I have been looking for a way of splitting a foreach loop into multiple parts and came across the following code:
foreach(var item in items.Skip(currentPage * itemsPerPage).Take(itemsPerPage))
{
//Do stuff
}
Would items.Skip(currentPage * itemsPerPage).Take(itemsPerPage) be processed in every iteration, or would it be processed once, and have a temporary result used with the foreach loop automatically by the compiler?
No, it would be processed once.
It's the same like:
public IEnumerable<Something> GetData() {
return someData;
}
foreach(var d in GetData()) {
//do something with [d]
}
The foreach construction is equivalent to:
IEnumerator enumerator = myCollection.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
object current = enumerator.Current;
Console.WriteLine(current);
}
}
finally
{
IDisposable e = enumerator as IDisposable;
if (e != null)
{
e.Dispose();
}
}
So, no, myCollection would be processed only once.
Update:
Please note that this depends on the implementation of the IEnumerator that the IEnumerable uses.
In this (evil) example:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
namespace TestStack
{
class EvilEnumerator<T> : IEnumerator<T> {
private IEnumerable<T> enumerable;
private int index = -1;
public EvilEnumerator(IEnumerable<T> e)
{
enumerable = e;
}
#region IEnumerator<T> Membres
public T Current
{
get { return enumerable.ElementAt(index); }
}
#endregion
#region IDisposable Membres
public void Dispose()
{
}
#endregion
#region IEnumerator Membres
object IEnumerator.Current
{
get { return enumerable.ElementAt(index); }
}
public bool MoveNext()
{
index++;
if (index >= enumerable.Count())
return false;
return true;
}
public void Reset()
{
}
#endregion
}
class DemoEnumerable<T> : IEnumerable<T>
{
private IEnumerable<T> enumerable;
public DemoEnumerable(IEnumerable<T> e)
{
enumerable = e;
}
#region IEnumerable<T> Membres
public IEnumerator<T> GetEnumerator()
{
return new EvilEnumerator<T>(enumerable);
}
#endregion
#region IEnumerable Membres
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
#endregion
}
class Program
{
static void Main(string[] args)
{
IEnumerable<int> numbers = Enumerable.Range(0,100);
DemoEnumerable<int> enumerable = new DemoEnumerable<int>(numbers);
foreach (var item in enumerable)
{
Console.WriteLine(item);
}
}
}
}
Each iteration over enumerable would evaluate numbers two times.
Question:
Would items.Skip(currentPage * itemsPerPage).Take(itemsPerPage) be
processed every iteration, or would it be processed once, and have a
temporary result used with the foreach loop automatically by the
compiler?
Answer:
It would be processed once, not every iteration. You can put the collection into a variable to make the foreach more readable. Illustrated below.
foreach(var item in items.Skip(currentPage * itemsPerPage).Take(itemsPerPage))
{
//Do stuff
}
vs.
List<MyClass> query = items.Skip(currentPage * itemsPerPage).Take(itemsPerPage).ToList();
foreach(var item in query)
{
//Do stuff
}
vs.
IEnumerable<MyClass> query = items.Skip(currentPage * itemsPerPage).Take(itemsPerPage);
foreach(var item in query)
{
//Do stuff
}
The code that you present will only iterate the items in the list once, as others have pointed out.
However, that only gives you the items for one page. If you are handling multiple pages, you must be calling that code once for each page (because somewhere you must be incrementing currentPage, right?).
What I mean is that you must be doing something like this:
for (int currentPage = 0; currentPage < numPages; ++currentPage)
{
foreach (var item in items.Skip(currentPage*itemsPerPage).Take(itemsPerPage))
{
//Do stuff
}
}
Now if you do that, then you will be iterating the sequence multiple times - once for each page. The first iteration will only go as far as the end of the first page, but the next will iterate from the beginning to the end of the second page (via the Skip() and the Take()) - and the next will iterate from the beginning to the end of the third page. And so on.
To avoid that you can write an extension method for IEnumerable<T> which partitions the data into batches (which you could also describe as "paginating" the data into "pages").
