Server Console/Service APP <-> WPF Client communication framework sought - c#

I am looking for an open-source framework that can handle communication between my backend host and a WPF frontend client. The following are points I need to consider:
Client is a WPF desktop app, host is a C# console APP but can also run as Windows Service
Host can accept connection requests, client connects, but I still seek bi-direction communication capabilities.
The client and host are not in the same network (need to send messages over the internet)
Just one (possibly more but less than 10) client will connect to the host.
I like to be able to handle the following communication patterns: One-way message, two-way request/response, and streaming from host to client.
The content will consist of serialized POCOs/DTOs and serialized time series data. Each serialized DTO will be of approximately size 400 bytes, the serialized time series can be a lot larger, potentially several megabytes.
Some messages will be sent scheduled, meaning for example, the host sends a new DTO every second. (if the framework includes such scheduling mechanism then even better)
I like to be able to stream data to the client, such as a client that receives and then updates data on its GUI in real-time.
My question is: What might be the best C# based framework to handle this? (I run on .Net 4.5) I do not consider WCF because it seems way too thick and complex for what I try to handle. I also do not want to delve into web programming, so Rest/Soap type frameworks are not under consideration. I would be delighted if anyone could recommend a tcp/websocket based framework or similar that is light weight enough to potentially send messages a lot more frequently than just every second.
Thanks a lot in advance.

Any reason why you are not considering HTTP? It is just over TCP but you don't need to worry about firewalls and stuff, especially given the fact that you want to do this over internet. Self-hosted ASP.NET Web API can be a good candidate. Fire and forget and request/response can be accomplished fairly straight forward and for streaming it has PushStreamContent. ASP.NET Web API is light weight compared to WCF and is open source. Just a suggestion, that's all.

I ended up using ZeroMQ for full-duplex communication between WPF client and Server. It is lightweight, very fast and pretty reliable for my needs.

Related

c#, server-client desktop application, using http/https ports for communication with high amount of data

I have been looking around the internet to see what protocols are available for the client/server communication. I'm currently not able to find a durable solution for my problem, maybe looking the wrong places ?
The problem in short is that today I have a desktop C#, WPF application that communicates with a C# server application using WCF and TCP on dedicated ports. However, the use of TCP requires that external users needs to open the specific ports in their companies firewall to be able to use the application. This proves to be a bigger challenge than expected and therefor I'm trying to find if there are other ways to perform the communication.
I looked at websockets and signalr which uses HTTP(S), however I need at protocol that supports large amounts (sometimes 10MB at startup) of data transfer, which they don't seem to do well?
In short:
I need a protocol for client/server communication using the HTTP(s) channel and also performing well with larger amount of data.
This might be an impossible mission, due to lack of performance compared to TCP ?

Java android client communication with C# server

I am currently writing an application having a client server architecture.
The client is a Java android application
The server is a C# application.
The client will pull data from the server but in some cases push some data to the C# server as well.
The data that server needs to forward the clients is list of data structures (perhaps in the form of XML?), sometime binary data like files.
The client and server are communicating over a wireless network.
Speed and scalability is my top most priority in the design of the system,...
I have to write server as well as the client myself. I will be using sockets for communication.
I need your advise on the form of protocol I should use to exchange data between the Java client and C# server.
Should I write similar data structures (which seems redundant) in java and C# and serialize them ??
or should I exchange xml ??
I am not sure yet what is the best way to do it ..
Essentially there will be commands from client and server will respond with data
Please advise me on this topic the data communicated could be be as large as several gigs over wifi so speed is very important.
Well, there's always JSON. It should be well-supported on both ends and is easy for your server to generate and client to consume. Not sure it helps with your bandwidth concerns any...
I believe WCF might be approperiate for this, WCF uses soap so a Java implementation should work well. WCF also supports steaming, so transferring large files is possible, though I'm not sure if Java supports the streaming protocol.
As for performance, you will probably be limited by the speed of the device and not the protocol.
Have a look at this session from TechEd 2011: "My Customers Are Using iPhone/Android,But I'm a Microsoft Guy. Now What?"
http://channel9.msdn.com/Events/TechEd/NorthAmerica/2011/DPR304
It would probably be worth looking into MonoDroid if you want to share code between client and server (and if serialize/de-serialize makes sense).
As I don't know what you're building, I would advise you to read up on REST before you continue though. It should give you valuable pointers on how to create a nice API that can be easily consumed by various clients.

