WPF, Window resizing as TextBox resizes - c#

So I posted this question but the suggested answers do not seem to work. So once again, re-posting it, much simpler version of the XAML. We usually expect the TextBox to resize as the Window resize. I want the "other-way-around" behavior. TextBox that takes the whole Window area. The TextBox grows/shrinks in size, the Window follows. Please suggest on ways doing it.
<Window>
<Grid HorizontalAlignment="Stretch">
<TextBox Width="Auto">
</TextBox>
</Grid>
</Window>

<Window x:Class="MiscSamples.SizeToContent"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="SizeToContent" SizeToContent="WidthAndHeight" ResizeMode="NoResize">
<Grid HorizontalAlignment="Stretch">
<TextBox Width="Auto" AcceptsReturn="True">
</TextBox>
</Grid>
</Window>
Notice that you have to include ResizeMode="NoResize", because if the user resizes the window manually, the behavior is lost.

You could give the textbox a name and then bind the window width to the size of the textbox as such:
<Window Width="{Binding ElementName=txtbox, Path=ActualWidth}">
<Grid HorizontalAlignment="Stretch">
<TextBox x:Name="txtbox" Width="Auto">
</TextBox>
</Grid>
</Window>
I've not included any code for sizing the textbox (I assume you're going to do that programmatically or so) but with this XAML the window should size to the textbox width.

Related

Window size does not match what I have in the designer

I'm not sure why it seems that every time I work with WPF, things are always much more difficult that WinForms or C/SDK.
In this case, the window looks like this in the designer.
But here's how it looks at run time.
And my XAML:
<Window x:Class="InsiderArticlesManager.AuthorWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:InsiderArticlesManager"
mc:Ignorable="d"
Title="Set Author" Height="114" Width="341" WindowStartupLocation="CenterScreen" ResizeMode="NoResize" SourceInitialized="Window_SourceInitialized" WindowStyle="SingleBorderWindow">
<StackPanel>
<Label Name="lblPrompt" Content="Select Author:" Margin="5,5,5,0" />
<ComboBox Name="UserList" DisplayMemberPath="Email" Margin="5,0,5,5"></ComboBox>
<WrapPanel HorizontalAlignment="Right">
<Button Name="btnOk" Content="OK" Width="78" Margin="5,5,0,5" IsDefault="True" Click="Ok_Click" />
<Button Name="btnCancel" Content="Cancel" Width="78" Margin="5,5,5,5" IsCancel="True" />
</WrapPanel>
</StackPanel>
</Window>
I thought the whole point of the designer was so that I could see how the window will look. Since it shows me something different, how do I know what size to set it?
You might want to set the Width and Height on the StackPanel and set the Window's SizeToContent to WidthAndHeight. That way the content is always visible, no matter the size of the window border (assuming you size your StackPanel correctly :)):
<Window x:Class="InsiderArticlesManager.AuthorWindow"
...
SizeToContent="WidthAndHeight">
<StackPanel Height="114" Width="341">
...
</StackPanel>
</Window>
In your case the difference between design time and runtime occurs because the XAML designer window has a smaller window border size.

How to click WPF ScrollViewer down button

Following picture shows my project.
Here is XAML code for your testing needs.
<Window x:Class="MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="200" Width="525">
<ScrollViewer Name="ScrollViewer1" Height="67" VerticalAlignment="Top">
<StackPanel>
<TextBox Name="TextBox1" Text="TextBox1"/>
<TextBox Name="TextBox2" Text="TextBox2"/>
<TextBox Name="TextBox3" Text="TextBox3"/>
<TextBox Name="TextBox4" Text="TextBox4"/>
<TextBox Name="TextBox5" Text="TextBox5"/>
<TextBox Name="TextBox6" Text="TextBox6"/>
</StackPanel>
</ScrollViewer>
</Window>
Following picture shows my question;
So, how to click WPF ScrollViewer down button in order to go end of ScrollViwer?
A solution could be to subscribe to the click of that button like here https://stackoverflow.com/a/4932118/6890102, then call the ScrollToEnd() method of the ScrollViewer. But there might be a better solution.
Right-Click on ScrollViewer->Edit Template->Edit a Copy, to see the Scrollviewer's Template. The ScrollViewer contains a ScrollBar. A ScrollBar contains, RepeatButton, and a Track. The RepeatButton is responsible for the up and down movement of the scrollbar. Try checking it. You may find some idea on how to implement your objective.

