I am writing a program that uses a WPF window. I use the next code to maximize the window:
this.WindowStyle = WindowStyle.None;
this.WindowState = WindowState.Maximized;
this.Topmost = true;
When the window is maximized, I want to know if the mouse exits the border of my monitor so I can open a new window that offers some new controls (just like in BsPlayer: when the mouse exits the screen a window opens that gives you access to buttons like play, pause, stop etc.).
I tried to use this.MouseLeave, but no event appeared to be triggered when the window is maximized. After some tests I've discovered that the problem might be that when the my window is maximized, it is actually larger than the resolution of the monitor. On a basic example: if your monitor has a resolution of 1280 x 1024, the window has a dimension (according to this.Width and this.Height) of 1294 x 1038. So what should I do ? How should I approach the problem ?
You could handle the Window's MouseMove event and check the mouse's position.
private void Window_MouseMove(object sender, MouseEventArgs e)
{
//PrimaryScreenWidth - 1 to account for the cursor itself
if (e.GetPosition(this).X >= SystemParameters.PrimaryScreenWidth - 1 || e.GetPosition(this).X <= 1)
MessageBox.Show("Edge hit");
}
If you're running multiple monitors, you could also handle the MouseLeave event to handle the case where the mouse has moved to the second monitor.
private void Window_MouseLeave(object sender, MouseEventArgs e)
{
MessageBox.Show("Edge hit");
}
Related
I have a button on a (c#) WinForm, and when it is pressed (mouse down then up) I would like to change the mouse cursor to a custom icon. I would like that custom cursor icon to remain regardless of mouse position on the screen area (over source app, other apps, desktop, etc.) until the mouse is clicked (mouse down then up). After this second click I want the cursor to revert back to its default behavior.
I'm currently using the global mouse hook method outlined by Dan Silk (with adjustment from Hans Passant) to capture global mouse move and click events.
I think I need to intercept (and subsequently stop) WM_SETCURSOR messages (which according to Hans follow any mouse move). However I'm not sure how to do this for things beyond the source app, which Reza Aghaei outlined as follows:
const int WM_SETCURSOR = 0x0020;
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_SETCURSOR)
Cursor.Current = myCustomCursor;
else
base.WndProc(ref m);
}
When I tried to use the above WndProc method for adjusting the cursor for just the source app, I still got cursor flickering. Is there a proper way to stop the WM_SETCURSOR message sending/posting?
Any help or suggestions would be most appreciated!
UPDATE
I decided to go at my problem from a different angle to avoid fighting WM_SETCURSOR messages entirely. What I have now works fine, however if there is an answer floating out there you are welcome to post it for posterity.
Couple of these events works for me globally no matter which application is mouse over:
private static Cursor _customCursor = new Cursor(#"C:\path\Hand.cur");
private void button1_MouseDown(object sender, MouseEventArgs e)
{
Cursor = _customCursor;
}
private void button1_MouseUp(object sender, MouseEventArgs e)
{
Cursor = Cursors.Default;
}
Does it cover your needs or I have missed something important here?
I have a C#.2017 project, Home form is none border (set in properties). It always start with maximize and startposition is windowsdefaultlocation/manual (I tried). I try many code but it still runs and hide taskbar.
I want to run the form in none border, maximize/full screen mode, the form doesn't hide the taskbar of windows 10.
Tried this links:
https://social.msdn.microsoft.com/Forums/windows/en-US/e81dc341-720e-474a-9c37-75eac3a130cb/howto-show-window-form-on-top-of-taskbar-in-every-resolution?forum=winforms
https://www.c-sharpcorner.com/UploadFile/shubham0987/display-app-in-full-screen-with-windows-taskbar/
How to display a Windows Form in full screen on top of the taskbar?
private void Form1_Load(object sender, EventArgs e)
{
this.Height = Screen.PrimaryScreen.WorkingArea.Height;
this.Width = Screen.PrimaryScreen.WorkingArea.Width;
this.Location = Screen.PrimaryScreen.WorkingArea.Location;
//Screen currentScreen = Screen.FromHandle(this.Handle);
//this.Size = new System.Drawing.Size(currentScreen.Bounds.Width, currentScreen.Bounds.Height);
}
It doesn't help me anything. If you have some solution better help me please.
Much thank to all.
Setting a Forms WindowState to Maximized when your BorderStyle is none will always lay over the taskbar. This is a typical behaviour of a "Fullscreen" application.
However you are on the right track. If you want to have a semi-fullscreen experience without laying over the taskbar you have to set the Location and Size of your Form manually.
Important here is that you not only set these values manually but also take away control from the OS itself as it will always try to position a Form by some ruleset.
private void Form1_Load(object sender, EventArgs e)
{
//Hiding the Border to simulate a fullscreen-experience
this.FormBorderStyle = FormBorderStyle.None;
//Telling the operating system that we want to set the start position manually
this.StartPosition = FormStartPosition.Manual;
//Actually setting our Width, Height, and Location
this.Height = Screen.PrimaryScreen.WorkingArea.Height;
this.Width = Screen.PrimaryScreen.WorkingArea.Width;
this.Location = Screen.PrimaryScreen.WorkingArea.Location;
}
Just a little side node: You might want to think about people with multiple screens and on which screen your application should appear (maybe let the user decide by some setting etc).
