How can I make my own graphic interface? [closed] - c#

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I'v just learned a few languages (for 2 years now), and now I want to make programs with graphic interfaces. Thing is, I just don't know which languages to use.
What languages/programs (and what methods of these programs) are used to make programs with graphic interface? (I know that C# and JAVA are graphic, but I don't know what methods...)
What languages/programs (and what methods of these programs) are used to make applications to IPhone, Android ,and whatever ?
languages/programs (and what methods of these programs) are used to make/edit videos?
Thanks a lot!

Almost all programming languages have libraries that help you create a GUI (Graphical User Interface). Most programming languages, including C++, C#, and Java are general-purpose programming languages - you can use them to program whatever you want.
For Java for example, see this tutorial: Creating a GUI With JFC/Swing.
If you want to write an Android app, you'll program in Java.
For iOS and Mac OS X, you'll most likely write your app in Objective-C.

Pretty much all higher level languages use graphic interface. you just have to do your research to find out how to use GUI in each language. Applications used on the iPhone are written in Objective-C and Android uses java for their apps.

Your question is quite vague. But I'll give you some advice. Before asking this kind of question on stackoverflow, you really should make a search on your own with google.
About graphic interface using JAVA, you can use swing which is the most famous way to do it (especially if you're a beginner and want to familiarize with graphic interface development concepts). But there are a lot of other libraries to do GUI, for exemple if you want to do with 3D you have openGL lib or jMonkey (uses openGl).
About Android, it has its own SDK in java.
About iOS (iPhone), it is made with ObjectiveC.
And about C#, I don't know a lot about it but if you do a quite search on google you can find things like this.

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C++ QT vs C# .NET for Windows Development [closed]

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I'm currently having some analysis paralysis in deciding which is better for me between C++ using the Qt framework, or C# using the .NET framework for developing a small to medium sided project I currently designing.
I have a little experience in both languages, slightly more in C++ however would probably still be considered a novice.
All the information I have read has been relativity outdated (being at least a couple of years old) and was wondering if there have been any updates that would swing the advantage one way or another, or if it really is just a matter of preference.
QT seems to support my particular requirements needs slightly better however the additional difficulty of working in C++ may offset taking me back to square 1.
My requirements are fairly simple, I will need rich text support, database connections, the ability to export to various file types and have a fairly dynamic GUI.
Anyone have any personally experiences or recommendations they wish to share?
I recommend to use Qt because:
It's cross-platform and covers wide range of operating systems (including mobile)
Writing in C++ gives you the opportunity to use libraries
like the STL, Boost, etc;
Using C++ gives you the benefit of running your app at high speed
It is opensource and has a fast speed in getting better
It has the a nice GUI designer and a very capable IDE (Qt Creator)
The API design is excellent and easy to use
It has a great documentation which is easy to read
It has the Qt translation system which enables you to have a multilingual app
The GUI layout system where the widgets resize themselves according to a layout makes everything much easier
The QML gives you the power to create fantastic GUI with great graphics and animations
It has great support for networking and connectivity(socket, SSL, www, IPC, ...)
It has QTestLib for testing the code
It has many language binding if you don't want to use C++
You can learn Qt easily if you know C++
All requirements you have given are completely feasible and easy to do in Qt
It doesn't require any VM for deployment but .NET needs that.
Your application will be cross platform
Creating custom UI is very much possible in Qt. You can create almost any kind of UI in Qt.

Image pattern recognition - Suggested environment? [closed]

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I need to do some work that include pattern recognition.
Wanted to ask whether anyone can give me a suggestion of what language is stronger for image pattern recognition? Java, C#..
I'd choose Matlab if it is among your options. It has a framework for working with images, and other frameworks for pattern recognition. So everything is in it and you don't need third-party software.
If Java and C# are your only options, they have image APIs, but they don't have anything built-in for working with pattern recognition, so you will have to depend on third-party frameworks. I would not say that either language is stronger than the other for this purpose.
(And as Java and C# are fairly equally easy, it comes down to personal preference)
Matlab is pretty amazing when it comes to images. It also has a lot of included pattern recognition stuff from feature extraction up to pattern recognition.
I used it in two bigger image recognition projects last semester.
While seems like a pretty weird language at the start it gets really powerful once you get into it.
If you are a student they have a pretty cheap licence for you.
There are pattern recognition APIs for all major languages, but Matlab is a language specifically designed for that kind of stuff.
imho there is no difference, in which language you implement your algorithms. maybe java is easyer to handle, but C would be a little faster.

