I have an problem with my code. I have 2 classes:
clsSMS
clsWorker
When my thread is running, I want to modify an attribute of them from my clsSMS class.
public class clsSMS
{
clsWorker objclsWorker;
public clsSMS(clsWorker objclsWorker = null)
{
this.objclsWorker.operatorBlocageError38();
// The above call doesn't work...
// I think the objclsWorker is always null...
// What do you think?
}
}
public class clsWorker
{
public clsSMS clsobjSMS;
public clsWorker(...)
{
this.clsobjSMS = new clsSMS(objclsWorker: this);
}
public void operatorBlocageError38(/*String port_concerne, bool erreur38*/)
{
MessageBox.Show("The method call work fine!");
}
}
It doesn't appear from the posted code that you ever instantiated clsWorker.
clsWorker worker = new clsWorker();
worker.operatorBlocageError38();
If you call operatorBlocageError38 before instantiating, the method has to be marked static.
public static void operatorBlocageError38()
Related
I made a class which requires the public default constructor but
that is never called; instead another constructor is used at DataGrid.AddingNewItem.
I'd like to tell developers that the default constructor is not for their use.
Is there an attribute which suits the purpose?
I had checked DebuggerNonUserCode and MethodImplAttribute with MethodImplAttributes.InternalCall but not sure that's the proper approach.
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
this.dataGrid1.CanUserAddRows = true;
var list = new List<RowX>();
this.dataGrid1.ItemsSource = CollectionViewSource.GetDefaultView(list);
this.dataGrid1.AddingNewItem += (s, e) => e.NewItem = new RowX("ABC");
}
}
public class RowX
{
public RowX()
{
//this is not used. but CollectionView require this to be public or
//CanUserAddRows doesn't work.
}
public RowX(object o)
{
//this is the actual ctor.
}
public string Text { get; set; }
}
Mark it private
class Foo
{
private Foo() {}
}
You can give your constructor an access modifier.
private This means it can only be called from another constructor in that class.
public class PrivateClass
{
//Only from inside this class:
private PrivateClass()
{
}
public static PrivateClass GetPrivateClass()
{
//This calls the private constructor so you can control exactly what happens
return new PrivateClass();
}
}
internal This means only code in the same assembly (i.e. from inside your library) can access it.
public class InternalClass
{
//Only from within the same assembly
internal InternalClass(string foo)
{
}
}
I am creating Traces for a method and want it to use with a custom attribute. I will decorate each method with TraceMethod.
eg:
[TraceMethod()]
public void SomeMethod()
{
}
public class TraceMethod : Attribute
{
public void StartTrace(){}
public void EndTrace(){}
}
So here,
How to call StartTrace() before the SomeMethod start executing and EndTrace() after the execution of SomeMethod ends? Is it possible?
What you are trying to do is Aspect-Oriented Programming, which is something that is currently not supported out-of-the-box in the .NET world. You will have to use a third-party component; there are some out there, both paid and open sourced.
You could modify method body:
public void SomeMethod()
{
var trace = new Trace();
try
{
... rest of method
}
finally
{
trace.EndTrace();
}
}
public class TraceMethod : Attribute
{
public TraceMethod() => StartTrace();
public void StartTrace() { ... }
public void EndTrace() { ... }
}
Perhaps create a custom class that marks the scope of a function? Create an instance of the class at the start of a function and when function terminates the class gets out of scope and destructor is called.
Constructor and destructor mark beginning and end of a function.
Edit:
As commented it is not garranteed that the destructor is called immediately after the object gets out of scope. Better is to use a using() block:
public void SomeMethod()
{
using (TraceMethod trace = new TraceMethod())
{
}
}
public class TraceMethod : IDisposable
{
public TraceMethod() { StartTrace(); } // Constructor
public void Dispose() { EndTrace(); } // Gets called when leaving the using() block
private void StartTrace() { ... }
private void EndTrace() { ... }
}
I'm building an email-monitoring framework that I'll be using for a handful of users, so I'm building a class library to wrap everything in. I'm instantiating the configuration (sender, subject, last-received, ...) in a static class. Therefore, I have something like this.
public static class MyConfig
{
public static int Sender { get; set; }
// and so on and so forth
public static void BuildMyConfig(string theSender, string theRecipient, ...)
{
Sender = theSender;
// yada yada yada...
}
}
public class Monitoring
{
public delegate void DoSomethingWithEmail(EmailContents theContents);
public void StartMonitoring() {
//When I get an email, I call the method
DoSomethingWithEmail(theEmailWeJustGot);
}
}
Obviously, what we do with the email will be something completely different in each case. What I'm trying to is instantiate that delegate. Where would I do that? The MyConfig class and then invoke it from there as a static method? The instance of the Monitoring class?
An application would look like...
public class SpecificMonitor
{
Monitoring.BuildMyConfig("foo#bar.com", "bar#foo.com", ...);
Monitoring m = new Monitoring();
m.StartMonitoring();
//But where do I build the delegate method???
}
I've gotten compiling errors with every option I've tried so far. I've also tried overriding a method instead of using a delegate, using interfaces... but I think delegation is where it's at.
Thanks in advance!
