I just want to create a simple pause button, and perhaps another button to resume if necessary. I've been looking around and I mostly see Thread.Sleep(), which doesn't work for me because I want the pause to remain paused until the user desires.
Thread.Suspend() doesn't work because that is obsolete now.
I've also seen another solution of creating a second form, however, that doesn't seem to be working for me. Once that second form opens up, the entire program closes.
I'm not sure if this makes a difference, but my program currently uses two threads (main thread running form1 along with another thread). Ideally, everything needs to be paused.
The simpliest thing to do is to have some variable/property that the other thread can access.
Bool ShouldPause = false;
The other thread should have in it's game loop something like that :
while(true)
{
if(!ShouldPause)
{
UpdateGame();
}
Draw();
}
Then the game will proceed only when the ShouldPause variable is false.
I did it several times and it worked perfectly.
You don't want to pause the thread via some "Suspend" like functions because it will prevent from him to draw on the screen and would appear like it's not responding.
You can use Thread Signaling technique.
A good start is to take a look at ManualResetEvent Class
Related
I have 2 windows. The main form and the Loading form. In the main form you send a request which will be executed. Because this takes some time, I made the Loading-form with a progress bar so that the user knows the program is working.
What I want to: The Loading-form should open itself when the process ist started and close itself when it's finished.
At the moment I have code that looks something like this:
Loading.Show();
Loading.MakeAStep(); //used for progressing the progress bar
//program is working
//finishes
Loading.Visible = false;
Loading.ResetProgress(); //Sets the value of the progress bar to 0
My problem is: The window with the progress bar opens, but there is also a label which shows "please wait". When the form opens, the progress bar works perfectly, but the label is just a hole (it really is you can look through it). When I use instead of visible = false form.Close, it works just fine with the label but I get an error when I try to start a progress in the same session.
What I want/need: Either a solution to the hole-problem, or an effective way to open and close a form several times during one session.
(Posted the solution on behalf of the question author).
The answer is in the comments: The UI blocks and I needed to Update the form with Loading.Update(); I put that between Show and MakeAStep.
As already mentioned by others, the problem is that you run your long running process in the UI thread. To avoid this, you should improve how the loading form receives the task and works on it:
The loading form should get the thing to run as a Task (maybe by a method Run(Task task). After getting this task the loading form can attach another action to it, what shall happen when the task is finished by using .ContinueWith() and simply closes itself when it reaches that point. After that it will Start() the task and call ShowDialog() on itself.
I'm currently working on a WPF project that is trying to continuously update a listbox based on a network streamed source.
It is my understanding that a initializeComponent() method will only actually display the WPF window once the MainWindow() method has terminated. However I am trying to have a while(true) loop inside it in order to continuously listen for update signals from a server and update the listbox with appropriate values.
Each individual method is working fine, it's just that it doesn't open the WPF window in its current form due to the while loop. I am trying to avoid using a background update thread in order to update the list box because I am aware that I would have to implement functionality in order to pass the thread "ownership" of the listbox to the thread and I'm not 100% sure of how to do this.
Is there a workaround, or better yet, is there something obvious that I'm missing to achieve my required functionality?
The code is as follows:
public MainWindow()
{
TcpClient client = new TcpClient();
client.Connect(serverAddress, port);
NetworkStream stream = client.GetStream();
numberOfPumps = 0; //initialize as 0 on startup.
handshake(stream);
InitializeComponent();
updatePumpList(stream);
updateListBox();
while(true)
{
updatePumpList(stream);
updateListBox();
}
}
The updateListBox() method is simply adding items to the listbox from a dictionary.
private void updateListBox()
{
foreach(KeyValuePair<string, PumpItem> kvp in pumpDict)
{
pumpListBox.Items.Add(kvp.Key + ": " + kvp.Value.state);
}
}
Unfortunately, you just can't do it the way you want to. In a Windows application, you must let the main (UI) thread run. Any looping you do on that thread will hang the whole application until it's done. If the window's up, that looks like the window is frozen (because it is). If it's not up yet, it looks like a wait cursor, forever. No way around that. The thread has to be left alone to process input, update the window, etc. Even manually pumping the message loop (anybody remember MFC?) is a poor expedient. Windows applications work best if you leave the main thread to do its thing as the designers intended.
We do a lot of stuff on the main thread of course, but it's quick stuff that hands control back before the user notices any latency. Synchronous Internet access is never quick enough, and a polling loop that lasts for the lifetime of your process is out of the question.
