*Hi all,
I've tried file upload to .net server using c#.
Im just using the c:/inetpub/wwwroot as the server location.
My java code is,
public class MainActivity extends Activity {
InputStream inputStream;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.two);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG,90, stream);
byte[] byte_arr = stream.toByteArray();
String image_str = Base64.encodeBytes(byte_arr);
ArrayList<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>();
nameValuePairs.add(new BasicNameValuePair("image",image_str));
try {
HttpClient httpClient = new DefaultHttpClient();
HttpPost httpPost = new HttpPost("http://127.0.0.1/AndroidUpload/uploadImage.cs");
httpPost.setEntity(new UrlEncodedFormEntity(nameValuePairs));
HttpResponse response = httpClient.execute(httpPost);
String the_response_string = convertResponseToString(response);
Toast.makeText(this, "Response"+the_response_string, Toast.LENGTH_SHORT).show();
} catch (UnsupportedEncodingException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Toast.makeText(this,"Error1", Toast.LENGTH_SHORT).show();
} catch (ClientProtocolException e) {
//TODO Auto-generated catch block
e.printStackTrace();
Toast.makeText(this,"Error2", Toast.LENGTH_SHORT).show();}
catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
Toast.makeText(this,"Error3", Toast.LENGTH_SHORT).show();
}
}
public String convertResponseToString(HttpResponse response)throws IllegalStateException,IOException {
// TODO Auto-generated method stub
String res = "";
StringBuffer buffer = new StringBuffer();
inputStream = response.getEntity().getContent();
int contentLength = (int) response.getEntity().getContentLength();
Toast.makeText(this, "ContentLength"+contentLength, Toast.LENGTH_SHORT).show();
if(contentLength<0){
}
else{
byte[] data = new byte[512];
int len = 0;
try {
while(-1 != (len=inputStream.read(data))){
buffer.append(new String(data,0,len));
}
inputStream.close();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
res = buffer.toString();
Toast.makeText(this, "Result"+res, Toast.LENGTH_SHORT).show();
}
return res;
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
And my c# code for uploading is,
protected void Page_Init(object sender, EventArgs e)
{
string vTitle = "";
string vDesc = "";
string FilePath = Server.MapPath("/files/two.png");
if (!string.IsNullOrEmpty(Request.Form["title"]))
{
vTitle = Request.Form["title"];
}
if (!string.IsNullOrEmpty(Request.Form["description"]))
{
vDesc = Request.Form["description"];
}
HttpFileCollection MyFileCollection = Request.Files;
if (MyFileCollection.Count > 0)
{
// Save the File
MyFileCollection[0].SaveAs(FilePath);
}
}
When Run, it throws IOException. And the file is not uploaded into that folder. Tried php code too with same result.
Where is the problem?
To connect from your emulator to your PC web-server, you need to follow the addressing convention currently used by Android. To be more specific, 10.0.2.2 is the address you want to use.
Also make sure that your AndroidManifest.xml contains the permission for Internet usage. Cheers
This is a common problem. In fact you should host your asp.net web app in an iis web server (at your computer) and get your computer ip address (by ipconfig command in cmd), then put your ip address instead of "http://127.0.0.1/AndroidUpload/...". It could be like "http://192.168.1.2/AndroidUpload/..."
