How can I create in .NET 4.5 / C# a font with a adaptive size to fit a specified rectangle ?
I have a resize based on the string length, the longer the string, the smaller the fontsize, but it does not work very well, if the string is too long the text gets very small. The problem with this method is that if I change the rectangle size all the font sizes are not good again.
It's been a while but I came across this issue.
MSDN offers a sample with a GetAdjustedFont method to help with this process:
(shamelessly stolen from https://msdn.microsoft.com/en-us/library/bb986765.aspx)
public Font GetAdjustedFont(Graphics g, string graphicString, Font originalFont, int containerWidth, int maxFontSize, int minFontSize, bool smallestOnFail)
{
Font testFont = null;
// We utilize MeasureString which we get via a control instance
for (int adjustedSize = maxFontSize; adjustedSize >= minFontSize; adjustedSize--)
{
testFont = new Font(originalFont.Name, adjustedSize, originalFont.Style);
// Test the string with the new size
SizeF adjustedSizeNew = g.MeasureString(graphicString, testFont);
if (containerWidth > Convert.ToInt32(adjustedSizeNew.Width))
{
// Good font, return it
return testFont;
}
}
// If you get here there was no fontsize that worked
// return minimumSize or original?
if (smallestOnFail)
{
return testFont;
}
else
{
return originalFont;
}
}
With Graphics.MeasureString you can measure the size of a string, so you can calculate what you need.
Sample from MSDN
private void MeasureStringMin(PaintEventArgs e)
{
// Set up string.
string measureString = "Measure String";
Font stringFont = new Font("Arial", 16);
// Measure string.
SizeF stringSize = new SizeF();
stringSize = e.Graphics.MeasureString(measureString, stringFont);
// Draw rectangle representing size of string.
e.Graphics.DrawRectangle(new Pen(Color.Red, 1), 0.0F, 0.0F, stringSize.Width, stringSize.Height);
// Draw string to screen.
e.Graphics.DrawString(measureString, stringFont, Brushes.Black, new PointF(0, 0));
}
You can measure the string width with whatever font size (e.g. 16), and then you can calculate your desired font size like this:
fontSize = (previouslyMeasuredFontSize * targetWidthOfString) / previouslyMeasuredStringWidth;
I also needed something similar. I created some code to answer the need of drawing text inside a defined rectangle with several auto font size options (see DrawMethod enum). It also supports auto warp with and without auto font size. My solution was inspired by the answers above.
Be sure to add WindowsBase and PresentationCore assemblies.
DrawTextToBitmap.cs
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReportPrepare
{
class TextDrawing
{
public enum DrawMethod
{
AutosizeAccordingToText, // create the smallest bitmap needed to draw the text without word warp
AutoFitInConstantRectangleWithoutWarp, // draw text with the biggest font possible while not exceeding rectangle dimensions, without word warp
AutoWarpInConstantRectangle, // draw text in rectangle while performing word warp. font size is a constant input. drawing may exceed bitmap rectangle.
AutoFitInConstantRectangleWithWarp // draw text with the biggest font possible while not exceeding rectangle dimensions, with word warp
}
private static void SetGraphicsHighQualityForTextRendering(Graphics g)
{
// The smoothing mode specifies whether lines, curves, and the edges of filled areas use smoothing (also called antialiasing). One exception is that path gradient brushes do not obey the smoothing mode. Areas filled using a PathGradientBrush are rendered the same way (aliased) regardless of the SmoothingMode property.
g.SmoothingMode = SmoothingMode.AntiAlias;
// The interpolation mode determines how intermediate values between two endpoints are calculated.
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
// Use this property to specify either higher quality, slower rendering, or lower quality, faster rendering of the contents of this Graphics object.
