Making an array of pictureboxes, each with different images - c#

I have 100 files in Resources named "1.png", "2.png". I have a PictureBox[] array generated with code, and I want to set array[i].Image = string.Format("Properties.Resources.{0}.png", i); But this does not work.
What is the best way to do this?

If your images have names that conform to some pattern inside the resource file (like "Image1", "Image2", etc.), you may load them by their names:
ResourceManager rm = Resources.ResourceManager;
array[i].Image = (Bitmap)rm.GetObject(string.Format("Image{0}", i));

You need to use Reflection, Something like following would do the task:
var properties = typeof(Properties.Resources).GetProperties
(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
PictureBox[] array = new PictureBox[100];
int counter = 0;
foreach (PropertyInfo property in properties)
{
var image = property.GetValue(null, null) as System.Drawing.Bitmap;
if (image != null && counter < array.Length)
{
array[counter] = new PictureBox();
array[counter++].Image = image;
}
}
Remember to include using System.Reflection; at the top.

you can refer to this post.
or you can simply use :
array[i].Image = Properties.Resources.img1

namespace your_name_project
{
public partial class Form_Begin : Form
{
PictureBox[] pictureBoxs = new PictureBox[6];
public Form_Begin()
{
InitializeComponent();
pictureBoxs[0] = pictureBox1; pictureBoxs[1] = pictureBox2; pictureBoxs[2] = pictureBox3;
pictureBoxs[3] = pictureBox4; pictureBoxs[4] = pictureBox5; pictureBoxs[5] = pictureBox6;
}
//continue
List<PictureBox> pictureBoxes = new List<PictureBox>();
private void buttonX1_Click(object sender, EventArgs e)
{
for (int i = 0; i <3; i++)
{
pictureBoxs[i].Image =your_name_project.Properties.Resources.image_1;// load image1 and Image_2from resource in property of picturebox
}
for (int i = 3; i < 6; i++)
{
pictureBoxs[i].Image = your_name_project.Properties.Resources.Image_2;
}
}
}
}

Related

c# panel array simplify code

I want to simplify this code. The Code should put all panels (panel1 - panel10) into an panel array
A solution could be with a for loop, but I don't know how to increase the panelname:
public Form1()
{
InitializeComponent();
Panel[] arr = new Panel[10];
int i = 0;
arr[i] = panel1;
arr[i++] = panel2;
arr[i++] = panel3;
arr[i++] = panel4;
arr[i++] = panel5;
arr[i++] = panel6;
arr[i++] = panel7;
arr[i++] = panel8;
arr[i++] = panel9;
arr[i++] = panel10;
}
Panel[] panel = new Panel []
{
panel1,
panel2,
panel3,
...
panel10,
};
if panel1..panel10 are directly on the form you can try Linq:
using System.Linq;
using System.Text.RegularExpressions;
...
public Form1() {
InitializeComponent();
// If you want all the panels, remove (comment out) "Where"
Panel[] arr = Controls
.OfType<Panel>()
.Where(panel => Regex.IsMatch(panel.Name, "^panel([0-9]|(10))$"))
.ToArray();
}
Edit: If you have, say, 42 panels the only thing you have to change is the filter Where:
public Form1() {
InitializeComponent();
Panel[] arr = Controls
.OfType<Panel>()
.Where(panel => {
// Given a panel you have to decide should you add it to array or not
var match = Regex.Match(panel.Name, "^panel(?<num>[0-9]+)$");
return match.Success &&
int.Parse(match.Groups["num"].Value) >= 0 &&
int.Parse(match.Groups["num"].Value) <= 42; })
.ToArray();
}
In case you want to organize all the panels with Name like panelNumber (e.g. panel2, panel17, panel347...) you can simplify the Where into
.Where(panel => Regex.IsMatch(panel.Name, "^panel[0-9]+$"))
Create the array with contents like this:
public Form1()
{
InitializeComponent();
Panel[] arr = new Panel[]{
panel1,
panel2,
panel3,
panel4,
panel5,
panel6,
panel7,
panel8,
panel9,
panel10
};
}
An other solution is to use reflection like:
Panel[] arr = new Panel[10];
const string PanelName = "panel";
for (int i = 0; i < arr.Length; i++)
{
FieldInfo pi = GetType().GetField(PanelName + (i + 1),
BindingFlags.NonPublic | BindingFlags.Instance);
arr[i] = ((Panel)pi.GetValue(this));
}
Note that this is just an example. If a panel is not available this code will crash due to a null returned. If this could be possible, you need to improve the code a little bit.
Why don't you try Linq? Assuming all the panels are in the form.
var panelArr = Controls.OfType<Panel>(); //Filtering based on Type
panelArr.Where(p=> Regex.IsMatch(p.Name, "^panel([0-9]|(10))$")) //Filtering based on Panel Name
panelArr.ToArray(); //Fianlly into Array
You can set name panel.Name = "pnl" + i.ToString();
public Form1()
{
InitializeComponent();
Panel[] arr = new Panel[10];
for (int i = 0; i < arr.Length; i++)
{
Panel panel = new Panel();
panel.Name = "pnl" + i.ToString();
arr[i] = panel;
}
}

