Monotouch dimensions not making sense - c#

I have the following in my AppDelegate:
const string fileName = "Content/tandc.html";
window = new UIWindow(UIScreen.MainScreen.Bounds);
var webView = new UIWebView(new RectangleF(0,-20, 300, 300));
string localHtmlUrl = Path.Combine(NSBundle.MainBundle.BundlePath, fileName);
webView.LoadRequest(new NSUrlRequest(new NSUrl(localHtmlUrl, false)));
webView.ScalesPageToFit = false;
webView.Opaque = false;
webView.BackgroundColor = UIColor.Clear;
var webelement = new UIViewElement("", webView, true);
var agree = new StyledStringElement("Agree", () => Console.WriteLine("test"));
var noAgree = new StyledStringElement("Whatever", () => Console.WriteLine("test"));
var headerView = new UIImageView(new RectangleF(0, 0, 640, 85))
{
Image = UIImage.FromFile("Images/SafeWork_TandC_640_165.png")
};
var section = new Section()
{
HeaderView = headerView
};
window.RootViewController = new DialogViewController(new RootElement("Login") {
section,
new Section()
{
webelement
},
new Section()
{
agree, noAgree
}
});
window.MakeKeyAndVisible();
return true;
My question is - why are the dimensions for the WebView completely not related to the dimensions for the actual window? The header image has a width of 640px to make it the width of the iPhone yet the webview has a width of 300 to make it fit - 400 is way way too big for the screen and it actually goes off screen if set to that?

short answer: retina.
Window dimensions are in non-retina pixels, to allow legacy app to work well. So, a 640px wide image will take 320px of screen unit if your device supports retina display.

Related

chart.DrawToBitmap blank

I have some code that uses System.Windows.Forms.DataVisualization.Charting; to generate a chart and create a bitmap image
private Bitmap GetTargetGradingImage(int sessionsTrained, int target, int height, int width)
{
const string TargetSeries = "TargetSeries";
var chart = new Chart
{
Height = height,
Width = width
};
chart.ChartAreas.Add(new ChartArea()
{
Name = "ChartArea1"
});
chart.Series.Clear();
chart.Series.Add(new Series()
{
Name = TargetSeries,
IsVisibleInLegend = true,
ChartType = SeriesChartType.Column,
Color = Color.Green
});
chart.Series[TargetSeries].ChartArea = chart.ChartAreas[0].Name;
string[] XPointMember = new string[2];
int[] YPointMember = new int[2];
XPointMember[0] = "Sessions";
YPointMember[0] = sessionsTrained;
XPointMember[1] = "Target";
YPointMember[1] = target;
chart.Series[TargetSeries].Points.DataBindXY(XPointMember, YPointMember);
chart.Invalidate();
var bitmap = new Bitmap(chart.Size.Width, chart.Size.Height, PixelFormat.Format32bppArgb);
chart.DrawToBitmap(bitmap, chart.Bounds);
//chart.DrawToBitmap(bitmap, new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height));
return bitmap;
}
This works fine on my dev system but not when published to an Azure website. The images are blank.
The images are being used for inclusion in html emails.
Any ideas?
Cracked it.
Didn't need the chart.DrawToBitmap bit at all
This works
using (var chartImage = new MemoryStream())
{
chart.SaveImage(chartImage, ChartImageFormat.Png);
targetBuf = Convert.ToBase64String(chartImage.ToArray());
}
This gives me a Base64 encoded string that I can use in an img tag

