I am currently working with iTextSharp. I get some polygon cordinates from a file (location of each significant point) and trying to draw them in PDF. It is working great but problem is that the shape is always in bottom left corner on a page. It looks like this:
I don't want to change my data (it will be difficult and very problematic due to fact that I want to copy this shape 4 times on page) but I want to set local coordinate system in some place and then start drawing. Any ideas? Maybe another PDF C# library?
The problem was resolved by code:
PdfTemplate tp = cb.CreateTemplate(width, height);
tp.MoveTo(oStartPoly.dStartX, oStartPoly.dStartY);
etc...
than you do like so:
cb.AddTemplate(tp, fScaleFactor, 0, 0, fScaleFactor, fX, doc.PageSize.Height / 3);
Within this method you can scale and set absolute location.
The only problem is that line width is scaled too.
Related
The "game" I am trying to create has many buttons and images on the screen at once, and the buttons are designed for the base (what I believe to be 800x600) console size. The buttons and sprites are all in set positions.
The issue I am having is trying to get every image to scale when I do isfullscreen=true. The images stay in their relative position, but I need them to 'scale' based on the the actual size of the window.
While searching for an answer, I have found many that scale individual images or scale them based on the aspect ratio but what I am attempting to do is scale all images, no matter the aspect ratio, depending on the actual size of the XNA window. For example, If I have 3 100x60 sprites and 2 200x90 sprites placed on a 800x600 screen, how would I change the sprites to be the same relative size if the window size were to be changed to 1980x720 without having to manipulate each image?
Thanks
Edit: I've tried using a scale matrix, but that seems to require me setting the EXACT scale for that exact size, meaning I have to create a different scale matrix for each possible window size, which is not what I am trying to achieve.
I've fixed the issue i've been having using a ScaleMatrix, as I was using them incorrectly before.
Before, I was using a matrix of (800, 600) but now (I don't have access to the environment right now so it will have to be in pseudo) I have changed the code so its a variable scale:
(f)XScale = 800 / Viewport.Width
(f)Yscale = 600 / Viewport.Height
Matrix.createScale(XScale, YScale, 1 , 1)
I then passed this to the Spritebatch.Begin. The issue is, if you have something rendered to a triangle (Such as a background), then you may wish to render it in a different spritebatch.Begin as this scale will mess with the triangle.
I have a background rectangle and it applies the scale to it, which puts it off the screen. Its fine if it is something you wish to have scaled, such as a button rectangle.
I'm working on a Winforms app that contains a large map image (5500px by 2500px). I've set it up so the map starts in full size, but the user can zoom out to a few different scales to see more of the map. The user is able to drag the map around to shift what they are looking at (like Google Maps, Bing Maps, Civilization, etc.).
When the map is full sized (scale = 1.0), I am able to prevent the user from scrolling past the borders of the image. I do this by calculating if they are trying to move past 0, or past the image width - current window size, similar to this:
if (_currHScroll <= 0) {
_currHScroll = 0;
}
This all works just fine. But, when I zoom out on the map (thus, making the image smaller), the limits for the bottom and right of the map break down. I know why this happens--because the Transform that is performed basically "compresses" the map a little bit, and so what used to be a 5000 px image is now smaller, depending on the scale. But, my limiters are based on the image size.
So, the user can scroll past the end of the map, and just sees white space. Worse things happen, I realize, but if possible I'd like to keep them from doing that.
I'm sure there is a straight-forward way to do this, but I haven't figured it out yet. I've tried simply multiplying my calculation by the scale, but that didn't seem to work (seems to under-estimate the size initially, then over-estimate on the smallest sizes). I've tried calculating the transform location of the bottom right of the image, and using that, but it turns out, that number is inverted, and I can't find what it relates to.
I'm including my transform point method here. It works just fine. It tells me, regardless of zoom level, what pixel was clicked on the original image. Thus, if someone clicks on point 200, 200 but the image is scaled at .5, it will show something like 400,400 as what was clicked (but, as I said, I don't think the scale value is a multiplier--using this just for demonstration purposes).
public Point GetTransformedPoint(Point mousePoint) {
Matrix clickTransform = _mapTransform.Clone();
Point[] xPoints = { new Point(mousePoint.X, mousePoint.Y) };
clickTransform.Invert();
clickTransform.TransformPoints(xPoints);
Debug.Print("Orig: {0}, {1} -- Trans: {2}, {3}", mousePoint.X, mousePoint.Y, xPoints[0].X, xPoints[0].Y);
return xPoints[0];
}
Many thanks in advance. I'm sure it's something relatively easy that I'm overlooking, but after several hours, I'm just not finding it.
If i understand right, you can calculate the maximum with your method GetTransformedPoint by using width and height from your Image as Point. The result can then be used inside your check...
And by the way, you are right, the scale value is a multiplier used as a factor. The only thing is, you have to cast the result to an integer.
Above is the image i am using. What i am trying to achieve is removing the red portion of the border from the image. How can I achieve this programmatically in windows phone? I found WriteableBitmapExtensions.Crop() method, but I am confused with the arguments (how i can find the x,y position of the image, as well as the size and the width?)