Maybe this one is quite similar to something I need:
this.MaximumSize = Screen.PrimaryScreen.WorkingArea.Size ;
I have been having trouble trying to implement an event using monogame and c#. Currently when my window is resized i call an event:
this.Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged);
void Window_ClientSizeChanged(object sender, EventArgs e)
{
int width = Window.ClientBounds.Width;
int height = Window.ClientBounds.Height;
if (width > 0 && height > 0)
{
graphics.PreferredBackBufferWidth = width;
graphics.PreferredBackBufferHeight = height;
graphics.ApplyChanges();
}
}
This is all fine and resizes my window correctly and updates the width/height. However it is not triggered in the event that my window is resized via a user clicking the maximize/minimize button on the window frame.
After spending some time looking into some solutions the only suggestion to implement a maximize event was from here:
Form form = (Form)Control.FromHandle(Window.Handle);
form.WindowState = FormWindowState.Maximized;
However this is a solution im not particularly fond of as it relies on the inclusion of System.Windows.Forms and since i may one day want to build for other platforms id rather not include any specific windows libraries.
Is there any monogame functionality that handles the maximize/minimize event calls for each platform or is it up to the end user to implement such functionality?
I've also had this issue and haven't found any 'built in' solution for that in the MonoGame API.
The solution I came up with was performing a check at the start of each frame on whether the width and height of Window.ClientBounds were changed.
It detects all window resizes similarly to the Window.ClientSizeChanged event, but also detects resizes made by maximizing/restoring the window.
I am new to c# Windows Form Application Development.
I created a form with a panel in which the user can draw image on it. How do I check if the image is clicked?
In designer mode, right-click on the panel, go to Properties.
In the Properties window, choose EVENTS (Lightning icon).
Double click on Click, then this code will be generated:
private void panel1_Click(object sender, EventArgs e)
{
//--what to do when user clicks on panel--
MessageBox.Show("Clicked");
}
Just double-click on the form's image-panel (or whatever object you wish to detect click events on) and Visual Studio will automatically generate a OnClick() event. Needless to say, I'm talking about the forms designer, not the actual form you will see when testing your code.
Alternatively, you can set which events you want to implement through the object's properties. That way you can also implement OnKeyDown() or OnFocus() or any other kind of events.
Edit: If the image doesn't cover the entire panel, you'll have to check if the mouse position is within the image's dimension. Assuming the image is drawn at position (imgOriginX, imgOriginY) and has the size (imgWidth, imgHeight):
// Fires, when user clicks on panel
private void panel_Click(object sender, EventArgs e)
{
// Cast to MouseEventArgs
MouseEventArgs mouse = (MouseEventArgs)e;
// If mouse is within image
if (mouse.X >= imgOriginX && mouse.Y >= imgOriginY && mouse.X < imgOriginX + imgWidth && mouse.Y < imgOriginY + imgHeight)
{
// do something here
}
}
I'm using Windows Vista and C#.net 3.5, but I had my friend run the program on XP and has the same problem.
So I have a C# program that I have running in the background with an icon in the SystemTray. I have a low level keyboard hook so when I press two keys (Ctr+windows in this case) it'll pull of the application's main form. The form is set to be full screen in the combo key press even handler:
this.FormBorderStyle = FormBorderStyle.None;
this.WindowState = FormWindowState.Maximized;
So it basically works. When I hit CTR+Windows it brings up the form, no matter what program I have given focus to. But sometimes, the taskbar will still show up over the form, which I don't want. I want it to always be full screen when I hit that key combo.
I figure it has something to do with what application has focus originally. But even when I click on my main form, the taskbar sometimes stays there. So I wonder if focus really is the problem. It just seems like sometimes the taskbar is being stubborn and doesn't want to sit behind my program.
Anyone have any ideas how I can fix this?
EDIT: More details-
I'm trying to achieve the same effect that a web browser has when you put it into fullscreen mode, or when you put powerpoint into presentation mode.
In a windows form you do that by putting the border style to none and maximizing the window. But sometimes the window won't cover the taskbar for some reason. Half the time it will.
If I have the main window topmost, the others will fall behind it when I click on it, which I don't want if the taskbar is hidden.
Try this (where this is your form):
this.Bounds = Screen.PrimaryScreen.Bounds;
this.TopMost = true;
That'll set the form to fullscreen, and it'll cover the taskbar.
I've tried so many solutions, some of them works on Windows XP and all of them did NOT work on Windows 7. After all I write a simple method to do so.
private void GoFullscreen(bool fullscreen)
{
if (fullscreen)
{
this.WindowState = FormWindowState.Normal;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Bounds = Screen.PrimaryScreen.Bounds;
}
else
{
this.WindowState = FormWindowState.Maximized;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Sizable;
}
}
the order of code is important and will not work if you change the place of WindwosState and FormBorderStyle.
One of the advantages of this method is leaving the TOPMOST on false that allow other forms to come over the main form.
It absolutely solved my problem.
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.F11)
if (FormBorderStyle == FormBorderStyle.None)
{
FormBorderStyle = FormBorderStyle.Sizable;
WindowState = FormWindowState.Normal;
}
else
{
SuspendLayout();
FormBorderStyle = FormBorderStyle.None;
WindowState = FormWindowState.Maximized;
ResumeLayout();
}
}
As far as I know, the taskbar is either above or below windows based on the "Keep the taskbar on top of other windows" setting. (At least, that's the wording in XP.) I suppose you could try to see if you can detect this setting and toggle it if needed?
Try resizing the form and bringing it to the front of the z-order like so:
Rectangle screenRect = Screen.GetBounds(this);
this.Location = screenRect.Location;
this.Size = screenRect.Size;
this.BringToFront();