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
// This one is important
g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
}
public static Size MeasureDrawTextBitmapSize(string text, Font font)
{
Bitmap bmp = new Bitmap(1, 1);
using (Graphics g = Graphics.FromImage(bmp))
{
SizeF size = g.MeasureString(text, font);
return new Size((int)(Math.Ceiling(size.Width)), (int)(Math.Ceiling(size.Height)));
}
}
public static int GetMaximumFontSizeFitInRectangle(string text, Font font, RectangleF rectanglef, bool isWarp, int MinumumFontSize=6, int MaximumFontSize=1000)
{
Font newFont;
Rectangle rect = Rectangle.Ceiling(rectanglef);
for (int newFontSize = MinumumFontSize; ; newFontSize++)
{
newFont = new Font(font.FontFamily, newFontSize, font.Style);
List<string> ls = WarpText(text, newFont, rect.Width);
StringBuilder sb = new StringBuilder();
if (isWarp)
{
for (int i = 0; i < ls.Count; ++i)
{
sb.Append(ls[i] + Environment.NewLine);
}
}
else
{
sb.Append(text);
}
Size size = MeasureDrawTextBitmapSize(sb.ToString(), newFont);
if (size.Width > rectanglef.Width || size.Height > rectanglef.Height)
{
return (newFontSize - 1);
}
if (newFontSize >= MaximumFontSize)
{
return (newFontSize - 1);
}
}
}
public static List<string> WarpText(string text, Font font, int lineWidthInPixels)
{
string[] originalLines = text.Split(new string[] { " " }, StringSplitOptions.None);
List<string> wrappedLines = new List<string>();
StringBuilder actualLine = new StringBuilder();
double actualWidthInPixels = 0;
foreach (string str in originalLines)
{
Size size = MeasureDrawTextBitmapSize(str, font);
actualLine.Append(str + " ");
actualWidthInPixels += size.Width;
if (actualWidthInPixels > lineWidthInPixels)
{
actualLine = actualLine.Remove(actualLine.ToString().Length - str.Length - 1, str.Length);
wrappedLines.Add(actualLine.ToString());
actualLine.Clear();
actualLine.Append(str + " ");
actualWidthInPixels = size.Width;
}
}
if (actualLine.Length > 0)
{
wrappedLines.Add(actualLine.ToString());
}
return wrappedLines;
}
public static Bitmap DrawTextToBitmap(string text, Font font, Color color, DrawMethod mode, RectangleF rectanglef)
{
StringFormat drawFormat = new StringFormat();
Bitmap bmp;
switch (mode)
{
case DrawMethod.AutosizeAccordingToText:
{
Size size = MeasureDrawTextBitmapSize(text, font);
if (size.Width == 0 || size.Height == 0)
{
bmp = new Bitmap(1, 1);
}
else
{
bmp = new Bitmap(size.Width, size.Height);
}
using (Graphics g = Graphics.FromImage(bmp))
{
SetGraphicsHighQualityForTextRendering(g);
g.DrawString(text, font, new SolidBrush(color), 0, 0);
return bmp;
}
}
case DrawMethod.AutoWarpInConstantRectangle:
{
Rectangle rect = Rectangle.Ceiling(rectanglef);
bmp = new Bitmap(rect.Width,rect.Height);
if (rect.Width == 0 || rect.Height == 0)
{
bmp = new Bitmap(1, 1);
}
else
{
bmp = new Bitmap(rect.Width, rect.Height);
}
using (Graphics g = Graphics.FromImage(bmp))
{
SetGraphicsHighQualityForTextRendering(g);
g.DrawString(text, font, new SolidBrush(color), rectanglef, drawFormat);
return bmp;
}
}
case DrawMethod.AutoFitInConstantRectangleWithoutWarp:
{
Rectangle rect = Rectangle.Ceiling(rectanglef);
bmp = new Bitmap(rect.Width, rect.Height);
if (rect.Width == 0 || rect.Height == 0)
{
bmp = new Bitmap(1, 1);
}
else
{
bmp = new Bitmap(rect.Width, rect.Height);
}
using (Graphics g = Graphics.FromImage(bmp))
{
int fontSize = GetMaximumFontSizeFitInRectangle(text, font, rectanglef, false);
SetGraphicsHighQualityForTextRendering(g);
g.DrawString(text, new Font(font.FontFamily, fontSize,font.Style, GraphicsUnit.Point), new SolidBrush(color), rectanglef, drawFormat);
return bmp;
}
}
case DrawMethod.AutoFitInConstantRectangleWithWarp:
{
Rectangle rect = Rectangle.Ceiling(rectanglef);
if (rect.Width == 0 || rect.Height == 0)
{
bmp = new Bitmap(1, 1);
}
else
{
bmp = new Bitmap(rect.Width, rect.Height);
}
using (Graphics g = Graphics.FromImage(bmp))
{
int fontSize = GetMaximumFontSizeFitInRectangle(text, font, rectanglef, true);
