Windows Form TextBox to show images - c#

I currently have a Windows Form project where I have created a simple chat application. Currently the chat is output to a multi line text box, however I want to now enhance it a little and add some styling. In time I wish to have some image, format it nicely and perhaps some HTML (although this isnt vital) in the future. I am just wondering what I should use to achieve this. I did think of updating a HTML page and then reload it with each new message, but this wouldn't give a very good user experience. I have also looked at the richtextbox class but this seems to be a little limited for what I am after. I am hoping some one can point me in the right direction as to what to use.
I am trying to achieve something similar as what I have highlighted in red:

While some of the other comments indicate that WPF is well suited to this, in the real world, it is not always possible or desirable to switch.
A regular owner-drawn list box is well suited to this purpose.
To create one, simply set the DrawMode on the list box to OwnerDrawVariable, e.g.
list.DrawMode = System.Windows.Forms.DrawMode.OwnerDrawVariable;
Then you just need to provide two event handlers, the first to measure the item (tell the list box how tall the item will be), and another to actually render it. e.g.
this.list.DrawItem += new System.Windows.Forms.DrawItemEventHandler(this.list_DrawItem);
this.list.MeasureItem += new System.Windows.Forms.MeasureItemEventHandler(this.list_MeasureItem);
Rendering an image into the list is fairly simple with GDI+ DrawImage (where g is your graphics context_:
Bitmap bmp = Bitmap.FromFile("test.jpg");
Rectangle source = new Rectangle(0, 0, bmp.Width, bmp.Height);
Rectangle dest = source;
g.DrawImage(bmp, dest, source, GraphicsUnit.Pixel);
This is a sample Windows Form which has an owner-drawn list box of all fonts on the system, producing variable-height owner-drawn list items:
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Font_Display
{
public class Test : System.Windows.Forms.Form
{
private Font head;
private System.Windows.Forms.ListBox list;
private System.ComponentModel.Container components = null;
public Test()
{
InitializeComponent();
head = new Font("Arial", 10, GraphicsUnit.Pixel);
}
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.list = new System.Windows.Forms.ListBox();
this.SuspendLayout();
//
// list
//
this.list.DrawMode = System.Windows.Forms.DrawMode.OwnerDrawVariable;
this.list.IntegralHeight = false;
this.list.Location = new System.Drawing.Point(12, 12);
this.list.Name = "list";
this.list.Size = new System.Drawing.Size(604, 323);
this.list.TabIndex = 0;
this.list.DrawItem += new System.Windows.Forms.DrawItemEventHandler(this.list_DrawItem);
this.list.MeasureItem += new System.Windows.Forms.MeasureItemEventHandler(this.list_MeasureItem);
//
// Test
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
this.ClientSize = new System.Drawing.Size(520, 358);
this.Controls.Add(this.list);
this.Name = "Test";
this.Text = "Display";
this.Load += new System.EventHandler(this.Test_Load);
this.Resize += new System.EventHandler(this.Display_Resize);
this.ResumeLayout(false);
}
#endregion
[STAThread]
static void Main()
{
Application.Run(new Test());
}
private void Test_Load(object sender, EventArgs e)
{
try {
// Loop all font families
FontFamily[] families = FontFamily.Families;
foreach (FontFamily family in families) {
try { list.Items.Add(new Font(family, 20, FontStyle.Regular, GraphicsUnit.Pixel)); continue; }
catch { }
}
Display_Resize(this, EventArgs.Empty);
}
catch {
}
}
private void Display_Resize(object sender, System.EventArgs e)
{
Rectangle r = this.ClientRectangle;
list.SetBounds(list.Left,
list.Top,
r.Width - (list.Left * 2),
r.Height - (list.Top + list.Left));
}
public string TextValue = "Example String";
public StringFormat Format
{
get
{
StringFormat format = StringFormat.GenericTypographic;
format.FormatFlags |= StringFormatFlags.NoWrap;
return format;
}
}
private void list_DrawItem(object sender, System.Windows.Forms.DrawItemEventArgs e)
{
Brush back = null;
Brush fore = null;
Brush htext = null;
Rectangle r;
try {
Font font = (Font)list.Items[e.Index];
// Loop
if ((e.State & DrawItemState.Selected) != 0) {
back = new SolidBrush(Color.DarkBlue);
fore = new SolidBrush(Color.White);
htext = new SolidBrush(Color.Orange);
}
else {
back = new SolidBrush(Color.White);
fore = new SolidBrush(Color.Black);
htext = new SolidBrush(Color.DarkRed);
}
// Fill the rect
e.Graphics.FillRectangle(back, e.Bounds);
// Get the size of the header
SizeF szHeader = e.Graphics.MeasureString(font.Name, head, int.MaxValue, Format);
SizeF szText = e.Graphics.MeasureString(TextValue, font, int.MaxValue, Format);
// Draw the string
r = e.Bounds;
r.Height = (int)szHeader.Height;
e.Graphics.DrawString(font.Name, head, htext, r, Format);
// Draw the string
r = e.Bounds;
r.Y = (int)(e.Bounds.Y + szHeader.Height);
r.Height = (int)szText.Height;
e.Graphics.DrawString(TextValue, font, fore, r, Format);
}
catch {
}
finally {
if (fore != null) fore.Dispose();
if (back != null) back.Dispose();
if (htext != null) htext.Dispose();
}
}
private void list_MeasureItem(object sender, System.Windows.Forms.MeasureItemEventArgs e)
{
try {
Font font = (Font)list.Items[e.Index];
SizeF szHeader = e.Graphics.MeasureString(font.Name, head, int.MaxValue, Format);
SizeF szText = e.Graphics.MeasureString(TextValue, font, int.MaxValue, Format);
// Return it
e.ItemHeight = (int)(szText.Height + szHeader.Height);
e.ItemWidth = (int)Math.Max(szText.Width, szHeader.Width);
}
catch {
}
}
}
}

Related

How to add callout in picturebox using C#?