Also another issue I am facing is: I will get the images with differently sized borders, so I can't hardcode the x or y values.
Can anyone suggest a solution, or guide me to solve the issue?
This is not such a trivial thing and you haven't shared any code with us, so I can give you a few suggestions. Every WriteableBitmap has width and height defined. You should be able to access it via
wb.PixelWidth;
wb.PixelHeight;
where wb is your WriteableBitmap (the picture)
Having said that, it's trivial to crop a WriteableBitmap using WriteableBitmapEx library
var croppedBmp = wb.Crop(10, 10, 300, 220);
If your wb was 320x240 and the border was of width 10, then the above Crop call will do the trick - you will take the inner rectangle starting from point (10,10) and ending at (310, 230)
Now to your second issue - not knowing the width of the border. It would help if you know that
Border is of the same thickness on every side of the picture
Border is always in one color only
Assuming that's true, you could think of a simple algorithm (that may not be correct every time, but you can test it and adjust) which would take a few random points, for example
(0,randNumber < wb.PixelHeight), (randNumber < wb.PixelWidth, 0), (wb.PixelWidth, randNumber < wb.PixelHeight), (randNumber < wb.PixelWidth, wb.PixelHeight)
and then move towards the inner part of the picture as long as the neighbour pixel is the same color as the starting pixel. The more points you take randomly, the better chances you have of getting it right. The obvious problem with this is that it may happen that something on the picture is the same color as the border (exactly the same) which will make it seem like the border is wider than it really is. That's why you should take more points.
If you showed some code, I'd be happy to expand the answer.
I am trying to create a pdf document in c# using iTextSharp 5.0.6. I want to add header and footer to every page in OnStartPage and OnEndPage events respectively.
In case of footer there is a problem that the footer is created right where the page ends whereas I would like to be at the bottom of page.
Is there a way in iTextSharp to specify page height so that footer is always created at the bottom.
Thanks!
The page's height is always defined:
document.PageSize.Height // document.getPageSize().getHeight() in Java
Keep in mind that in PDF 0,0 is the lower left corner, and coordinates increase as you go right and UP.
Within a PdfPageEvent you need to use absolute coordinates. It sounds like you're either getting the current Y from the document, or Just Drawing Stuff at the current location. Don't do that.
Also, if you want to use the same exact footer on every page, you can draw everything into a PdfTemplate, then draw that template into the various pages on which you want it.
PdfTemplate footerTmpl = writer.getDirectContent().createTemplate( 0, 0, pageWidth, footerHeight );
footerTmpl.setFontAndSize( someFont, someSize );
footerTmpl.setTextMatrix( x, y );
footer.showText("blah");
// etc
Then in your PdfPageEvent, you can just add footerTempl at the bottom of your page:
writer.getDirectContent().addTemplateSimple( footerTmpl, 0, 0 );
Even if most of your footer is the same, you can use this technique to save memory, execution time, and file size.
Furthermore, if you don't want to mess with PdfContentByte drawing commands directly, you can avoid them to some extent via ColumnText. There are several SO questions tagged with iText or iTextSharp dealing with that class. Poke around, you'll find them.
I'm working with iTextSharp and .NET 3.5 SP1 (in C#, as you can guess) and modify some existing PDFs using the PdfStamper class. Now I've got two problems:
Transforming the coordinate system
As I see it, iTextSharp is using (postscript?) points as unit of measurement, but I'd like to transform these coordinates to millimeter. Now, how's the best way to achieve this?
Taking a look in the documentation revealed the following approach:
PdfContentByte cb = new PdfContentByte();
System.Drawing.Drawing2D.Matrix scale = new System.Drawing.Drawing2D.Matrix(
0.352777778, 0, 0.352777778, 0, 0, 0); // 1 point = 0.352777778 mm
cb.Transform(scale);
I hope I got the transformation matrix right. But the problem is: There is no System.Drawing.Drawing2D Assembly! Was this assembly dropped or what happened to it? What can I do to transform the coordinates of iTextSharp to millimeter. Am I on the wrong way here?
Text in PDF gets displaced in a different PDF using the same coordinates
I noticed that while modifying two different PDF files with the same content, that the same coordinates got displaced and the text is not being placed at the exact same positions. What is causing this and how can I prevent it?
This is the first PDF:
This is the second PDF, created using the exact same coordinates in iTextSharp:
Any help is appreciated.
But the problem is: There is no
System.Drawing.Drawing2D Assembly! Was
this assembly dropped or what happened
to it? What can I do to transform the
coordinates of iTextSharp to
millimeter. Am I on the wrong way
here?
http://msdn.microsoft.com/en-us/library/system.drawing.drawing2d.matrix.aspx (in System.Drawing.dll)
Okay, I solved the second problem with the text being displaced despite the same coordinates being used.
As it turned out, the first PDF included some non-visible trimming space, the second didn't. The trimming space isn't visible 'cause the view space was cropped using the PDF creator, but as it appears the trimming space was still there and counted for the coordinates.