You've got two options here, both of them pretty anodyne in practice.
You could use a DispatchTimer, with asynchronous internet access.
The other is the worker thread you're trying to avoid. They're not that bad. Just keep a reference to the Thread object around to abort on program shutdown, and the thread has to "invoke into" the UI thread when it does anything that'll touch any UI (including setting any property that will raise a PropertyChanged event).
It's not a big deal at all:
Action act = () => Status = newStatus;
App.Current.Dispatcher.Invoke(act);
Have you considered setting up an onLoad event handler for your WPF window which will trigger once the WPF window is displayed? The event handler could then run your while loop accordingly.
Alternatively, you could have a timer primed to fire an event a few moments after the end of the constructor, allowing the window to display and then the while loop to begin.
Ok, I'm looking for something pretty simple: creating a MessageBox that doesn't stop my code.
I'm guessing I'll have to create a different thread or something? Please advise on the best way to accomplish this.
Thanks!
You could spin up another message pump by calling it on separate thread. MessageBox.Show pumps message so it is safe to do without a call to Application.Run.
public void ShowMessageBox()
{
var thread = new Thread(
() =>
{
MessageBox.Show(...);
});
thread.Start();
}
Edit:
I probably should mention that I do not recommend doing this. It can cause other problems. For example, if you have two threads pumping messages then it is possible for the message box to get stuck behind another form with no way to make it go away if the form is waiting for someone to close the message box. You really should try to figure out another way around the problem.
No, You're going to have to make your own message box form. the MessageBox class only supports behavior similar to .ShowDialog() which is a modal operation.
Just create a new form that takes parameters and use those to build up a styled message box to your liking.
Update 2014-07-31
In the spirit of maintaining clarity for anyone else who finds this through google I'd like to take a second to explain this a bit more:
Under the hood MessageBox is a fancy C# Wrapper around the Windows SDK user32.dll MessageBox Function and thus behaves exactly the same way (after converting .NET Enums into the integers that represent the same thing in the system call.
What this means is that when you call MessageBox.Show() the call is marshaled out to the OS and will block the current thread until an option is selected or the window is killed. To prevent your code from being halted you need to launch the message box on a seperate thread, but this will mean that any result that comes back from the message box (Yes / No / Ok / Cancel / Etc...) will be returned to the separate thread that was tasked to call the message box.
If you act on the result of this message box launched this way you'll have to Dispatch the result back to the UI Thread for Thread Saftey.
Alternatively you can create your own message box form in WinForms / WPF and call it with the .Show() method. Any click events on the buttons will execute on the UI Thread and you will not have to dispatch the calls back to the UI Thread to manipulate things in the UI.
I have a Windows Form and a class with two simple methods that run recursively in a nondeterministic way (meaning that it's unknown which recursion will be called, both can call the other)... Now, there are some points during that recursion at which I want to pause the execution and wait for a user to click on the "Next Step" button. Only after the button is pressed should the recursive functions continue. The class runs on a separate thread so it doesn't block the UI.
During that pause, the Form would simply retrieve the value from the class and display it in a listbox. Then after the button is pressed, the recursion continues until the next Pause(). I need this so the user can see what is happening in the recursion step by step. Also I need to be able to put Pause() anywhere in the recursive method (even multiple times) without causing any side-effects...
The only way that comes to my mind is to call Pause() method in which a loop checks some locked flag and then sleeps for some time (the button would then set the flag), but I had some bad experiences with Thread.Sleep() in Windows Forms (locking the UI) so I am looking at another options.
Is there any clean way to do this?
Use a ManualResetEvent that is initialized to true, so it begins set. At a well-known place in one method or the other (or both), wait for the event. Most of the time, the event will be set so the background thread will continue immediately. When the user clicks Pause, however, reset the event, causing the background thread to block the next time it reaches the event. When the user next clicks "Resume", set the event, allowing the background thread to continue again.
There's no reason that the UI thread should ever block in this scenario.
Use a AutoResetEvent object.
Call the .WaitOne method on it from your thread to pause it, and call the .Set method on it from your button to unpause it.
This is a good place to use a Mutex in a non-standard way. Just have your background thread take and release the Mutex when it's in a position where it's ok to wait.
Have your GUI thread take the Mutex when it wants to block the background thread, and release it when it's ok for it to run.
That way the background thread will wait when it should, and will simple blaze in and out of the Mutex when it's allowed to run.