Layout two controls on a line in a stretchable WPF window

Here's a fairly common UI pattern: Text box that contains a path to the left, and a Browse button to the right of it. If the window resizes, the button stays to the right, but the text box stretches to reveal more/less of the path. So in the good old days of anchors, the button would be anchored to the right and the text box would be anchored both left and right.
Trying to replicate this in WPF seems to be worryingly difficult.
If I create a new window, it comes with a Grid layout by default. I place my text box to the left and size it appropriately, then place the button to its right. HorizontalAlignment for the text box is Stretch and for the button it is Right.
In my mind, this works as described, but in real life the text box doesn't resize at all, but instead tries to center itself in the window, while the button acts as expected. What gives?
Here is my XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" mc:Ignorable="d" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" d:DesignHeight="241" d:DesignWidth="414" SizeToContent="WidthAndHeight">
<Grid>
<TextBox Height="23" HorizontalAlignment="Stretch" Name="textBox1" VerticalAlignment="Top" Margin="12,11,101,0" />
<Button Content="Button" Height="23" HorizontalAlignment="Right" Margin="0,11,12,0" Name="button1" VerticalAlignment="Top" Width="75" />
</Grid>
</Window>
You would create another GridControl with two columns, one with a fixed width for Browse button and another one for the TextBox.
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition Width="75" />
</Grid.ColumnDefinitions>
<TextBox Grid.Column="0" />
<Button Grid.Column="1" />
</Grid>
You can use a DockPanel and set LastChildFill property to true to ensure that the textbox uses all the available space:
<DockPanel LastChildFill="true">
<Button DockPanel.Dock="Right">Browse</Button>
<TextBox>Content</TextBox>
</DockPanel>

How do I make a WPF popup draggable using a thumb?

I've searched long and hard to find an example of this on the net. I've seen the alternative methods for this but I want to specifically use a thumb. In trying to hash out a solution I've been unable to get the functionality right/working as I'm fairly new to WPF. I'd be grateful if someone could give an example of how you may implement the above.
Cheers
A Popup doesn't give you an obvious way to move it; you can only place it relative to its placement target. However it does give you and additional offset relative to the placement target and that's enough to move it anywhere.
Here's a working markup-only solution that demonstrates a draggable Popup using a Thumb using Markup Programming. There is a text box that has a popup that pops up when the text box receives the keyboard focus. The popup has some text and a thumb.
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:p="http://markupprogramming.codeplex.com/markup/programming"
Height="300" Width="300">
<Grid>
<StackPanel>
<TextBox x:Name="textBox1" Width="200" Height="20"/>
</StackPanel>
<Popup Name="popup" PlacementTarget="{Binding ElementName=textBox1}"
IsOpen="{Binding IsKeyboardFocused, ElementName=textBox1, Mode=OneWay}">
<StackPanel Orientation="Horizontal">
<TextBlock Background="White" Text="Sample Popup content."/>
<Thumb Name="thumb" Width="20" Height="20"/>
</StackPanel>
<p:Attached.Operations>
<p:ScriptHandler Path="#FindElement('thumb').DragDelta">
#AssociatedObject.HorizontalOffset += #EventArgs.HorizontalChange;
#AssociatedObject.VerticalOffset += #EventArgs.VerticalChange;
</p:ScriptHandler>
</p:Attached.Operations>
</Popup>
</Grid>
</Window>

C# WPF - ScrollViewer + TextBlock troubles

I have a TextBlock within a ScrollViewer that aligns with stretch to its window. I need the TextBlock to behave as the following:
Resizes with window, no scrollbars
When resized below a certain width the TextBlock needs to keep a MinWidth and scrollbars should appear
TextWrapping or TextTrimming should work appropriately
How can I get this functionality?
I have tried several ways, involving bindings to ActualWidth & ActualHeight, but can't get it to work.
This can't be that difficult, what am I missing?
Here is a code sample to put in XamlPad (no MinWidth is set yet):
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Auto">
<TextBlock TextWrapping="Wrap" Text="Some really long text that should probably wordwrap when you resize the window." />
</ScrollViewer>
</Window>
This works:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ScrollViewer HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto"
Name="Scroller">
<TextBlock HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
MinWidth="100"
Width="{Binding ElementName=Scroller, Path=ViewportWidth}"
TextWrapping="Wrap"
Text="Some really long text that should probably wordwrap when you resize the window." />
</ScrollViewer>
</Window>
Without more detail, the best I can do is provide the standard way of doing this. Basically, host your element (which has a minimum size) in a scroll viewer; when the scrollviewer is resized small enough such that the element cannot wholly fit inside it, it will automatically display scroll bars. Example:
<ScrollViewer>
<Button MinWidth="100" MinHeight="50"/>
</ScrollViewer>

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