How to pass parameter to asynchronous task in c# - c#

During an ASP.NET web request I need to kick off an asynchronous task and then return control back to the web page. Can someone show me the code for calling the below method? Just to be clear, I want the function called async and the web request to complete returning control to the calling page while the function is still processing.
private void FunctionToCall(IInterface objectIWantToPassIn)
{
// do stuff
}

You'll want to spawn the thread by creating a
Task task = Task.Factory.StartNew(action, "arg");
then you'll want to do something maybe when the task is done:
task.ContinueWith(anotheraction);
Of course action and otheraction would be void methods in this case.

private void FunctionToCall(object state)
{
IInterface objectIWantToPassIn= (IInterface ) state;
// do stuff
}
System.Threading.ThreadPool.QueueUserWorkItem(FunctionToCall,
objectIWantToPassIn);

Related

Call WebMethod asynchronously using semaphore and timeout in C#

I am new to web based C# programming and asynchronous WebMethod calling. I have read couple of articles but does not find any effective way.
What can be done if I have 100's of web service method call and I want to call asynchronously 10 methods simultaneously among them. Wait for 5000 milliseconds for each WebMethod to response, provide timeout if response does not arrive in 5000 milliseconds and based on the semaphore releases from that 10 calls, I will call new methods from rest of the WebMethod.
what is the best way to implement this kind of scenario?
Sample:
I have shown 1 sample method only, but this way I have to call 100s of methods asynchronously.
SemaphoreSlim Semaphore = new SemaphoreSlim(0,10);
//Register method
soapClient.MethodNameCompleted += soapClient_MethodNameCompleted;
//Call method async
MethodNameAsync();
Semaphore.Wait()
//This method calls only when WebMethod send a response
void soapClient_MethodNameCompleted(object sender, MethodNameCompletedEventArgs e)
{
string result = e.Result.ToString();
Semaphore.Release();
}
May be middleware help you. For example:
public class SemaphoreMiddleware
{
private readonly static SemaphoreSlim semaphore = new SemaphoreSlim(10, 10);
private readonly RequestDelegate nextMiddleware;
public SemaphoreMiddleware(RequestDelegate nextMiddleware)
{
this.nextMiddleware = nextMiddleware;
}
public async Task InvokeAsync(HttpContext httpContext)
{
await semaphoreSlim.WaitAsync(stoppingToken);
try
{
await nextMiddleware(httpContext);
}
finally
{
semaphore.Release();
}
}
}
ASP.NET Core Middleware https://learn.microsoft.com/en-us/aspnet/core/fundamentals/middleware/?view=aspnetcore-3.1

Why won't this async/await run asynchronously?

I've searched for the answer to this but according to many guides and SO questions this code still appears correct to me, yet it runs synchronously.
private void CheckConditions()
{
foreach (var obj in myObjects)
{
if (obj.ConditionMet)
{
HandleConditionAsync(obj);
}
}
DoOtherWork();
}
private async void HandleConditionAsync(MyObject obj)
{
// shouldn't control transfer back to CheckConditions() here while we wait for user input?
string userInput = await obj.MessagePromptAsync("hello user");
DoSomeBookkeeping(obj);
}
// (MyObject.cs)
private MessagePrompt messagePrompt; // inherits from UserControl
public async Task<string> MessagePromptAsync(string prompt)
{
return await Task.FromResult<string>(messagePrompt.Prompt(prompt));
}
// (MessagePrompt.cs)
public string Prompt(string prompt)
{
this.UIThread(() => this.SetMessagePrompt(prompt));
userInputAutoResetEvent.WaitOne();
return myResult; // set in a button handler that also sets the AutoResetEvent
}
I'm intending for CheckConditions() to continue along merrily but instead it is stuck on MessagePrompt's AutoResetEvent despite my async/awaits. The only thing I can figure might be wrong is that perhaps MessagePrompt's methods aren't able to run asynchronously due to some restriction from UserControl, its use of a UI thread reference, or maybe non-async methods at the top of the stack.
There's nothing in your code that's asynchronous. The only task you have, you created from a result value, meaning the Prompt() method has to complete and return its result before you'll even get the Task object back to wait on. That object will already be completed, so any await on it will complete immediately, once it has the Task to wait on.
Maybe you meant this instead:
public async Task<string> MessagePromptAsync(string prompt)
{
return await Task.Run(() => messagePrompt.Prompt(prompt));
}
Or alternatively (if you really do have nothing else in the MessagePromptAsync() method):
public Task<string> MessagePromptAsync(string prompt)
{
return Task.Run(() => messagePrompt.Prompt(prompt));
}
Note that this may lead to a different problem, depending on what DoOtherWork() and UIThread() actually do. If your UI thread gets tied up in DoOtherWork() and the UIThread() method is wrapping Dispatcher.Invoke() or similar, then you'll have a deadlock.
If that does not address your problem, please provide a good Minimal, Complete, and Verifiable code example that reliably reproduces the problem.
You need to make CheckConditions() async as well, and then await the call to HandleConditionAsync(MyObject obj). CheckConditions() runs synchronously in your sample.
private async Task CheckConditionsAsync()
{
foreach (var obj in myObjects)
{
if (obj.ConditionMet)
{
await HandleConditionAsync(obj);
}
}
DoOtherWork();
}
Also, and this is just a best practices thing, an async method should always return a Task when possible. The only time I've ever had to use async void is for compatibility with an event handler. You can see I've changed CheckConditions() this way, and HandleConditionAsync(MyObject obj) should be modified similarly. I also changed the method name to represent it's asynchronous behaviour.
If you need to run a method that returns a Task synchronously (and you shouldn't do this, this is an indication of something incorrect about your design), you can run it with Task.FromResult(MyMethodAsync()). Again, avoid doing this wherever you can, it defeats the purpose of making a method asynchronous to in the first place.