Populate TextBoxes from a List

I am trying to populate TextBoxes from a list. I have been able to populate ComboBoxes with comboList:
var comboList = new System.Windows.Forms.ComboBox[4];
comboList[0] = cmbSite1Asset;
comboList[1] = cmbSite2Asset;
comboList[2] = cmbSite3Asset;
comboList[3] = cmbSite4Asset;
List<CRCS.CAsset> assets = _rcs.Assets;
foreach (CRCS.CAsset asset in assets)
{
string id = asset.ID;
for (int i = 0; i < 4; ++i)
{
comboList[i].Items.Add(id);
}
}
But when I try and apply the same principle to TextBoxes
var aosList = new System.Windows.Forms.TextBox[8];
aosList[0] = txtAsset1;
aosList[1] = txtAsset2;
aosList[2] = txtAsset3;
aosList[3] = txtAsset4;
aosList[4] = txtAsset5;
aosList[5] = txtAsset6;
aosList[6] = txtAsset7;
aosList[7] = txtAsset8;
foreach (CRCS.CAsset asset in assets)
{
string id = asset.ID;
for (int n = 0; n < 8; ++n)
{
aosList[n].Items.Add(id);
}
}
TextBox does not like Items.Add ( aosList[n]Items.Add(id); )
I am looking fore a reference or guidance resolving this issue. Thanks!
You should use ComboBox for your problem,instead of iterating on each element,You simply use below lines to populate combobox.
comboList.DataSource=assets;
comboList.DisplayMember="ID";
comboList.ValueMember="ID";
However,if you want your values in TextBox,you can use TextBox.AppendText Method, but it will not work like ComboBox as it will contain texts+texts+texts, will not have indexes like ComboBox.
private void AppendTextBoxLine(string myStr)
{
if (textBox1.Text.Length > 0)
{
textBox1.AppendText(Environment.NewLine);
}
textBox1.AppendText(myStr);
}
private void TestMethod()
{
for (int i = 0; i < 2; i++)
{
AppendTextBoxLine("Some text");
}
}
A Combobox is a collection of items, and so has an Items property from which you can add/remove to change it's contents. A Textbox is just a control that displays some text value, so it has a Text property which you can set/get, and which denotes the string that is displayed.
System.Windows.Forms.TextBox[] aosList = new System.Windows.Forms.TextBox[8];
aosList[0] = txtAsset1;
aosList[1] = txtAsset2;
aosList[2] = txtAsset3;
aosList[3] = txtAsset4;
aosList[4] = txtAsset5;
aosList[5] = txtAsset6;
aosList[6] = txtAsset7;
aosList[7] = txtAsset8;
for (int n = 0; n < 8; ++n)
{
aosList[n].Text = assets[n].ID; // make sure you have 8 assets also!
}
int i = 1;
foreach (var asset in assets)
{
this.Controls["txtAsset" + i].Text = asset.ID;
i++;
}

