Removing All Nulls From Collections - c#

I'm having to deal with collections of data being thrown at my application from data sources out of my control. Some of these collections contain nulls which I would prefer to filter out as soon as they hit my code rather than scatter null checking code all over the place. I want to do this in a reusable generic fashion and have written this method to do it:
public static void RemoveNulls<T>(this IList<T> collection) where T : class
{
for (var i = 0; i < collection.Count(); i++)
{
if (collection[i] == null)
collection.RemoveAt(i);
}
}
I know on the concrete List class there is the RemoveAll() method that could be used like:
collection.RemoveAll(x => x == null);
But a lot of the return types are interface based (IList/ IList ...) rather than concrete types.

Instead of removing nulls from source collection, you can create a copy of collection without nulls using LINQ:
collection.Where(i => i != null).ToList();
Extension methods would work on any IEnumerable, including IList.

Your method won't work because removing an element will cause the index of all subsequent elements to be decremented. If you don't want a Linq solution (which seems simplest: see the answer from #alex), you should iterate backwards.
public static void RemoveNulls<T>(this IList<T> collection) where T : class
{
for (var i = collection.Count-1; i >= 0 ; i--)
{
if (collection[i] == null)
collection.RemoveAt(i);
}
}

Related

Better way to check for elements in list?

If I want to perform actions such as .Where(...) or .Max(...), I need to make sure the list is not null and has a count greater than zero. Besides doing something such as the following everytime I want to use the list:
if(mylist != null && mylist.Count > 0)
{...}
is there something more inline or lambda like technique that I can use? Or another more compressed technique?
public static class LinqExtensions
{
public static bool IsNullOrEmpty<T>(this IEnumerable<T> items)
{
return items == null || !items.Any();
}
}
You can then do something like
if (!myList.IsNullOrEmpty())
....
My general preference is to have empty list instances, instead of null list variables. However, not everyone can cajole their co-workers into this arrangment. You can protect yourself from null list variables using this extension method.
public static IEnumerable<T> EmptyIfNull<T>(this IEnumerable<T> source)
{
return source ?? Enumerable.Empty<T>();
}
Called by:
Customers result = myList.EmptyIfNull().Where(c => c.Name == "Bob");
Most linq methods work on empty collections. Two methods that don't are Min and Max. Generally, I call these methods against an IGrouping. Most IGrouping implementations have at least one element (for example, IGroupings generated by GroupBy or ToLookup). For other cases, you can use Enumerable.DefaultIfEmpty.
int result = myList.EmptyIfNull().Select(c => c.FavoriteNumber).DefaultIfEmpty().Max();
Don't let the list be null
Ensure the object is always in a valid state. By ensuring the list is never null, you never have to check that the list is null.
public class MyClass
{
private readonly IEnumerable<int> ints;
public MyClass(IEnumerable<int> ints)
{
this.ints = ints;
}
public IEnumerable<int> IntsGreaterThan5()
{
return this.ints.Where(x => x > 5);
}
}
Even if this list were empty, you'd still get a valid IEnumerable<int> back.
Max and Min overloads with Nullable types
That still doesn't solve the "Max" and "Min" problems though. There's an overload of Max and Min that take selectors. Those selector overloads can return nullable ints, so your max method becomes this:
this.ints.Max(x => new int?(x));
Therefore, you run Max and check to see if you've gotten a null value or an integer back. voila!
Other Options
Custom Extension Methods
You could also write your own extension methods.
public static MinMaxHelper()
{
public static int? MaxOrDefault(IEnumerable<int> ints)
{
if(!ints.Any())
{
return null;
}
return ints.Max();
}
public static int MaxOrDefault(IEnumerable<int> ints, int defaultValue)
{
if(!ints.Any())
{
return defaultValue;
}
return ints.Max();
}
}
Overriding Linq Extension Methods
And finally, remember that the build in Linq extension methods can be overriden with your own extension methods with matching signatures. Therefore, you could write an extension method to replace .Where(...) and .Max(...) to return null (or a default value) instead of throwing an ArgumentNullException if the Enumerable is null.
Use empty collections instead of null collections. Where will work just fine against an empty collection, so you don't need to ensure that Count > 0 before calling it. You can also call Max on an empty collection if you do a bit of gymnastics first.
For IEnumerable<T> use Enumerable.Empty<T>()
For T[] use new T[0]
For List<T> use new List<T>()
You could try myList.Any() instead of .Count, but you'd still need to check for null.
If there is a risk of your list being null you will alway have to check that before calling any of its methods but you could use the Any() method rather than count. This will return true as soon as it counts one item regardless if there is one or more item in the list. This saves iterating over the entire list which is what Count will do:
if(mylist != null && mylist.Any())
{...}
You can use ?? operator which converts null to the value you supply on the right side:
public ProcessList(IEnumerable<int> ints)
{
this.ints = ints ?? new List<int>();
}
By the way: It is not a problem to process an empty list using LINQ.
You don't need to check Count to call Where. Max needs a non-empty list for value types but that can be overcome with an inline cast, eg
int? max = new List<int>().Max(i => (int?)i); // max = null

