Creating Dynamic properties for object - c#

I have a problem in creating dynamic objects. Please find the below code,
List<object> membersList = new List<object>();
foreach(var members in activityMembers){
dynamic myObject = new System.Dynamic.ExpandoObject();
myObject.MemberNumber = members.MemberNumber;
myObject.MemberName = members.Name;
foreach (var activity in members.ActivityList)
{
myObject.[activity.ActivityName] = activity.Minutes;
}
membersList.Add(myObject);
}
there inside the second foreach loop, i need to generate the properties to all activities. for example if there are 4 activities in members.ActivityList, then 4 properties needs to be generated for object.
myObject.Activity1 = 10;
myObject.Activity2 = 20;
myObject.Activity3 = 30;
myObject.Activity4 = 40;
How can i do this? What i did wrong here?
Regards,
Karthik.

Remove the . when you are indexing the object i.e. change
myObject.[activity.ActivityName] = activityMinutes;
to
myObject[activity.ActivityName] = activity.Minutes;
Actually this won't solve your problem straight away, it will compile fine but when you attempt to run it will throw a RuntimeBinderException as you can't index into a ExpandoObject directly. You need to cast it as a dictionary before iterating (that's effectively what it is) e.g.
var dict = (IDictionary<string, object>)myObject;
...
dict[activity.ActivityName] = activity.Minutes;

I suspect you need to treat the ExpandoObject as a dictionary for that part:
IDictionary<string, object> dictionary = myObject;
foreach (var activity in members.ActivityList)
{
dictionary[activity.ActivityName] = activity.Minutes;
}
That's the way of assigning properties to an ExpandoObject when you don't know the property name at compile-time.

Related

How to set object value instead of reference?

I've asked that question in a different manner and noone answered me, now I'm asking this with an example, hope It's crystal clear what I'm trying to do.
List<object> l1 = new List<object>() {"string1", "string2"};
Dictionary<string, object> map = new Dictionary<string, object>();
map.Add("aKey", l1[l1.Count - 1]);
object obj = map["aKey"];
What to do with obj in order to change l1[1] value it currently points to?
obj = "newString"; will set obj to "newString" and leave l1[1] - that is "string2" unchanged, because object is a reference type. but I don't want that
Or at least get 1 and l1 out of it.
My whole design is such that I have a storage in the form of two List.
For example you call Engine.Save
Save will get last element from list 2 by default, though if it's given a key as argument it will get the coresponding element from one of the two lists. Than will decide the element's type and save it accordingly or log error message.
I can't easily explain that, nor can I post that much code.
In the dictionary, you could store a reference to the list and the index separately, using tuples:
// Set up the list.
var myList = new List<object>() {"string1", "string2"};
// Set up the dictionary.
var myDict = new Dictionary<string, Tuple<List<object>, int>>();
myDict.Add("myKey", new Tuple<List<object>, int>>(myList, myList.Count - 1));
// Update the list by using the dictionary.
var theTuple = myDict["myKey"];
var theList = theTuple.Item1;
var theIndex = theTuple.Item2;
theList[theIndex] = "newString";

How to assign List<T> without it being a reference to the original List<T>?