Check if specified element is already the logical child of another element

I a beginner in C# and WPF. I'm programming plugin for a node based software called vvvv. I have implemented sliders, buttons and other simple ui elements. The following code shows how a sliders node look in c# :
using System.Windows;
using System.Windows.Controls;
using System.Windows.Markup;
using System.Xml;
using VVVV.PluginInterfaces.V2;
namespace VVVV.Packs.UI.Nodes.WPF
{
[PluginInfo(Author = "lecloneur", Category = "WPF", Help = "WPF Slider", Name = "Slider", AutoEvaluate = false)]
public class WPFSlider : GenericNode, IPluginEvaluate
{
[Input("SizeX", DefaultValue = 120, Order = 9, MinValue = 0)]
public IDiffSpread<int> SizeX;
[Input("SizeY", DefaultValue = 120, Order = 9, MinValue = 0)]
public IDiffSpread<int> SizeY;
[Input("Orientation", Order = 1, DefaultEnumEntry = "Horizontal")]
public IDiffSpread<Orientation> OrientationIn;
[Output("Value", Order = 2)]
public ISpread<double> ValueOut;
int elements_count = 0;
public void Evaluate(int SpreadMax)
{
UIElementOut.SliceCount = SpreadMax;
ValueOut.SliceCount = SpreadMax;
for (int i = 0; i < SpreadMax; i++)
{
if (UIElementOut == null || !(UIElementOut[0] is Slider) || elements_count < SpreadMax || OrientationIn.IsChanged || SizeX.IsChanged || SizeY.IsChanged)
{
CreateElement(i);
}
OutputData(i);
Transformation(i, (Slider)UIElementOut[i]);
}
elements_count = SpreadMax;
}
private void CreateElement(int i)
{
UIElementOut[i] = new Slider();
var uiElement = (Slider)UIElementOut[i];
uiElement.Minimum = 0;
uiElement.Maximum = 1;
uiElement.Orientation = OrientationIn[i];
uiElement.IsMoveToPointEnabled = true;
uiElement.Width = SizeX[i]; ;
uiElement.Height = SizeY[i];
uiElement.VerticalAlignment = VerticalAlignment.Center;
uiElement.HorizontalAlignment = HorizontalAlignment.Center;
XmlReader XmlRead = XmlReader.Create("Styles/SliderStyle.xaml");
ResourceDictionary myResourceDictionary = (ResourceDictionary)XamlReader.Load(XmlRead);
XmlRead.Close();
Style uiElementStyle = myResourceDictionary["SliderStyle"] as Style;
uiElement.Style = uiElementStyle;
}
private void OutputData(int i)
{
var uiElement = (Slider)UIElementOut[i];
ValueOut[i] = uiElement.Value;
}
}
}
Now I'm trying to implement a tabcontrol where I could dynamically create tabitem and input UIElement into it. As far as I understand, I can only add one things to a tabitem. So I was thinking about creating a grid everytime I need to and fill it with all the incoming UIElement.
public void Evaluate(int SpreadMax)
{
SpreadMax = 1;
UIElementOut.SliceCount = 1;
for (var i = 0; i < SpreadMax; i++)
{
if (UIElementOut == null || !(UIElementOut[i] is TabControl))
UIElementOut[i] = new TabControl();
var uiElement = (TabControl)UIElementOut[i];
uiElement.Height = 200;
uiElement.Width = 500;
}
Grid grid;
int[] _elementCounts = new int[_elementInputs.SliceCount];
for (var i = 0; i < _elementInputs.SliceCount; i++)
{
if (_elementInputs[i] == null || !(_elementInputs[i] is UIElement))
{
grid = new Grid();
for (var j = 0; j < _elementInputs[i].IOObject.SliceCount; j++)
{
if (_elementInputs[i].IOObject[j] != null)
{
UIElement test = new UIElement();
test = _elementInputs[i].IOObject[j];
grid.Children.Add(test);
}
}
_elementCounts[i] = _elementInputs[i].IOObject.SliceCount;
ValueOut[i] = _elementCounts[i];
if (((TabControl)UIElementOut[0]).Items.Count <= i)
{
((TabControl)UIElementOut[0]).Items.Add(new TabItem { Header = _nameInputs[i].IOObject[0], Content = grid });
}
if (_nameInputs[i].IOObject.IsChanged)
{
((TabItem)((TabControl)UIElementOut[0]).Items[i]).Header = _nameInputs[i].IOObject[0];
}
if (_elementInputs[i].IOObject.IsChanged)
{
((TabItem)((TabControl)UIElementOut[0]).Items[i]).Content = grid;
}
}
}
for (var i = ((TabControl)UIElementOut[0]).Items.Count - 1; ((TabControl)UIElementOut[0]).Items.Count > _elementInputs.SliceCount; i--)
{
((TabControl)UIElementOut[0]).Items.RemoveAt(i);
}
}
I searched a lot but can't find any idea how to solve the error. Apparently adding elements to a the grid throw "specified element is already the logical child of another element";