SetGraphicsHighQualityForTextRendering(g);
g.DrawString(text, new Font(font.FontFamily, fontSize, font.Style, GraphicsUnit.Point), new SolidBrush(color), rectanglef, drawFormat);
return bmp;
}
}
}
return null;
}
}
}
Usage Example:
Form1.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
// add WindowsBase and PresentationCore assemblies
namespace ReportPrepare
{
public partial class Form1 : Form
{
PictureBox picbox = new PictureBox();
int i = 0;
Timer t = new Timer();
public Form1()
{
InitializeComponent();
this.Controls.Add(picbox);
picbox.Dock = DockStyle.Fill;
t.Interval = 5000;
t.Tick += t_Tick;
t.Enabled = true;
this.Shown += Form1_Shown;
this.SizeChanged += Form1_SizeChanged;
this.Size = new Size(812, 400);
this.StartPosition = FormStartPosition.CenterScreen;
}
void Form1_Shown(object sender, EventArgs e)
{
DrawText();
}
void t_Tick(object sender, EventArgs e)
{
i++;
if (i > 3)
{
i = 0;
}
DrawText();
}
private void DrawText()
{
// text and font
string text = "one two three four five six seven eight nine ten eleven twelve";
Font font = new System.Drawing.Font("Arial", 30, FontStyle.Regular, GraphicsUnit.Point);
switch (i)
{
case 0:
picbox.Image = TextDrawing.DrawTextToBitmap(text, font, Color.Red, TextDrawing.DrawMethod.AutosizeAccordingToText, new RectangleF(0, 0, picbox.Width, picbox.Height));
break;
case 1:
picbox.Image = TextDrawing.DrawTextToBitmap(text, font, Color.Red, TextDrawing.DrawMethod.AutoFitInConstantRectangleWithoutWarp, new RectangleF(0, 0, picbox.Width, picbox.Height));
break;
case 2:
picbox.Image = TextDrawing.DrawTextToBitmap(text, font, Color.Red, TextDrawing.DrawMethod.AutoWarpInConstantRectangle, new RectangleF(0, 0, picbox.Width, picbox.Height));
break;
case 3:
picbox.Image = TextDrawing.DrawTextToBitmap(text, font, Color.Red, TextDrawing.DrawMethod.AutoFitInConstantRectangleWithWarp, new RectangleF(0, 0, picbox.Width, picbox.Height));
break;
}
this.Text = ((TextDrawing.DrawMethod)(i)).ToString() + " Please resize window size by mouse to see drawing methods differences";
}
private void Form1_SizeChanged(object sender, EventArgs e)
{
t.Enabled = false;
t.Enabled = true;
DrawText();
}
}
}
The example toggles between drawing modes automatically once every 5 seconds. The picturebox is docked inside main form. Resizing of the form shows the user the difference between the drawing modes.
Related
As you can see in the image below, the text on the PictureBox is different from the one in the TextBox. It is working alright if I use Graphics.DrawString() but when I use the Graphics Path, it truncates and doesn't show the whole text. What do you think is wrong in my code?
Here is my code:
public LayerClass DrawString(LayerClass.Type _text, string text, RectangleF rect, Font _fontStyle, PaintEventArgs e)
{
using (StringFormat string_format = new StringFormat())
{
rect.Size = e.Graphics.MeasureString(text, _fontStyle);
rect.Location = new PointF(Shape.center.X - (rect.Width / 2), Shape.center.Y - (rect.Height / 2));
if(isOutlinedOrSolid)
{
using (GraphicsPath path = new GraphicsPath())
{
path.AddString(text, _fontStyle.FontFamily, (int)_fontStyle.Style, rect.Size.Height, rect, string_format);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
e.Graphics.CompositingMode = CompositingMode.SourceOver;
e.Graphics.DrawPath(new Pen(Color.Red, 1), path);
}
}
else
{
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
e.Graphics.CompositingMode = CompositingMode.SourceOver;
e.Graphics.DrawString(text,_fontStyle,Brushes.Red, rect.Location);
}
}
this._Text = text;
this._TextRect = rect;
return new LayerClass(_text, this, text, rect);
}
The GraphicsPath class calculates the size of a Text object in a different way (as already noted in the comments). The Text Size is calculated using the Ems bounding rectangle size.
An Em is a typographic measure that is independent from a destination Device context.
It refers to the rectangle occupied by a font's widest letter, usually the letter "M" (pronounced em).