I need to add WedgeRectCallout callout on picturebox using C#.
Is there a way to do it?
please refer image using below link to know about the callout.
In word document, I can do the same using Spire.Doc library and writing below code:
ShapeObject Shape1 = para1.AppendShape(30, 50, ShapeType.WedgeRectCallout);
Here is a minimal example. It creates a Panel subclass with a nested TextBox.
Note that you can't add controls to a PictureBox in the designer. Instead you can put it on top and use the Nest function to embed it in the PBox..
(I use a trick to simplify the drawing of the border: since shrinking a GraphicsPath is hard and I am too lazy to write out two of them, I draw the border twice and add a little offset. The effect is a shadow effect, which looks rather nice for a cheat..)
Here is the class in action:
And here is the class code:
class WedgeCallout : Panel
{
public WedgeCallout()
{
tb = new TextBox();
Controls.Add(tb);
}
TextBox tb = null;
GraphicsPath gp = new GraphicsPath();
protected override void OnLayout(LayoutEventArgs levent)
{
tb.Size = new Size(Width - 10, (int)(Height * 0.66));
tb.Location = new Point(5, 5);
tb.BackColor = BackColor;
tb.ForeColor = ForeColor ;
tb.BorderStyle = BorderStyle.None;
tb.Text = "Hiho";
tb.Multiline = true;
tb.TextAlign = HorizontalAlignment.Center;
tb.Font = Font;
SetRegion();
base.OnLayout(levent);
}
protected override void OnBackColorChanged(EventArgs e)
{
base.OnBackColorChanged(e);
if (BackColor != Color.Transparent)
tb.BackColor = BackColor;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
if (Tag == null) return;
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
using(SolidBrush brush = new SolidBrush(tb.BackColor))
e.Graphics.FillPath(brush, (GraphicsPath)Tag);
using (Pen pen = new Pen(Color.DarkGray, 2f))
e.Graphics.DrawPath(pen, (GraphicsPath)Tag);
e.Graphics.TranslateTransform(-1, -1);
using (Pen pen = new Pen(ForeColor, 2f))
e.Graphics.DrawPath(pen, (GraphicsPath)Tag);
}
void SetRegion()
{
Rectangle r = ClientRectangle;
int h = (int)(r.Height * 0.75f);
if (gp != null) gp.Dispose();
gp = new GraphicsPath();
gp.AddPolygon(new PointF[]{ new Point(0,0),
new Point(r.Width-1, 0), new Point(r.Width-1, h),
new PointF(50, h) , new Point(0, r.Height-1),
new PointF(20, h), new PointF(0, h)});
Region = new Region(gp);
Tag = gp;
}
}
You can set the colors and the Font in the designer..
And the Nest function:
void Nest(Control child, Control parent)
{
Point p0 = parent.PointToScreen(Point.Empty);
Point p1 = child.PointToScreen(Point.Empty);
child.Location = new Point(p1.X - p0.X, p1.Y - p0.Y);
child.Parent = parent;
}
It is called from the Form where the controls sit: Nest(wedgeCallout1, pictureBox1);
Note that to save to callout with the pbox in one image you need to
Nest the callout in the PBox
Use pbox.DrawToBitmap
Temporarily set the backcolor to transparent
Example:
private void saveBtn_Click(object sender, EventArgs e)
{
Size sz = pictureBox1.ClientSize;
using (Bitmap bmp = new Bitmap(sz.Width, sz.Height))
{
Color old = wedgeCallout1.BackColor;
wedgeCallout1.BackColor = Color.Transparent;
pictureBox1.DrawToBitmap(bmp, pictureBox1.ClientRectangle);
bmp.Save(filename, ImageFormat.Png);
wedgeCallout1.BackColor = old;
}
}

Resize rectangle with form Size in real time?