Rather than just presenting an IEnumerable of IEnumerables, it can be more useful to wrap each batch in a class to supply the batch index along with the items in the batch, like so:
public sealed class Batch<T>
{
public readonly int Index;
public readonly IEnumerable<T> Items;
public Batch(int index, IEnumerable<T> items)
{
Index = index;
Items = items;
}
}
public static class EnumerableExt
{
// Note: Not threadsafe, so not suitable for use with Parallel.Foreach() or IEnumerable.AsParallel()
public static IEnumerable<Batch<T>> Partition<T>(this IEnumerable<T> input, int batchSize)
{
var enumerator = input.GetEnumerator();
int index = 0;
while (enumerator.MoveNext())
yield return new Batch<T>(index++, nextBatch(enumerator, batchSize));
}
private static IEnumerable<T> nextBatch<T>(IEnumerator<T> enumerator, int blockSize)
{
do { yield return enumerator.Current; }
while (--blockSize > 0 && enumerator.MoveNext());
}
}
This extension method does not buffer the data, and it only iterates through it once.
Given this extension method, it becomes more readable to batch up the items. Note that this example enumerates through ALL items for all pages, unlike the OP's example which only iterates through the items for one page:
var items = Enumerable.Range(10, 50); // Pretend we have 50 items.
int itemsPerPage = 20;
foreach (var page in items.Partition(itemsPerPage))
{
Console.Write("Page " + page.Index + " items: ");
foreach (var i in page.Items)
Console.Write(i + " ");
Console.WriteLine();
}
Related
Suppose I have an IEnumerable<T>, and I want to take the first element and pass the remaining elements to some other code. I can get the first n elements using Take(n), but how can I then access the remaining elements without causing the enumeration to re-start?
For example, suppose I have a method ReadRecords that accepts the records in a CSV file as IEnumerable<string>. Now suppose that within that method, I want to read the first record (the headers), and then pass the remaining records to a ReadDataRecords method that also takes IEnumerable<string>. Like this:
void ReadCsv(IEnumerable<string> records)
{
var headerRecord = records.Take(1);
var dataRecords = ???
ReadDataRecords(dataRecords);
}
void ReadDataRecords(IEnumerable<string> records)
{
// ...
}
If I were prepared to re-start the enumeration, then I could use dataRecords = records.Skip(1). However, I don't want to re-start it - indeed, it might not be re-startable.
So, is there any way to take the first records, and then the remaining records (other than by reading all the values into a new collection and re-enumerating them)?
This is an interesting question, I think you can use a workaround like this, instead of using LINQ get the enumerator and use it:
private void ReadCsv(IEnumerable<string> records)
{
var enumerator = records.GetEnumerator();
enumerator.MoveNext();
var headerRecord = enumerator.Current;
var dataRecords = GetRemainingRecords(enumerator);
}
public IEnumerable<string> GetRemainingRecords(IEnumerator<string> enumerator)
{
while (enumerator.MoveNext())
{
if (enumerator.Current != null)
yield return enumerator.Current;
}
}
Update: According to your comment here is more extended way of doing this:
public static class CustomEnumerator
{
private static int _counter = 0;
private static IEnumerator enumerator;
public static IEnumerable<T> GetRecords<T>(this IEnumerable<T> source)
{
if (enumerator == null) enumerator = source.GetEnumerator();
if (_counter == 0)
{
enumerator.MoveNext();
_counter++;
yield return (T)enumerator.Current;
}
else
{
while (enumerator.MoveNext())
{
yield return (T)enumerator.Current;
}
_counter = 0;
enumerator = null;
}
}
}
Usage:
private static void ReadCsv(IEnumerable<string> records)
{
var headerRecord = records.GetRecords();
var dataRecords = records.GetRecords();
}
Yes, use the IEnumerator from the IEnumerable, and you can maintain the position across method calls;
A simple example;
public class Program
{
static void Main(string[] args)
{
int[] arr = new [] {1, 2, 3};
IEnumerator enumerator = arr.GetEnumerator();
enumerator.MoveNext();
Console.WriteLine(enumerator.Current);
DoRest(enumerator);
}
static void DoRest(IEnumerator enumerator)
{
while (enumerator.MoveNext())
Console.WriteLine(enumerator.Current);
}
}
Is there anyway to foreach through a list from the end to the beginning rather than the beginning to then end (preferably without reordering the list).
using System.Linq;
foreach(var item in source.Reverse())
{
...
}
Edit: There is one more step if you are dealing specifically with a List<T>. That class defines its own Reverse method whose signature is not the same as the Enumerable.Reverse extension method. In that case, you need to "lift" the variable reference to IEnumerable<T>:
using System.Linq;
foreach(var item in list.AsEnumerable().Reverse())
{
...
}
you could use a regular for loop, start at the end and decrement, instead of starting at the top and incrementing.
something like:
for(int i=foo.lenth; i != 0; i--)
{
do stuff
}
You probably don't want to do anything complicated, so I would suggest just using a for loop.