The destination Em size can be calculated in 2 different ways: one includes a Font descent, the other doesn't include it.
float EMSize = (Font.SizeInPoints * [FontFamily].GetCellAscent([FontStyle])
/ [FontFamily].GetEmHeight([FontStyle])
or
float EMSize = (Font.SizeInPoints *
([FontFamily].GetCellAscent([FontStyle] +
[FontFamily.GetCellDescent([FontStyle])) /
[FontFamily].GetEmHeight([FontStyle])
See the Docs about:
FontFamily.GetEmHeight, FontFamily.GetCellAscent and FontFamily.GetCellDescent
I'm inserting here the figure you can find in the Docs.
Refer to the general information contained here:
Using Font and Text (MSDN)
This document reports the specifics on how to translate Points, Pixels and Ems:
How to: Obtain Font Metrics (MSDN)
I assume you already have a class object that contains/references the Font settings that come from the UI controls and the required adjustments.
I'm adding one here with some properties that contain a subset of those settings, related to the question.
This class performs some calculations based on the size of a Font selected by the user.
The Font size is usually referenced in Points. This measure is then converted in Pixels, using the current screen DPI resolution (or converted in Points from a Pixel dimension). Each measure is also converted in Ems, which comes in handy if you have to use GraphicsPath to draw the Text.
The Ems size is calculated considering both the Ascent and the Descent of the Font.
The GraphicsPath class works better with this measure, since a mixed text can have both parts and if it doesn't, that part is = 0.
To calculate the container box of a Text drawn with a specific Font and Font size, use the GraphicsPath.GetBounds() method:
([Canvas] is the Control that provides the Paint event's e.Graphics object)
using (var path = new GraphicsPath())
using (var format = new StringFormat(StringFormatFlags.NoClip | StringFormatFlags.NoWrap))
{
format.Alignment = [StringAlignment.Center/Near/Far]; //As selected
format.LineAlignment = [StringAlignment.Center/Near/Far]; //As selected
//Add the Text to the GraphicsPath
path.AddString(fontObject.Text, fontObject.FontFamily,
(int)fontObject.FontStyle, fontObject.SizeInEms,
[Canvas].ClientRectangle, format);
//Ems size (bounding rectangle)
RectangleF textBounds = path.GetBounds(null, fontObject.Outline);
//Location of the Text
fontObject.Location = textBounds.Location;
}
Draw the Text on the [Canvas] Device context:
private void Canvas_Paint(object sender, PaintEventArgs e)
{
using (var path = new GraphicsPath())
using (var format = new StringFormat(StringFormatFlags.NoClip | StringFormatFlags.NoWrap))
{
format.Alignment = [StringAlignment.Center/Near/Far]; //As selected
format.LineAlignment = [StringAlignment.Center/Near/Far]; //As selected
path.AddString(fontObject.Text, fontObject.FontFamily, (int)fontObject.FontStyle, fontObject.SizeInEms, Canvas.ClientRectangle, format);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
// When text is rendered directly
e.Graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
// The composition properties are useful when drawing on a composited surface
// It has no effect when drawing on a Control's plain surface
e.Graphics.CompositingMode = CompositingMode.SourceOver;
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
if (fontObject.Outlined) {
e.Graphics.DrawPath(fontObject.Outline, path);
}
using(var brush = new SolidBrush(fontObject.FillColor)) {
e.Graphics.FillPath(brush, path);
}
}
}
Visual effect using this class and the related methods:
The class object, to use as reference:
public class FontObject
{
private float currentScreenDPI = 0.0F;
private float m_SizeInPoints = 0.0F;
private float m_SizeInPixels = 0.0F;
public FontObject()
: this(string.Empty, FontFamily.GenericSansSerif, FontStyle.Regular, 18F) { }
public FontObject(string text, Font font)