Android emulator cant understand 127.0.0.1 (localaddress)
Edited:
I dont how to upoad files with asp.net web forms, but If I were you I would write a simple asp.net mvc application and in a controller, I declare a action like this:
[HttpPost]
public ActionResult UploadItem()
{
var httpPostedFileBase = Request.Files[0];
if (httpPostedFileBase != null && httpPostedFileBase.ContentLength != 0)
{
//save file in server and return a string
return Content("Ok");
}
else
{
return Content("Failed")
}
}
Related
C# Code
I am using ASPSnippets.FaceBookAPI to upload image on Facebook in local machine I get exception as Thread was being aborted and if I try on live domain it says "Can't load URL: The domain of this URL isn't included in the app's domains. To be able to load this URL, add all domains and sub-domains of your app to the App Domains field in your app settings"
protected void Page_Load(object sender, EventArgs e)
{
FaceBookConnect.API_Key = "gfafsa";
FaceBookConnect.API_Secret = "bdhsafvhj";
if (!IsPostBack)
{
try
{
string code = Request.QueryString["code"];
if (!string.IsNullOrEmpty(code))
{
if (Session["File"] != null)
{
FaceBookConnect.PostFile(code, "me/photos", (HttpPostedFile)Session["File"], Session["Message"].ToString());
}
else
{
Dictionary<string, string> data = new Dictionary<string, string>();
data.Add("message", Session["Message"].ToString());
FaceBookConnect.Post(code, "me/feed", data);
}
Session["File"] = null;
Session["Message"] = null;
}
}
catch(Exception ex)
{
}
finally
{
}
}
}
protected void lbtnSubmit_Click(object sender, EventArgs e)
{
try
{
if (FileUpload1.HasFile)
Session["File"] = FileUpload1.PostedFile;
Session["Message"] = txtCaption.Text;
FaceBookConnect.Authorize("user_photos,publish_actions", Request.Url.AbsoluteUri.Split('?')[0]);
Response.Redirect("", false);
}
catch(Exception ex)
{
Response.Write(ex);
}
finally
{
}
}
I want to create a C# application using windows forms that let me upload files to a webserver, i have seen a lot of tutorial and everyone of them prove to be useless to solve my problem.
and with my project i have the next code in the button for upload
WebClient client = new WebClient();
client.UploadFile("http://localhost:8080/", location);
from here i had have several errors, an try multiple ideas, some of my more common errors are 404 not found or innaccessible path, also sometimes it doenst display me an error and works but the file doesn't save in the indicated path.
some of the links i use to solve the problem are the next ones:
http://www.c-sharpcorner.com/UploadFile/scottlysle/UploadwithCSharpWS05032007121259PM/UploadwithCSharpWS.aspx
http://www.c-sharpcorner.com/Blogs/8180/
How to upload a file in window forms?
upload a file to FTP server using C# from our local hard disk.
private void UploadFileToFTP()
{
FtpWebRequest ftpReq = (FtpWebRequest)WebRequest.Create("ftp://www.server.com/sample.txt");
ftpReq.UseBinary = true;
ftpReq.Method = WebRequestMethods.Ftp.UploadFile;
ftpReq.Credentials = new NetworkCredential("user", "pass");
byte[] b = File.ReadAllBytes(#"E:\sample.txt");
ftpReq.ContentLength = b.Length;
using (Stream s = ftpReq.GetRequestStream())
{
s.Write(b, 0, b.Length);
}
FtpWebResponse ftpResp = (FtpWebResponse)ftpReq.GetResponse();
if (ftpResp != null)
{
if(ftpResp.StatusDescription.StartsWith("226"))
{
Console.WriteLine("File Uploaded.");
}
}
}
In windows:
private void uploadButton_Click(object sender, EventArgs e)
{
var openFileDialog = new OpenFileDialog();
var dialogResult = openFileDialog.ShowDialog();
if (dialogResult != DialogResult.OK) return;
Upload(openFileDialog.FileName);
}
private void Upload(string fileName)
{
var client = new WebClient();
var uri = new Uri("http://www.yoursite.com/UploadMethod/");
try
{
client.Headers.Add("fileName", System.IO.Path.GetFileName(fileName));
var data = System.IO.File.ReadAllBytes(fileName);
client.UploadDataAsync(uri, data);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
In server:
[HttpPost]
public async Task<object> UploadMethod()
{
var file = await Request.Content.ReadAsByteArrayAsync();
var fileName = Request.Headers.GetValues("fileName").FirstOrDefault();
var filePath = "/upload/files/";
try
{
File.WriteAllBytes(HttpContext.Current.Server.MapPath(filePath) + fileName, file);
}
catch (Exception ex)
{
// ignored
}
return null;
}
winform
string fullUploadFilePath = #"C:\Users\cc\Desktop\files\test.txt";
string uploadWebUrl = "http://localhost:8080/upload.aspx";
client.UploadFile(uploadWebUrl , fullUploadFilePath );
asp.net create upload.aspx as below
<%# Import Namespace="System"%>
<%# Import Namespace="System.IO"%>
<%# Import Namespace="System.Net"%>
<%# Import NameSpace="System.Web"%>
<Script language="C#" runat=server>
void Page_Load(object sender, EventArgs e) {
foreach(string f in Request.Files.AllKeys) {
HttpPostedFile file = Request.Files[f];
file.SaveAs(Server.MapPath("~/Uploads/" + file.FileName));
}
}
</Script>
<html>
<body>
<p> Upload complete. </p>
</body>
</html>
you should set in win app
WebClient myWebClient = new WebClient();
string fileName = "File Address";
Console.WriteLine("Uploading {0} to {1} ...",fileName,uriString);
// Upload the file to the URI.