However, if it were somehow a requirement, you can certainly implement your own iterators for custom list iteration behavior.
It depends on what you mean by list.
List<T> ? No, unless you use Linq and it's Reverse() function.
Your custom collection? Easily, just implement IEnumerator like you
want.
Error checking ommitted for clarity. Use a custom implementation of IEnumerable and IEnumerator. This will avoid unnecessary copying.
using System;
using System.Collections.Generic;
namespace ConsoleApplication3
{
class ReversedEnumerator : IEnumerator<int>
{
List<int> v;
int index;
public ReversedEnumerator(List<int> v) {
this.v = v;
this.index = v.Count;
}
public int Current
{
get { return v[index]; }
}
public void Dispose()
{
}
object System.Collections.IEnumerator.Current
{
get { return v[index]; }
}
public bool MoveNext()
{
return --index >= 0;
}
public void Reset()
{
index = this.v.Count;
}
}
class EnumeratorStub : IEnumerable<int>
{
List<int> v;
public EnumeratorStub(List<int> v)
{
this.v = v;
}
public IEnumerator<int> GetEnumerator()
{
return new ReversedEnumerator(v);
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return new ReversedEnumerator(v);
}
}
class Program
{
static EnumeratorStub Reverse(List<int> v)
{
return new EnumeratorStub(v);
}
static void Main(string[] args)
{
List<int> v = new List<int>();
v.Add(1);
v.Add(2);
v.Add(3);
foreach (int item in Reverse(v))
{
Console.WriteLine(item);
}
Console.ReadKey();
}
}
}
I would recommend to refactor the code sample to use generics. That way you could use this for any container type.
IList<String> strList = new IList<String>();
strList.Add("A");
strList.Add("B");
strList.Add("C");
for (int i = strList.Count-1; i>=0;i--)
{
Console.WriteLine(strList[i]);
}
not tried but should work.
not c# but you can do it too :-)
Dim a As New List(Of Integer)
a.Add(1)
a.Add(2)
a.Add(3)
For Each i In a.AsEnumerable.Reverse
Debug.Print(i)
Next
You can construct your list as a stack and then iterate over the stack:
Stack<char> stack = new Stack<char>();
//Add items...
foreach(var item in stack)
{
...
}
I’m trying to develop a type to track the current iteration position with a list.
I ideally want to used it with a foreach loop using the IEnumerable interface but the interface has no start/stop events or method to hooking to reset the count.
Currently I have created a GetNext( ) method which return the next value in the list and increments a count by 1.
Does anyone know I can achieve the same functionality using IEnumerable so I can use the type with a foreach loop?
So for example; imagine a list contains 10 items. One method could iterate an instance of the type to position 4 then method two would iterate the same instance starting at position 5 to 6 then method 3 would iterate the remainng from position 7 to 10 – so the type instance tracks the current position.
Any ideas are greatly appreciated (code shown below) . Thanks
public sealed class PositionTracker<T> : IEnumerable
{
private readonly object _syncLock = new object();
private readonly IList<T> _list = new List<T>();
private int _current;
public PositionTracker(IList<T> list)
{
_list = list;
}
public T GetCurrent()
{
lock (_syncLock)
{
return _list[_current];
}
}
public T GetNext()
{
lock (_syncLock)
{
T t = GetCurrent();
if (_current < _list.Count - 1)
{
_current++;
}
return t;
}
}
public IEnumerator<T> GetEnumerator()
{
lock (_syncLock)
{
return _list.GetEnumerator();
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Reset()
{
lock (_syncLock)
{
_current = 0;
}
}
public int Count
{
get
{
lock (_syncLock)
{
return _list.Count;
}
}
}
}
[TestFixture]
public class PositionTrackerTests
{
[Test]
public void Position_CurrentPosition_Test()
{
List<string> list = new List<string>(new string[] { "A", "B", "C", "D" });
PositionTracker<string> positionTracker = new PositionTracker<string>(list);
Assert.IsTrue(positionTracker.GetNext().Equals("A"));
Assert.IsTrue(positionTracker.GetNext().Equals("B"));
Assert.IsTrue(positionTracker.GetNext().Equals("C"));
Assert.IsTrue(positionTracker.GetNext().Equals("D"));
}
}
Have a look at yield keyword. Especially this link of Chapter 6 of the Book 'C# in Depth' By Jon Skeet
P.S. I hope you are doing it in C#.NET 2.0+
Check this link: foreach with generic List, detecting first iteration when using value type
There is a link to a SmartEnumerable class by Jon Skeet. It is basically a wrapper for IEnumerable, which gives you a public SmartEnumerable<string>.Entry class which contains the item's index.