Why does .NET foreach loop throw NullRefException when collection is null?

So I frequently run into this situation... where Do.Something(...) returns a null collection, like so:
int[] returnArray = Do.Something(...);
Then, I try to use this collection like so:
foreach (int i in returnArray)
{
// do some more stuff
}
I'm just curious, why can't a foreach loop operate on a null collection? It seems logical to me that 0 iterations would get executed with a null collection... instead it throws a NullReferenceException. Anyone know why this could be?
This is annoying as I'm working with APIs that aren't clear on exactly what they return, so I end up with if (someCollection != null) everywhere.
Well, the short answer is "because that's the way the compiler designers designed it." Realistically, though, your collection object is null, so there's no way for the compiler to get the enumerator to loop through the collection.
If you really need to do something like this, try the null coalescing operator:
int[] array = null;
foreach (int i in array ?? Enumerable.Empty<int>())
{
System.Console.WriteLine(string.Format("{0}", i));
}
A foreach loop calls the GetEnumerator method.
If the collection is null, this method call results in a NullReferenceException.
It is bad practice to return a null collection; your methods should return an empty collection instead.
There is a big difference between an empty collection and a null reference to a collection.
When you use foreach, internally, this is calling the IEnumerable's GetEnumerator() method. When the reference is null, this will raise this exception.
However, it is perfectly valid to have an empty IEnumerable or IEnumerable<T>. In this case, foreach will not "iterate" over anything (since the collection is empty), but it will also not throw, since this is a perfectly valid scenario.
Edit:
Personally, if you need to work around this, I'd recommend an extension method:
public static IEnumerable<T> AsNotNull<T>(this IEnumerable<T> original)
{
return original ?? Enumerable.Empty<T>();
}
You can then just call:
foreach (int i in returnArray.AsNotNull())
{
// do some more stuff
}
It is being answer long back but i have tried to do this in the following way to just avoid null pointer exception and may be useful for someone using C# null check operator ?.
//fragments is a list which can be null
fragments?.ForEach((obj) =>
{
//do something with obj
});
Another extension method to work around this:
public static void ForEach<T>(this IEnumerable<T> items, Action<T> action)
{
if(items == null) return;
foreach (var item in items) action(item);
}
Consume in several ways:
(1) with a method that accepts T:
returnArray.ForEach(Console.WriteLine);
(2) with an expression:
returnArray.ForEach(i => UpdateStatus(string.Format("{0}% complete", i)));
(3) with a multiline anonymous method
int toCompare = 10;
returnArray.ForEach(i =>
{
var thisInt = i;
var next = i++;
if(next > 10) Console.WriteLine("Match: {0}", i);
});
Because a null collection is not the same thing as an empty collection. An empty collection is a collection object with no elements; a null collection is a nonexistent object.
Here's something to try: Declare two collections of any sort. Initialize one normally so that it's empty, and assign the other the value null. Then try adding an object to both collections and see what happens.
Just write an extension method to help you out:
public static class Extensions
{
public static void ForEachWithNull<T>(this IEnumerable<T> source, Action<T> action)
{
if(source == null)
{
return;
}
foreach(var item in source)
{
action(item);
}
}
}
It is the fault of Do.Something(). The best practice here would be to return an array of size 0 (that is possible) instead of a null.
Because behind the scenes the foreach acquires an enumerator, equivalent to this:
using (IEnumerator<int> enumerator = returnArray.getEnumerator()) {
while (enumerator.MoveNext()) {
int i = enumerator.Current;
// do some more stuff
}
}
I think the explanation of why exception is thrown is very clear with the answers provided here. I just wish to complement with the way I usually work with these collections. Because, some times, I use the collection more then once and have to test if null every time. To avoid that, I do the following:
var returnArray = DoSomething() ?? Enumerable.Empty<int>();
foreach (int i in returnArray)
{
// do some more stuff
}
This way we can use the collection as much as we want without fear the exception and we don't polute the code with excessive conditional statements.
Using the null check operator ?. is also a great approach. But, in case of arrays (like the example in the question), it should be transformed into List before:
int[] returnArray = DoSomething();
returnArray?.ToList().ForEach((i) =>
{
// do some more stuff
});
SPListItem item;
DataRow dr = datatable.NewRow();
dr["ID"] = (!Object.Equals(item["ID"], null)) ? item["ID"].ToString() : string.Empty;