Here is the following rectangle below:
When I resize the form, I need this rectangle to match the size of the form.
When changing the width of the rectangle, do not interfere with its visibility within the form.
I'm using the following:
Note:
I did the rectangle manually, but if you have rectangle ready, better yet!
public Form1()
{
InitializeComponent();
this.Paint += Form1_Paint;
this.rectangles = new Dictionary<string, Rectangle>();
this.sizeScreen = this.Size;
this.sizeRectangles = new Size(8, 8);
this.brush = new SolidBrush(Color.Red);
FillLeft();
FillRight();
FillUp();
FillDown();
}
private Size sizeScreen;
private Size sizeRectangles;
private SolidBrush brush;
private Dictionary<string, Rectangle> rectangles;
private void FillLeft()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeScreen.Height,
Width = this.sizeRectangles.Width,
X = 0,
Y = this.sizeRectangles.Height
};
this.rectangles.Add("left", rectangle);
}
private void FillRight()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeScreen.Height,
Width = this.sizeRectangles.Width,
X = this.sizeScreen.Width - (this.sizeRectangles.Width * 5),
Y = this.sizeRectangles.Height
};
this.rectangles.Add("right", rectangle);
}
private void FillUp()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeRectangles.Height,
Width = this.sizeScreen.Width,
X = 0,
Y = this.sizeRectangles.Height
};
this.rectangles.Add("up", rectangle);
}
private void FillDown()
{
Rectangle rectangle = new Rectangle()
{
Height = this.sizeRectangles.Height,
Width = this.sizeScreen.Width,
X = 0,
Y = this.sizeScreen.Height - (this.sizeRectangles.Height * 11)
};
this.rectangles.Add("down", rectangle);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
for (int i = 0; i < this.rectangles.Count; i++)
{
e.Graphics.FillRectangles(this.brush, this.rectangles.Values.ToArray());
}
}
I want to set the rectangle on the form when it is resized
This is the way I'm creating the rectangle, but it does not stay right on the screen, to resize it I do not know
I think this would simplify what you are trying to do:
const int PenWidth = 10;
private void Form1_Paint(object sender, PaintEventArgs e)
{
Rectangle r = this.ClientRectangle;
Pen pen = new Pen(Color.Red, PenWidth);
e.Graphics.DrawRectangle(pen, r);
}
You could even add a margin:
const int PenWidth = 10;
const int PenMargin = 10;
private void Form1_Paint(object sender, PaintEventArgs e)
{
Rectangle r = this.ClientRectangle;
r.Inflate(-PenMargin, -PenMargin);
Pen pen = new Pen(Color.Red, PenWidth);
e.Graphics.DrawRectangle(pen, r);
}
To prevent traces (suggested by Wyck):
private void Form1_Resize(object sender, EventArgs e)
{
Invalidate();
}
Handle the Resize event and call Invalidate in the handler. Create a Pen of the desired color and width and set its Alignment to Inset. Handle the Paint event and in the handler call DrawRectangle passing in the ClientRectangle of the form.
Here is an example.
const float borderWidth = 8.0f;
Pen borderPen = new Pen(Color.Red, borderWidth) { Alignment = System.Drawing.Drawing2D.PenAlignment.Inset };
public Form2()
{
InitializeComponent();
this.Paint += Form2_Paint;
this.Resize += Form2_Resize;
}
private void Form2_Resize(object sender, EventArgs e)
{
Invalidate();
}
private void Form2_Paint(object sender, PaintEventArgs e)
{
e.Graphics.DrawRectangle(borderPen, this.ClientRectangle);
}
Apply the following fixes to the code:
Set ResizeRedraw property of the form to true. It sets the underlying style for the form so by each resize it sends the paint message and you don't need to handle Resize event.
Use DrawRectangle and draw using wide pen. So you don't need to fill multiple rectangles.
Set the PenAlignment to Inset. So you don't need to calculate the location of rectangle.
Do dispose the pen when you don't need it.
Example
public Form1()
{
InitializeComponent();
ResizeRedraw = true;
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
using (var pen = new Pen(Color.Red, PenWidth))
{
pen.Alignment = System.Drawing.Drawing2D.PenAlignment.Inset;
e.Graphics.DrawRectangle(pen, ClientRectangle);
}
}
i have used this on my current project. when ever you resize the form, it will automatically resize all the object inside your form
i have class named clsResize and i call this on the form load.
