Orientation issue in windows8 metro app. - c#

I am currently working on widows8 metro app tablet version.In My package.appmanifest file I have choose supported rotation as landscape.but when iam launching the applicaiton by holding the device in portrait mode.For fraction of seconds splash screen is coming in portrait mode and then it changed to landscape.
can anyone know how to solve this problem. because of this issue i am facing other issues.

You can add your custom splash screen. If your application only supports landscape, you could make your splash screen appear in landscape by manually adjusting the image to load.
Another option could be to make an extended splash screen. This way, you can programatically make your splash screen appear for say, a second or so.
Check this article from Microsoft, Creating a fast and fluid app launch experience, which has examples and information about extended splash screens.

Related

Close splash screen in Hololens 2 with unity

I am a new in Hololens 2 and I build some Unity sample on it.
When start application, it would placed a white box like that.
When stop application, the white box still on here and I need to click X to close it.
I have searched about that, it seem like about uwp application lifecycle?
Is there any method to close it with C# when I quit my application.
Thanks in advance for any suggestions.
It is by design and can only be closed manually, every app starts in mixed reality by placing an app tile in the Windows Mixed Reality home and these tiles persist and stay at their placed location. For more information please see:App model
In addition to this, you can add a custom holographic splash screen for the app, please refer to this link:Holographic splash screen

what causes uwp app to show blank screen on some devices?

what causes uwp app to show blank screen on some devices,can it be the extended splash screen or is it the os build version,i can figure out what it is?
Am using C# and xaml for development

Prolonging Unity Splash screen (Android)

I'm making a little game in Unity 5.3 and i want the splash screen to last longer. Is there a way to do this without adding a second scene with the splash screen image?
I dont think it is possible to customize the length of the splash screen display, but some options exist for it. Take a look at these links and you can see what is possible to customize.
http://docs.unity3d.com/Manual/class-PlayerSettingsAndroid.html
http://docs.unity3d.com/Manual/MobileCustomizeSplashScreen.html

Design Window Phone app screen size

I'm developing app for Windows Phone. I have a Lumia 1320 and I noticed that apps on my device are wrongly seen so as many apps on the Store (like WhatsApp!)
ScreenHeight is wrong because, when task manager is open, I see a black border (especially if there is an ApplicationBar) on bottom and font size is bigger then the settled size on settings.
There is a plug-in or something in SDK for developing apps for 6" screen or there is something I miss?
Thank you all!
You can change the resolution of the device that the UI designer uses by using the side bar (on the left usually).
Here's a screenshot for you. When use correctly you can get a feel for what you app will look like on different phones.

Standard sizes for Windows app splash screens

I created a app in WPF and as app launches it has splash screen. But I was not sure what is the standard size for splash screens or what is the size Office 2010 is using for their splash screens.
The Office 2010 suite splash screen is approximately 500 x 335 for its splash screen.
I'm not sure if there are any "standard" sizes for splash screens, but you could try looking at the Patterns & Practices documents or UX Guidelines documents that Microsoft publishes and see if they are mentioned there.
Interestingly enough, the Windows 7/Vista UX Interaction Guidelines contains the following section:
Reconsider animated splash screens (as
well as static splash screens). Often
splash screens just draw attention to
how long a program takes to load, and
they wear out their welcome quickly.
While splash screens are acceptable if
they are displayed only when user
interaction isn't possible, whenever
practical a better alternative is to
design your program so that users can
interact with it immediately, even
while it is still loading.
There is no standard. I would avoid making it too big and I'd definitely let the user switch it off if they wanted too - they often perceive that it slows down the startup.

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