Im trying to write a simple code to implement the Singleton and object null patterns.
the code should check if the new customer has a name, if yes put it in the real customer, and if not in the fakecustomer.
My focus in this question is: Is the Singleton pattern making my code thread safe in this case?
interface Icustomer
{
string Name { get; }
bool IsNull { get; }
}
class realcustomer : Icustomer
{
public string Name { get; set; }
public bool IsNull { get { return false; } }
public realcustomer(string name)
{
Name = name;
}
}
class fakecustomer : Icustomer
{
public string Name { get { return "customer not available"; } }
public bool IsNull { get { return true; } }
}
class checkifnull
{
public static Icustomer Getcustomer(string name)
{
if (string.IsNullOrEmpty(name))
{
return new fakecustomer();
}
else
{
return new realcustomer(name);
}
}
}
class Singleton
{
private int total = 0;
private static Icustomer cust;
private Singleton() { }
public static Icustomer makecust(string name)
{
if (cust == null)
{
if (string.IsNullOrEmpty(name))
{
cust = new fakecustomer();
}
else
{
cust = new realcustomer(name);
}
}
return cust;
}
public void add()
{
total++;
}
public int getTotal()
{
return total;
}
}
internal class Program
{
static void Main(string[] args)
{
Icustomer new_cust = Singleton.makecust("name");
}
}
each pattern works when implemented on its own, but now i'm trying to use both at the same time.
I try to simulate the decorator pattern in C#.
So I have these classes:
public abstract class Car
{
// private string description;
public abstract string Descripton
{
get;
}
public abstract int Cost();
}
public abstract class CarDecorator : Car
{
protected Car _decorated;
//private string description;
public CarDecorator(Car decoratied)
{
this._decorated = decoratied;
}
public override string Descripton
{
get
{
return _decorated.Descripton;
}
}
public override int Cost()
{
return _decorated.Cost();
}
public class EnhancedAutoPilot : CarDecorator
{
public EnhancedAutoPilot(Car car):base(car)
{
this._decorated = car;
}
public override string Descripton
{
get
{
return _decorated.Descripton + ", Enhanced autopilot";
}
}
public override int Cost()
{
return _decorated.Cost() + 5000;
}
}
public class ModelXS:Car
{
protected Car _decorated;
public string Description = "Model XS";
public override string Descripton
{
get
{
return _decorated.Descripton;
}
}
public override int Cost()
{
return 5500;
}
}
public class ModelXXX : Car
{
protected Car _decorated;
public string Description = "ModelXXX";
public override string Descripton
{
get
{
return _decorated.Descripton;
}
}
public override int Cost()
{
return 73000;
}
}
public class RearFacingSeats:CarDecorator
{
public RearFacingSeats(Car car):base(car)
{
this._decorated = car;
}
public override string Descripton
{
get
{
return _decorated.Descripton + ", Rear Facing Seats ";
}
}
public override int Cost()
{
return _decorated.Cost() + 4000;
}
}
public class SmartAirSuspension: CarDecorator
{
public SmartAirSuspension(Car car):base(car)
{
this._decorated = car;
}
public override string Descripton
{
get
{
return _decorated.Descripton + ", Smart Air Suspension ";
}
}
public override int Cost()
{
return _decorated.Cost() + 2500;
}
}
class Program
{
static void Main(string[] args)
{
Car car = new RearFacingSeats(new SmartAirSuspension(new EnhancedAutoPilot()));
}
}
But then I get this error:
There is no argument given that corresponds to the required formal parameter 'car' of 'EnhancedAutoPilot.EnhancedAutoPilot(Car)'
Your Cars are wrong, they look like decorators but are not, in fact they are supposed to be just implementations of Cars. Like this one:
public class ModelXS : Car
{
public override string Descripton
{
get
{
return "Model XS";
}
}
public override int Cost()
{
return 5500;
}
}
After that you can call the constructors like in #Richard 's answer and you are golden.
and you can ditch
public EnhancedAutoPilot(Car car):base(car)
{
this._decorated = car; // <<-- this lines
}
because you do that assignment in the base constructor of the CarDecorator class already.
You're using new EnhancedAutoPilot() constructor without parameters and it requires a Car parameter in your contructor signature.
public EnhancedAutoPilot(Car car):base(car)
Another issue i see is that you have _decorated in your Car class. The decorated object should only be in the Decorator classes.