Hi please try the next method on a several visual objects (child) and check if the resulted object is the same reference. Here is a usefull link with explanations and more...
Extension class code:
public static class VisualTreeHelperExtensions
{
public static T FindParent<T>(this DependencyObject child) where T : DependencyObject
{
while (true)
{
//get parent item
DependencyObject parentObject = VisualTreeHelper.GetParent(child);
//we've reached the end of the tree
if (parentObject == null) return null;
//check if the parent matches the type we're looking for
T parent = parentObject as T;
if (parent != null)
return parent;
child = parentObject;
}
}
}
Example:
var dataGrid1 = dependencyObject1.FindParent<DataGrid>();
var dataGrid2 = dependencyObject2.FindParent<DataGrid>();
var isSameObject = dataGrid1 == dataGrid2;
Updates
The grid can contains a large number of elements but the only last will be visible to user.
The error is coming from the elemnt you want to add itself, that elemnt is belong to another control (some another control has the element as a child).
Find the parent element of the element you want to add, remove the element from the current parent's children collection, and add this element as the new child of your grid.
Try to use snoop to figure out who is the parent of your element (containing in _elementInputs).
Here are some useful links (first, second).
Update 2
As I can understand you have a third party infrastructure in your project because I can't resolve the type of _elementInputs and UIElementOut collections.
Since the _elementInputs is a field, I still can't understand where is _elementInputs came from (can't see that in code).
The code to add a completely new element is wrong:
Correct code(in my opinion)
//here is in my opinion the correct algorithm in this case
var elementFromInputs = _elementInputs[i] as UIElement;
if (elementFromInputs == null) continue;
//try to find parent of type Panel
var parentPanel = elementFromInputs.FindParent<Panel>();
//try to find parent of type ContentControl
var parentContentControl = elementFromInputs.FindParent<ContentControl>();
if (parentPanel == null && parentContentControl == null)
{
//add if there is no any parents
grid.Children.Add(elementFromInputs);
}
if (parentPanel != null)
{
//remove element from parent's collection
parentPanel.Children.Remove(elementFromInputs);
}
if(parentContentControl != null)
{
//reset parent content to release element
parentContentControl.Content = null;
}
grid.Children.Add(elementFromInputs);
Update 3
You've pasted the code (from the correct code section) inside the if which condition is the _elementInputs[i] == null || !(_elementInputs[i] is UIElement) that means filtering all your UIElements out of the scope. Since I'm not familiar with the vvvv concepts I don't know what do you have inside the _elementInputs array, but if you have the UIElements there you need past the code I gave you before the if with condition _elementInputs[i] == null || !(_elementInputs[i] is UIElement).
Please update your question with the next clarifications:
1. What is inside the _elementInputs[i]?
2. What is inside the _elementInputs[i].IOObject?
3. What are UIElements you want to add to the grid?
4. Please run the next method and write me the comment what do you have in your grid and TabControl controls.
Test code
public void Evaluate(int SpreadMax)
{
SpreadMax = 1;
UIElementOut.SliceCount = 1;
for (var i = 0; i < SpreadMax; i++)
{
if (UIElementOut == null || !(UIElementOut[i] is TabControl))
UIElementOut[i] = new TabControl();
var uiElement = (TabControl)UIElementOut[i];
uiElement.Height = 200;
uiElement.Width = 500;
}
Grid grid = new Grid();
var listOfElements = new List<UIElements>
{
new Button {Background = Brushes.Tomato, Content = "Click Me"},
new Button {Background = Brushes.Yellow, Content = "Click Me"},
new Button {Background = Brushes.Green, Content = "Click Me"},
new Button {Background = Brushes.Blue, Content = "Click Me"}
};
listOfElements.ForEach(button => grid.Children.Add(button));
((TabControl)UIElementOut[0]).Items.Add(new TabItem { Header = "Objects", Content = grid });
}
I'll be glad to help if you will have problems with the code.
Regards.

