, RoutedEventArgs e)
{
pd = new ProgressDlg();
pd.Cancel += CancelProcess;
int max = 1000;
System.Windows.Threading.Dispatcher pdDispatcher = pd.Dispatcher;
worker = new BackgroundWorker();
worker.WorkerSupportsCancellation = true;
LibWrap lwrap = new LibWrap();//!NEW instance for dll wrapper!
worker.DoWork += delegate(object s, DoWorkEventArgs args)
{
imageViewer.CurrentImage = lwrap.engine2(BitmapFrame.Create(MyPrj.App.draggedImage));//ERROR IS HERE!!!//The calling thread cannot access this object because a different thread owns it.
//what process??
};
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
pd.Close();
};
worker.RunWorkerAsync();
pd.ShowDialog();
}
There is function from the same MainFrame class for canceling (There is OK too)
void CancelProcess(object sender, EventArgs e)
{
worker.CancelAsync();
}
This is class for ProgressDlg (it has nothing more then progress bar and cancel button):
public partial class ProgressDlg : Window
{
public ProgressDlg()
{
InitializeComponent();
}
public string ProgressText
{
set
{
this.lblProgress.Content = value;
}
}
public int ProgressValue
{
set
{
this.progress.Value = value;
}
}
public event EventHandler Cancel = delegate { };
private void btnCancel_Click(object sender, RoutedEventArgs e)
{
Cancel(sender, e);
}
}
}
I am working with this problem for (almost) two days and still couldn't find the solution. Help me please if you have an idea.
1 UPDATE
It seems to me that you was right about this threads - when I am trying to load previously loaded(initial) image (from the main thread) -it loads OK but if I am trying libWrap it fails due to processes conflict!
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
imageViewer.Width = 1000;//work!
imageViewer.CurrentImage = MyPrj.App.draggedImage;//Work!
imageViewer.CurrentImage = lwrap.engine2(BitmapFrame.Create(MyPrj.App.draggedImage));//Fail =(!
}
2 UPDATE
I have tried this construction OnThumbnailClick
Application.Current.MainWindow.Dispatcher.BeginInvoke(new Action(() =>
{
imaeViewer.CurrentImage = lwrap.engine2(BitmapFrame.Create(FXPhotoStudio.App.draggedImage));
}
This caused same error/ Perhaps it will be correct to pass this value in MainThread (UI)? But I have no idea how.( I couldnot use serializers - becouse it is rapidly calling operation and this images are temporary/
WPF cannot alter items that were created on another thread.
So if you create an ImageViewer on one thread, you cannot alter it's properties on another thread.
Instead, use the Dispatcher, which is WPF's internal message queue for the main UI thread, to update your objects.
Or, use Henk's Answer to do your work on another thread, but return the result to the main thread so it can update your ImageViewer's properties
You need at least these changes:
worker.DoWork += delegate(object s, DoWorkEventArgs args)
{
args.Result = lwrap.engine2(BitmapFrame.Create(MyPrj.App.draggedImage));
};
worker.RunWorkerCompleted += delegate(object s, RunWorkerCompletedEventArgs args)
{
if (args.Error != null)
{ ... } // handle error
else if (args.Cancelled)
{ ... } // handle Cancel
else
{
imageViewer.CurrentImage = args.Result;
}
pd.Close();
}
I'm not sure if it's enough but try again.
The imageViewer was created on the main thread of the application (which is appropriate because it is a UI control). UI controls can ONLY be accessed by the thread which created it, and that thread must have its own dispatcher (by which I mean message loop).
Remove the threading code, and it will work.
If you want this to popup the window and then show the image when the conversion completes, you will have to store the returned image in a variable until you return to the main thread, and then make the assignment to the imageViewer.