1st you have to initialize the class inside the form then create 2 new method.
see example below
public partial class frmNewForm : Form
{
clsResize _form_resize;
public string selectedProd;
public frmNewForm()
{
InitializeComponent();
_form_resize = new clsResize(this);
this.Load += _Load;
this.Resize += _Resize;
}
private void _Load(object sender, EventArgs e)
{
_form_resize._get_initial_size();
}
private void _Resize(object sender, EventArgs e)
{
_form_resize._resize();
}
}
and here is the class that i used.
public class clsResize
{
List<System.Drawing.Rectangle> _arr_control_storage = new List<System.Drawing.Rectangle>();
private bool showRowHeader = false;
public clsResize(Form _form_)
{
form = _form_; //the calling form
_formSize = _form_.ClientSize; //Save initial form size
_fontsize = _form_.Font.Size; //Font size
}
private float _fontsize { get; set; }
private System.Drawing.SizeF _formSize {get;set; }
private Form form { get; set; }
public void _get_initial_size() //get initial size//
{
var _controls = _get_all_controls(form);//call the enumerator
foreach (Control control in _controls) //Loop through the controls
{
_arr_control_storage.Add(control.Bounds); //saves control bounds/dimension
//If you have datagridview
if (control.GetType() == typeof(DataGridView))
_dgv_Column_Adjust(((DataGridView)control), showRowHeader);
}
}
public void _resize() //Set the resize
{
double _form_ratio_width = (double)form.ClientSize.Width /(double)_formSize.Width; //ratio could be greater or less than 1
double _form_ratio_height = (double)form.ClientSize.Height / (double)_formSize.Height; // this one too
var _controls = _get_all_controls(form); //reenumerate the control collection
int _pos = -1;//do not change this value unless you know what you are doing
try
{
foreach (Control control in _controls)
{
// do some math calc
_pos += 1;//increment by 1;
System.Drawing.Size _controlSize = new System.Drawing.Size((int)(_arr_control_storage[_pos].Width * _form_ratio_width),
(int)(_arr_control_storage[_pos].Height * _form_ratio_height)); //use for sizing
System.Drawing.Point _controlposition = new System.Drawing.Point((int)
(_arr_control_storage[_pos].X * _form_ratio_width), (int)(_arr_control_storage[_pos].Y * _form_ratio_height));//use for location
//set bounds
control.Bounds = new System.Drawing.Rectangle(_controlposition, _controlSize); //Put together
//Assuming you have a datagridview inside a form()
//if you want to show the row header, replace the false statement of
//showRowHeader on top/public declaration to true;
if (control.GetType() == typeof(DataGridView))
_dgv_Column_Adjust(((DataGridView)control), showRowHeader);
//Font AutoSize
control.Font = new System.Drawing.Font(form.Font.FontFamily,
(float)(((Convert.ToDouble(_fontsize) * _form_ratio_width) / 2) +
((Convert.ToDouble(_fontsize) * _form_ratio_height) / 2)));
}
}
catch(Exception e)
{
MessageBox.Show(e.Message);
return;
}
}
private void _dgv_Column_Adjust(DataGridView dgv, bool _showRowHeader) //if you have Datagridview
//and want to resize the column base on its dimension.
{
int intRowHeader = 0;
const int Hscrollbarwidth = 5;
if (_showRowHeader)
intRowHeader = dgv.RowHeadersWidth;
else
dgv.RowHeadersVisible = false;
for (int i = 0; i < dgv.ColumnCount; i++)
{
if (dgv.Dock == DockStyle.Fill) //in case the datagridview is docked
dgv.Columns[i].Width = ((dgv.Width - intRowHeader) / dgv.ColumnCount);
else
dgv.Columns[i].Width = ((dgv.Width - intRowHeader - Hscrollbarwidth) / dgv.ColumnCount);
}
}
private static IEnumerable<Control> _get_all_controls(Control c)
{
return c.Controls.Cast<Control>().SelectMany(item =>
_get_all_controls(item)).Concat(c.Controls.Cast<Control>()).Where(control =>
control.Name != string.Empty);
}
}

Print the entire area of the control with C#

This is not a duplicat question- the diffenece beetween my question an the others one is my Controler contail a scroller, so they are more informations can't be printed.
I have a C# application that contains a main form name MainForms. This MainForms has a control mainDisplay. I want to print the entire information what we found on the mainDisplay to the printer.
The problem is the information on the the control is too big, and I have to scroll to see all information.
Someone have any function that allow me to print this control MainDisplay with entire information in it?