WCF or Custom Socket Architecture

I'm writing a client/server architecture where there are going to be possibly hundreds of clients over multiple virtual machines, mostly on the intranet but some in other locations.
Each client will be gathering data constantly and sending a message to a server every second or so. Each message will probably be about 128 characters or so in length.
My question is, for this architecture where I am writing both client/server in .NET is should I go with WCF or some socket code I've written previously. I need scalability (which the socket code has in mind), reliability and just the ability to handle that many messages.
I would not make final decision without peforming some proof of concept. Create very simple service, host it and use some stress test to get real performance results. Than validate results against your requirements. You have mentioned amount of messages but you didn't mentioned expected response time. There is currently discussed similar question on MSDN forum which complains about slow response time of WCF compared to sockets.
Other requirements are not directly mentioned in your post so I will make some assumption for best performance:
Use netTcpBinding - best performance, binary encoding, requires .NET server / clients. I guess you are going to use Net.Tcp because your other choice was direct socket programming.
Don't use security if you don't have to - reduces performance. Probably not possible for clients outside your intranet.
Reuse proxy on clients if possible. Openning TCP connection is expensive if you reuse the same proxy you will have single connection per proxy. This will affect instancing of you services - by default single service instance will handle all requests from single proxy.
Set service throttling so that your service host is ready for many clients
Also you should make some decisions about load balancing. Load balancing for WCF net.tcp connections requires sticky sessions (session affinity) so that after openning the channel client always calls the service on the same server (bacause instance of that service was created only on single server).
100 requests per second does not sound like much for a WCF service, especially with that little payload. But it should be quite quick to setup a simple setup with a WCF service with one echo method just returning the input and then hook up a client with a bunch of threads and a loop.
If you already have a working socket implementation you might keep it, but otherwise you can pick WCF and spend your precious development time elsewhere.
From my experience with WCF, i can tell you that it's performance on high load is very very nice. Especially you can chose between several bindings to achieve your requirements for the different scenarios (httpBinding for outside communication, netPeerTcpBinding in local network e.g.).

Intense Distributed C# (WCF) Architecture Design

I want to design a new distributed application, but I have a few queries that I need some genius advice on, hopefully from you people:
Scenario
I currently support a legacy application that is starting to fall between the cracks.
It is a distributed Client-Server app implemented using .Net Remoting. I can't explain exactly what it does, because I'm not allowed to.......But let's just say that it does LOTS of MATHS. I want to re-design and re-write the application using WCF.
Pre-requisites
The server side of the implementation will be hosted in a Windows Service.
The client side will be a windows forms application.
The server side will perform lots of memory-intensive processing.
The server will spit this data out to multiple thin clients (20-ish).
The majority of the time the server will be passing data to the clients, but occasionally the clients will be persisting data back to the server.
The speed at which the data is transmitted is highly-important, however I'm well aware that WCF can handle fast distribution of data.
Encryption/Security is not that important as the app will run on a highly protected local network.
Queries
Given the information above:
1)What sort of design pattern am I best going with? - Baring in mind I want the server to continually PUSH the newly calculated information immediately to the clients, as opposed to the current implementation that involves the client pulling from the server continuously.
2)What type of WCF binding should I use to ensure maximum speed of data transfer? (as close to real-time as possible is what I'm after)
3)Should I use a class library to share the common objects between the client and the server applications?
4)What is the best way in which to databind my objects on the client side in order to see live updates continually as data changes?
If I've forgotten anything then feel free to point this out
Help greatly appreciated.
1) What sort of design pattern am I best going with?
Based on your comments, you're wanting to transform the current polling mechanism to an event-based mechanism. That is, instead of the client constantly checking the server for results, have the server notify the client when a new calculation result is available.
I would recommend using Juval Lowy's Publish-Subscribe Framework for this.
(source: microsoft.com)
.
This framework is described in detail in this MSDN article. And you can download the framework's source code for free at Lowy's website, IDesign.net.
Basically, the server logic that performs the calculations inside the Windows service is the Publishing Client in the graphic, and the various WinForm applications are the Subscribing Clients. The Pub/Sub Service lives in your Windows service. It manages the list of subscribing clients and provides a single endpoint for your server to publish calculation results to. In this way, your server performs a calculation and publishes the result once to the Pub/Sub Service endpoint. The Pub/Sub Service is then responsible for publishing the result to the subscribed clients.
2) What type of WCF binding should I use to ensure maximum speed of data transfer?
If all of your WCF communication were on a single machine, you'd want to use the NetNamedPipeBinding. However, since you will be distributed, you want to use the NetTcpBinding.
For WCF binding decisions, I have found this chart useful.
3) Should I use a class library to share the common objects between the client and the server applications?
Since you are in control of both the client and server side, I would highly recommend sharing a class library instead of using Visual Studio's "Add Service Reference" feature. For a detailed discussion of this, refer to this SO question-and-answer.
4) What is the best way in which to databind my objects on the client side in order to see live updates continually as data changes?
I suspect this will depend on what controls you use to display the data. One way that immediately comes to mind would be to have your client fill an in-memory data table as each calculation result is received. This data table could then be bound to a ListBox control, for example, that shows the results in calculation order.
This to me looks like you need to implement the Observer pattern, but distributed. Whereby new calculations are made to the service, and WCF just happens to be the mechanism by which you push your notification back to the client.
Generally speaking, you have your business logic housed in a windows service, whereby a type is a Subject (Observable). You could publish an endpoint for clients to register for notifications. This would be a WCF service, with potentially two operations:
RegisterClient(...)
UnregisterClient(...)
When a client is registered with service, it can receive updates, broadly speaking, the when the service has finished calculating a result, it could iterate through all registered clients and initiate a push. The push being a communication through an endpoint on the client.
A client endpoint might typically by
Notify(Result...);
And your server simply calls that when it has new data...
Typically you'd use TCP to maximise throughput.
This is by no means exactly what you should do, but perhaps its a direction to start in?