Declaring an Array of Textboxes

I'm trying to declare the array Scores as an array of textboxes. It doesn't have a size. I also need to declare it as an instance variable, and instantiate it in the method, CreateTextBoxes. I keep getting an error, "Scores is a field but is used like a type."
namespace AverageCalculator
{
public partial class AverageCalculator : Form
{
private TextBox[] Scores;
public AverageCalculator()
{
InitializeComponent();
}
private void AverageCalculator_Load(object sender, EventArgs e)
{
btnCalculate.Visible = false;
}
private void btnOK_Click(object sender, EventArgs e)
{
int intNumTextBoxes;
intNumTextBoxes = Convert.ToInt32(txtNumScores.Text);
this.Height = 500;
btnCalculate.Visible = true;
btnOK.Enabled = false;
}
private void CreateTextBoxes(int number)
{
Scores[number] = new Scores[number];
int intTop = 150;
for (int i = 0; i < 150; i++)
{
}
}
}
}
your CreateTextBoxes should probably be something like this:
private void CreateTextBoxes(int number)
{
Scores = new TextBox[number];
for (int i = 0; i < number; i++)
{
Scores[i] = new TextBox();
}
}
As Adil suggested, a List<TextBox> is probably better in this case.
You need to instantiate TextBox but number should be constant You can read more about the array creation expression here. Its better to use List instead of array if you want variable size.
Scores = new TextBox[number];
Using List
List<TextBox> Scores= new List<TextBox>();
Your code should read:
Scores = new TextBox[number];
// do things with this array
The problem is in
private void CreateTextBoxes(int number)
{
Scores[number] = new Scores[number];
int intTop = 150;
for (int i = 0; i < 150; i++)
{
}
}
When you are trying to initialize the array, you are using the name of the field as they type and are including an index to the field name. Just change the new type to TextBox and remove the index accessor like this:
private void CreateTextBoxes(int number)
{
Scores = new TextBox[number];
int intTop = 150;
for (int i = 0; i < 150; i++)
{
}
}
replace line 1 with line 2
Scores[number] = new Scores[number];
Scores[number] = new TextBox();
You can't do this.
Scores[number] = new Scores[number];
Use a list of TextBox.