For example
List<string> name_list1 = new List<string>();
List<string> name_list2 = new List<string>();
later in the code:
name_list1.Add("McDonald");
name_list1.Add("Harveys");
name_list1.Add("Wendys");
name_list2 = name_list1; // I make a copy of namelist1 to namelist2
So, from this point I would like to keep adding element or making changes in name_list2 without affecting name_list1. How do I do that?
name_list2 = new List<string>(name_list1);
This will clone the list.
Edit: This solution only works for primitive types. For objects, see other responses below.
Another Options is : Deep Cloning
public static T DeepCopy<T>(T item)
{
BinaryFormatter formatter = new BinaryFormatter();
MemoryStream stream = new MemoryStream();
formatter.Serialize(stream, item);
stream.Seek(0, SeekOrigin.Begin);
T result = (T)formatter.Deserialize(stream);
stream.Close();
return result;
}
so,
you can use :
name_list2 = DeepCopy<List<string>>(name_list1);
OR:
name_list2 = DeepCopy(name_list1);
will also work.
For Primitive Types you can do this:
List<string> CopyList = new List<string>(OriginalList);
For non-primitve/user-difined types you can do this:
List<Person> CopyList = new List<Person>();
foreach(var item in OriginalList)
{
CopyList.Add(new Person {
Name = item.Name,
Address = item.Address
});
}
name_list2 = new List<string>(name_list1); // Clone list into a different object
At this point, the two lists are different objects. You can add items to list2 without affecting list1
The problem is the assignment. Until the assignment name_list2 = name_list1;, you have two different List objects on the heap pointed to by the variables name_list1 and name_list2. You fill up name_list1, which is fine. But the assignment says, "make name_list2 point to the same object on the heap as name_list1." The List that name_list2 used to point to is no longer accessible and will be garbage collected. What you really want is to copy the contents of name_list1 into name_list2. You can do this with List.AddRange. Note that this will result in a "shallow" copy, which is fine for the example you cite, where the list contents are strings, but may not be what you want when the list members are more complex objects. It all depends on your needs.
Based on #Mrunal answer I created an extension method:
public static T Clone<T>(this T source)
{
// Don't serialize a null object, simply return the default for that object
if (source == null)
{
return default;
}
// initialize inner objects individually
// for example in default constructor some list property initialized with some values,
// but in 'source' these items are cleaned -
// without ObjectCreationHandling.Replace default constructor values will be added to result
var deserializeSettings = new JsonSerializerSettings { ObjectCreationHandling = ObjectCreationHandling.Replace };
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source), deserializeSettings);
}
And you can call it like this:
L2 = L1.Select(x => x.Clone()).ToList();
I like linq for this...
If list elements are primitives or structures then...
L2 = L1.ToList()
If list elements are classes then...
L2 = L1.Select(x => x.Copy()).ToList();
Where Copy could simply be a shallow copy exposure of MemberWiseClone, or it could be some implementation of a deep copy.
I prefer Json converter method to serialize and deserialize, this way you don't have to mark the classes for serialization, especially you have numerous child classes.
https://www.newtonsoft.com/json/help/html/SerializingJSON.htm
Here is an alternative solution:
List<string> name_list1 = new List<string>();
List<string> name_list2 = new List<string>();
name_list1.Add("McDonald");
name_list1.Add("Harveys");
name_list1.Add("Wendys");
name_list2.AddRange(name_list1.ToArray());
The ToArray() method copies 'name_list1' to a new array, which we then add to name_list2 via the AddRange() method.
For primitive types:
List ClonedList = new list(OriginalList);
For non-primitive/User Defined types:
We need to perform a deep copy:
Deep Copy is used to make a complete deep copy of the internal reference types, for this we need to configure the object returned by MemberwiseClone().
Step1- In your class inherit from ICloneable:
public class MyClass:ICloneable
Step2- Implement method
public MyClass Clone()
{
MyClass MyClassObj =new MyClass();
MyClassObj.Property1 = this.Property1;
.
.
MyClassObj.Property_N = this.Property_N;
return MyClass;
}
Step3- now clone your List
List<MyClass> MyClassClone = new List<MyClass>();
for(i=0; i<Count; i++)
{
MyClassClone.Add(OriginalClaaObj[i].Clone());
}
This will make deep copy of each item of the object.
None of the above solutions worked for me when using lists of class objects.
This can be used for copying any object to another object with shared property names.
public static void ObjectToObject(object source, object destination)
{
// Purpose : Use reflection to set property values of objects that share the same property names.
Type s = source.GetType();
Type d = destination.GetType();
const BindingFlags flags = BindingFlags.Public | BindingFlags.Instance;
var objSourceProperties = s.GetProperties(flags);
var objDestinationProperties = d.GetProperties(flags);
var propertyNames = objSourceProperties
.Select(c => c.Name)
.ToList();
foreach (var properties in objDestinationProperties.Where(properties => propertyNames.Contains(properties.Name)))
{
try
{
PropertyInfo piSource = source.GetType().GetProperty(properties.Name);
properties.SetValue(destination, piSource.GetValue(source, null), null);
}
catch (Exception ex)
{
throw;
}
}
}
public static List<T> CopyList<T>(this List<T> lst)
{
List<T> lstCopy = new List<T>();
foreach (var item in lst)
{
var instanceOfT = Activator.CreateInstance<T>();
ObjectToObject(item, instanceOfT);
lstCopy.Add(instanceOfT);
}
return lstCopy;
}
For lists use this:
list2 = list1.CopyList();
If both the lists are of the same complex type then you can do something like below:-
SomeClass List2 = new List();
List1.ForEach(u => List2.Add(u));
What I am doing is to loop through each element of List1 and keep adding it to List2.
I believe this is the shortest way to do it.
While it could be potential performance-threat solution, but it would copy the values property-by-property eloquently.
using Newstonsoft.Json;
ClassA classA = new ClassA();
ClassA classACopyWithoutReference = JsonConvert.DeserializeObject<ClassA>(JsonConvert.SerializeObject(classA));
this solution works For complex objects (Replace T with name of your Type):
list2 = list1.Concat(new List<T> { object }).ToList();
or:
list2 = list1.ToArray().Append(object).ToList()
You can clone the complex object by serialize and deserialize it, it will remove you object reference and create new object without reference
using Newstonsoft.Json;
List<string> name_list1 = new List<string>();
name_list1.Add("McDonald");
name_list1.Add("Harveys");
name_list1.Add("Wendys");
name_list2 = name_list1;
List<string> name_list2 = JsonConvert.DeserializeObject<List<string>>
(JsonConvert.SerializeObject(name_list1)); // Ii make a copy of namelist1 to namelist2
this is working for me using LINQ...
lst1= lst2.ToList();