Changing element value in List<T>.ForEach ForEach method

I have the following code:
newsplit.ToList().ForEach(x => x = "WW");
I would expect that all elements in the list are now "WW" but they are still the original value. How come? What do I have to do different?
Assuming that newsplit is an IEnumerable<string>, you want:
newsplit = newsplit.Select(x => "WW");
The code that you currently have is equivalent to the following:
foreach(string x in newsplit.ToList()) {
AssignmentAction(x);
}
...
public static void AssignmentAction(string x) {
x = "WW";
}
This method won't modify x because of the pass-by-value semantics of C# and the immutability of strings.
Other answers have explained why your current code doesn't work. Here's an extension method which would fix it:
// Must be in a static non-nested class
public static void ModifyEach<T>(this IList<T> source,
Func<T,T> projection)
{
for (int i = 0; i < source.Count; i++)
{
source[i] = projection(source[i]);
}
}
Then use like this:
newsplit.ModifyEach(x => "WW");
That will work with any implementation of IList<T> such as arrays and List<T>. If you need it to work with an arbitrary IEnumerable<T> then you've got a problem, as the sequence itself may not be mutable.
Using Select() is a more functional approach of course, but sometimes mutating an existing collection is worth doing...
The ForEach will allow you to manipulate the elements of the IEnumerable, but not change the reference of the element.
ie, this would set a Foo property of each element in the IEnumerable to the string "WW":
newsplit.ToList().ForEach(x => x.Foo = "WW");
However, you won't be able to modify the values inside the IEnumerable itself.
It's because the LINQ expression is creating Anonymous Types, and these are read-only. They can't be assigned to. Also, in a standard for each loop you cannot assign to a collection that is being enumerated. Try:
foreach (var item in newsplit)
{
item = "this won't work";
}
You can write like this:
newsplit = newsplit.Select(x => "WW").ToList();

IEnumerable to something that I can get a Count from?

