Back Button/ Cancel Button during In App Purchase - c#

I am having trouble detecting the Exception that is thrown by the in-app-purchase store during Unit Test (Beta app) for Windows Phone 8 when I press the Cancel or Back button on the phone. The app simply exits.
There are no errors when I use the MockIAP. Cancel or Back Button returns an empty receipt variable during the await receipt = Store... It is handled correctly in MockIAP. But apparently Unit Test and the real app Store handleds Cancel or Back events differently. The app simply exits, which I believe because it is throwing an unhandled error.
My app is a Phonegap 2.3 and the purchase part is handled by the plugin. Unlike the MockIAP, I can't see (i.e. attach break points) what is happening on the wrapper side when Cancel or Back button is pressed during purchase. I have tried showing MessageBox.Show for every step of the purchase. The MessageBox.Show code is working when I press confirm purchase but not when I press Cancel or Back Button. I have made it synchronous already with EventWaitHandle.
In addition, I have set e.Handled = true for the unhandled Exception event to try to stop it from exit the app with no luck.
From online, my purchase code is boilerplate, so I dont' understand why other people hasn't come across this problem before, and why there are no solutions online. Does anyone have any idea how to fix this?
Purchase.cs (Plugin):
private static string receipt;
private async void purchaseProduct()
{
bool canBuy = false;
try
{
li = await Store.CurrentApp.LoadListingInformationAsync();
if (li.ProductListings.ContainsKey(package_id))
{
canBuy = true;
EventWaitHandle Wait = new AutoResetEvent(false);
Deployment.Current.Dispatcher.BeginInvoke(async () =>
{
// Here is the problem.. Don't know what is passed back to receipt when Cancel or Back is pressed, which is causing the app to close during Unit Test but not MockIAP
receipt = await Store.CurrentApp.RequestProductPurchaseAsync(package_id, true);
receipt = receipt.ToString();
Wait.Set();
});
Wait.WaitOne();
}
}
catch(Exception e)
{
var eMsg = e.Message.ToString();
errorMsg("Catch Exception: ", eMsg);
DispatchCommandResult(new PluginResult(PluginResult.Status.ERROR));
}
finally
{
errorMsg("Receipt with await: ", receipt);
if (canBuy && receipt!= "")
{
errorMsg("Hitting the parsing", "");
parseXML(receipt);
prepData();
httpPostData();
Store.CurrentApp.ReportProductFulfillment(package_id);
}
else
{
errorMsg("Else Finally", "");
DispatchCommandResult(new PluginResult(PluginResult.Status.ERROR));
}
}
}
private static void errorMsg(String caption, String msg)
{
EventWaitHandle Wait = new AutoResetEvent(false);
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
MessageBox.Show(caption + msg);
Wait.Set();
});
Wait.WaitOne();
}
App.cs
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
Exception ex = (Exception)e.ExceptionObject;
EventWaitHandle Wait = new AutoResetEvent(false);
Deployment.Current.Dispatcher.BeginInvoke(() =>
{
MessageBox.Show("Unhandled Exception: " + ex.Message);
Wait.Set();
});
Wait.WaitOne();
// Stop from exiting..
e.Handled = true;
if (System.Diagnostics.Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
//System.Diagnostics.Debugger.Break();
}
}

to fix this enclose try/catch around RequestProductPurchaseAsync method call even though you had a try/catch for entire method...
try
{
receipt = await CurrentApp.RequestProductPurchaseAsync("MyItem", false);
}
catch (Exception){}
.... other code

Related

How suppress multiple button clicks?