Is it possible to use ExpandoObject to create run-time properties?

Normally, we can create properties like this,
dynamic expando = new ExpandoObject();
expando.Price = 45k;
expando.Value = "Good";
In my case, I won't know the properties such as "Price" or "Value" until runtime. How, can I create such dynamic properties. Something like,
dynamic expando = new ExpandoObject();
expando[properties[0]] = 45k;
expando[properties[1]] = "Good";
expando[properties[2]] = "Red";
expando[properties[3]] = 8;
Anyway to achieve this kind of behavior.
Just use the fact that it implements IDictionary<string, Object>:
IDictionary<string, Object> expando = new ExpandoObject();
expando[properties[0]] = 45;
expando[properties[1]] = "Good";
expando[properties[2]] = "Red";
expando[properties[3]] = 8;
dynamic d = expando;
// Now use the properties as normal
On the other hand, if you don't know the properties until execution time, what's actually going to consume them? It may still make sense to use ExpandoObject - but equally it may make sense to use Dictionary<string, object> to start with.

C# properties as array notation

Using JavaScript it's possible to access an object using the dot notation or array notation.
var myArray = {e1:"elem1",e2:"elem2",e3:"elem3",e4:"elem4"};
var val1 = myArray["e1"];
var val2 = myArray.e1;
Is it possible to accomplish this using C#?
This is what I have attempted:
[AcceptVerbs(HttpVerbs.Post)]
public ActionResult Edit(int id, FormCollection frmVals)
{
string value;
Owner owner = new Owner();
foreach (var key in frmVals.AllKeys)
{
value = frmVals[key];
owner[key] = value;
}
}
While there is no way to do this exactly with C#. You could change your code in several ways that may accomplish your goal. First, you could use a Dictionary like this:
var something = new Dictionary<string, object>() {
{ "property", "value"},
{ "property1", 1}
};
foreach (var keyVal in something) {
var property = keyVal.Key;
var propertyValue = keyVal.Value;
}
Another option would be to do it dynamically:
dynamic somethingDyn = new System.Dynamic.ExpandoObject();
somethingDyn.property = "value";
somethingDyn.property1 = 1;
var somethingDynDict = (IDictionary<string, object>)somethingDyn;
var propValue = somethingDyn["property"];
foreach (var keyVal in somethingDynDict) {
var property = keyVal.Key;
var propertyValue = keyVal.Value;
}
If you need to iterate through properties on a strongly typed object you could use reflection:
var owner = new Metis.Domain.User();
var properties = owner.GetType().GetProperties();
foreach (var prop in properties) {
object value = prop.GetValue(owner, null);
}
I wouldn't recommend this, but you could put an indexer in your class, accepting a string, then use reflection to read that property. Something like:
public object this[string key]
{
get
{
var prop = typeof(ThisClassName).GetProperty(key);
if (prop != null)
{
return prop.GetValue(this, null);
}
return null;
}
set
{
var prop = typeof(ThisClassName).GetProperty(key);
if (prop != null)
{
prop.SetValue(this, value, null);
}
}
}
Javascript array notation is not something you can use in C#.
You need to use dot notation to access members of an object.
You will need to access each value directly and assign it:
owner.key = frmVals[key];
owner.key2 = frmVals[key2];
There are workarounds - using dictionaries, dynamic objects or even reflection, but the scenario is not a directly supported by C#.
There is no syntactic equivalent possible in C# but there are some ways to approximate the same feature.
You could mimic the indexer type access using a Dictionary but then you'd lose the property-style access. For property-style access, you could do something similar in C# by using an anonymous type, as in:
var myType = new { e1="elem1",e2="elem2",e3="elem3",e4="elem4"};
var val1 = myType.e1;
However, that doesn't create an array or allow array type access and it doesn't allow for modifications to the type after creation.
To get a closer approximation to the JavaScript feature, you may be able to use ExpandoObject to mimic this a little more closely, or you could implement something yourself.
For that, you'd need a class that has a constructor to auto-generate properties from the passed in array and exposes an indexer, which in turn uses reflection to find the named property.
Initialization of this type would be something like:
var myType = new MyType(new[]{
{"e1", "elem1"},
{"e2", "elem2"},
{"e3", "elem3"},
{"e4", "elem4"}});
This assumes there is a sub-type for each element definition (possibly using Tuple or KeyValuePair. The constructor would then be taking an IEnumerable<T> of that type.
Yes, it's possible.
There are two possibilities:
1) The list of keys and values is dynamic.
The array notation is provided by e.g. System.Collections.Generic.Dictionary<string, blah>
The member access notation can be provided through DLR magic and the dynamic keyword.
2) The list of keys and values is static.
Member access notation is already provided by the C# compiler.
Array notation can be had using Reflection (hopefully with a cache to improve performance).
In the static case, member access notation is MUCH faster. In the dynamic case, array notation will be a little faster.