I've got this:
private IEnumerable _myList;
I need to get a count off of that object. I was previously typing _myList to an array and getting the length, but now we are using this same bit of code with a different kind of object. It's still a Collection type (it's a strongly typed Subsonic Collection object), and everything works great, except for the bit that we need to get the total number of items in the object.
I've tried typing it to CollectionBase, and many many other types, but nothing works that will let me get a .Count or .Length or anything like that.
Can anyone point me in the right direction?
EDIT: I'm not using 3.5, I'm using 2. So, anything dealing with Linq won't work. Sorry for not posting this earlier.
Is this actually IEnumerable instead of IEnumerable<T>? If so, LINQ won't help you directly. (You can use Cast<T>() as suggested elsewhere, but that will be relatively slow - in particular, it won't be optimised for IList/IList<T> implementations.)
I suggest you write:
public static int Count(this IEnumerable sequence)
{
if (sequence == null)
{
throw new ArgumentNullException("sequence");
}
// Optimisation: won't optimise for collections which
// implement ICollection<T> but not ICollection, admittedly.
ICollection collection = sequence as ICollection;
if (collection != null)
{
return collection.Count;
}
IEnumerator iterator = sequence.GetEnumerator();
try
{
int count = 0;
while (iterator.MoveNext())
{
// Don't bother accessing Current - that might box
// a value, and we don't need it anyway
count++;
}
return count;
}
finally
{
IDisposable disposable = iterator as IDisposable;
if (disposable != null)
{
disposable.Dispose();
}
}
}
The System.Linq.Enumerable.Count extension method does this for a typed IEnumerable<T>.
For an untyped IEnumerable try making your own extension:
public static int Count(this IEnumerable source)
{
if (source == null)
{
throw new ArgumentNullException("source");
}
ICollection collectionSource = source as ICollection;
if (collectionSource != null)
{
return collectionSource.Count;
}
int num = 0;
IEnumerator enumerator = source.GetEnumerator();
//try-finally block to ensure Enumerator gets disposed if disposable
try
{
while (enumerator.MoveNext())
{
num++;
}
}
finally
{
// check for disposal
IDisposable disposableEnumerator = enumerator as IDisposable;
if(disposableEnumerator != null)
{
disposableEnumerator.Dispose();
}
}
return num;
}
If you're using .NET 3.5, you can use Enumerable.Count() to get the count from any IEnumerable<T>.
This will not work off a non-generic IEnumerable, though - it requires IEnumerable<T>.
This should work, though, since Subsonic's collection classes implement the appropriate interfaces for you. You'll need to change your definition from IEnumerable to IEnumerable<MyClass>.
LINQ provides a Count() extension method.
using System.Linq;
...
var count = _myList.Count();
The type you use is IEnumerable, which doesn't have a Count property. But the generic equivalent, IEnumerable(T), has a Count property.
The obvious solution is to use IEnumerable(T), but if you can't, you could do something like this:
_myList.Cast<MyListItemType>().Count()
The cast is an easy way to convert a IEnumerable to an IEnumerable(SomeType) but obviously is not the best way to get the count performance-wise.
If performance is a factor, I'd just loop through the values to get the count, unless you know the underlying collection has a Count property (see Jon Skeet's answer...).
If you include the System.Linq namespace, IEnumerable<T> has a Count() extension method available. You can write your own extension method to get it on the non-generic version. Note this method will box value types, so if that might end up being a performance concern for you, go with Jon Skeet's solution. This is just simpler.
public static int Count(this IEnumerable enumerable)
{
int count = 0;
foreach(object item in enumerable)
{
count++;
}
return count;
}
What about calling .ToList()?
If the underlying object implements ICollection, then you can use the .Count() property.
I needed the same and I created IEnumerableList. The reason was that I didnt like to evaluate every time I need the count through whole enumerable object as it's done with the extension method Count().
More about it here: http://fknet.wordpress.com/2010/08/11/string-formatwith-extension/