UISearchBar not resizing on phone rotation

I am having an issue where my UISearchBar does not resize on phone rotation unless I touch on the search bar so that it has focus (see images below).
The search bar is created and added to a UIMapView as a subview. See code.
Searchbar creation:
public UISearchController DefineSearchController()
{
_searchResultsController = new SearchResultsVC(_mapView);
_searchResultsController.searchItemSelected += PlaceSelect;
_searchUpdater = new SearchResultsUpdator();
_searchUpdater.UpdateSearchResults += _searchResultsController.Search;
//add the search controller
var searchController = new UISearchController(_searchResultsController)
{
SearchResultsUpdater = _searchUpdater
};
var scb = searchController.SearchBar;
scb.SizeToFit();
scb.SearchBarStyle = UISearchBarStyle.Minimal;
var img = UIImage.FromBundle("tabSpace");
scb.SetBackgroundImage(img, UIBarPosition.Top, UIBarMetrics.Default);
var textField = scb.ValueForKey(new NSString("searchField")) as UITextField;
if (textField != null)
{
var backgroundView = textField.Subviews[0];
if (backgroundView != null)
{
backgroundView.BackgroundColor = UIColor.White;
backgroundView.Layer.BorderColor = AppColour.PersianBlue.GetUIColour().CGColor;
backgroundView.Layer.BorderWidth = 1;
backgroundView.Layer.CornerRadius = 10;
backgroundView.ClipsToBounds = true;
}
}
var localEnterPoI = NSBundle.MainBundle.LocalizedString("placeHolderSearchForLocation", "Enter a PoI to search for");
scb.Placeholder = localEnterPoI;
searchController.Delegate = new SearchControllerDelegate();
searchController.HidesNavigationBarDuringPresentation = false;
return searchController;
}
Added to the subview:
//Define Search Controller
_mapSearchManager = new MapSearchManager(_mapView);
_searchController = _mapSearchManager.DefineSearchController();
var scb = _searchController.SearchBar;
_mapView.AddSubview(scb);
NSLayoutConstraint.ActivateConstraints(new NSLayoutConstraint[]{
scb.TopAnchor.ConstraintEqualTo(_mapView.TopAnchor, 30),
scb.LeadingAnchor.ConstraintEqualTo(_mapView.LeadingAnchor, 10),
scb.TrailingAnchor.ConstraintEqualTo(_mapView.LeadingAnchor, -10),
});
I heave search extensively and was only able to find one similar issue:
UISearchBar doesn't resize when frame is resized in IOS 11
I implementing both of suggestion but it didn't make any difference.
Has anyone else encounted this or know what a possible solution might be.
Cheers

Can't get dynamically generated tile working (Windows Phone)

I have the method, which is executed in Application_Deacitvated/Closing().
public bool createBackTile()
{
if(AlarmClock.IsExists())
{
ImageBrush background = new ImageBrush()
{
ImageSource = new BitmapImage(new Uri("/BackBackgroundTheme.png", UriKind.Relative)),
AlignmentX = AlignmentX.Center,
AlignmentY = AlignmentY.Center
};
// Preparing tile image.
TextBox tileImageData = new TextBox()
{
Text = AlarmClock.Read().ToShortTimeString(),
FontSize = 45,
FontWeight = FontWeights.Bold,
Foreground = new SolidColorBrush(Colors.White),
//Background = background,
Height = 173,
Width = 173,
HorizontalContentAlignment = HorizontalAlignment.Center,
VerticalContentAlignment = VerticalAlignment.Center,
Padding = new Thickness(-12),
Margin = new Thickness(0),
Clip = new RectangleGeometry { Rect = new Rect(0, 0, 173, 173) }
};
Canvas canvas = new Canvas()
{
Width = 173,
Height = 173,
Background = background,
Margin = new Thickness(0)
};
canvas.Children.Add(tileImageData);
// Saving tile image.
WriteableBitmap tileImage = new WriteableBitmap(173, 173);
tileImage.Render(canvas, null);
tileImage.Render(tileImageData, null);
tileImage.Invalidate();
using(var stream = IsolatedStorageFile.GetUserStoreForApplication().CreateFile("/Shared/ShellContent/BackBackground.jpg"))
{
tileImage.SaveJpeg(stream, 173, 173, 0, 100);
}
// Sets data for tile.
StandardTileData tileData = new StandardTileData()
{
BackgroundImage = new Uri("BackgroundAlarmSet.png", UriKind.Relative),
BackBackgroundImage = new Uri(#"isostore:/Shared/ShellContent/BackBackground.jpg"),
BackContent = "",
BackTitle = "",
};
// Sets tile.
ShellTile.ActiveTiles.FirstOrDefault().Update(tileData);
return true;
}
return false;
}
So, as you can see, I want to generate tile with my text in the center of it with image background "BackBackgroundTheme.png". That tile I'm trying to save in IsolatedStorage and assign it to BackBackgroundImage.
But it doesn't work. The tile is flipping over but the BackBackground is completly black. I have loaded this manipulated background and it seems that's indeed just black box. So, how to get it working?
Try: BackgroundImage = new Uri(#"isostore:/Shared/ShellContent/BackBackground.jpg", UriKind.Absolute)
I have finally found out where the problem is.
It seems, that generation of tile image isn't done properly in Application_Closing/Deactivating(). So I moved image generation to somwhere else and now, when application is closing/deactivating, I just set previously generated image to a tile.
Try this:
canvas.Children.Add(tileImageData);
canvas.UpdateLayout();
// Saving tile image.
WriteableBitmap tileImage = new WriteableBitmap(173, 173);