This the printscreen of the area of my MainDisplay at the right you see the scrollbar:
I use this Function (Source : Printing a control)
private static void PrintControl(Control control)
{
var bitmap = new Bitmap(control.Width, control.Height);
control.DrawToBitmap(bitmap, new Rectangle(0, 0, control.Width, control.Height));
var pd = new PrintDocument();
pd.PrintPage += (s, e) => e.Graphics.DrawImage(bitmap, 100, 100);
pd.Print();
}
But my problem still can't print all the informations contain in my control, it's just print a small erea, still need print more informations which are not printed.
I find the solution. This is the steps i do :
1 - We have a mainForm, and this main form contain a control mainDisplay with a specific dimension and area, let's say this dimensions is smaller and we get scroll.
2- What i do is i make this mainDisplay Empty.
3- i create an other Control myControlToDisplay. I draw and i put all fields i want without scroll, so this one myControlToDisplay will have a big dimension.
4- on the star-up of my application, i tell to the mainDisplay to load myControlToDisplay. This time all the content of myControlToDisplay will be display on mainDisplay with a scroll. Because mainDisplay have a small area.
5- I write this functions :
Bitmap MemoryImage;
PrintDocument printDoc = new PrintDocument();
PrintDialog printDialog = new PrintDialog();
PrintPreviewDialog printDialogPreview = new PrintPreviewDialog();
Control panel = null;
public void Print(Control pnl)
{
DateTime saveNow = DateTime.Now;
string datePatt = #"yyyy-M-d_hh-mm-ss tt";
panel = pnl;
GetPrintArea(pnl);
printDialog.AllowSomePages = true;
printDoc.PrintPage += new PrintPageEventHandler(Print_Details);
printDialog.Document = printDoc;
printDialog.Document.DocumentName = "Document Name";
//printDialog.ShowDialog();
if (printDialog.ShowDialog() == DialogResult.OK)
{
printDoc.Print();
}
}
public void PrintPreview(Control pnl)
{
DateTime saveNow = DateTime.Now;
string datePatt = #"yyyy-M-d_hh-mm-ss tt";
panel = pnl;
GetPrintArea(pnl);
printDoc.PrintPage += new PrintPageEventHandler(Print_Details);
printDialogPreview.Document = printDoc;
printDialogPreview.Document.DocumentName = "Document Name";
//printDialog.ShowDialog();
if (printDialogPreview.ShowDialog() == DialogResult.OK)
{
printDoc.Print();
}
}
private void Print_Details(object sender, System.Drawing.Printing.PrintPageEventArgs e)
{
RectangleF marginBounds = e.MarginBounds;
DateTime saveNow = DateTime.Now;
string datePatt = #"M/d/yyyy hh:mm:ss tt";
//String dtString = saveNow.ToString(datePatt);
// create header and footer
string header = "Put all information you need to display on the Header";
string footer = "Print date : " + saveNow.ToString(datePatt);
Font font = new Font("times new roman", 10, System.Drawing.FontStyle.Regular);
Brush brush = new SolidBrush(Color.Black);
// measure them
SizeF headerSize = e.Graphics.MeasureString(header, font);
SizeF footerSize = e.Graphics.MeasureString(footer, font);
// draw header
RectangleF headerBounds = new RectangleF(marginBounds.Left-80, marginBounds.Top-80, marginBounds.Width, headerSize.Height);
e.Graphics.DrawString(header, font, brush, headerBounds);
// draw footer
RectangleF footerBounds = new RectangleF(marginBounds.Left-80, marginBounds.Bottom - footerSize.Height+80, marginBounds.Width, footerSize.Height);
e.Graphics.DrawString(footer, font, brush, footerBounds);
// dispose objects
font.Dispose();
brush.Dispose();
}
public void GetPrintArea(Control pnl)
{
MemoryImage = new Bitmap(pnl.Width, pnl.Height);
Rectangle rect = new Rectangle(0, 0, pnl.Width, pnl.Height);
pnl.DrawToBitmap(MemoryImage, new Rectangle(0, 0, pnl.Width, pnl.Height));
}
protected override void OnPaint(PaintEventArgs e)
{
if (MemoryImage != null)
{
e.Graphics.DrawImage(MemoryImage, 0, 0);
base.OnPaint(e);
}
}
void PrintDoc_PrintPage(object sender, PrintPageEventArgs e)
{
Rectangle pageArea = e.PageBounds;
Rectangle m = e.MarginBounds;
if ((double)MemoryImage.Width / (double)MemoryImage.Height > (double)m.Width / (double)m.Height) // image is wider
{
m.Height = (int)((double)MemoryImage.Height / (double)MemoryImage.Width * (double)m.Width);
}
else
{
m.Width = (int)((double)MemoryImage.Width / (double)MemoryImage.Height * (double)m.Height);
}
e.Graphics.DrawImage(MemoryImage, m);
}
6 -And finally we suppose that we have two buttons, one to Print and the other one to print preview.