Also, nothing stops you from doing this:
public class MyClass
{
private List<String> list = new List<String>() { "1", "2", "3", "4", "5" }
public IEnumerable<String> GetItems(int from, int to)
{
for (int i=from; i<to; i++)
yield return list[i];
}
}
You can achieve most of this with an extension method, and overloads of Enumerable.Select and Where.
Both Select and Where have overloads where the delegate is passed both the item and its index:
var input = new[]{'a','b','c','d'};
var indexed = input.Select((v,i) => new { Value = v, Index = i });
foreach (var v in indexed) {
Console.WriteLine("Index #{0} is '{1}'", v.Index, v.Value);
}
To trigger delegates before the first and after the last items (but only if there is at least one item):
public static IEnumerable<T> StartAndEnd<T>(this IEnumerable<T> input,
Action onFirst,
Action onLast) {
var e = input.GetEnumerator();
if (!e.MoveNext()) { yield break; }
onFirst();
do {
yield return e.Current;
} while (e.MoveNext());
onLast();
}
and then use it as:
var input = new[]{'a','b','c','d'};
var indexed = input.StartAndEnd(() => { Console.WriteLine("First!");},
() => { Console.WriteLine("Last!");})
.Select((v,i) => new { Value = v, Index = i });
foreach (var v in indexed) {
Console.WriteLine("Index #{0} is '{1}'", v.Index, v.Value);
}
which gives the result:
First!
Index #0 is 'a'
Index #1 is 'b'
Index #2 is 'c'
Index #3 is 'd'
Last!
The delegates could set a local (by forming a closure) which is checked in a loop.
A more sophisticated version could call the onLast delegate before the last element of the sequence, but this would require buffering an element of the sequence to detect end before yielding that element.
Is there a built-in way to convert IEnumerator<T> to IEnumerable<T>?
The easiest way of converting I can think of is via the yield statement
public static IEnumerable<T> ToIEnumerable<T>(this IEnumerator<T> enumerator) {
while ( enumerator.MoveNext() ) {
yield return enumerator.Current;
}
}
compared to the list version this has the advantage of not enumerating the entire list before returning an IEnumerable. using the yield statement you'd only iterate over the items you need, whereas using the list version, you'd first iterate over all items in the list and then all the items you need.
for a little more fun you could change it to
public static IEnumerable<K> Select<K,T>(this IEnumerator<T> e,
Func<K,T> selector) {
while ( e.MoveNext() ) {
yield return selector(e.Current);
}
}
you'd then be able to use linq on your enumerator like:
IEnumerator<T> enumerator;
var someList = from item in enumerator
select new classThatTakesTInConstructor(item);
You could use the following which will kinda work.
public class FakeEnumerable<T> : IEnumerable<T> {
private IEnumerator<T> m_enumerator;
public FakeEnumerable(IEnumerator<T> e) {
m_enumerator = e;
}
public IEnumerator<T> GetEnumerator() {
return m_enumerator;
}
// Rest omitted
}
This will get you into trouble though when people expect successive calls to GetEnumerator to return different enumerators vs. the same one. But if it's a one time only use in a very constrained scenario, this could unblock you.
I do suggest though you try and not do this because I think eventually it will come back to haunt you.
A safer option is along the lines Jonathan suggested. You can expend the enumerator and create a List<T> of the remaining items.
public static List<T> SaveRest<T>(this IEnumerator<T> e) {
var list = new List<T>();
while ( e.MoveNext() ) {
list.Add(e.Current);
}
return list;
}
EnumeratorEnumerable<T>
A threadsafe, resettable adaptor from IEnumerator<T> to IEnumerable<T>
I use Enumerator parameters like in C++ forward_iterator concept.
I agree that this can lead to confusion as too many people will indeed assume Enumerators are /like/ Enumerables, but they are not.