So i would modify your car classes this way :
public class ModelXXX : Car
{
public override string Descripton => "ModelXXX";
public override int Cost()
{
return 73000;
}
}
public class ModelXS : Car
{
public override string Descripton => "Model XS";
public override int Cost()
{
return 5500;
}
}
And main would look like this :
static void Main(string[] args)
{
Car car = new ModelXXX();
car = new EnhancedAutoPilot(car);
car = new SmartAirSuspension(car);
car = new RearFacingSeats(car);
Console.Writeline(car.Descripton);
}
The error is telling you that you are not passing a value to the EnhancedAutoPilot() contstructor. All of your decorators require a Car instance be passed, thus you must instantiate a car first, before calling your decorators.
It looks like ModelXS and ModelXXX are types of cars, so the Program class should be:
class Program
{
static void Main(string[] args)
{
Car decoratedCar =
new RearFacingSeats(
new SmartAirSuspension(
new EnhancedAutoPilot(
new ModelXS())));
}
}
Below shows my 3 classes: Person, Employee and SalaryEmployee.
Each class (from the right) inherits the class from the left side. E.g: SalaryEmployee inherits from Employee.
class Person
{
private string address;
private string name;
public Person(string givenName, string givenAddress)
{
name = givenName;
address = givenAddress;
}
public virtual void outputName()
{
MessageBox.Show("My name is " + name);
}
public void outputAddress()
{
MessageBox.Show("My address is " + address);
}
public void setName(string newName)
{
name = newName;
}
public void setAddress(string newAddress)
{
address = newAddress;
}
}
class Employee : Person
{
private string NINumber;
public Employee(string givenName, string givenAddress) : base(givenName, givenAddress)
{
}
public void setNINumber(string givenNumber)
{
NINumber = givenNumber;
}
public void getNINumber()
{
MessageBox.Show("My National Insurance Number is " + NINumber);
}
}
class SalaryEmployee : Employee
{
private string name;
private string address;
public SalaryEmployee(string givenName, string givenAddress) : base(givenName, givenAddress)
{
name = givenName; address = givenAddress;
}
public override void outputName()
{
MessageBox.Show("My name is " + "S_" + name);
}
}
OOP is fairly new to me and I am trying to get the hang of inheritance. The problem I am facing is I have created an object called 'PersonFive':
SalaryEmployee personFive = new SalaryEmployee("Bob", "North Pole");
// Ignore the address 'North pole' I have used as a parameter, it's just used for this example.
I am able to call the .outputName() method, the output will be:
"My name is Bob"
However, the base method is called instead of the overridden method. The output I wanted it to give me was "My name is S_Bob"
It's working for me, you might didn't post the actual code that makes the error.
I have the following C# code. Here the validations are kept outside the class to satisfy Open – Closed Principle. This is working fine. But the challenge is – the validations are not generic. It is specific to employee class (E.g DateOfBirthRuleForEmployee). How do I make the validations generic for all objects (DateOfBirthRuleForAnyObject).
Note: Make Generic <==> Make Type-Independent
Note: I have NameLengthRuleForEmployee validation also. New validation may come in future.