Consistent with the rest of your design (although I do not necessarily agree that the design is great) you could allow for the callback to be set in the configuration class
public static class MyConfig
{
public static string Sender { get; set; }
public static DoSomethingWithEmail EmailReceivedCallback { get; set; }
public static void BuildMyConfig(string theSender, string theRecipient,
DoSomethingWithEmail callback)
{
Sender = theSender;
EmailReceivedCallback = callback;
}
}
// Make sure you bring the delegate outside of the Monitoring class!
public delegate void DoSomethingWithEmail(string theContents);
When an incoming email is acknowledged by your application you can now pass the email to the callback assigned to the configuration class
public class Monitoring
{
public void StartMonitoring()
{
const string receivedEmail = "New Answer on your SO Question!";
//Invoke the callback assigned to the config class
MyConfig.EmailReceivedCallback(receivedEmail);
}
}
Here is an example of usage
static void Main()
{
MyConfig.BuildMyConfig("...", "...", HandleEmail);
var monitoring = new Monitoring();
monitoring.StartMonitoring();
}
static void HandleEmail(string thecontents)
{
// Sample implementation
Console.WriteLine("Received Email: {0}",thecontents);
}
Define the constructor so that when people instantiate a Monitoring object, they must define the delegate:
public class Monitoring
{
public delegate void DoSomethingWithEmail(EmailContents theContents);
public Monitoring(Delegate DoSomethingWithEmail)
{
this.DoSomethingWithEmail = DoSomethingWithEmail;
}
public void StartMonitoring() {
//When I get an email, I call the method
DoSomethingWithEmail(theEmailWeJustGot);
}
}
Then pass in the delegate you want when you instantiate each Monitoring:
Monitoring m = new Monitoring(delegate(EmailContents theContents)
{
/* Do stuff with theContents here */
});
m.StartMonitoring();
I have a Program class which has:
private static ClientBase objClientBase = new ClientBase(new List<RecordType> { RecordType.none }, ModuleType.Monitor);
static void Main(string[] args)
{
objClientBase.Connect(); //IRRELEVANT
objQueueMon = new Main(); //<-INSIDE THIS IS WHERE I WANT TO ACCESS objClientBase
objClientBase.MainModuleThreadManualResetEvent.WaitOne(); //IRRELEVANT
}
This Progam creates a Main class instance as you see:
objQueueMon = new Main();
Notice that they are separated in different files, but the Main class instance is created inside the Program class.
Inside my Program class I want to access that objClientBase.
Do I have to create a constructor method and pass it or make a public access to it?
So what I want to achieve is, inside the Main class, do a objClientBase.FUNCTION
You can do exactly what you just said:
public class Main {
private ClientBase _caller;
public Main (ClientBase caller) {
_caller = caller;
}
}
Or, you can set it later
public class Main {
private ClientBase _caller;
public Main () {
}
// only your assembly sets it
internal SetClientBase(ClientBase cb) {
_caller = cb;
}
// but anyone gets it
// Now you can let some client execute "Function"
public ClientBase Caller {
{return _caller;}
}
}
Just an example
Change the constructor of your Main class to accept a ClientBase object, like this:
public class Main
{
private ClientBase _clientBase;
public Main(ClientBase clientBase)
{
_clientBase = clientBase;
}
public void SomeMethod()
{
// Use ClientBase.FUNCTION here
_clientBase.FUNCTION();
}
}
The code below throws an exception because the abstract constructor is called before the child constructor.
I need to provide an abstract class to capsule some logic from a different part of the program. However i also need to check if the abstract members are initialised correctly rigth after creation without the childclass having any influence over this.
the compiling example below should illustrate my question.
using System;
namespace Stackoverflow
{
class Program
{
static void Main(string[] args)
{
var x = new Thing(5);
var y = new Child(x);
}
}
class Child : AbstractParent
{
Thing childthing;
public Child(Thing provided) : base(){
childthing = provided;
}
public override void Initialise(){
//Exception is thrown here - childthing is still null
parentthing = childthing.Add(1);
}
}
abstract class AbstractParent
{
protected Thing parentthing;
public AbstractParent(){
Initialise();
AssertThingyNotNull();
}
private void AssertThingyNotNull(){
if (parentthing == null) throw new Exception("Waaa");
}
public abstract void Initialise();
}
class Thing
{
private int i;
public Thing(int i){
this.i = i;
}
public Thing Add(int b){
i += b;
return new Thing(i);
}
}
}
Edit #1:
Is there some way to do this by reflecting into the caller (should be the creator of child rigth?) and then reacting on the end of that call?
Edit #2:
Getting the .ctor that creates the child is easy. Manipulating the methods seems something between impossible and a bad idea.
foreach (StackFrame frame in new StackTrace().GetFrames())
{
Console.WriteLine(frame.GetMethod().Name);
}
You can't, basically. This is why you should avoid calling virtual (or abstract) members from a constructor as far as possible - you could end up with code which is running with an incomplete context. Any variable initializers are executed before the base class constructor is called, but none of the code within the constructor body is.
If you need to perform initialization and only want to do that when the derived class constructor is running, then just call Initialise from the derived class constructor to start with.
You can do something similar to what Microsoft did with InitializeComponent()
then let the children call it whenever it can.
Try this.
Edited = cleaner version.
using System;
namespace ConsoleApplication3
{
class Program
{
static void Main(string[] args)
{
var x = new Thing(5);
var y = new Child(x);
}
}
class Child : AbstractParent
{
public Child(Thing provided)
: base()
{
parentthing = provided;
base.Initialise();
}
}
abstract class AbstractParent
{
protected Thing parentthing;
public AbstractParent()
{
}
private void AssertThingyNotNull()
{
if (parentthing == null) throw new Exception("Waaa");
}
public void Initialise()
{
AssertThingyNotNull();
}
}
class Thing
{
private int i;
public Thing(int i)
{
this.i = i;
}
public Thing Add(int b)
{
i += b;
return new Thing(i);
}
}
}