In my c# windows project i create a installer file.I add some image into program file folder. So i want to locate program file folder and get the image.
Anybody know how to locate that?
You can use Application.ExecutablePath property
Gets the path for the executable file that started the application,
including the executable name.
i do this like, just make a folder call it Resources and add the image files in it and retrieve it like this and finally add the Resources folder while making setup. I found this easy.
Image imageNormal = Image.FromFile("Resources\\button_Image.png");
controlName.Image = imageNormal;
In case if you are looking for this
C# - How to get Program Files (x86) on Windows 64 bit and
How do get the path of Program Files regardless of the architecture of the target machine
You can use Assembly.GetExecutingAssembly():
var location = System.Reflection.Assembly.GetExecutingAssembly().Location;
It's very Easy , Try the following code AppDomain.CurrentDomain .BaseDirectory
You can try this code to get iamges
Image.FormFile("Imagename.jpeg" )
this code itself located the application direcotry for example if you write
Image.FromFile("Imagename.jpeg") then it will retrive images in bin folder,
Related
I have a very simple .NET console application in Visual Studio. I am trying to write some words into a text file.
using (StreamWriter file = File.AppendText("log1.txt"))
{
file.WriteLine("Hello from the text file");
}
If the file does not exist, the application creates it in the autogenerated folder bin/Debug.
Is there a way to create this file in the project's directory, where I have .csproj file?
And more important, in real-world applications, when you work with files, you keep them in bin/Debug? That's why .NET creates them there firstly?
Is there a way to create this file in the project's directory, where I have .csproj file?
Yes, but this can only be done while you are working on your project. Once you are done developing it and try to publish it you won't have access to the location where you have .csproj file, because after publishing you can install it on any PC and it wont have the project you are working on.
And more important, in real-world applications, when you work with files, you keep them in bin/Debug?
No, I assume by real-world applications in your context you mean a published project '.exe' that you can run on any PC. Windows provides you three Data folders that you should use when writing your program so that it works smoothly after publishing:
User Data
Roaming User Data
All User Data
You can acess the above folders in .NET application using the Environment.SpecialFolder:
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData)
Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData)
As per your given code, try this :
var fileName = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"log1.txt");
using (StreamWriter file = File.AppendText(fileName))
{
file.WriteLine("Hello from the text file");
}
This way you will be able to publish your program and it will still work smoothly without hard-coding the path as you were doing previously.
That's why .NET creates them there firstly?
If you don't specify a complete path, and just the file name .NET looks into the working directory of the executable, which in this case is bin/Debug
Is there a way to create this file in the project's directory, where I have .csproj file?
Yes. As explained here (second answer) you can use the post-build event to write down the value of $(ProjectDir) in a text file (using command echo $(ProjectDir) > ..\..\projectdir.txt). This macro contains the directory of your .csproj. This command will create the file projectdir.txt with your project directory after a build process so you read this file contents in your code and use what is inside it to pass to File.AppendText as the base directory to create your file log1.txt.
And more important, in real-world applications, when you work with files, you keep them in bin/Debug? That's why .NET creates them there firstly?
That depends on what you want to do. In your case the code creates the file at bin/Debug because that is where your executable are being executed. When you omit the full path to File.AppendText and just pass "log1.txt" as argument, it will create the file in the same folder as the executable are at. If you want a different folder you should specify the folder here (e.g. File.AppendText("C:/log1.txt") will create the file at C:/.
You can create the text file in the root of your project and use copy always to have them in the same place as your executable. If this is just a readonly text file then it's OK because windows doesn't allow you to modify the files reside in Programs folder in OS drive.
If you want your code to modify these text file then you need to put them in appdata folder. In real world example I did this on many project. All the database work my winforms, WPF application need goes in AppData folder.
I'm trying to load and save an xml file called Modules.xml in my code. I have currently got the file path hardcoded as shown below. I am trying to get the file path within my code without it being hardcoded.
I have tried using Path.GetDirectoryName and new FileInfo("Modules.xml").Directory.FullName. However, both of these target the file in my debug folder, when the file I need is in the main solution folder.
Is there a way to target the file in my main solution folder instead of my debug folder? (both files are called Modules.xml)
doc.Save("C:\\Users\\Matthew\\Desktop\\Year4\\Object Oriented\\Project1\\Project1\\Modules.xml");
Both file locations are shown below:
C:\Users\Matthew\Desktop\Year4\Object Oriented\Project1\Project1\Modules.xml
^^^this is the file path I need for my code^^^
C:\Users\Matthew\Desktop\Year4\Object Oriented\Project1\Project1\bin\Debug\Modules.xml
The best approach here would be to use a configuration file, e.g. app.config, for storing such a string. Then you can change file path without recompiling the code, and your file can be stored in any location accessible by application.