// The 'UploadFile(uriString,fileName)' method implicitly uses HTTP POST method.
byte[] responseArray = myWebClient.UploadFile(uriString,fileName);
then set read and write permission for SubDir
create a simple API Controller file in the Controllers folder and name it UploadController.
Let’s modify that file by adding a new action that will be responsible for the upload logic:
[HttpPost, DisableRequestSizeLimit]
public IActionResult UploadFile()
{
try
{
var file = Request.Form.Files[0];
string folderName = "Upload";
string webRootPath = _host.WebRootPath;
string newPath = Path.Combine(webRootPath, folderName);
string ext = Path.GetExtension(file.FileName);
if (!Directory.Exists(newPath))
{
Directory.CreateDirectory(newPath);
}
if (file.Length > 0)
{
string fileName = "";
string name = Path.GetFileNameWithoutExtension(file.FileName);
string fullPath = Path.Combine(newPath, name + ext);
int counter = 2;
while (System.IO.File.Exists(fullPath))
{
fileName = name + "(" + counter + ")" + ext;
fullPath = Path.Combine(newPath, fileName);
counter++;
}
using (var stream = new FileStream(fullPath, FileMode.Create))
{
file.CopyTo(stream);
}
return Ok();
}
return Ok();
}
catch (System.Exception ex)
{
return BadRequest();
}
}
We are using a POST action for the upload-related logic and disabling the request size limit as well.
and use code below in Winform
private void Upload(string fileName)
{
var client = new WebClient();
var uri = new Uri("https://localhost/api/upload");
try
{
client.Headers.Add("fileName", System.IO.Path.GetFileName(fileName));
client.UploadFileAsync(uri, directoryfile);
client.UploadFileCompleted += Client_UploadFileCompleted;
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void Client_UploadFileCompleted(object sender, UploadFileCompletedEventArgs e)
{
MessageBox.Show("done");
}
Goodluck
I wrote a service to send sensor data over bluetooth on android. Although I got no errors my C# client stops getting data after I sent exactly 561K data. At this moment it seems like my android continues to send data but my client doesn't get any. After a while, android also stops sending data. I tried different configurations. My program always stops sending data after "Service->Server". I don't get any errors but it stops sending. Here is android program.