BackgroundWorker returns to wrong thread

In my application, I create a new UI-Thread with the fallowing code:
Thread thread = new Thread(() =>
{
MyWindow windowInAnotherThread = new MyWindow();
windowInAnotherThread.Show();
System.Windows.Threading.Dispatcher.Run();
}) { IsBackground = true };
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
This give me the fallowing problem:
In the constructor of the MyWindow class, a BackgroundWorker is executed. In the RunWorkerCompleted there should a Control be updated with some data, which the BackgroundWorker is calculating.
I have build a small sample, which is illustrating this:
public partial class MyWindow : Window {
public MyWindow() {
InitializeComponent();
var bw = new BackgroundWorker();
bw.DoWork += bw_DoWork;
bw.RunWorkerCompleted += bw_RunWorkerCompleted;
bw.RunWorkerAsync();
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
this.Title = "Calculated title";
}
void bw_DoWork(object sender, DoWorkEventArgs e) {
Thread.Sleep(3000);
}
}
In bw_RunWorkerCompleted() I get an InvalidOperationException (The calling thread cannot access this object because a different thread owns it.). It looks like, that the BackgroundWorker is not returning to the correct UI-Thread from which it was started from.
Can someone help me, what I can do to solve this problem? I can't change the Code which is executing the BackgroundWorker, because it is in a framework, which I use. But I can do something else in the RunWorkerCompleted-Event. But I have no idea, how to solve this problem.
The problem is that the window is getting created too soon. The thread doesn't have a synchronization context yet. You can see this is the debugger by setting a breakpoint on BGW constructor call and look at Thread.CurrentThread.ExecutionContext.SynchronizationContext. It's null. Which is what BGW uses to decide how to marshal the RunWorkerCompleted event. Which no synchronization context, the event runs on a threadpool thread and that invokes wrath.
You need to get the dispatcher initialized sooner. Not 100% this is the correct way but it did seem to work:
Thread thread = new Thread(() => {
System.Windows.Threading.Dispatcher.CurrentDispatcher.BeginInvoke(new Action(() => {
MyWindow windowInAnotherThread = new MyWindow();
windowInAnotherThread.Show();
}));
System.Windows.Threading.Dispatcher.Run();
}) { IsBackground = true };
thread.SetApartmentState(ApartmentState.STA);
thread.Start();
You also have to explicitly force the thread to shutdown. Add this method to MyWindow:
protected override void OnClosed(EventArgs e) {
Dispatcher.BeginInvokeShutdown(System.Windows.Threading.DispatcherPriority.Background);
}
Ran into similar issue. Based on note 1 and 2 below I created UIBackgroundWorker. May be it can help other developers who encounter this issue.
If it works then please let me know or update the design for benefit of other developers.
public class UIBackgroundWorker : BackgroundWorker
{
private System.Windows.Threading.Dispatcher uiDispatcher;
public SafeUIBackgroundWorker(System.Windows.Threading.Dispatcher uiDispatcher)
: base()
{
if (uiDispatcher == null)
throw new Exception("System.Windows.Threading.Dispatcher instance required while creating UIBackgroundWorker");
else
this.uiDispatcher = uiDispatcher;
}
protected override void OnProgressChanged(ProgressChangedEventArgs e)
{
if (uiDispatcher.CheckAccess())
base.OnProgressChanged(e);
else
uiDispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() => base.OnProgressChanged(e)));
}
protected override void OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
{
if (uiDispatcher.CheckAccess())
base.OnRunWorkerCompleted(e);
else
uiDispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(() => base.OnRunWorkerCompleted(e)));
}
}
The problem is that you need to setup the SynchronizationContext. This is normally not an issue, as Dispatcher.Invoke will set it up for you, but since you're using BackgroundWorker in the constructor (which is fired prior to Dispatcher.Run), no context is setup.
Change your thread creation to:
Thread thread = new Thread(() =>
{
// Create the current dispatcher (done via CurrentDispatcher)
var dispatcher = Dispatcher.CurrentDispatcher;
// Set the context
SynchronizationContext.SetSynchronizationContext(new DispatcherSynchronizationContext(dispatcher));
MyWindow windowInAnotherThread = new MyWindow();
windowInAnotherThread.Show();
Dispatcher.Run();
});
thread.SetApartmentState(ApartmentState.STA);
thread.IsBackground = true;
thread.Start();
This will cause it to run correctly, as the SynchronizationContext will be in place prior to the construction of the Window.
Try providing a getter and setter for your BackgroundWorker inside MyWindow. And pass BackgroundWorker object via setter method to Mywindow. That should solve the problem, i guess.
You need to use a delegate method and an invoke in the calling function. There's a good example here: http://msdn.microsoft.com/en-us/library/aa288459(v=vs.71).aspx
Using your code,
public partial class MyWindow : Window {
delegate void TitleSetter(string title);
public MyWindow() {
InitializeComponent();
var bw = new BackgroundWorker();
bw.DoWork += bw_DoWork;
bw.RunWorkerCompleted += bw_RunWorkerCompleted;
bw.RunWorkerAsync();
}
void SetTitle(string T)
{
this.Title = T;
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) {
try
{
TitleSetter T = new TitleSetter(SetTitle);
invoke(T, new object[]{"Whatever the title should be"}); //This can fail horribly, need the try/catch logic.
}catch (Exception){}
}
void bw_DoWork(object sender, DoWorkEventArgs e) {
Thread.Sleep(3000);
}
}
I think simply moving your background worker thread setup code into the "Load" event instead of the constructor should be just fine.

wpf detect clicked event finished without delaying main process

I need to detect a procedure from a click event has finished without delaying the main wpf process..
What I don't want
public void click_event(object sender,routedeventargs)
{
<launch a bunch of threads>
while(<threads.are alive>);
<code for what i want to do after threads are done>
}
public void threadtask()
{}
what i just did
public void click_event()
{
foreach(<thread>)
<give thread task and start() each>
}
}
but this will not detect when the threads are done.. need help here. Thanks.
You are asking for two different things. You want the main thread to not be blocked, but you want to do something when the other threads are done (which you have to wait for). Consider starting the threads from a new thread, then let that other thread do the work. Something like this:
public void click_event()
{
<start new thread>
<foreach(thread in threads)>
<do work>
<join threads>
<do your work here>
}
So all of the work is on a different thread, even the work you want to do afterward. Given that, do you need more than one worker thread anyway?
Check out this article
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.ClickMe.Click += new RoutedEventHandler(ClickMe_Click);
}
void ClickMe_Click(object sender, RoutedEventArgs e)
{
BackgroundWorker bw = new BackgroundWorker();
bw.DoWork += (workSender, workE) =>
{
string argument = (string)workE.Argument;
// argument == "Some data"
System.Threading.Thread.Sleep(2000);
};
bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted);
bw.RunWorkerAsync("Some data");
}
void bw_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
this.ResultsTextBlock.Text = "I'm done";
}
}

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