C# Creating an array of Fields

Hey!
I want to create an array of fields. however my code return an error of the following: Field 'WindowsFormsApplication1.Form1.fieldArray' is never assigned to, and will always have its default value null.
any suggestion to how I can solve this error?
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private Field[] fieldArray;
private Field f;
public Form1()
{
InitializeComponent();
}
private void populateTree(string path, TreeNode tv1)
{
string[] dir = Directory.GetDirectories(path);
foreach (string d in dir)
{
string entry = Path.GetFileName(d);
TreeNode t = tv1.Nodes.Add("Folder", entry, 0);
populateTree(d, t);
}
string[] files = Directory.GetFiles(path);
foreach (string f in files)
{
string entry = Path.GetFileName(f);
tv1.Nodes.Add(f, entry, 1);
}
}
private void Form1_Load(object sender, EventArgs e)
{
//populate the tree
TreeNode t = treeView1.Nodes.Add("Units");
populateTree(#"..\units\", t);
f = new Field();
for (int i = 0; i < 10; i++)
{
fieldArray[i] = new Field();
}
fieldArray[1].label.AutoSize = true;
fieldArray[1].label.Location = new System.Drawing.Point(323, 9);
fieldArray[1].label.Name = "Programtittle";
fieldArray[1].label.Text = "UAI UnitDef Editor";
this.Controls.Add(fieldArray[1].label);
int clabel = 36;
//fieldArray[1].varName = new string[] { "unitName", "name", "description" }; //define labels
//popluate label
for (int i = 1; i < fieldArray[i].varName.Length; i++)
{
fieldArray[i].label = new Label();
fieldArray[i].label.AutoSize = true;
fieldArray[i].label.Location = new System.Drawing.Point(323, clabel);
fieldArray[i].label.Name = "label";
this.Controls.Add(fieldArray[i].label);
fieldArray[i].label.Text = fieldArray[i].varName[i];
clabel = clabel + 26;
}
//populate textbox
int cbox = 33;
for (int i = 0; i < fieldArray[i].varName.Length; i++)
{
fieldArray[i].txtBox = new TextBox();
fieldArray[i].txtBox.Location = new System.Drawing.Point(380, cbox);
fieldArray[i].txtBox.Name = "txtBox";
fieldArray[i].txtBox.Size = new System.Drawing.Size(100, 50);
this.Controls.Add(fieldArray[i].txtBox);
cbox = cbox + 26;
}
}
private void populateLabelTxtBox(string path)
{
//f.txtBox.Multiline = true; //added for testing purpose;
//read,split file
string text = System.IO.File.ReadAllText(path);
char[] delimiters = new char[] { '{', '=', ';', '}' };
string[] parts = text.Split(delimiters, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < parts.Length; i++)
{
fieldArray[i].txtBox.Text = parts[i];
}
}
private void treeView1_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
{
if (treeView1.SelectedNode.Name != "Folder")
{
string text = System.IO.File.ReadAllText(treeView1.SelectedNode.Name);
//f.txtBox.Text = text;
populateLabelTxtBox(treeView1.SelectedNode.Name);
}
}
}
}
A list might be easier than an array, but: you are assigning items to a null array; once you know the number you need, create the array first:
fieldArray = new Field[10];      
for (int i = 0; i < 10; i++)
{...}
However, personally I'd use a list:
private readonly List<Field> fields = new List<Field>();
...
fields.Add(someField);
You never initialize fieldArray
//Change
private Field[] fieldArray;
to
private Field[] fieldArray = new Field[10];
You never initialized fieldArray. Something like fieldArray = new Field[10]; in the constructor of your Form should do it.
Before you try to access elements in the fieldArray you have to initialize the array like so:
fieldArray = new Field[/*size of the array*/];
However, be careful to create an array large enough to store all your fields. Suppose you create a Field[5] array of 5 elements, and you try to assign a value to fieldArray[5] you will get an OutOfBounds exception.
Before doing your loop where you initialize each element of the array, you need to initialize the array itself:
fieldArray = new Field[10]; // Create this with the appropriate size
for (int i = 0; i < 10; i++)
{
fieldArray[i] = new Field();
}
On a different note, you're never actually setting fieldArray[0] - I suspect your code that is explicitly setting fieldArray[1].XXX should be working on element 0.
Initialize your array when you declare it:
private Field[] fieldArray = new Field[100]; // size == 100
I don't see any line that assigns the array: like
int number_of_elements = 100;
fieldArray = new Field[number_of_elements];
if the number of fields is dynamic I would use an ArrayList, like
List fieldArray = new List();
and then add elements to it:
fieldArray.Add(...)
You must initialize your array
fieldArray = new Field[10];
fieldArray[i] = new Field();
The above code makes you think that the array is already initialized, but actually it has not. You need to have something like the following to allocate some memory for the array.
fieldArray = new Field[/*length or size*/];

Categories

Resources