Best way to remove items from a collection

What is the best way to approach removing items from a collection in C#, once the item is known, but not it's index. This is one way to do it, but it seems inelegant at best.
//Remove the existing role assignment for the user.
int cnt = 0;
int assToDelete = 0;
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name == shortName)
{
assToDelete = cnt;
}
cnt++;
}
workspace.RoleAssignments.Remove(assToDelete);
What I would really like to do is find the item to remove by property (in this case, name) without looping through the entire collection and using 2 additional variables.
If RoleAssignments is a List<T> you can use the following code.
workSpace.RoleAssignments.RemoveAll(x =>x.Member.Name == shortName);
If you want to access members of the collection by one of their properties, you might consider using a Dictionary<T> or KeyedCollection<T> instead. This way you don't have to search for the item you're looking for.
Otherwise, you could at least do this:
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name == shortName)
{
workspace.RoleAssignments.Remove(spAssignment);
break;
}
}
#smaclell asked why reverse iteration was more efficient in in a comment to #sambo99.
Sometimes it's more efficient. Consider you have a list of people, and you want to remove or filter all customers with a credit rating < 1000;
We have the following data
"Bob" 999
"Mary" 999
"Ted" 1000
If we were to iterate forward, we'd soon get into trouble
for( int idx = 0; idx < list.Count ; idx++ )
{
if( list[idx].Rating < 1000 )
{
list.RemoveAt(idx); // whoops!
}
}
At idx = 0 we remove Bob, which then shifts all remaining elements left. The next time through the loop idx = 1, but
list[1] is now Ted instead of Mary. We end up skipping Mary by mistake. We could use a while loop, and we could introduce more variables.
Or, we just reverse iterate:
for (int idx = list.Count-1; idx >= 0; idx--)
{
if (list[idx].Rating < 1000)
{
list.RemoveAt(idx);
}
}
All the indexes to the left of the removed item stay the same, so you don't skip any items.
The same principle applies if you're given a list of indexes to remove from an array. In order to keep things straight you need to sort the list and then remove the items from highest index to lowest.
Now you can just use Linq and declare what you're doing in a straightforward manner.
list.RemoveAll(o => o.Rating < 1000);
For this case of removing a single item, it's no more efficient iterating forwards or backwards. You could also use Linq for this.
int removeIndex = list.FindIndex(o => o.Name == "Ted");
if( removeIndex != -1 )
{
list.RemoveAt(removeIndex);
}
If it's an ICollection then you won't have a RemoveAll method. Here's an extension method that will do it:
public static void RemoveAll<T>(this ICollection<T> source,
Func<T, bool> predicate)
{
if (source == null)
throw new ArgumentNullException("source", "source is null.");
if (predicate == null)
throw new ArgumentNullException("predicate", "predicate is null.");
source.Where(predicate).ToList().ForEach(e => source.Remove(e));
}
Based on:
http://phejndorf.wordpress.com/2011/03/09/a-removeall-extension-for-the-collection-class/
For a simple List structure the most efficient way seems to be using the Predicate RemoveAll implementation.
Eg.
workSpace.RoleAssignments.RemoveAll(x =>x.Member.Name == shortName);
The reasons are:
The Predicate/Linq RemoveAll method is implemented in List and has access to the internal array storing the actual data. It will shift the data and resize the internal array.
The RemoveAt method implementation is quite slow, and will copy the entire underlying array of data into a new array. This means reverse iteration is useless for List
If you are stuck implementing this in a the pre c# 3.0 era. You have 2 options.
The easily maintainable option. Copy all the matching items into a new list and and swap the underlying list.
Eg.
List<int> list2 = new List<int>() ;
foreach (int i in GetList())
{
if (!(i % 2 == 0))
{
list2.Add(i);
}
}
list2 = list2;
Or
The tricky slightly faster option, which involves shifting all the data in the list down when it does not match and then resizing the array.
If you are removing stuff really frequently from a list, perhaps another structure like a HashTable (.net 1.1) or a Dictionary (.net 2.0) or a HashSet (.net 3.5) are better suited for this purpose.
What type is the collection? If it's List, you can use the helpful "RemoveAll":
int cnt = workspace.RoleAssignments
.RemoveAll(spa => spa.Member.Name == shortName)
(This works in .NET 2.0. Of course, if you don't have the newer compiler, you'll have to use "delegate (SPRoleAssignment spa) { return spa.Member.Name == shortName; }" instead of the nice lambda syntax.)
Another approach if it's not a List, but still an ICollection:
var toRemove = workspace.RoleAssignments
.FirstOrDefault(spa => spa.Member.Name == shortName)
if (toRemove != null) workspace.RoleAssignments.Remove(toRemove);
This requires the Enumerable extension methods. (You can copy the Mono ones in, if you are stuck on .NET 2.0). If it's some custom collection that cannot take an item, but MUST take an index, some of the other Enumerable methods, such as Select, pass in the integer index for you.
This is my generic solution
public static IEnumerable<T> Remove<T>(this IEnumerable<T> items, Func<T, bool> match)
{
var list = items.ToList();
for (int idx = 0; idx < list.Count(); idx++)
{
if (match(list[idx]))
{
list.RemoveAt(idx);
idx--; // the list is 1 item shorter
}
}
return list.AsEnumerable();
}