However, the confusion is fed by the fact that IEnumerator contains the Reset method. Here is my idea of the most correct implementation. It leverages the implementation of IEnumerator.Reset()
A major difference between an Enumerable and and Enumerator is, that an Enumerable might be able to create several Enumerators simultaneously. This implementation puts a whole lot of work into making sure that this never happens for the EnumeratorEnumerable<T> type. There are two EnumeratorEnumerableModes:
Blocking (meaning that a second caller will simply wait till the first enumeration is completed)
NonBlocking (meaning that a second (concurrent) request for an enumerator simply throws an exception)
Note 1: 74 lines are implementation, 79 lines are testing code :)
Note 2: I didn't refer to any unit testing framework for SO convenience
using System;
using System.Diagnostics;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace EnumeratorTests
{
public enum EnumeratorEnumerableMode
{
NonBlocking,
Blocking,
}
public sealed class EnumeratorEnumerable<T> : IEnumerable<T>
{
#region LockingEnumWrapper
public sealed class LockingEnumWrapper : IEnumerator<T>
{
private static readonly HashSet<IEnumerator<T>> BusyTable = new HashSet<IEnumerator<T>>();
private readonly IEnumerator<T> _wrap;
internal LockingEnumWrapper(IEnumerator<T> wrap, EnumeratorEnumerableMode allowBlocking)
{
_wrap = wrap;
if (allowBlocking == EnumeratorEnumerableMode.Blocking)
Monitor.Enter(_wrap);
else if (!Monitor.TryEnter(_wrap))
throw new InvalidOperationException("Thread conflict accessing busy Enumerator") {Source = "LockingEnumWrapper"};
lock (BusyTable)
{
if (BusyTable.Contains(_wrap))
throw new LockRecursionException("Self lock (deadlock) conflict accessing busy Enumerator") { Source = "LockingEnumWrapper" };
BusyTable.Add(_wrap);
}
// always implicit Reset
_wrap.Reset();
}
#region Implementation of IDisposable and IEnumerator
public void Dispose()
{
lock (BusyTable)
BusyTable.Remove(_wrap);
Monitor.Exit(_wrap);
}
public bool MoveNext() { return _wrap.MoveNext(); }
public void Reset() { _wrap.Reset(); }
public T Current { get { return _wrap.Current; } }
object IEnumerator.Current { get { return Current; } }
#endregion
}
#endregion
private readonly IEnumerator<T> _enumerator;
private readonly EnumeratorEnumerableMode _allowBlocking;
public EnumeratorEnumerable(IEnumerator<T> e, EnumeratorEnumerableMode allowBlocking)
{
_enumerator = e;
_allowBlocking = allowBlocking;
}
private LockRecursionPolicy a;
public IEnumerator<T> GetEnumerator()
{
return new LockingEnumWrapper(_enumerator, _allowBlocking);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
class TestClass
{
private static readonly string World = "hello world\n";
public static void Main(string[] args)
{
var master = World.GetEnumerator();
var nonblocking = new EnumeratorEnumerable<char>(master, EnumeratorEnumerableMode.NonBlocking);
var blocking = new EnumeratorEnumerable<char>(master, EnumeratorEnumerableMode.Blocking);
foreach (var c in nonblocking) Console.Write(c); // OK (implicit Reset())
foreach (var c in blocking) Console.Write(c); // OK (implicit Reset())
foreach (var c in nonblocking) Console.Write(c); // OK (implicit Reset())
foreach (var c in blocking) Console.Write(c); // OK (implicit Reset())
try
{
var willRaiseException = from c1 in nonblocking from c2 in nonblocking select new {c1, c2};
Console.WriteLine("Cartesian product: {0}", willRaiseException.Count()); // RAISE
}
catch (Exception e) { Console.WriteLine(e); }
foreach (var c in nonblocking) Console.Write(c); // OK (implicit Reset())
foreach (var c in blocking) Console.Write(c); // OK (implicit Reset())
try
{
var willSelfLock = from c1 in blocking from c2 in blocking select new { c1, c2 };
Console.WriteLine("Cartesian product: {0}", willSelfLock.Count()); // LOCK
}
catch (Exception e) { Console.WriteLine(e); }
// should not externally throw (exceptions on other threads reported to console)
if (ThreadConflictCombinations(blocking, nonblocking))
throw new InvalidOperationException("Should have thrown an exception on background thread");
if (ThreadConflictCombinations(nonblocking, nonblocking))
throw new InvalidOperationException("Should have thrown an exception on background thread");
if (ThreadConflictCombinations(nonblocking, blocking))
Console.WriteLine("Background thread timed out");
if (ThreadConflictCombinations(blocking, blocking))
Console.WriteLine("Background thread timed out");
Debug.Assert(true); // Must be reached
}
private static bool ThreadConflictCombinations(IEnumerable<char> main, IEnumerable<char> other)
{
try
{
using (main.GetEnumerator())
{
var bg = new Thread(o =>
{
try { other.GetEnumerator(); }
catch (Exception e) { Report(e); }
}) { Name = "background" };
bg.Start();
bool timedOut = !bg.Join(1000); // observe the thread waiting a full second for a lock (or throw the exception for nonblocking)
if (timedOut)
bg.Abort();
return timedOut;
}
} catch
{
throw new InvalidProgramException("Cannot be reached");
}
}
static private readonly object ConsoleSynch = new Object();
private static void Report(Exception e)
{
lock (ConsoleSynch)
Console.WriteLine("Thread:{0}\tException:{1}", Thread.CurrentThread.Name, e);
}
}
}
Note 3: I think the implementation of the thread locking (especially around BusyTable) is quite ugly; However, I didn't want to resort to ReaderWriterLock(LockRecursionPolicy.NoRecursion) and didn't want to assume .Net 4.0 for SpinLock
Solution with use of Factory along with fixing cached IEnumerator issue in JaredPar's answer allows to change the way of enumeration.