#Override
public synchronized int onStartCommand(Intent intent, int flags, int startId) {
Log.i(EXTRA_MESSAGE,"onStartCommand");
if(isRunning)
Log.e(EXTRA_MESSAGE, "I am already running");
else
{
isRunning = true;
BluetoothDevice selectedDevice = (BluetoothDevice) intent.getParcelableExtra(EXTRA_MESSAGE);
if(selectedDevice == null)
{Log.i(EXTRA_MESSAGE,"null it is "); return -1;}
connect = new ConnectThread(selectedDevice);
connect.start();
mHandler =new Handler(){
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch(msg.what){
case SUCCESS_CONNECT:
connected = new ConnectedThread((BluetoothSocket) msg.obj);
Toast.makeText(getApplicationContext(), "Connected", 0).show();
//connected.write(("Connected").getBytes());
Log.i(EXTRA_MESSAGE, "we are connected");
isConnected = true;
break;
case MESSAGE_READ:
Toast.makeText(getApplicationContext(), ((byte[]) msg.obj).toString(), 0).show();
break;
}
}
};
mSensor = (SensorManager) getSystemService(SENSOR_SERVICE);
sSensor = mSensor.getDefaultSensor(Sensor.TYPE_ORIENTATION);
mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
// sSensor = mSensor.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
// mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
sSensor = mSensor.getDefaultSensor(Sensor.TYPE_GYROSCOPE);
mSensor.registerListener(this, sSensor,SensorManager.SENSOR_DELAY_NORMAL);
}
return super.onStartCommand(intent, flags, startId);
}
#Override
#Override
public void onSensorChanged(SensorEvent event) {
Log.i(EXTRA_MESSAGE, "Sensor data arrived");
if(isConnected )
{
String toSend = Integer.toString(event.sensor.getType())+ ":" + Long.toString(event.timestamp)+ ":";
for(float f : event.values){
toSend = toSend + Float.toString(f)+":";
}
//
connected.write(toSend.getBytes());
}
}
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
Log.i(EXTRA_MESSAGE,"connectThread started successfully");
} catch (IOException e) { }
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
Log.i(EXTRA_MESSAGE,"connectThread connect successfully");
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
Log.i(EXTRA_MESSAGE,"connectThread connect exception");
try {
mmSocket.close();
} catch (IOException closeException) { }
}
// Do work to manage the connection (in a separate thread)
mHandler.obtainMessage(SUCCESS_CONNECT, mmSocket).sendToTarget();
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public boolean shouldContinue = true;
int nBytes =0;
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
Log.i(EXTRA_MESSAGE,"connectedThread sockets");
} catch (IOException e) { }
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer; // buffer store for the stream
int bytes; // bytes returned from read()
// Keep listening to the InputStream until an exception occurs
while(shouldContinue) {
try {
// Read from the InputStream
buffer = new byte[1024];
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI activity
Log.e(EXTRA_MESSAGE, " We read");
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer)
.sendToTarget();
} catch (IOException e) {
break;
}
}
}
/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
Log.i(EXTRA_MESSAGE,"Service->Server");
mmOutStream.write(bytes);
nBytes += bytes.length;
Log.i(EXTRA_MESSAGE,"ok" + String.valueOf(nBytes ));
} catch (IOException e) {
Log.i(EXTRA_MESSAGE,"exception");
}
}
/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
shouldContinue = false;
mmSocket.close();
} catch (IOException e) { }
}
}
Also my c# thread is as follows
public void ServerConnectThread()
{
serverStarted = true;
int counter = 0;
updateUI("Server started, waiting for clients");
BluetoothListener blueListener = new BluetoothListener(mUUID);
blueListener.Start();
BluetoothClient conn = blueListener.AcceptBluetoothClient();
updateUI("Client has connected");
Stream mStream = conn.GetStream();
while (true)
{
try
{
//handle server connection
byte[] received = new byte[1024];
mStream.Read(received, 0, received.Length);
counter += Encoding.ASCII.GetString(received).Length;
String[] fields = Encoding.ASCII.GetString(received).Split(':');
double[] data = new double[3];
for (int i = 2; i < 5; i++) data[i-2] = double.Parse(fields[i]);
//mSource.notifyObserver(Int16.Parse(fields[0]), data);
updateUI(counter.ToString() + " "+ fields[2]+ ":" + fields[3] + ":" + fields[4]);
byte[] sent = Encoding.ASCII.GetBytes("Hello World");
mStream.Write(sent, 0, sent.Length);
}
catch (IOException exception)`enter code here`
{
updateUI("Client has disconnected!!!!");
}
}
}
One final thing is I've found thousands of 561K android program which sounded a little interesting.