Best framework for little 3D application [closed]

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I want to write simple application with some 3D objects for Windows OS.
The application is very simple, like a gallery where we can move and see some pictures. When users go to the some picture and click on it a window will open and show picture with some information.
Which is the best framework for this task WPF, XNA, or something else? Application will be written in C#.
I can not say which is best, but I have done a while ago some things with the WPF 3D API and I liked it.
It was IMO very simple to use and the rendering seemed to be relatively fast. A really nice thing I found, was that it has an object-model that contains high-level-events such as mouse-down and click. Therefore you don't have to do much math. However, maybe provide also other APIs such high-level services, I don't know.
I would not try to create an action-game with it, but for a small app as you have described, I think it is worth a try.
Unity has been used for similar stuff. It can work on browsers (via a plug-in) or as a program, has a lot of documentation and most of the work involved in creating a 3D environment and interface is already done. Code can be written in Mono (open source C# implementation), JavaScript or a Boo, a modified Python scripting language.
It works in Windows, MacOS, iPhone, iPad and Android. And it is free in the standard version, or really cheap.
XNA is a little lower level, so it will require more work to get things started. It supports Windows, WP7 and Xbox 360.
See this discussion : WPF VS XNA

which language / tool to use [closed]

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Here's the situation:
I need to develop a desktop tool that will take in an input from Oracle (text) and it's output is a print of a layout generated by that tool.
The tool needs to be fast and able to print easily and not much extra software required on client PC's which ALL run Windows.
Now i've studied Java, PHP in the past however I don't want to use PHP for the Desktop App
and I have my doubts about Java in regards to Printing and developing the GUI.
It seems to me like with C# I can develop the GUI easier and faster, and most PC's have a lot of the tools required for the GUI in the OS (.net framework).
A tool like NetBeans helps, but more often than not the GUI design is either broken
or shoots across the screen when I make a simple change.
So now I'm thinking about starting in Visual C#, however I would like to get your
opinion.
And from my past VERY short .NET programming experience, I can still remember that deploying over the internet is easy as well, with JAVA I've had some issues with that as well before I got it to work.
So in short:
Windows environment
Lot of GUI design
Fast app that runs on client Windows PC's without much 'extra' software installing
Easy print programming
THANK YOU!
My preference would be C# or VB.NET with Windows Forms. WPF is also worth looking at, and will give you the most modern UI, but it has debatably a steeper learning curve attached.

programming a video player with C# (mono) for linux [closed]

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I'm pretty noob when it comes to C# but it's probably my best shot at achieving this. So i'm learning as I go, and while this may seem ambitious it's for a good reason. I want to write a Picture-in-Picture style video player that quite simply creates a block of X width by Y height, and a video file can be loaded and started and played. Like a fullscreen video but with no interface (and not fullscreen,) but as a window on top of everything else.
I'm just not sure where to start. This is for a linux system, so i don't want to (and probably can't) use directx. must i tap into opengl to stream video to screen ... and what about codecs? does the system (ubuntu) handle decoding etc, or must that be built into the app?
I'd appreciate any guidelines and tips, as well as any articles or anything that could help.
If only there was some sort of open-source Linux media player that already existed in C# that you could read how they did it... :)
The video application shall have control on:
Video demuxing and decoding
Video presentation
For the first, I would use ffmpeg (my favourite), but other possibilities are also SDL and xine. For the second, I suggest OpenGL (my favourite... :P), but probably SDL is more appropriate, since you could already use for video decoding.
Surely there are tons of libraries to develop video application. You have to choose.
Note that mentioned libraries may be written in c/c++, and indeed for using them you have C# bindings for calling library routines. You should prefer libraries already exposing C# bindings. The TAO Framework (on sf.net) has already ffmpeg bindings, but probably it won't be updated anymore, and SDL probably have them.

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