I would like to know the best way to handle an http Request on Xamarin.Forms.
For now I was handling the request this way:
First I have a button on my forms like this:
btn_1.Clicked += (sender, e) => {
Confirm(name, password);
};
My Confirm() function checks the entrees and throws the event of the request. Also it do the logic after the request event is completed. For example:
private async void Confirm(string name, string password) {
UserController user_controller = new UserController();
if (name != null && password != null) {
User user = new User(name, password);
bool ok = user_controller.Login(user);
if(ok){
Navigation.InsertPageBefore(new NextPage(), this);
await Navigation.PopAsync();
} else {
//Show error code...
}
}
}
My UserController has two functions for each http request. The first one does the request. The second one calls the first one and handles the answer.
1º:
private async Task<HttpResponseMessage> user_login(User user){
try {
Uri uri = new Uri("http://localhost/user/login");
string user_json = JsonConvert.SerializeObject(user);
StringContent content = new StringContent(user_json, Encoding.UTF8, "application/json");
return await Utilities.client.PostAsync(uri, content).ConfigureAwait(false);
} catch {
return null;
}
}
2º:
public bool Login(User user) {
http_response = user_login(user).GetAwaiter().GetResult();
//If it doesn't reach the server...
if (http_response != null) {
//Depending of the status of the response
switch (http_response.StatusCode) {
case (System.Net.HttpStatusCode)200:
try {
string content = http_response.Content.ReadAsStringAsync().GetAwaiter().GetResult();
Response response = JsonConvert.DeserializeObject<Response>(content);
return (bool) response.aux;
} catch {
}
break;
case (System.Net.HttpStatusCode)401:
...
break;
default:
...
break;
}
} else {
App.Current.MainPage.DisplayAlert("Error", "No server connection", "OK");
}
return false;
}
This completes my protocol for each request. My problem is:
1. I'm not sure if this is the correct way to do it
2. When I click several times the btn_1 it throws many times the request
How could I do to avoid this? I try to put a lock on my button but it doesn't work. I'm having many troubles with the asynchronous requests. I don't know which is the best way to handle the request to throw only one request at the time.
EDIT:
I have created this button extension:
public partial class LockableButton: Button {
public event EventHandler ThrowEvent;
public bool ShowLoading { get; set; }
public LockableSimpleButton() {
ShowLoading=false;
InitializeComponent();
this.Clicked += async (object sender,EventArgs e) => {
if (!Utilities.Unlocked) { return; }
Utilities.Unlocked=false;
try {
if (ShowLoading) {
await Navigation.PushModalAsync(new LoadingPopUp());
ThrowEvent(sender,e);
await Navigation.PopModalAsync();
} else {
ThrowEvent(sender,e);
}
} finally {
await Task.Delay(1000);
Utilities.Unlocked=true;
}
};
}
}
And now my buttons are like this:
btn_1.ThrowEvent += async (sender, e) => {
Navigation.InsertPageBefore(new Page(),this);
await Navigation.PopAsync(false);
};
How it is even posible that the error still persisting?
When I click several times the button it throws an error because it is trying to PopAsyc to many time the same page... It is the delay to short?
When I click several times the btn_1 it throws many times the request
This problem has nothing to do with handling an Async HTTP Request.
Here are two classic coding techniques for discarding extra button presses.
They are variations on having a flag set, and discarding any clicks that happen while that flag is set.
Common pseudo-code:
static bool _busy;
...click handler... {
if (_busy) return;
_busy = true;
// Special code as needed.
... handle the click ...
// This code must always be executed.
// If it isn't, the button action will never occur again.
_busy = false;
}
When you finish processing the first click, start a one-time timer. Until that timer fires, discard any additional clicks.
Pseudo-code:
...click handler... {
if (_busy) return;
_busy = true;
try {
... handle the click ...
} finally {
var timer = new Timer(TimerTick, 250 milliseconds, one-time);
timer.Start();
}
}
void TimerTick() {
// This code must always be executed.
// If it isn't, the button action will never occur again.
_busy = false;
//maybe timer.Stop();
}
When you start processing the first click, set a flag. Clear that flag when you are done processing. Discard any clicks that happen while that flag is set.
Pseudo-code:
// Must be `async` method, so events continue while processing.
// Otherwise, the second button press might simply be on hold,
// until after this finishes, so doesn't get suppressed.
...click handler... {
if (_busy) return;
_busy = true;
try {
... handle the click ...
} finally {
// This code must always be executed.
// If it isn't, the button action will never occur again.
_busy = false;
}
}