If you really want to access your file the way you explained, AppDomain.CurrentDomain.BaseDirectory will provide you with the bin/Debug location in runtime. Then you can find a relative path from there like:
Path.Combine(AppDomain.CurrentDomain.BaseDirectory, #"..\..\", fileName);
where fileName is "Modules.xml" for example.
I have tried using Path.GetDirectoryName and new
FileInfo("Modules.xml").Directory.FullName. However, both of these
target the file in my debug folder, when the file I need is in the
main solution folder.
That's because bin\Debug is your working directory when you start and run the project. To change that, you can set the working directory environment variable to point to your solution directory (instead of bin\debug|release) which I wouldn't recommend that. Because when you finally endup with development, and release the application, there wouldn't be any solution directory that holds your XML file. What I can suggest is to copy your XML file to the output folder. Either you are in development (debug) or production (release) mode, the XML always going to be copied to final directory. And you can access the working directory with something like AppDomain.CurrentDomain.BaseDirectory. To enabling copy XML to output directory, right-click on it, choose Properties, set Build Action to None, and set Copy to Output Directory to Copy Always or Copy if newer. You're good to go now.
I am working on a program that generates a PDF using a third party .dll. I am trying to add a header image to the PDF by sending in the string path of the jpg (Logo.jpg) in the project that is in a folder I created (Images), but it is not working using code like this..
PDFPage.AddHeaderImage("String path of the jpg in the project")
PDFPage.AddHeaderImage("~/Images/Logo.jpg))
There is a "could not find file" exception.
It works fine when I point to a file on my computer like this...
PDFpage.AddHeaderImage("C:/Source Code/Source/images/Logo.jpg");
But, I do not want to point to a file on my computer. I want to point to a the file in the Images folder in my project where I put Logo.jpg. I also put the image in Resources, but do not know what the string would be to access it. Either way would be fine.
the .AddHeaderImage is expecting a string path.
If you set Build Action = Content and Copy To Output Directory = Copy Always on the properties of the image file in Solution Explorer in Visual Studio, then the image file will be output to your bin folder along with the compiled application. You can then use a path relevant to the executable.
PDFPage.AddHeaderImage("Images/Logo.jpg));
I have a program that plays a sound but if I run it on a different computer it says that the file isn't found how do I attach the file onto the exe so when someone plays the exe it will still be able to play?
If you are wanting to embed your wave file into your program, go to your Project Properties --> Resources --> Select Audio as the type then select Add Resource and select your Audio File. This will add the Audio File to your Resources Directory. Once you have done this you can right click on the File in the Resources folder and select Properties and change the Build Action to Embedded Resource.
To access the file you would do something like this:
System.Media.SoundPlayer sp = new System.Media.SoundPlayer(Properties.Resources.tada);
sp.Play();
When Packaging your project files create a folder inside your project folder to hold your content data (text - pictures - videos - sound .. etc) and then supply your code with the relative path of your target file rather than the absolute path .
for example : instead of
string path = "c:\Projects\ProjectFolder\FileName";
do it like that :
string currentDir = AppDomain.CurrentDomain.BaseDirectory;
string fullPath = currentDir + "ContentFolder/FileName.mp3(or whatever)";
Edit :
AppDomain.CurrentDomain.BaseDirectory
Will be the application root directory, not the bin subfolder - which is probably what you usually want. In a client app, it will be the directory containing the main executable.
You can go the properties of the file, and under Copy to output Directory select, copy if newer
You can package the EXE with your c# program when you are ready to release it with an installer
If you cannot change the source code,I suggest
http://m.instructables.com/id/How-to-create-portable-app/?ALLSTEPS
It is about creating new exe archive containing old exe+new files you want to merge. When you call that new exe, it runs your old exe, but also contain your music files You can follow step4 and 5
Put your exe and music files into the same folder and compress them through that method
I write a win app,now i want to make setup for my app project.i have a folder in the
root path of my project and it contains some wave files that i use theire path
in my app like: "F:\test\Resources\1.wav".
now my queistion is: how can i use their path in correct format ,that if i install setup file,on
another computer my app works true ,only because of the path of the wave files.
thanks alot for your attention.
You can get your EXE's path by calling System.Reflection.Assembly.GetExecutingAssembly().Location.
Alternatively you could store you install path in the registry somewhere with the installer and then you can check that registry entry.
You can useApplication.StartupPath, and append your subfolder.
So something like Application.StartupPath + #"\Resources\1.wav" should do the trick.
This is without Reflection, so I guess it will be a little faster, but I haven't benchmarked it.