UWP AcceptAsync(SocketAsyncEventArgs e) always return true and never call the method of SocketAsyncEventArgs.Completed

Im currently developing an window app. I would like to use AcceptAsync method.
At the moment there appears to be a lot of messiness in the System.Net.Sockets.AcceptAsync(SocketAsyncEventArgs e) always return true and
the method of Accept_Completed never be called.
private void ProcessAccept(SocketAsyncEventArgs e)
{
e.Completed += new EventHandler<SocketAsyncEventArgs>(Accept_Completed);
e.AcceptSocket = null;
bool waitFlag = listeningSocket.AcceptAsync(e);
if (!waitFlag)
{ //operation completed synchronously
Accept_Completed(null, e);
}
}
You can't just call an async function and have it run asynchronously. You need to add in the async keyword to your function signature and the await keyword to the line in which the async call is being made.
The async keyword in the function signature will make this function an asynchronous enabled function.
The await keyword tells the application where it's going to stop execution, return, and await for the async function to complete. When it completes it will go back to that await line and continue on with execution.
Here is a nice MSDN article on Asynchronous programming in C#
Here is an MSDN Blog entry on Parallel Programming in .NET
For example let's say I have a function that get's data from the web asynchronously but I don't want to lock up the UI when I call it.
private string GetWebData(){
return MyWebRequests.GetWebDataAsync();
}
Currently, my GetWebData() function will run synchronously because I am not implementing the C# async pattern.
In order to get this to run asynchronously we need to add in two keywords. async, and await.
private async string GetWebData(){
return await MyWebRequests.GetWebDataAsync();
}
This will tell our application to run until the await keyword, then stop what you're doing, mark the location and exit the function. When the awaited operation finishes executing, the application will return to its marked location and continue on processing.
We're not done though, we need to add in one more thing. Since we are returning something in this async operation, we need to return a Task. In our example we need a Task. If you're not returning anything you can just set it to void.
private async Task<string> GetWebData(){
return await MyWebRequests.GetWebDataAsync();
}
That's it!
Now let's look at your code.
private async void ProcessAccept(SocketAsyncEventArgs e)
{
e.Completed += new EventHandler<SocketAsyncEventArgs>(Accept_Completed);
e.AcceptSocket = null;
bool waitFlag = await listeningSocket.AcceptAsync(e);
if (!waitFlag)
{ //operation completed synchronously
Accept_Completed(null, e);
}
}

How to implement call to call ExecuteAsync using RestSharp

I am trying to call a REST service using RESTSharp and continuing execution immediately as I just need a task started but need to continue execution immediately so I am trying to use ExecuteAsync instead of Execute.
My code should look like this now
IRestResponse<ExpandoObject> restResponse = client.ExecuteAsync<ExpandoObject>(restRequest, response =>
{
callback(response.Content);
});
However, I have no idea how to implement the callback function and all samples don't show it. I assume it is like this but it does not compile.
private IRestResponse<ExpandoObject> callback(string content)
{
return null;
}
Any ideas?
There are a few ways to implement what you're trying to do, but the it looks like your
callback has wrong method signature...to get something "basic" running, the following should work
(I added wait simply for testing):
EventWaitHandle resetEvent = new AutoResetEvent(false);
client.ExecuteAsync(request, response =>
{
callback(response.Content);
resetEvent.Set();
return;
});
resetEvent.WaitOne();
}
private static void callback(string content)
{
System.Console.WriteLine(content);
}

What's the new C# await feature do? [closed]