Trigger QuerySubmitted once

I have a AutoSuggestBox with QuerySubmitted property, so when I hit enter button , it will search for products and will show error message when no data found , my problem is it will show twice or multiple times when i hit enter multiple times too.
here is my code:
try {
if (!ViewModel.IsBusy) {
ViewModel.IsBusy = true;
await this.ViewModel.FindAsync(args.QueryText);
}
}
catch (Exception e) {
}
finally {
ViewModel.IsBusy = false;
}
Its because the second call to your function is making the bool false and hence the 3rd call will go into if condition and will do a FindAsync()
Instead you can do this :
try {
if (!ViewModel.IsBusy) {
ViewModel.IsBusy = true;
await this.ViewModel.FindAsync(args.QueryText);
ViewModel.IsBusy = false;
}
}
catch (Exception e) {
ViewModel.IsBusy = false;
}
Or you can really use Task Cancellation for better design and you will get the benefit of sending the latest args.QueryText to the FindAsync if there are changes in querytext between multiple Enter key hit. Of course, you need to cancel the earlier Task if you encounter that there is a new call.

Button is Clicking Before File Upload is Complete in Webbrowser C#

On a Windows Form, I am using a Webbrowser control in C#. It's job is to upload a file and then press the submit button. My only problem is that my code tries to press the submit button before the file is finished uploading. I tried using:
System.Threading.Thread.Sleep(1000);
In between the two tasks (commented out below). This seems to pause the entire process so that didn't work. Can anyone tell me what the best way to do this is?
private void imageBrowser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
this.imageBrowser.DocumentCompleted -= imageBrowser_DocumentCompleted;
Populate().ContinueWith((_) =>
{
//MessageBox.Show("Form populated!");
}, TaskScheduler.FromCurrentSynchronizationContext());
//System.Threading.Thread.Sleep(10000);
try
{
var buttons = imageBrowser.Document.GetElementsByTagName("button");
foreach (HtmlElement button in buttons)
{
if (button.InnerText == "done")
{
button.InvokeMember("click");
}
}
}
catch
{
//debug
}
}
async Task Populate()
{
var elements = imageBrowser.Document.GetElementsByTagName("input");
foreach (HtmlElement file in elements)
{
if (file.GetAttribute("name") == "file")
{
file.Focus();
await PopulateInputFile(file);
}
}
}
async Task PopulateInputFile(HtmlElement file)
{
file.Focus();
// delay the execution of SendKey to let the Choose File dialog show up
var sendKeyTask = Task.Delay(500).ContinueWith((_) =>
{
// this gets executed when the dialog is visible
SendKeys.Send("C:\\Users\\00I0I_c0OlVXtE6FO_600x450.jpg" + "{ENTER}");
System.Threading.Thread.Sleep(1000);
SendKeys.Send("{ENTER}");
}, TaskScheduler.FromCurrentSynchronizationContext());
file.InvokeMember("Click"); // this shows up the dialog
await sendKeyTask;
// delay continuation to let the Choose File dialog hide
await Task.Delay(500);
//SendKeys.Send("{ENTER}");
}
Is the WebBrowser loading a local file? Can you post the html code as well?
I came across such a situation when I was working with google-maps-api-3. I was setting some markers on the form in the WebBrowser_DocumentCompleted but was getting a null object exception. So I moved the code for set marker to a .NET Button control. I noticed that the exception was not thrown when I set the marker after the map tiles completed loading. DocumentCompleted was firing before the tiles got loaded and I was getting a null object exception.
So what I did was to use a tilesLoaded event in my javascript. In this event, I set a property back in C# code which set the markers in the OnPropertyChanged event.
I know what I am posting here is not a solution. But if you post your html code, I can give you answer with some code.
I solved this. The code I was using to click the button was in the wrong spot. The code now looks like so:
private void imageBrowser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
this.imageBrowser.DocumentCompleted -= imageBrowser_DocumentCompleted;
try
{
Populate().ContinueWith((_) =>
{
var buttons = imageBrowser.Document.GetElementsByTagName("button");
foreach (HtmlElement button in buttons)
{
if (button.InnerText == "done")
{
button.InvokeMember("click");
}
}, TaskScheduler.FromCurrentSynchronizationContext());
}
catch
{
//debug
}
}
My mistake was thinking in terms of having a certain amount of seconds pass before executed the next line of code, when I should have been thinking in terms of having the next line of code execute when the previous task was complete.