: this(text, font.FontFamily, font.Style, font.SizeInPoints) { }
public FontObject(string text, FontFamily fontFamily, FontStyle fontStyle, float FontSize)
{
if (FontSize < 3) FontSize = 3;
using (Graphics g = Graphics.FromHwndInternal(IntPtr.Zero)) {
currentScreenDPI = g.DpiY;
}
Text = text;
FontFamily = fontFamily;
SizeInPoints = FontSize;
FillColor = Color.Black;
Outline = new Pen(Color.Black, 1);
Outlined = false;
}
public string Text { get; set; }
public FontStyle FontStyle { get; set; }
public FontFamily FontFamily { get; set; }
public Color FillColor { get; set; }
public Pen Outline { get; set; }
public bool Outlined { get; set; }
public float SizeInPoints {
get => m_SizeInPoints;
set { m_SizeInPoints = value;
m_SizeInPixels = (value * 72F) / currentScreenDPI;
SizeInEms = GetEmSize();
}
}
public float SizeInPixels {
get => m_SizeInPixels;
set { m_SizeInPixels = value;
m_SizeInPoints = (value * currentScreenDPI) / 72F;
SizeInEms = GetEmSize();
}
}
public float SizeInEms { get; private set; }
public PointF Location { get; set; }
public RectangleF DrawingBox { get; set; }
private float GetEmSize()
{
return (m_SizeInPoints *
(FontFamily.GetCellAscent(FontStyle) +
FontFamily.GetCellDescent(FontStyle))) /
FontFamily.GetEmHeight(FontStyle);
}
}
ComboBox with Font families
Create a custom ComboBox and set its DrawMode = OwnerDrawVariable:
string[] fontList = FontFamily.Families.Where(f => f.IsStyleAvailable(FontStyle.Regular)).Select(f => f.Name).ToArray();
cboFontFamily.DrawMode = DrawMode.OwnerDrawVariable;
cboFontFamily.AutoCompleteMode = AutoCompleteMode.SuggestAppend;
cboFontFamily.AutoCompleteSource = AutoCompleteSource.CustomSource;
cboFontFamily.AutoCompleteCustomSource.AddRange(fontList);
cboFontFamily.DisplayMember = "Name";
cboFontFamily.Items.AddRange(fontList);
cboFontFamily.Text = "Arial";
Event handlers:
private void cboFontFamily_DrawItem(object sender, DrawItemEventArgs e)
{
if ((cboFontFamily.Items.Count == 0) || e.Index < 0) return;
e.DrawBackground();
var flags = TextFormatFlags.Left | TextFormatFlags.VerticalCenter;
using (var family = new FontFamily(cboFontFamily.GetItemText(cboFontFamily.Items[e.Index])))
using (var font = new Font(family, 10F, FontStyle.Regular, GraphicsUnit.Point)) {
TextRenderer.DrawText(e.Graphics, family.Name, font, e.Bounds, cboFontFamily.ForeColor, flags);
}
e.DrawFocusRectangle();
}
private void cboFontFamily_MeasureItem(object sender, MeasureItemEventArgs e)
{
e.ItemHeight = (int)this.Font.Height + 4;
}
private void cboFontFamily_SelectionChangeCommitted(object sender, EventArgs e)
{
fontObject.FontFamily = new FontFamily(cboFontFamily.GetItemText(cboFontFamily.SelectedItem));
Canvas.Invalidate();
}
Seems you are providing wrong measure for font size in the first place and then adding extra thickness to the brush. Try this instead:
using (GraphicsPath path = new GraphicsPath())
{
path.AddString(
text,
_fontStyle.FontFamily,
(int)_fontStyle.Style,
e.Graphics.DpiY * fontSize / 72f, // em size
new Point(0, 0), // location where to draw text
string_format);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
e.Graphics.CompositingQuality = CompositingQuality.HighQuality;
e.Graphics.CompositingMode = CompositingMode.SourceOver;
e.Graphics.DrawPath(new Pen(Color.Red), path);
}
I have 3 layers (control "LayerControl" from here): image layer, drawing layer, and selection rectangle layer.
ImgEditor is a form for editing images (i'm making screenshooter and i want to add an image editor to it).
Layers are sorted in that order:
l3 - rectangle layer
l2 - drawing layer
l - image layer
Because l3 is top control, i must use callbacks MouseDown, MouseMove and MouseUp on it and then draw on l2 (drawing layer).
But when i'm trying to draw, i'm getting just nothing. Or, if i place l2 as the top layer, i'm getting this.