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Closed 6 years ago.
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Can anyone explain what the await function does?
They just talked about this at PDC yesterday!
Await is used in conjunction with Tasks (parallel programming) in .NET. It's a keyword being introduced in the next version of .NET. It more or less lets you "pause" the execution of a method to wait for the Task to complete execution. Here's a brief example:
//create and run a new task
Task<DataTable> dataTask = new Task<DataTable>(SomeCrazyDatabaseOperation);
//run some other code immediately after this task is started and running
ShowLoaderControl();
StartStoryboard();
//this will actually "pause" the code execution until the task completes. It doesn't lock the thread, but rather waits for the result, similar to an async callback
// please so also note, that the task needs to be started before it can be awaited. Otherwise it will never return
dataTask.Start();
DataTable table = await dataTask;
//Now we can perform operations on the Task result, as if we're executing code after the async operation completed
listBoxControl.DataContext = table;
StopStoryboard();
HideLoaderControl();
Basically, the async and await keywords allow you to specify that execution of a method should stop at all usages of await, which mark asynchronous method calls, and then resume once the asynchronous operation is complete. This allows you to call a method in an app's main thread and handle complex work asynchronously, without the need to explicitly define threads and joins or blocking the app's main thread.
Think of it as being somewhat similar to a yield return statement in a method producing an IEnumerable. When the runtime hits the yield, it will basically save the method's current state, and return the value or reference being yielded. The next time IEnumerator.MoveNext() is called on the return object (which is generated internally by the runtime), the method's old state is restored to the stack and execution continues with the next line after the yield return as if we'd never left the method. Without this keyword, an IEnumerator type must be custom-defined to store state and handle the iteration requests, with methods that can become VERY complex indeed.
Similarly, a method marked as async must have at least one await. On an await, the runtime will save the current thread's state and call stack, make the asynchronous call, and unwind back to the runtime's message loop to handle the next message and keep the app responsive. When the asynchronous operation is complete, at the next scheduling opportunity, the call stack to up the async operation is pushed back in and continued as if the call was synchronous.
So, these two new keywords basically simplify the coding of asynchronous processes, much like yield return simplified the generation of custom enumerables. With a couple keywords and a little background knowledge, you can skip all the confusing and often error-prone details of a traditional asynchronous pattern. This will be INVALUABLE in pretty much any event-driven GUI app like Winforms, WPF of Silverlight.
The currently accepted answer is misleading.
await is not pausing anything.
First of all it can be used only in methods or lambdas marked as async and returning Task or void if you don't care having Task instance running in this method.
Here is an illustration:
internal class Program
{
private static void Main(string[] args)
{
var task = DoWork();
Console.WriteLine("Task status: " + task.Status);
Console.WriteLine("Waiting for ENTER");
Console.ReadLine();
}
private static async Task DoWork()
{
Console.WriteLine("Entered DoWork(). Sleeping 3");
// imitating time consuming code
// in a real-world app this should be inside task,
// so method returns fast
Thread.Sleep(3000);
await Task.Run(() =>
{
for (int i = 0; i < 10; i++)
{
Console.WriteLine("async task iteration " + i);
// imitating time consuming code
Thread.Sleep(1000);
}
});
Console.WriteLine("Exiting DoWork()");
}
}
Output:
Entered DoWork(). Sleeping 3
async task iteration 0
Task status: WaitingForActivation
Waiting for ENTER
async task iteration 1
async task iteration 2
async task iteration 3
async task iteration 4
async task iteration 5
async task iteration 6
async task iteration 7
async task iteration 8
async task iteration 9
Exiting DoWork()
For anyone new to asynchronous programming in .NET, here's a (totally fake) analogy in a scenario you may be more familiar with - AJAX calls using JavaScript/jQuery. A simple jQuery AJAX post looks like this:
$.post(url, values, function(data) {
// AJAX call completed, do something with returned data here
});
The reason we process the results in a callback function is so we don't block the current thread while waiting for the AJAX call to return. Only when the response is ready will the callback get fired, freeing the current thread to do other things in the mean time.
Now, if JavaScript supported the await keyword (which of course it doesn't (yet!)), you could achieve the same with this:
var data = await $.post(url, values);
// AJAX call completed, do something with returned data here
That's a lot cleaner, but it sure looks like we introduced synchronous, blocking code. But the (fake) JavaScript compiler would have taken everything after await and wired it into a callback, so at runtime the second example would behave just like the first.
It may not seem like it's saving you much work, but when it comes to things like exception handling and synchronization contexts, the compiler is actually doing a lot of heavy lifting for you. For more, I'd recommend the FAQs followed by Stephen Cleary's blog series.
If I had to implement it in Java it would look some thing like this:
/**
* #author Ilya Gazman
*/
public abstract class SynchronizedTask{
private ArrayList<Runnable> listeners = new ArrayList<Runnable>();
private static final ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(6, 6, 0, TimeUnit.MILLISECONDS, new ArrayBlockingQueue<Runnable>(1000));
public final void await(Runnable listener){
synchronized (this) {
listeners.add(listener);
}
}
public void excecute(){
onExcecute();
for (int i = listeners.size() - 1; i >= 0; i--) {
Runnable runnable;
synchronized (this) {
runnable = listeners.remove(i);
}
threadPoolExecutor.execute(runnable);
}
}
protected abstract void onExcecute();
}
Your application would use it like this:
public class Test{
private Job job = new Job();
public Test() {
craeteSomeJobToRunInBackground();
methode1();
methode2();
}
private void methode1(){
System.out.println("Running methode 1");
job.await(new Runnable() {
#Override
public void run() {
System.out.println("Continue to running methode 1");
}
});
}
private void methode2(){
System.out.println("Running methode 2");
}
private void craeteSomeJobToRunInBackground() {
new Thread(new Runnable() {
#Override
public void run() {
job.excecute();
}
}).start();
}
private class Job extends SynchronizedTask{
#Override
protected void onExcecute() {
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("Job is done");
}
}
}

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