You just have to call this function :
private void PrintButton_Click(object sender, EventArgs e)
{
try
{
Print(mainDisplay.getCurentPanel());
}
catch (Exception exp)
{
MessageBox.Show("Error: \n" + exp.Message);
}
}
private void PrintPreviewButton_Click(object sender, EventArgs e)
{
try
{
PrintPreview(mainDisplay.getCurentPanel());
}
catch (Exception exp)
{
MessageBox.Show("Error: \n" + exp.Message);
}
}
Hope it will help someone :)
good luck

How to draw a screenshot "preview" window?

I have a Winforms application that the user uses to take a region based screenshot. I want to have a small preview pane, but i'm not sure how to do it. So far i tried recreating a bitmap on mouse move and its just way too laggy to be usable. So i thought if i used a pre-defined image (screenshot of the whole screen) and moved it inside the picturebox based off the mouse location so that you get a zoomed in look at the screen (to select the precise pixels you want to take the screenshot with easier). I'm not sure how i can implement this, i am also pretty new to drawing so i will show you what i have now.
private void falseDesktop_MouseMove(object sender, MouseEventArgs e)
{
zoomBox.Image = showZoomBox(e.Location);
zoomBox.Invalidate();
}
private Image showZoomBox(Point curLocation)
{
int x = 0;
int y = 0;
if (curLocation.X - 12 <= 0)
{
x = curLocation.X - 12;
}
else
{
x = curLocation.X;
}
if (curLocation.Y - 11 <= 0)
{
y = curLocation.Y - 11;
}
else
{
y = curLocation.Y;
}
Point start = new Point(curLocation.X - 12, curLocation.Y - 11);
Size size = new Size(24, 22);
Rectangle rect = new Rectangle(start, size);
Image selection = cropImage(falseDesktop.Image, rect);
return selection;
}
private static Image cropImage(Image img, Rectangle cropArea)
{
if (cropArea.Width != 0 && cropArea.Height != 0)
{
Bitmap bmpImage = new Bitmap(img);
Bitmap bmpCrop = bmpImage.Clone(cropArea, bmpImage.PixelFormat);
bmpImage.Dispose();
return (Image)(bmpCrop);
}
return null;
}
EDIT:
Here is a mock up like requested:
The black part of this image is a panel, of course the text being a label and the area where you see the image (stack overflow) would be the picturebox (called zoomBox) the lines on top of the zoomBox would be a guide and where the 2 lines intersect would be the mouse position. Hope this is a better assist to help you understand my issue.
Another thing that might help explain my issue is The form actually fills the entire screen with a "false desktop". its a picturebox that covers the entire screen with a screenshot of the desktop when "printscreen" was pressed. So I want this little "preview pane" to basically be a zoomed in location of where the mouse is.
This is a little bit laggy, but worth a try:
It's a WInForms app in a single file showing how a "live" zoom might work. It doesn't paint the cross hairs etc. that's up to you.
Key Parts:
_scale
PictureBoxSizeMode.StretchImage
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Imaging;
static class Program {
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
public class Form1 : Form {
private Bitmap _myImage = new Bitmap(#"C:\Users\Public\Pictures\Sample Pictures\LightHouse.jpg");
private int _scale = 10; // keep this < 15
private PictureBox pboxMain;
private PictureBox pboxZoom;
private System.ComponentModel.IContainer components;
public Form1() {
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e) {
pboxMain.Image = _myImage;
}
private void pboxMain_MouseMove(object sender, MouseEventArgs e) {
try {
Rectangle rc = new Rectangle(
new Point(e.X - _scale, e.Y - _scale),
new Size(_scale * 2, _scale * 2));
pboxZoom.Image = _myImage.Clone(rc, PixelFormat.DontCare);
}
catch (OutOfMemoryException ex) {/* ignore... */}
}
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
private void InitializeComponent() {
this.pboxMain = new PictureBox();
this.pboxZoom = new PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pboxMain)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pboxZoom)).BeginInit();
this.SuspendLayout();
this.pboxMain.Dock = DockStyle.Fill;
this.pboxMain.Location = new System.Drawing.Point(0, 0);
this.pboxMain.Name = "pboxMain";
this.pboxMain.Size = new System.Drawing.Size(767, 435);
this.pboxMain.TabIndex = 0;
this.pboxMain.TabStop = false;
this.pboxMain.MouseMove += new MouseEventHandler(this.pboxMain_MouseMove);
this.pboxZoom.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))),
((int)(((byte)(255)))), ((int)(((byte)(192)))));
this.pboxZoom.BorderStyle = BorderStyle.FixedSingle;
this.pboxZoom.Location = new System.Drawing.Point(12, 12);
this.pboxZoom.Name = "pboxZoom";
this.pboxZoom.Size = new System.Drawing.Size(106, 83);
this.pboxZoom.SizeMode = PictureBoxSizeMode.StretchImage;
this.pboxZoom.TabIndex = 1;
this.pboxZoom.TabStop = false;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(767, 435);
this.Controls.Add(this.pboxZoom);
this.Controls.Add(this.pboxMain);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
((System.ComponentModel.ISupportInitialize)(this.pboxMain)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pboxZoom)).EndInit();
this.ResumeLayout(false);
}
}
This should be of great help TeboScreen: Basic C# Screen Capture
Why reinvent the Wheel :-)

C# vertical label in a Windows Forms

Is it possible to display a label vertically in a Windows Forms?