Consider a simple example: we want custom List<T> wrapper that allow to enumerate in reverse order along with default enumeration. List<T> already implements IEnumerator for default enumeration, we only need to create IEnumerator that enumerates in reverse order. (We won't use List<T>.AsEnumerable().Reverse() because it enumerates the list twice)
public enum EnumerationType {
Default = 0,
Reverse
}
public class CustomList<T> : IEnumerable<T> {
private readonly List<T> list;
public CustomList(IEnumerable<T> list) => this.list = new List<T>(list);
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
//Default IEnumerable method will return default enumerator factory
public IEnumerator<T> GetEnumerator()
=> GetEnumerable(EnumerationType.Default).GetEnumerator();
public IEnumerable<T> GetEnumerable(EnumerationType enumerationType)
=> enumerationType switch {
EnumerationType.Default => new DefaultEnumeratorFactory(list),
EnumerationType.Reverse => new ReverseEnumeratorFactory(list)
};
//Simple implementation of reverse list enumerator
private class ReverseEnumerator : IEnumerator<T> {
private readonly List<T> list;
private int index;
internal ReverseEnumerator(List<T> list) {
this.list = list;
index = list.Count-1;
Current = default;
}
public void Dispose() { }
public bool MoveNext() {
if(index >= 0) {
Current = list[index];
index--;
return true;
}
Current = default;
return false;
}
public T Current { get; private set; }
object IEnumerator.Current => Current;
void IEnumerator.Reset() {
index = list.Count - 1;
Current = default;
}
}
private abstract class EnumeratorFactory : IEnumerable<T> {
protected readonly List<T> List;
protected EnumeratorFactory(List<T> list) => List = list;
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public abstract IEnumerator<T> GetEnumerator();
}
private class DefaultEnumeratorFactory : EnumeratorFactory {
public DefaultEnumeratorFactory(List<T> list) : base(list) { }
//Default enumerator is already implemented in List<T>
public override IEnumerator<T> GetEnumerator() => List.GetEnumerator();
}
private class ReverseEnumeratorFactory : EnumeratorFactory {
public ReverseEnumeratorFactory(List<T> list) : base(list) { }
public override IEnumerator<T> GetEnumerator() => new ReverseEnumerator(List);
}
}
As Jason Watts said -- no, not directly.
If you really want to, you could loop through the IEnumerator<T>, putting the items into a List<T>, and return that, but I'm guessing that's not what you're looking to do.
The basic reason you can't go that direction (IEnumerator<T> to a IEnumerable<T>) is that IEnumerable<T> represents a set that can be enumerated, but IEnumerator<T> is a specific enumeratation over a set of items -- you can't turn the specific instance back into the thing that created it.
static class Helper
{
public static List<T> SaveRest<T>(this IEnumerator<T> enumerator)
{
var list = new List<T>();
while (enumerator.MoveNext())
{
list.Add(enumerator.Current);
}
return list;
}
public static ArrayList SaveRest(this IEnumerator enumerator)
{
var list = new ArrayList();
while (enumerator.MoveNext())
{
list.Add(enumerator.Current);
}
return list;
}
}
Nope, IEnumerator<> and IEnumerable<> are different beasts entirely.