EDIT
Generic Method Example: Using “OfType” in LINQ
CODE
class Program
{
static void Main(string[] args)
{
Employee employee = new Employee();
employee.DateOfBirth = DateTime.Now;
employee.Name = "Lijo";
DateOfBirthRuleForEmployee dobRule = new
DateOfBirthRuleForEmployee();
NameLengthRuleForEmployee nameRule = new
NameLengthRuleForEmployee();
EmployeeManager employeeManager = new EmployeeManager();
employeeManager.AddRules(dobRule);
employeeManager.AddRules(nameRule);
bool result = employeeManager.validateEntity(employee);
Console.WriteLine(result);
Console.ReadLine();
}
}
public interface IEntity
{
}
public interface IRule<TEntity>
{
bool IsValid(TEntity entity);
}
public class DateOfBirthRuleForEmployee : IRule<Employee>
{
public bool IsValid(Employee entity)
{
return (entity.DateOfBirth.Year <= 1975);
}
}
public class NameLengthRuleForEmployee : IRule<Employee>
{
public bool IsValid(Employee employee)
{
return (employee.Name.Length < 5);
}
}
public class Employee : IEntity
{
private DateTime dateOfBirth;
private string name;
public DateTime DateOfBirth
{
get
{
return dateOfBirth;
}
set
{
dateOfBirth = value;
}
}
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
}
public class EmployeeManager
{
RulesEngine<Employee> engine = new RulesEngine<Employee>();
public void AddRules(IRule<Employee> rule)
{
engine.AddRules(rule);
//engine.AddRules(new NameLengthRuleForEmployee());
}
public bool validateEntity(Employee employee)
{
List<IRule<Employee>> rulesList = engine.GetRulesList();
//No need for type checking. Overcame Invariance problem
bool status = true;
foreach (IRule<Employee> theRule in rulesList)
{
if (!theRule.IsValid(employee))
{
status = false;
break;
}
}
return status;
}
}
public class RulesEngine<TEntity> where TEntity : IEntity
{
private List<IRule<TEntity>> ruleList = new
List<IRule<TEntity>>();
public void AddRules(IRule<TEntity> rule)
{
//invariance is the key term
ruleList.Add(rule);
}
public List<IRule<TEntity>> GetRulesList()
{
return ruleList;
}
}
The challange is for your rules to know which property of what type to validate. You can either provide this by implementing an interface that provides just that as suggested by SLaks or by quessing it dynamically or by providing a concrete rule class with a bit more information on how to access the given property, e.g.:
class NameRule<T> : IRule<T>
{
private Func<T, string> _nameAccessor;
public NameRule(Func<T, string> nameAccessor)
{
_nameAccessor = nameAccessor;
}
public bool IsValid(T instance)
{
return _nameAccessor(instance).Length > 10;
}
}
this ofcourse can be used in the following way:
NameRule<Employee> employeeNameRule = new NameRule<Employee>(x => x.name);
employeeManager.addRule(employeeNameRule);
I'll show a problem by example. There is a base class with fluent interface:
class FluentPerson
{
private string _FirstName = String.Empty;
private string _LastName = String.Empty;
public FluentPerson WithFirstName(string firstName)
{
_FirstName = firstName;
return this;
}
public FluentPerson WithLastName(string lastName)
{
_LastName = lastName;
return this;
}
public override string ToString()
{
return String.Format("First name: {0} last name: {1}", _FirstName, _LastName);
}
}
and a child class:
class FluentCustomer : FluentPerson
{
private long _Id;
private string _AccountNumber = String.Empty;
public FluentCustomer WithAccountNumber(string accountNumber)
{
_AccountNumber = accountNumber;
return this;
}
public FluentCustomer WithId(long id)
{
_Id = id;
return this;
}
public override string ToString()
{
return base.ToString() + String.Format(" account number: {0} id: {1}", _AccountNumber, _Id);
}
}
The problem is that when you call customer.WithAccountNumber("000").WithFirstName("John").WithLastName("Smith") you can't add .WithId(123) in the end because return type of the WithLastName() method is FluentPerson (not FluentCustomer).
How this problem usually solved?
Try to use some Extension methods.
static class FluentManager
{
public static T WithFirstName<T>(this T person, string firstName) where T : FluentPerson
{
person.FirstName = firstName;
return person;
}
public static T WithId<T>(this T customer, long id) where T : FluentCustomer
{
customer.ID = id;
return customer;
}
}
class FluentPerson
{
public string FirstName { private get; set; }
public string LastName { private get; set; }
public override string ToString()
{
return string.Format("First name: {0} last name: {1}", FirstName, LastName);
}
}
class FluentCustomer : FluentPerson
{
public long ID { private get; set; }
public long AccountNumber { private get; set; }
public override string ToString()
{
return base.ToString() + string.Format(" account number: {0} id: {1}", AccountNumber, ID);
}
}
after you can use like
new FluentCustomer().WithId(22).WithFirstName("dfd").WithId(32);
You can use generics to achieve that.
public class FluentPerson<T>
where T : FluentPerson<T>
{
public T WithFirstName(string firstName)
{
// ...
return (T)this;
}
public T WithLastName(string lastName)
{
// ...
return (T)this;
}
}
public class FluentCustomer : FluentPerson<FluentCustomer>
{
public FluentCustomer WithAccountNumber(string accountNumber)
{
// ...
return this;
}
}
And now:
var customer = new FluentCustomer()
.WithAccountNumber("123")
.WithFirstName("Abc")
.WithLastName("Def")
.ToString();
A solution where you need fluent interface, inheritance and also some generics...