My code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace SSTool
{
public partial class ImgEditor : Form
{
private Graphics g;
public Image _i;
public Brush gb = new SolidBrush(Color.Red);
public bool md = false;
public LayerControl l;
public LayerControl l2;
public LayerControl l3;
public Point? _Previous = null;
public ImgEditor(Image i, Rectangle r)
{
//l - main image
//l2 - drawing layer
//l3 - rectangle layer
InitializeComponent();
l = new LayerControl(i.Size);
l2 = new LayerControl(i.Size);
l3 = new LayerControl(i.Size);
this.Controls.Add(l3);
this.Controls.Add(l2);
this.Controls.Add(l);
l.Dock = DockStyle.Fill;
l2.Dock = DockStyle.Fill;
l3.Dock = DockStyle.Fill;
l2.Image = new Bitmap(i.Size.Width, i.Size.Height);
l3.MouseDown += new MouseEventHandler(l3_MouseDown);
l3.MouseMove += new MouseEventHandler(l3_MouseMove);
l3.MouseUp += new MouseEventHandler(l3_MouseUp);
_i = i;
l.Image = _i;
this.Size = _i.Size;
g = Graphics.FromImage(l3.Image);
g.Clear(Color.Transparent);
Pen p = new Pen(Color.FromArgb(180, 255, 0, 0));
Brush sb = new SolidBrush(Color.FromArgb(128, 211, 211, 211));
g.FillRectangle(sb, new Rectangle(0, 0, i.Size.Width, r.Location.Y)); //TOP
g.FillRectangle(sb, new Rectangle(0, r.Location.Y, r.Location.X, i.Size.Height - r.Location.Y)); //LEFT
g.FillRectangle(sb, new Rectangle(r.Location.X, r.Location.Y + r.Size.Height + 1, i.Size.Width - r.Location.X, i.Size.Height - r.Location.Y - r.Size.Height - 1)); //BOTTOM
g.FillRectangle(sb, new Rectangle(r.Location.X + r.Size.Width + 1, r.Location.Y, i.Size.Width - r.Location.X - r.Size.Width - 1, r.Size.Height + 1)); //RIGHT
g.DrawRectangle(p, r);
g.Dispose();
}
void l3_MouseUp(object sender, MouseEventArgs e)
{
_Previous = null;
}
void l3_MouseMove(object sender, MouseEventArgs e)
{
if (_Previous != null)
{
if (l2.Image == null)
{
Bitmap bmp = new Bitmap(l2.Width, l2.Height);
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
}
l2.Image = bmp;
}
using (Graphics g = Graphics.FromImage(l2.Image))
{
g.DrawLine(Pens.Black, _Previous.Value, e.Location);
}
l2.Invalidate();
_Previous = e.Location;
}
}
void l3_MouseDown(object sender, MouseEventArgs e)
{
_Previous = e.Location;
l3_MouseMove(sender, e);
}
}
public class LayerControl : UserControl
{
private Image image;
private Graphics graphics;
public LayerControl(Size s)
{
this.Width = s.Width;
this.Height = s.Height;
image = new Bitmap(s.Width, s.Height);
graphics = Graphics.FromImage(image);
SetStyle(ControlStyles.OptimizedDoubleBuffer |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.UserPaint, true);
}
protected override void OnPaint(PaintEventArgs e)
{
var bitMap = new Bitmap(image);
image = bitMap;
Graphics g = e.Graphics;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.CompositingQuality = CompositingQuality.GammaCorrected;
float[][] mtxItems = {
new float[] {1,0,0,0,0},
new float[] {0,1,0,0,0},
new float[] {0,0,1,0,0},
new float[] {0,0,0,1,0},
new float[] {0,0,0,0,1}};
ColorMatrix colorMatrix = new ColorMatrix(mtxItems);
ImageAttributes imgAtb = new ImageAttributes();
imgAtb.SetColorMatrix(
colorMatrix,
ColorMatrixFlag.Default,
ColorAdjustType.Bitmap);
g.DrawImage(image,
ClientRectangle,
0.0f,
0.0f,
image.Width,
image.Height,
GraphicsUnit.Pixel,
imgAtb);
}
protected override void OnPaintBackground(PaintEventArgs e)
{
base.OnPaintBackground(e);
Graphics g = e.Graphics;
if (Parent != null)
{
BackColor = Color.Transparent;
int index = Parent.Controls.GetChildIndex(this);
for (int i = Parent.Controls.Count - 1; i > index; i--)
{
Control c = Parent.Controls[i];
if (c.Bounds.IntersectsWith(Bounds) && c.Visible)
{
Bitmap bmp = new Bitmap(c.Width, c.Height, g);
c.DrawToBitmap(bmp, c.ClientRectangle);
g.TranslateTransform(c.Left - Left, c.Top - Top);
g.DrawImageUnscaled(bmp, Point.Empty);
g.TranslateTransform(Left - c.Left, Top - c.Top);
bmp.Dispose();
}
}
}
else
{
g.Clear(Parent.BackColor);
g.FillRectangle(new SolidBrush(Color.FromArgb(255, Color.Transparent)), this.ClientRectangle);
}
}
public Image Image
{
get
{
return image;
}
set
{
image = value;
this.Invalidate();
}
}
}
}
Any ideas? I need to draw like with MS Paint brush.