How to host WCF service and TCP server on same socket?

Tooday I use ServiceHost for self hosting WCF cervices.
I want to host near to my WCF services my own TCP programm for direct sockets operations (like lien to some sort of broadcasting TCP stream)
I need control over URL namespaces (so I would be able to let my clients to send TCP streams directly into my service using some nice URLs like example.com:port/myserver/stream?id=1 or example.com:port/myserver/stream?id=anything and so that I will not be bothered with Idea of 1 client for 1 socket at one time moment, I realy want to keep my WCF services on the same port as my own server or what it is so to be able to call www.example.com:port/myWCF/stream?id=222... and I want it to work on Any port - not only 80)
Can any body please help me with this?
I am using just WCF now. And I do not enjoy how it works. That is one of many resons why I want to start migration to clear TCP=)
I can not use net-tcp binding or any sort of other cool WS-* binding (tooday I use the simpliest one so that my clients like Flash, AJAX, etc connect to me with ease).
I needed Fast and easy in implemrnting connection protocol like one I created fore use with Sockets for real time hi ammount of data transfering.
So.. Any Ideas? Please - I need help.
Well if you're going to drop down to pure sockets, you could as well make your service act as proxy. Make WCF Services listen on some other port, and your app on the desired port. When you receive request in your app, manually parse header and check weather it is intended for your service or WCF Service. If it's intended for WCF service, open a TCP connection to WCF service and pass the received data to it, and then simply pass back WCF's answer to the client..
On the other hand you could speed up WCF quite a lot by writing your own custom binding. Lots of time WCF looses on serialization that is done using reflection (which is slow), going around this would improve your speed considerably.
If your problem with WCF is performance then you should try the binary net TCP binding to eliminate XML serialization to improve performance.
Some high traffic applications, like realtime games, use UDP for the majority of communication since it cuts through the protocol. With TCP you get ordering and reliability built in, but this comes at the cost of performance because it will implicitly delay packets to wait for out of order packets so that it can hand them to the application in the correct order, or wait for lost packets to be resent. Instead you can use UDP and implement your own scheme for verification of data that is less stringent than TCP.
There are UDP options available for WCF, or you could implement your own. WCF is nothing more than a message pump, and you can replace different steps with whatever you want.
Not sure if this will help you or not, but try turning on your Net TCP Sharing Service.

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