Anyhow as I stated before: this is the only option if you want to use inheritance and access also protected members...
public class GridEx<TC, T> where TC : GridEx<TC, T>
{
public TC Build(T type)
{
return (TC) this;
}
}
public class GridExEx : GridEx<GridExEx, int>
{
}
class Program
{
static void Main(string[] args)
{
new GridExEx().Build(1);
}
}
Logically you need to configure stuff from most specific (customer) to least specific (person) or otherwise it is even hard to read it despite the fluent interface. Following this rule in most cases you won't need get into trouble. If however for any reason you still need to mix it you can use intermediate emphasizing statements like
static class Customers
{
public static Customer AsCustomer(this Person person)
{
return (Customer)person;
}
}
customer.WIthLastName("Bob").AsCustomer().WithId(10);
public class FluentPerson
{
private string _FirstName = String.Empty;
private string _LastName = String.Empty;
public FluentPerson WithFirstName(string firstName)
{
_FirstName = firstName;
return this;
}
public FluentPerson WithLastName(string lastName)
{
_LastName = lastName;
return this;
}
public override string ToString()
{
return String.Format("First name: {0} last name: {1}", _FirstName, _LastName);
}
}
public class FluentCustomer
{
private string _AccountNumber = String.Empty;
private string _id = String.Empty;
FluentPerson objPers=new FluentPerson();
public FluentCustomer WithAccountNumber(string accountNumber)
{
_AccountNumber = accountNumber;
return this;
}
public FluentCustomer WithId(string id)
{
_id = id;
return this;
}
public FluentCustomer WithFirstName(string firstName)
{
objPers.WithFirstName(firstName);
return this;
}
public FluentCustomer WithLastName(string lastName)
{
objPers.WithLastName(lastName);
return this;
}
public override string ToString()
{
return objPers.ToString() + String.Format(" account number: {0}", _AccountNumber);
}
}
And invoke it using
var ss = new FluentCustomer().WithAccountNumber("111").WithFirstName("ram").WithLastName("v").WithId("444").ToString();
Is a fluent interface really the best call here, or would an initializer be better?
var p = new Person{
LastName = "Smith",
FirstName = "John"
};
var c = new Customer{
LastName = "Smith",
FirstName = "John",
AccountNumber = "000",
ID = "123"
};
Unlike a fluent interface, this works fine without inherited methods giving back the base class and messing up the chain. When you inherit a property, the caller really shouldn't care whether FirstName was first implemented in Person or Customer or Object.
I find this more readable as well, whether on one line or multiple, and you don't have to go through the trouble of providing fluent self-decorating functions that correspond with each property.
I know this is now an old question, but I wanted to share my thoughts about this with you.
What about separating fluency, which is a kind of mechanism, and your classes, when you can ? This would leave your classes pure.
What about something like this ?
The classes
public class Person
{
public string FirstName { get; set; }
public string LastName {get; set;}
public override string ToString()
{
return $"First name: {FirstName} last name: {LastName}";
}
}
public class Customer : Person
{
public string AccountNumber { get; set; }
public long Id { get; set; }
public override string ToString()
{
return base.ToString() + $" account number: {AccountNumber} id: {Id}");
}
}
A class that adds some fluent mechanism
public class FluentCustomer
{
private Customer Customer { get; }
public FluentCustomer() : this(new Customer())
{
}
private FluentCustomer(Customer customer)
{
Customer = customer;
}
public FluentCustomer WithAccountNumber(string accountNumber)
{
Customer.AccountNumber = accountNumber;
return this;
}
public FluentCustomer WithId(long id)
{
Customer.Id = id;
return this;
}
public FluentCustomer WithFirstName(string firstName)
{
Customer.FirstName = firstName;
return this;
}
public FluentCustomer WithLastName(string lastName)
{
Customer.LastName = lastName;
return this;
}
public static implicit operator Customer(FluentCustomer fc)
{
return fc.Customer;
}
public static implicit operator FluentCustomer(Customer customer)
{
return new FluentCustomer(customer);
}
}
An extension method to switch to fluent mode
public static class CustomerExtensions
{
public static FluentCustomer Fluent(this Customer customer)
{
return customer;
}
}
The same example as in question
Customer customer = new Customer().Fluent()
.WithAccountNumber("000")
.WithFirstName("John")
.WithLastName("Smith")
.WithId(123);