I just had to invalidate layer l3 after drawing on layer l2.
I am trying to write a function that needs to draw a string to an image. The image has anywhere from 1-5 textboxes, which each have a x,y, width, and height. These details are defined in an XML file which I am parsing, so I have access to these for each box.
My question is whether or not I can use the graphics.DrawString (or a similar) method to do this easily. The sample function below will create a rectangle with specified x,y, width, height, and then draw a string within. If the string doesn't fit, it truncates.
public void DrawStringRectangleFormat(Graphics g)
{
// Create string to draw.
String drawString = "Sample Text is too long to fit into this tiny lil rectangle area right here";
// Create font and brush.
Font drawFont = new Font("Arial", 16);
SolidBrush drawBrush = new SolidBrush(Color.Black);
// Create rectangle for drawing.
float x = 150.0F;
float y = 150.0F;
float width = 200.0F;
float height = 50.0F;
RectangleF drawRect = new RectangleF(x, y, width, height);
// Set format of string.
StringFormat drawFormat = new StringFormat();
drawFormat.Alignment = StringAlignment.Center;
// Draw string to screen.
g.DrawString(drawString, drawFont, drawBrush, drawRect, drawFormat);
}
What I want instead of this, is rather than truncating, it will stop at the last fitting word, and go to the next rectangle(textbox). This way I can use all the available textboxes.
Is there a method already made to do this? Otherwise I will need to implement my own drawString method.
OK, what you would have to do is loop through each char in the string, and concatenate to a final string..
so basically foreach (char c in mystring)...
then using measurestring, you check to see if the string is over the box length, if it is, start on the next rect...
https://msdn.microsoft.com/en-us/library/6xe5hazb(v=vs.110).aspx
This solution uses the StringFormat's settings to ensure that each call to DrawString only draws the words that fit. Then, Graphics.MeasureCharacterRanges calculates the words that don't fit into the rectangle, and the remaining text overflows into the next layout rectangle.
You might need to customize how the input string is split into words. Right now I'm just splitting it apart at whitespace boundaries.
using System.Text.RegularExpressions;
using System.Drawing;
/// <summary>
/// Draw a string using one or more layout rectangles. Words which don't fit will overflow into the next layout rectangle.
/// </summary>
private static void DrawOverflowString(Graphics graphics, string drawString, RectangleF[] layoutRectangles, StringAlignment alignment)
{
var drawFont = new Font("Arial", 16.0f);
var black = new SolidBrush(Color.Black);
var format = new StringFormat()
{
Alignment = alignment,
Trimming = StringTrimming.Word,
FormatFlags = StringFormatFlags.LineLimit
};
var wordRegex = new Regex("[^\\s]+");
string remainingText = drawString;
foreach (var layoutRect in layoutRectangles)
{
// Draw everything that will fit into this text box
graphics.DrawString(remainingText, drawFont, black, layoutRect, format);
// calculate which words did not fit
var wordMatches = wordRegex.Matches(remainingText);
var ranges = wordMatches.OfType<Match>().Select(x => new CharacterRange(x.Index, x.Length)).ToArray();
format.SetMeasurableCharacterRanges(ranges);
var wordRegions = graphics.MeasureCharacterRanges(remainingText, drawFont, layoutRect, format);
var allfit = true;
for (int i = 0; i < wordRegions.Length; i++)
{
if (wordRegions[i].GetBounds(graphics).Width == 0.0f)
{
allfit = false;
remainingText = remainingText.Substring(wordMatches[i].Index);
break;
}
}
if (allfit)
break;
}
drawFont.Dispose();
black.Dispose();
}
protected override void OnPaint(PaintEventArgs e)
{
// Call the OnPaint method of the base class.