Labels are easy, all you have to do is override the Paint event and draw the text vertically. Do note that GDI is optimised for Drawing text horizontally. If you rotate text (even if you rotate through multiples of 90 degrees) it will looks notably worse.
Perhaps the best thing to do is draw your text (or get a label to draw itself) onto a bitmap, then display the bitmap rotated.
Some C# code for drawing a Custom Control with vertical text. Note that ClearType text NEVER works if the text is not horizontal:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
public partial class VerticalLabel : UserControl
{
public VerticalLabel()
{
InitializeComponent();
}
private void VerticalLabel_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.Name, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
brush_text.Dispose();
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
}
}
Create a class myLabel which can rotate it's Text on any angle specified by you.
You can use it by code or simply dragging from ToolBox
using System.Drawing;
class myLabel:System.Windows.Forms.Label
{
public int RotateAngle { get; set; } // to rotate your text
public string NewText { get; set; } // to draw text
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Brush b =new SolidBrush(this.ForeColor);
e.Graphics.TranslateTransform(this.Width / 2, this.Height / 2);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font,b , 0f, 0f);
base.OnPaint(e);
}
}
Now this custom control is used into your form.
You have to set below properties
1. mylbl.Text = ""; //which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; //angle to rotate
I expanded on Javed Akram's answer to resize the widget automatically (I needed this feature). It works for both positive and negative angles, the way that Javed states:
1. mylbl.Text = ""; // which can be changed by NewText property
2. mylbl.AutoSize = false; // adjust according to your text
3. mylbl.NewText = "Hello"; // whatever you want to display
4. mylbl.ForeColor = Color.Red; // color to display
5. mylbl.RotateAngle = -90; // angle to rotate
Here is the code:
public class RotatingLabel : System.Windows.Forms.Label
{
private int m_RotateAngle = 0;
private string m_NewText = string.Empty;
public int RotateAngle { get { return m_RotateAngle; } set { m_RotateAngle = value; Invalidate(); } }
public string NewText { get { return m_NewText; } set { m_NewText = value; Invalidate(); } }
protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
{
Func<double, double> DegToRad = (angle) => Math.PI * angle / 180.0;
Brush b = new SolidBrush(this.ForeColor);
SizeF size = e.Graphics.MeasureString(this.NewText, this.Font, this.Parent.Width);
int normalAngle = ((RotateAngle % 360) + 360) % 360;
double normaleRads = DegToRad(normalAngle);
int hSinTheta = (int)Math.Ceiling((size.Height * Math.Sin(normaleRads)));
int wCosTheta = (int)Math.Ceiling((size.Width * Math.Cos(normaleRads)));
int wSinTheta = (int)Math.Ceiling((size.Width * Math.Sin(normaleRads)));
int hCosTheta = (int)Math.Ceiling((size.Height * Math.Cos(normaleRads)));
int rotatedWidth = Math.Abs(hSinTheta) + Math.Abs(wCosTheta);
int rotatedHeight = Math.Abs(wSinTheta) + Math.Abs(hCosTheta);
this.Width = rotatedWidth;
this.Height = rotatedHeight;
int numQuadrants =
(normalAngle >= 0 && normalAngle < 90) ? 1 :
(normalAngle >= 90 && normalAngle < 180) ? 2 :
(normalAngle >= 180 && normalAngle < 270) ? 3 :
(normalAngle >= 270 && normalAngle < 360) ? 4 :
0;
int horizShift = 0;
int vertShift = 0;
if (numQuadrants == 1)
{
horizShift = Math.Abs(hSinTheta);
}
else if (numQuadrants == 2)
{
horizShift = rotatedWidth;
vertShift = Math.Abs(hCosTheta);
}
else if (numQuadrants == 3)
{
horizShift = Math.Abs(wCosTheta);
vertShift = rotatedHeight;
}
else if (numQuadrants == 4)
{
vertShift = Math.Abs(wSinTheta);
}
e.Graphics.TranslateTransform(horizShift, vertShift);
e.Graphics.RotateTransform(this.RotateAngle);
e.Graphics.DrawString(this.NewText, this.Font, b, 0f, 0f);
base.OnPaint(e);
}
}
I found a way to simply do it without adding code or classes to your project!