List box selection with time consuming task that needs to update the UI

I have an application that performs a time consuming task when the user selects an item for a listbox.
When a user selects a show the application will retrieve all the shows information form the tvdb and the display it in the Ui.
The problem occurs when a user quickly changes selection while the show is still loading.
I would like to make it so that a user could change their mind and then make another selection while the first was loading and have that information displayed in the Ui.
I have created a simple demonstration application to show the problem : Demo App .
This is what i tried to do
List box selection event handler
private void lb1_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
string sid = lb1.SelectedItem.ToString();
try
{
LoadSeries(Int32.Parse(sid));
}
catch (FormatException)
{
MessageBox.Show("Please enter a valid series id");
}
}
LoadSeries
private void LoadSeries(int _seriesId)
{
Task<TvdbSeries> series = Task.Factory.StartNew(() =>
{
TvdbSeries seriesloaded = null;
try
{
seriesloaded = m_tvdbHandler.GetSeries(_seriesId, TvdbLanguage.DefaultLanguage, true, true, true, true);
}
catch (TvdbInvalidApiKeyException ex)
{
MessageBox.Show(ex.Message);
}
catch (TvdbNotAvailableException ex)
{
MessageBox.Show(ex.Message);
}
return seriesloaded;
}
);
series.ContinueWith((antecedent) =>
{
UpdateSeries(series.Result);
},
TaskScheduler.FromCurrentSynchronizationContext()
);
}
If a user changes selection quickly the application errors on the line seriesloaded = m_tvdbHandler.GetSeries(_seriesId, TvdbLanguage.DefaultLanguage, true, true, true, true); and shows this message in the debugger "WebClient does not support concurrent I/O operations."
I did find out that it is because I am making a new request before the last one is finished but I have no way of chaining the code in m_tvdbHandler.GetSeries because its functionality comes from library i am using and some one else wrote .
This is the library tvdblib , I am sure the problem is with how I am doing things and not the library .
when a user makes a selection you can disable the UI till the information is loaded completely and display a message at the bottom loading please wait. Once everything is loaded, enable the Ui and hide the message.
You are posting this question as a C#5.0 question, so you should be using async/await as much as you can.
private Task<TvdbSeries> LoadSeriesAsync(int _seriesId)
{
return Task.Run(() =>
{
TvdbSeries seriesloaded = null;
try
{
seriesloaded = m_tvdbHandler.GetSeries(_seriesId, TvdbLanguage.DefaultLanguage, true, true, true, true);
}
catch (TvdbInvalidApiKeyException ex)
{
MessageBox.Show(ex.Message);
}
catch (TvdbNotAvailableException ex)
{
MessageBox.Show(ex.Message);
}
return seriesloaded;
}
);
}
It would be much better if there was a LoadSeriesAsync.
One way to do it would be to disable lb1 while retrieving the series.
private async void lb1_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
string sid = lb1.SelectedItem.ToString();
try
{
lb1.IsEnabled = false;
var series = await LoadSeriesAsync(Int32.Parse(sid));
UpdateSeries(series);
}
catch (FormatException)
{
MessageBox.Show("Please enter a valid series id");
lb1.IsEnabled = true;
}
}