WriteableBitmap.SaveJpeg renders a black image (WP7)

I'm trying to render some text and an image to a writeable bitmap to make 1 larger image, and this method has worked in other locations for creating or manipulating images, but for some reason, this instance is only creating a black image. If I just set the image source to the original WriteableBitmap, it shows just fine, but when I call SaveJpeg and then LoadJpeg, it shows as a black image (and yes, I need to call SaveJpeg since this is actually getting passed up to a server). The following is how I'm trying to render the elements:
NoteViewModel note = Instance.Note;
var grid = new Grid()
{
Height = 929,
Width = 929
};
grid.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(679) });
grid.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(1, GridUnitType.Star) });
var noteText = new TextBlock()
{
Text = note.Text,
FontFamily = note.FontFamily,
Foreground = note.FontColor,
TextWrapping = System.Windows.TextWrapping.Wrap,
Width = 929,
Height = 679
};
Grid.SetRow(noteText, 0);
grid.Children.Add(noteText);
WriteableBitmap sigImage = Instance.Signature.SignatureImage;
var sig = new Image()
{
Source = sigImage,
Height = 250,
Width = (sigImage.PixelWidth / sigImage.PixelHeight) * 250,
Margin = new Thickness(929 - ((sigImage.PixelWidth / sigImage.PixelHeight) * 250), 0, 0, 0)
};
Grid.SetRow(sig, 1);
grid.Children.Add(sig);
var messagePicture = new WriteableBitmap(grid, null);
var stream = new MemoryStream();
messagePicture.SaveJpeg(stream, messagePicture.PixelWidth, messagePicture.PixelHeight, 0, 100); //Save to a temp stream
stream.Position = 0;
var test = new WriteableBitmap(929,929); //Load the picture back up to see it
test.LoadJpeg(stream);
img.Source = test; //Show the image on screen (img is an Image element)
So apparently WriteableBitmap will render a transparent background as black when calling SaveJpeg, so I solved this by rendering a white canvas as well, like so:
var background = new Canvas()
{
Width = 929,
Height = 929,
Background = new SolidColorBrush(Colors.White)
};
messagePicture.Render(background, new TranslateTransform());

Issues regarding image and random row color for a table in openxml?