This is a variant I have written... The specific is a little different. I wanted to do a MoveNext() on an IEnumerable<T>, check the result, and then roll everything in a new IEnumerator<T> that was "complete" (so that included even the element of the IEnumerable<T> I had already extracted)
// Simple IEnumerable<T> that "uses" an IEnumerator<T> that has
// already received a MoveNext(). "eats" the first MoveNext()
// received, then continues normally. For shortness, both IEnumerable<T>
// and IEnumerator<T> are implemented by the same class. Note that if a
// second call to GetEnumerator() is done, the "real" IEnumerator<T> will
// be returned, not this proxy implementation.
public class EnumerableFromStartedEnumerator<T> : IEnumerable<T>, IEnumerator<T>
{
public readonly IEnumerator<T> Enumerator;
public readonly IEnumerable<T> Enumerable;
// Received by creator. Return value of MoveNext() done by caller
protected bool FirstMoveNextSuccessful { get; set; }
// The Enumerator can be "used" only once, then a new enumerator
// can be requested by Enumerable.GetEnumerator()
// (default = false)
protected bool Used { get; set; }
// The first MoveNext() has been already done (default = false)
protected bool DoneMoveNext { get; set; }
public EnumerableFromStartedEnumerator(IEnumerator<T> enumerator, bool firstMoveNextSuccessful, IEnumerable<T> enumerable)
{
Enumerator = enumerator;
FirstMoveNextSuccessful = firstMoveNextSuccessful;
Enumerable = enumerable;
}
public IEnumerator<T> GetEnumerator()
{
if (Used)
{
return Enumerable.GetEnumerator();
}
Used = true;
return this;
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public T Current
{
get
{
// There are various school of though on what should
// happens if called before the first MoveNext() or
// after a MoveNext() returns false. We follow the
// "return default(TInner)" school of thought for the
// before first MoveNext() and the "whatever the
// Enumerator wants" for the after a MoveNext() returns
// false
if (!DoneMoveNext)
{
return default(T);
}
return Enumerator.Current;
}
}
public void Dispose()
{
Enumerator.Dispose();
}
object IEnumerator.Current
{
get
{
return Current;
}
}
public bool MoveNext()
{
if (!DoneMoveNext)
{
DoneMoveNext = true;
return FirstMoveNextSuccessful;
}
return Enumerator.MoveNext();
}
public void Reset()
{
// This will 99% throw :-) Not our problem.
Enumerator.Reset();
// So it is improbable we will arrive here
DoneMoveNext = true;
}
}
Use:
var enumerable = someCollection<T>;
var enumerator = enumerable.GetEnumerator();
bool res = enumerator.MoveNext();
// do whatever you want with res/enumerator.Current
var enumerable2 = new EnumerableFromStartedEnumerator<T>(enumerator, res, enumerable);
Now, the first GetEnumerator() that will be requested to enumerable2 will be given through the enumerator enumerator. From the second onward the enumerable.GetEnumerator() will be used.
The other answers here are ... strange. IEnumerable<T> has just one method, GetEnumerator(). And an IEnumerable<T> must implement IEnumerable, which also has just one method, GetEnumerator() (the difference being that one is generic on T and the other is not). So it should be clear how to turn an IEnumerator<T> into an IEnumerable<T>:
// using modern expression-body syntax
public class IEnumeratorToIEnumerable<T> : IEnumerable<T>
{
private readonly IEnumerator<T> Enumerator;
public IEnumeratorToIEnumerable(IEnumerator<T> enumerator) =>
Enumerator = enumerator;
public IEnumerator<T> GetEnumerator() => Enumerator;
IEnumerator IEnumerable.GetEnumerator() => Enumerator;
}
foreach (var foo in new IEnumeratorToIEnumerable<Foo>(fooEnumerator))
DoSomethingWith(foo);
// and you can also do:
var fooEnumerable = new IEnumeratorToIEnumerable<Foo>(fooEnumerator);
foreach (var foo in fooEnumerable)
DoSomethingWith(foo);
// Some IEnumerators automatically repeat after MoveNext() returns false,
// in which case this is a no-op, but generally it's required.
fooEnumerator.Reset();
foreach (var foo in fooEnumerable)
DoSomethingElseWith(foo);
However, none of this should be needed because it's unusual to have an IEnumerator<T> that doesn't come with an IEnumerable<T> that returns an instance of it from its GetEnumerator method. If you're writing your own IEnumerator<T>, you should certainly provide the IEnumerable<T>. And really it's the other way around ... an IEnumerator<T> is intended to be a private class that iterates over instances of a public class that implements IEnumerable<T>.
I need to sort some objects according to their contents (in fact according to one of their properties, which is NOT the key and may be duplicated between different objects).
.NET provides two classes (SortedDictionary and SortedList), and both are implemented using a binary tree. The only differences between them are
SortedList uses less memory than SortedDictionary.
SortedDictionary has faster insertion and removal operations for unsorted data, O(log n) as opposed to O(n) for SortedList.
If the list is populated all at once from sorted data, SortedList is faster than SortedDictionary.