C# Exception handling in classes

C# 2008
I have developed the class below. I have to get the balance from the web server. Once that is done it will call back into my main app with the result.
However, sometime the web server fails for some unknown reason. Could be high volume of traffic or something else. However, I haven't implemented any exception handling in my class. As the app that uses this handles the exception.
However, the client has confirmed that when the web server does fail it displays a unhandled exception dialog box. Then they have to click continue to keep using my application.
So below I am not sure if I should implement the exception handling in my class. However, I am confused as to why the exception was not caught in my app that as below.
Many thanks for any suggestions, or if you see anything else wrong,
private void OnGetBalanceCompleted(object sender, SIPPhoneLibraryEventArgs e)
{
try
{
//If the balance starts with 'null' there has been an error trying to get the balance.
if (e.Balance.StartsWith("null"))
{
statusDisplay1.CurrentBalance = CATWinSIP_MsgStrings.BalanceError;
}
else
{
// Display the current balance and round to 2 decimal places.
statusDisplay1.CurrentBalance = Math.Round(Convert.ToDecimal(e.Balance), 2).ToString();
//If the balance is zero display in the status message
if (decimal.Parse(e.Balance) == 0)
{
this.statusDisplay1.CallStatus = "Zero Balance";
}
}
//Remove the event as no longer needed
siplibrary.GetBalanceCompletedEvent -= new EventHandler<SIPPhoneLibraryEventArgs>(OnGetBalanceCompleted);
}
catch (WebException ex)
{
MessageBox.Show(ex.Message);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
//Control library for all importing functions
public class Balance : IDisposable
{
//Constructor
WebClient wc;
public Balance()
{
using (wc = new WebClient())
{
//Create event handler for the progress changed and download completed events
wc.DownloadProgressChanged += new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged);
wc.DownloadStringCompleted += new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted);
}
}
~Balance()
{
this.Dispose(false);
}
//Event handler and the method that handlers the event
public EventHandler<SIPPhoneLibraryEventArgs> GetBalanceCompletedEvent;
//The method that raises the event
public void OnGetBalanceCompleted(SIPPhoneLibraryEventArgs e)
{
if (GetBalanceCompletedEvent != null)
{
GetBalanceCompletedEvent(this, e);
}
}
//Get the current balance for the user that is logged in.
//If the balance returned from the server is NULL display error to the user.
//Null could occur if the DB has been stopped or the server is down.
public void GetBalance(string sipUsername)
{
//Remove the underscore ( _ ) from the username, as this is not needed to get the balance.
sipUsername = sipUsername.Remove(0, 1);
string strURL = string.Format("http://xxx.xxx.xx.xx:xx/voipbilling/servlet/advcomm.voipbilling.GetBalance?CustomerID={0}", sipUsername);
//Download only when the webclient is not busy.
if (!wc.IsBusy)
{
// Sleep for 1/2 second to give the server time to update the balance.
System.Threading.Thread.Sleep(500);
// Download the current balance.
wc.DownloadStringAsync(new Uri(strURL));
}
else
{
System.Windows.Forms.MessageBox.Show("Busy please try again");
}
}
//return and display the balance after the download has fully completed
void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
//Pass the result to the event handler
this.OnGetBalanceCompleted(new SIPPhoneLibraryEventArgs(e.Result));
}
//Progress state of balance.
void wc_DownloadProgressChanged(object sender, DownloadProgressChangedEventArgs e)
{
//Write the details to the screen.
Console.WriteLine(e.TotalBytesToReceive);
Console.WriteLine(e.BytesReceived);
Console.WriteLine(e.ProgressPercentage);
}
//Dispose of the balance object
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
//Remove the event handlers
private bool isDisposed = false;
private void Dispose(bool disposing)
{
if (!this.isDisposed)
{
if (disposing)
{
wc.DownloadProgressChanged -= new DownloadProgressChangedEventHandler(wc_DownloadProgressChanged);
wc.DownloadStringCompleted -= new DownloadStringCompletedEventHandler(wc_DownloadStringCompleted);
wc.Dispose();
}
isDisposed = true;
}
}
}
It seems that you are catching the exception on the OnGetBalanceCompleted event only, instead on the process of fetching the balance.
When there is any error on the fetching, the OnGetBalanceCompleted is not even called, that's why your exception handler is not called.
There is more information in the exception than just its Message property. You are throwing all of that information away by only displaying the Message property. Use ex.ToString() instead.
Is the code you posted part of the user interface? If not, then it has no business knowing anything about the user interface. In particular, it should not be using MessageBox.Show.
I'd remove all the UI stuff, and instead raise an event. The caller would listen to the event and do any UI work.

Categories

Resources