Think of the 'right to run' as a resource that the critical section is protecting.
like this
// this object has to be visible to both threads
System.Threading.Mutex mtx = new Mutex();
// worker thread does this wherever it's ok for it to pause
mtx.WaitOne();
mtx.ReleaseMutex();
// main thread does this to pause the worker
Mtx.WaitOne();
// main thread does this this to unpause it.
mtx.ReleaseMutex();
Did some searches here & on the 'net and haven't found a good answer yet. What I'm trying to do is call a button twice within the same class in C#.
Here's my scenario -
I have a form with a button that says "Go". When I click it the 1st time, it runs through some 'for' loops (non-stop) to display a color range. At the same time I set the button1.Text properties to "Stop". I would like to be able to click the button a 2nd time and when that happens I would like the program to stop. Basically a stop-and-go button. I know how to do it with 2 button events, but would like to utilize 1 button.
Right now the only way to end the program is the X button on the form.
I've tried different things and haven't had much luck so far so wanted to ask the gurus here how to do it.
BTW, this is a modification of a Head First Labs C# book exercise.
Thanks!
~Allen
You would need to use Multithreading (launch the process intensive code asynchronously in a separate thread), for instance, using the BackgroundWorker object in .NET 2+. This would be necessary because your UI will not respond to the user's click until the loop running in the Start method is completed. It is quite irrelevant if you use the same button or another one to toggle the process, because the processor is busy processing the loop.
The BackgroundWorker has a property called WorkerSupportsCancellation which needs to be true in this scenario. When the user clicks Stop you would invoke the CancelAsync method of the BackgroundWorker.
See MSDN for a good example. Also DreamInCode has a good tutorial which seems quite similar to your requirement.
Why not create two buttons, hide one when the other is visible? That should be a lot of easier to handle.
Or you can add a bool field to indicate which operation branch to execute.
One simple solution would be to add a boolean member to your form that is, e.g., true when the button says "Go" and false when the button says "Stop".
Then, in your button's event handler, check that boolean value. If the value is true, then start your operation and set the value to false when you change the button's text to say "stop". Vice-versa for the other case. :)
There are other techniques that I might prefer if this were production code, perhaps including considering the design of the form more carefully, but as this is clearly a learning exercise I believe that a simple boolean flag indicating the current state of the form is just what you're looking for.
Note that I would strongly discourage you from checking the value of the button text to determine what state the object is in. Whenever possible, as a general rule of good design, you want your visual state to be "decoupled" from your underlying object's state. That is to say, your visual widgets can depend on your underlying objects, but your underlying objects should not depend on your visual widgets. If you tested the text of the button, your underlying logic would depend on your visual state and that would violate this general rule.
If your problem is related to the fact that you can't cancel the operation while it's being performed, you'll want to look into using a BackgroundWorker to perform your long-running activity.
Another option would be to check the current text on your button to determine what to do:
void btnStartStop_Click(Object sender, EventArgs e)
{
if (btnStartStop.Text == "Go")
{
btnStartStop.Text = "Stop";
// Go code here
}
else
{
btnStartStop.Text = "Go";
// Stop code here
}
}
Are you getting your second button click event? Put a breakpoint in your click handler and run your code. When you click the second time, do you ever hit your breakpoint?
If your loop is running continuously, and it is in your button click handler, then your loop is running in the UI thread. You probably don't get to "see" the second button click until after the loop is completed. In addition to the branch code that you see above, try either inserting a DoEvents in your loop processing (this is a place where your loop will temporarly give up control so that messages can be processed). Or, (better) have a look at the backgroundworker class -- do most of your processing in a different thread, so that you UI can remain responsive to button clicks.
Cerebrus is right about using the Background Worker thread. However if you are doing a WPF app then it won't be able to update the UI directly. To get around this you can call Dispatcher.BeginInvoke on the main control/window.
Given code like:
Private Delegate Sub UpdateUIDelegate(<arguments>)
Private Sub CallUpdateUI(<arguments>)
control.Dispatcher.BeginInvoke(Windows.Threading.DispatcherPriority.Background, New UpdateUIDelegate(AddressOf UpdateUI), <arguments>)
End Sub
Private Sub UpdateUI(<arguments>)
'update the UI
End Sub
You can call CallUpdateUI from the Background Worker thread and it will get the main thread to perform UpdateUI.
You could set the Tag property on the button to a boolean indicating whether the next action should be "Stop" or "Go", and reset it each time you click the button. It's an Object property, though, so you'll have to cast it to bool when you read it.