I could achieve what I want using a List, and then using its Sort() method with a custom implementation of IComparer, but it would not be time-efficient as I would sort the whole List each time I want to insert a new object, whereas a good SortedList would just insert the item at the right position.
What I need is a SortedList class with a RefreshPosition(int index) to move only the changed (or inserted) object rather than resorting the whole list each time an object inside changes.
Am I missing something obvious ?
Maybe I'm slow, but isn't this the easiest implementation ever?
class SortedList<T> : List<T>
{
public new void Add(T item)
{
Insert(~BinarySearch(item), item);
}
}
http://msdn.microsoft.com/en-us/library/w4e7fxsh.aspx
Unfortunately, Add wasn't overrideable so I had to new it which isn't so nice when you have List<T> list = new SortedList<T>; which I actually needed to do.... so I went ahead and rebuilt the whole thing...
class SortedList<T> : IList<T>
{
private List<T> list = new List<T>();
public int IndexOf(T item)
{
var index = list.BinarySearch(item);
return index < 0 ? -1 : index;
}
public void Insert(int index, T item)
{
throw new NotImplementedException("Cannot insert at index; must preserve order.");
}
public void RemoveAt(int index)
{
list.RemoveAt(index);
}
public T this[int index]
{
get
{
return list[index];
}
set
{
list.RemoveAt(index);
this.Add(value);
}
}
public void Add(T item)
{
list.Insert(~list.BinarySearch(item), item);
}
public void Clear()
{
list.Clear();
}
public bool Contains(T item)
{
return list.BinarySearch(item) >= 0;
}
public void CopyTo(T[] array, int arrayIndex)
{
list.CopyTo(array, arrayIndex);
}
public int Count
{
get { return list.Count; }
}
public bool IsReadOnly
{
get { return false; }
}
public bool Remove(T item)
{
var index = list.BinarySearch(item);
if (index < 0) return false;
list.RemoveAt(index);
return true;
}
public IEnumerator<T> GetEnumerator()
{
return list.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return list.GetEnumerator();
}
}
Or perhaps something like this is a more appropriate Remove function...
public bool Remove(T item)
{
var index = list.BinarySearch(item);
if (index < 0) return false;
while (((IComparable)item).CompareTo((IComparable)list[index]) == 0)
{
if (item == list[index])
{
list.RemoveAt(index);
return true;
}
index++;
}
return false;
}
Assuming items can compare equal but not be equal...
I eventually decided to write it :
class RealSortedList<T> : List<T>
{
public IComparer<T> comparer;
public int SortItem(int index)
{
T item = this[index];
this.RemoveAt(index);
int goodposition=FindLocation(this[index], 0, this.Count);
this.Insert(goodposition, item);
return goodposition;
}
public int FindLocation(T item, int begin, int end)
{
if (begin==end)
return begin;
int middle = begin + end / 2;
int comparisonvalue = comparer.Compare(item, this[middle]);
if (comparisonvalue < 0)
return FindLocation(item,begin, middle);
else if (comparisonvalue > 0)
return FindLocation(item,middle, end);
else
return middle;
}
}
Don't forget that inserting an item into a list backed by an array can be an expensive operation - inserting a bunch of items and then sorting may well be quicker unless you really need to sort after every single operation.
Alternatively, you could always wrap a list and make your add operation find the right place and insert it there.
I've solved this problem in the past by writing an extension method that does a binary search on a IList, and another that does an insert. You can look up the correct implementation in the CLR source because there's a built-in version that works only on arrays, and then just tweak it to be an extension on IList.
One of those "should be in the BCL already" things.
What I need is a SortedList class with
a RefreshPosition(int index) to move
only the changed (or inserted) object
rather than resorting the whole list
each time an object inside changes.
Why would you update using an index when such updates invalidate the index? Really, I would think that updating by object reference would be more convenient. You can do this with the SortedList - just remember that your Key type is the same as the return type of the function that extracts the comparable data form the object.
class UpdateableSortedList<K,V> {
private SortedList<K,V> list = new SortedList<K,V>();
public delegate K ExtractKeyFunc(V v);
private ExtractKeyFunc func;
public UpdateableSortedList(ExtractKeyFunc f) { func = f; }
public void Add(V v) {
list[func(v)] = v;
}
public void Update(V v) {
int i = list.IndexOfValue(v);
if (i >= 0) {
list.RemoveAt(i);
}
list[func(v)] = v;
}
public IEnumerable<T> Values { get { return list.Values; } }
}
Something like that I guess.