When you create your label, simply add:
this.label1.text = "V\nE\nR\nT\nI\nC\nA\nL\n";
This worked for me!
You can rotate text instead of the label control in the OnPaint event or Paint method:
private void uc1_Paint(object sender, PaintEventArgs e)
{
string Name;
var g = e.Graphics;
g.DrawString(Name, new Font("Tahoma", 8), Brushes.Black, 0, 0,
new StringFormat(StringFormatFlags.DirectionVertical));
}
2015 update on an old post. Since most of the other answers seem to heavily affect VS2013's designer in terms of usability, I'd suggest this solution:
http://www.codeproject.com/Articles/19774/Extended-Vertical-Label-Control-in-C-NET
It absolutely works. I found it on net and little changed
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.ComponentModel;
public class VerticalLabel : System.Windows.Forms.Label
{
private bool bFlip = true;
public VerticalLabel()
{
}
protected override void OnPaint(PaintEventArgs e)
{
Graphics g = e.Graphics;
StringFormat stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.Trimming = StringTrimming.None;
stringFormat.FormatFlags = StringFormatFlags.DirectionVertical;
Brush textBrush = new SolidBrush(this.ForeColor);
Matrix storedState = g.Transform;
if (bFlip)
{
g.RotateTransform(180f);
g.TranslateTransform(-ClientRectangle.Width,-ClientRectangle.Height);
}
g.DrawString(
this.Text,
this.Font,
textBrush,
ClientRectangle,
stringFormat);
g.Transform = storedState;
}
[Description("When this parameter is true the VLabel flips at 180 degrees."),Category("Appearance")]
public bool Flip180
{
get
{
return bFlip;
}
set
{
bFlip = value;
this.Invalidate();
}
}
}
Used pieces from others
Jeremy
public partial class VerticalLabel_UserControl : UserControl
{
private IComponentChangeService _changeService;
private string strPropertyText = "Vertical Text";
public VerticalLabel_UserControl()
{
InitializeComponent();
}
[EditorBrowsable(EditorBrowsableState.Always)]
[Browsable(true)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
[Bindable(true)]
public override string Text { get { return base.Text; } set { base.Text = value; this.Invalidate(); } }
private void VerticalLabel_UserControl_SizeChanged(object sender, EventArgs e)
{
GenerateTexture();
}
protected override void OnTextChanged(EventArgs e)
{
base.OnTextChanged(e);
}
private void GenerateTexture()
{
StringFormat format = new StringFormat();
format.Alignment = StringAlignment.Center;
format.LineAlignment = StringAlignment.Center;
// format.Trimming = StringTrimming.EllipsisCharacter;
Bitmap img = new Bitmap(this.Height, this.Width);
Graphics G = Graphics.FromImage(img);
G.Clear(this.BackColor);
SolidBrush brush_text = new SolidBrush(this.ForeColor);
G.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
G.DrawString(this.strPropertyText, this.Font, brush_text, new Rectangle(0, 0, img.Width, img.Height), format);
img.RotateFlip(RotateFlipType.Rotate270FlipNone);
this.BackgroundImage = img;
brush_text.Dispose();
}
public override System.ComponentModel.ISite Site
{
get
{
return base.Site;
}
set
{
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged -= new ComponentChangedEventHandler(OnComponentChanged);
base.Site = value;
if (!DesignMode)
return;
_changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService));
if (_changeService != null)
_changeService.ComponentChanged += new ComponentChangedEventHandler(OnComponentChanged);
}
}
private void OnComponentChanged(object sender, ComponentChangedEventArgs ce)
{
VerticalLabel_UserControl label = ce.Component as VerticalLabel_UserControl;
if (label == null || !label.DesignMode)
return;
if (((IComponent)ce.Component).Site == null || ce.Member == null || ce.Member.Name != "Text")
return;
//Causes the default text to be updated
string strName = this.Name.ToLower();
string strText = this.Text.ToLower();
if (strText.Contains(strName))
{
this.Text = "Vertical Text";
}
else
{
strPropertyText = this.Text;
}
//Prints the text vertically
GenerateTexture();
}
}
I just turned off the AutoSize property and resized the label vertically. I made the label wide enough for only one character. Then I changed TextAlign to center to make the alignment look better. This worked great for me.

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