It would look much simpler if extension methods support passing by reference !
usage:
var result = string[]{"mike", "john", "ali"}
result = result.Remove(x => x.Username == "mike").ToArray();
Assert.IsTrue(result.Length == 2);
EDIT: ensured that the list looping remains valid even when deleting items by decrementing the index (idx).
Here is a pretty good way to do it
http://support.microsoft.com/kb/555972
System.Collections.ArrayList arr = new System.Collections.ArrayList();
arr.Add("1");
arr.Add("2");
arr.Add("3");
/*This throws an exception
foreach (string s in arr)
{
arr.Remove(s);
}
*/
//where as this works correctly
Console.WriteLine(arr.Count);
foreach (string s in new System.Collections.ArrayList(arr))
{
arr.Remove(s);
}
Console.WriteLine(arr.Count);
Console.ReadKey();
There is another approach you can take depending on how you're using your collection. If you're downloading the assignments one time (e.g., when the app runs), you could translate the collection on the fly into a hashtable where:
shortname => SPRoleAssignment
If you do this, then when you want to remove an item by short name, all you need to do is remove the item from the hashtable by key.
Unfortunately, if you're loading these SPRoleAssignments a lot, that obviously isn't going to be any more cost efficient in terms of time. The suggestions other people made about using Linq would be good if you're using a new version of the .NET Framework, but otherwise, you'll have to stick to the method you're using.
Similar to Dictionary Collection point of view, I have done this.
Dictionary<string, bool> sourceDict = new Dictionary<string, bool>();
sourceDict.Add("Sai", true);
sourceDict.Add("Sri", false);
sourceDict.Add("SaiSri", true);
sourceDict.Add("SaiSriMahi", true);
var itemsToDelete = sourceDict.Where(DictItem => DictItem.Value == false);
foreach (var item in itemsToDelete)
{
sourceDict.Remove(item.Key);
}
Note:
Above code will fail in .Net Client Profile (3.5 and 4.5) also some viewers mentioned it is
Failing for them in .Net4.0 as well not sure which settings are causing the problem.
So replace with below code (.ToList()) for Where statement, to avoid that error. “Collection was modified; enumeration operation may not execute.”
var itemsToDelete = sourceDict.Where(DictItem => DictItem.Value == false).ToList();
Per MSDN From .Net4.5 onwards Client Profile are discontinued. http://msdn.microsoft.com/en-us/library/cc656912(v=vs.110).aspx
Save your items first, than delete them.
var itemsToDelete = Items.Where(x => !!!your condition!!!).ToArray();
for (int i = 0; i < itemsToDelete.Length; ++i)
Items.Remove(itemsToDelete[i]);
You need to override GetHashCode() in your Item class.
The best way to do it is by using linq.
Example class:
public class Product
{
public string Name { get; set; }
public string Price { get; set; }
}
Linq query:
var subCollection = collection1.RemoveAll(w => collection2.Any(q => q.Name == w.Name));
This query will remove all elements from collection1 if Name match any element Name from collection2
Remember to use: using System.Linq;
To do this while looping through the collection and not to get the modifying a collection exception, this is the approach I've taken in the past (note the .ToList() at the end of the original collection, this creates another collection in memory, then you can modify the existing collection)
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments.ToList())
{
if (spAssignment.Member.Name == shortName)
{
workspace.RoleAssignments.Remove(spAssignment);
}
}
If you have got a List<T>, then List<T>.RemoveAll is your best bet. There can't be anything more efficient. Internally it does the array moving in one shot, not to mention it is O(N).
If all you got is an IList<T> or an ICollection<T> you got roughly these three options:
public static void RemoveAll<T>(this IList<T> ilist, Predicate<T> predicate) // O(N^2)
{
for (var index = ilist.Count - 1; index >= 0; index--)
{
var item = ilist[index];
if (predicate(item))
{
ilist.RemoveAt(index);
}
}
}
or
public static void RemoveAll<T>(this ICollection<T> icollection, Predicate<T> predicate) // O(N)
{
var nonMatchingItems = new List<T>();
// Move all the items that do not match to another collection.
foreach (var item in icollection)
{
if (!predicate(item))
{
nonMatchingItems.Add(item);
}
}
// Clear the collection and then copy back the non-matched items.
icollection.Clear();
foreach (var item in nonMatchingItems)
{
icollection.Add(item);
}
}
or
public static void RemoveAll<T>(this ICollection<T> icollection, Func<T, bool> predicate) // O(N^2)
{
foreach (var item in icollection.Where(predicate).ToList())
{
icollection.Remove(item);
}
}
Go for either 1 or 2.
1 is lighter on memory and faster if you have less deletes to perform (i.e. predicate is false most of the times).
2 is faster if you have more deletes to perform.
3 is the cleanest code but performs poorly IMO. Again all that depends on input data.
For some benchmarking details see https://github.com/dotnet/BenchmarkDotNet/issues/1505
A lot of good responses here; I especially like the lambda expressions...very clean. I was remiss, however, in not specifying the type of Collection. This is a SPRoleAssignmentCollection (from MOSS) that only has Remove(int) and Remove(SPPrincipal), not the handy RemoveAll(). So, I have settled on this, unless there is a better suggestion.
foreach (SPRoleAssignment spAssignment in workspace.RoleAssignments)
{
if (spAssignment.Member.Name != shortName) continue;
workspace.RoleAssignments.Remove((SPPrincipal)spAssignment.Member);
break;
}

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