Cast Object to Generic List

I have 3 generict type list.
List<Contact> = new List<Contact>();
List<Address> = new List<Address>();
List<Document> = new List<Document>();
And save it on a variable with type object. Now i nedd do Cast Back to List to perfom a foreach, some like this:
List<Contact> = (List<Contact>)obj;
But obj content change every time, and i have some like this:
List<???> = (List<???>)obj;
I have another variable holding current obj Type:
Type t = typeof(obj);
Can i do some thing like that??:
List<t> = (List<t>)obj;
Obs: I no the current type in the list but i need to cast , and i dont now another form instead:
List<Contact> = new List<Contact>();
Lots of trial and error gave me this on SL 5 but it should also work on a regular C#. You also need to add LINQ to your using list for the last half to work.
List<object> myAnythingList = (value as IEnumerable<object>).Cast<object>().ToList()
Enjoy!
What a sticky problem. Try this:
List<Contact> c = null;
List<Address> a = null;
List<Document> d = null;
object o = GetObject();
c = o as List<Contact>;
a = o as List<Address>;
d = o as List<Document>;
Between c, a, and d, there's 2 nulls and 1 non-null, or 3 nulls.
Take 2:
object o = GetObject();
IEnumerable e = o as IEnumerable;
IEnumerable<Contact> c = e.OfType<Contact>();
IEnumerable<Address> a = e.OfType<Address>();
IEnumerable<Document> d = e.OfType<Document>();
I had the same problem and solved it by looking at the purpose of the casted objects. Do you really need to cast it to the specific (closed) generic types? In my case the (open) generic type had an interface which I used to cast it to.
var list = obj as IUsefulInterface;
list.MethodThatIAmInterestedIn();
I had this problem when writing a Validation Attribute where I received an object from the ValidationContext and knew that it needed to be a list, but not what it was a list of. It threw an exception when I tried to cast it as IEnumerable<object> but it could be cast as IEnumerable which then allowed the .Cast<object>() via linq.
In the end what worked was:
var enumerable = listObject as IEnumerable;
var list = enumerable.Cast<object>().ToList();
A general solution like this (to instantiate a type with a generic parameter based on a System.Type object) is not possible. If you're really just dealing with these three types, though, then you're in luck because it's pretty easy:
Type t = typeof(obj);
if (t == typeof(List<Contact>)) {
var contactList = (List<Contact>)obj;
// do stuff with contactList
} else if (t == typeof(List<Address>)) {
var addressList = (List<Address>)obj;
// do stuff with addressList
} else if (t == typeof(List<Document>)) {
var documentList = (List<Document>)obj;
// do stuff with documentList
}
No, you can't cast without going around corners (this is: reflection), generic type parameters have to be known at compile time. You can of course do something like this:
content.Where(o => o is type).ToList().Foreach(stuff);
I ran into same problem - I have a collection which data type is only known at run time and I can't cast it to anything. None of the solutions above worked. Finally I solved it by serializing to JSON and de-serializing back. Of course it's not ideal, but may help someone.
string jsonString = JsonConvert.SerializeObject(myObject);
jsonString = "{ values:" + jsonString + "}";
JObject j = JObject.Parse(jsonString);
//now we can iterate over the list
foreach (var x in j["values"])
{
string name = x.ToString();
...
}
Employee employee=new Employee();
List<Employee> emplist=new();
emplist.Add(employee);
This is correct way
Thank you
You might need to do:
if(object is List)
{
list = (List)object
}

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