Ok I found my own problem. Basically I m sending a reply from my client when I got the sensor data and It is not handled by android app.
i'm new here,
help me out here please,
i am working with web service and doing upload file.
here's my code for uploading file
private void Button_Click(object sender, RoutedEventArgs e)
{
testServiceClient = new TestServiceClient();
var uploadFile = "C:\\Computer1\\Sample.csv";
try
{
var dir = #"\\Computer2\UploadedFile\";
string myUploadPath = dir;
var myFileName = Path.GetFileName(uploadFile);
var client = new WebClient { Credentials = CredentialCache.DefaultNetworkCredentials };
client.UploadFile(myUploadPath + myFileName, "PUT", uploadFile);
client.Dispose();
MessageBox.Show("ok");
testServiceClient.Close();
}
catch (Exception ex)
{
ex.ToString();
}
}
i can upload file in the same network, but my question is this,
how can i upload file when the two computer is not in the same network?
i've tried changing the
var dir = #"\\Computer2\UploadedFile\";
to
var dir = #"https://Computer2/UploadedFile/";
but i'm getting an error 'unable to connect to remote server'
help me out here pls.
In windows:
private void uploadButton_Click(object sender, EventArgs e)
{
var openFileDialog = new OpenFileDialog();
var dialogResult = openFileDialog.ShowDialog();
if (dialogResult != DialogResult.OK) return;
Upload(openFileDialog.FileName);
}
private void Upload(string fileName)
{
var client = new WebClient();
var uri = new Uri("https://Computer2/UploadedFile/");
try
{
client.Headers.Add("fileName", System.IO.Path.GetFileName(fileName));
var data = System.IO.File.ReadAllBytes(fileName);
client.UploadDataAsync(uri, data);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
In server:
[HttpPost]
public async Task<object> UploadedFile()
{
var file = await Request.Content.ReadAsByteArrayAsync();
var fileName = Request.Headers.GetValues("fileName").FirstOrDefault();
var filePath = "/upload/files/";
try
{
File.WriteAllBytes(HttpContext.Current.Server.MapPath(filePath) + fileName, file);
}
catch (Exception ex)
{
// ignored
}
return null;
}
I think the problem is that you are not actually sending the file with your UploadFile() method, you are just sending the file path. you should be sending the file bytes.
This link is quite usefull: http://www.codeproject.com/Articles/22985/Upload-Any-File-Type-through-a-Web-Service
I am using Live api to download SkyDrive files.
My code has a download click event which triggers the OnDownloadedCompleted function.
OnDownloadedCompleted function copies the file to "filename".
and calls the DefaultLaunch(), which takes in the "filename" and tries to launch it by the default program in windows phone 8.
When i execute this code (The file downloaded is a OneNote file) OneNote opens and says that the file can't be open.
Can anyone please help me validate this code?
Thanks a lot!
private void btnDownload_Click(object sender, RoutedEventArgs e)
{
if (App.Current.LiveSession == null)
{
infoTextBlock.Text = "You must sign in first.";
}
else
{
LiveConnectClient client = new LiveConnectClient(App.Current.LiveSession);
client.DownloadCompleted += new EventHandler<LiveDownloadCompletedEventArgs>(OnDownloadCompleted);
client.DownloadAsync("file_id");
}
}
The code for OnDownloadCompleted is
void OnDownloadCompleted(object sender, LiveDownloadCompletedEventArgs e)
{
if (e.Result != null)
{
var filestream = File.Create(#"filename");
e.Result.Seek(0, SeekOrigin.Begin);
e.Result.CopyTo(filestream);
filestream.Close();
DefaultLaunch();
e.Result.Close();
}
else
{
infoTextBlock.Text = "Error downloading image: " + e.Error.ToString();
}
}
The code for Default launch function is
async void DefaultLaunch()
{
try
{
string imageFile = #"File.one";
var file = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync(imageFile);
var success = await Windows.System.Launcher.LaunchFileAsync(file);
if (success)
{}
else
{}
}
catch (Exception e)
{
Console.WriteLine(e.StackTrace);
Console.WriteLine(e.ToString());
}
}
try this tutorial.. http://msdn.microsoft.com/en-us/live/ff519582.aspx.. it is given there how to use live sdk in windows 8 platform