I'm using an HTML to OpenXML convertor, gridview HTML code is assigned to a stringbuilder. Using that we convert that HTML to OpenXML, but when it comes to word the following below issues are found.
I have to fill background of a row of a table with grainsboro color but only text background is filled and not cell completely.
I wanted to align the image of the header to the right.
This is an asp.net application done in C#
A***building image code plz tell me how to align the image to right***
d=DocumentFormat.OpenXml.Drawing;
int emuWidth = (int)(pixelWidth * EMU_PER_PIXEL);
int emuHeight = (int)(pixelHeight * EMU_PER_PIXEL);
Drawing drawing = new Drawing();
d.Wordprocessing.Inline inline = new d.Wordprocessing.Inline { DistanceFromTop = 130, DistanceFromBottom = 430, DistanceFromLeft = 260, DistanceFromRight = 330 };
d.Wordprocessing.Anchor anchor = new d.Wordprocessing.Anchor { DistanceFromTop = 0, DistanceFromBottom = 0, DistanceFromLeft = 0, DistanceFromRight = 0 };
d.Wordprocessing.SimplePosition simplePos = new d.Wordprocessing.SimplePosition { X = 0, Y = 0 };
d.Wordprocessing.Extent extent = new d.Wordprocessing.Extent { Cx = emuWidth, Cy = emuHeight };
d.Wordprocessing.DocProperties docPr = new d.Wordprocessing.DocProperties { Id = 1, Name = imageName };
d.Wordprocessing.HorizontalPosition h = new d.Wordprocessing.HorizontalPosition(new d.Wordprocessing.HorizontalAlignment("right"));
d.Graphic graphic = new d.Graphic();
// We don’t have to hard code a URI anywhere else in the document but if we don’t do it here
// we end up with a corrupt document.
d.GraphicData graphicData = new d.GraphicData { Uri = GRAPHIC_DATA_URI };
d.Pictures.Picture pic = new d.Pictures.Picture();
d.Pictures.NonVisualPictureProperties nvPicPr = new d.Pictures.NonVisualPictureProperties();
d.Pictures.NonVisualDrawingProperties cNvPr = new d.Pictures.NonVisualDrawingProperties { Id = 2, Name = imageName };
d.Pictures.NonVisualPictureDrawingProperties cNvPicPr = new d.Pictures.NonVisualPictureDrawingProperties();
d.Pictures.BlipFill blipFill = new d.Pictures.BlipFill();
d.Blip blip = new d.Blip { Embed = imageRelationshipID };
d.Stretch stretch = new d.Stretch();
d.FillRectangle fillRect = new d.FillRectangle();
d.Pictures.ShapeProperties spPr = new d.Pictures.ShapeProperties();
d.Transform2D xfrm = new d.Transform2D();
d.Offset off = new d.Offset { X = 0, Y = 0 };
d.Extents ext = new d.Extents { Cx = emuWidth, Cy = emuHeight };
d.PresetGeometry prstGeom = new d.PresetGeometry { Preset = d.ShapeTypeValues.Rectangle };
d.AdjustValueList avLst = new d.AdjustValueList();
xfrm.Append(off);
xfrm.Append(ext);
prstGeom.Append(avLst);
stretch.Append(fillRect);
spPr.Append(xfrm);
spPr.Append(prstGeom);
blipFill.Append(blip);
blipFill.Append(stretch);
nvPicPr.Append(cNvPr);
nvPicPr.Append(cNvPicPr);
pic.Append(nvPicPr);
pic.Append(blipFill);
pic.Append(spPr);
graphicData.Append(pic);
graphic.Append(graphicData);
inline.Append(extent);
inline.Append(docPr);
inline.Append(graphic);
//anchor.Append(extent);
//anchor.Append(docPr);
//anchor.Append(h);
//anchor.Append(graphic);
drawing.Append(inline);
return drawing;
I think in OpenXML there is a property highlight text color. How do I get that in C# code?
Actually you don't set the alignment of drawing directly. You place it in paragraph for example and set its property alignment.
this is the code I'm using:
public void AddImageParagraph(Drawing element, JustificationValues alignment = JustificationValues.Left)
{
Paragraph paragraph = new Paragraph();
ParagraphProperties paragraphProperties = new ParagraphProperties();
Justification justification = new Justification()
{
Val = alignment
};
paragraphProperties.Append(justification);
Run run = new Run(element);
paragraph.Append(run);
paragraph.Append(paragraphProperties);
mBody.Append(paragraph);
}

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