base.OnPaint(e);
List<Rectanglestring> testrecs = new List<Rectanglestring>();
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 12, 40, 12), whattodraw = "" });
testrecs.Add(new Rectanglestring {targetrect= new Rectangle(0, 25, 35, 12),whattodraw="" });
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 35, 35, 12), whattodraw = "" });
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 45, 35, 12), whattodraw = "" });
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 65, 35, 12), whattodraw = "" });
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 85, 35, 12), whattodraw = "" });
testrecs.Add(new Rectanglestring { targetrect = new Rectangle(0, 95, 55, 12), whattodraw = "" });
string mystringtofit = "This is just an example";
foreach (Rectanglestring rect in testrecs)
{
for (int i = 0; i < mystringtofit.Length; i++)
{
if (mystringtofit[i] == ' ' && rect.whattodraw.Length > 0) break;
if (mystringtofit[i] == ' ') continue;
string teststring = rect.whattodraw + mystringtofit[i];
SizeF stringSize = stringSize = e.Graphics.MeasureString(teststring, new Font("Ariel", 12));
if (stringSize.Width >= rect.targetrect.Width) break;
rect.whattodraw += mystringtofit[i];
}
mystringtofit = mystringtofit.Substring(rect.whattodraw.Length);
if (mystringtofit.StartsWith(" "))
{
mystringtofit = mystringtofit.Substring(1);
}
e.Graphics.DrawString(rect.whattodraw, Font, new SolidBrush(ForeColor), rect.targetrect);
}
// Call methods of the System.Drawing.Graphics object.
}
public class Rectanglestring
{
public Rectangle targetrect = new Rectangle();
public string whattodraw = "";
}
This is what I have. It does what I described. Thanks for the answers.
public void DrawStringInTextboxes(string text, Graphics g)
{
String drawString = text;
PrivateFontCollection fontCollection = new PrivateFontCollection();
fontCollection.AddFontFile(System.Web.Hosting.HostingEnvironment.MapPath("~/Content/Fonts/Squidgingtons.ttf"));
var squidingtonsFontFamily = fontCollection.Families[0];
Font squidingtons = new Font(squidingtonsFontFamily, textParameters[0].MaxFontSize);
Font drawFont = new Font("Arial", 60);
SolidBrush drawBrush = new SolidBrush(Color.Black);
StringFormat drawFormat = new StringFormat();
drawFormat.Alignment = StringAlignment.Center;
char[] delimiterChars = { ' ' };
string[] words = drawString.Split(delimiterChars);
string finalString = "";
int textBoxIndex = 0;
foreach (string word in words)
{
//set the dimensions for the first textbox and create a rectangle with those specifications.
float x = textParameters[textBoxIndex].Left;
float y = textParameters[textBoxIndex].Top;
float width = textParameters[textBoxIndex].Width;
float height = textParameters[textBoxIndex].Height;
RectangleF Rect = new RectangleF(x, y, width, height);
//if the current finalString + the next word fits in the current box, add the word to finalString.
if (g.MeasureString(finalString + word + " ", squidingtons).Width < textParameters[textBoxIndex].Width)
{
finalString = finalString + " " + word;
//if this is the last word, print the finalString and we are done.
if (word == words[words.Length - 1])
{
g.DrawString(finalString, squidingtons, drawBrush, Rect, drawFormat);
break;
}
}
//the current finalString + next word did not fit in the box. Draw what we have to the first box.
else {
g.DrawString(finalString, squidingtons, drawBrush, Rect, drawFormat);
//Hold onto the word that didnt fit. It will be the first word of the next box.
finalString = word;
if (textBoxIndex +1 >= textParameters.Length)
{
//if we are out of textboxes, we are done.
break;
}
else
{
//move on to the next textbox. The loop begins again with new specifications set for the textbox.
textBoxIndex++;
}
}
}
squidingtons.Dispose();
drawBrush.Dispose();
drawFont.Dispose();
}
I've been hit and miss with using the graphics object method MeasureCharacterRanges(). Below is example code where it doesn't work. When the rectangle is drawn, it's not around the 'X', but slightly to the left.
'X', clearly, does not mark the spot.
Why?
public partial class Form1 : Form
{
private string test = "X";
public Form1()
{
InitializeComponent();
this.ResizeRedraw = true;
this.Paint += new System.Windows.Forms.PaintEventHandler(this.Form1_Paint);
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
using (Graphics g = this.CreateGraphics())
{
g.Clear(this.BackColor);
using (Font font = new Font(Font.Name, this.Size.Height / 8))
{
Rectangle layout = this.ClientRectangle;
layout.Width *= 2;
using (StringFormat stringFormat = new StringFormat())
{
CharacterRange[] charRange = { new CharacterRange(0, test.Length) };
stringFormat.SetMeasurableCharacterRanges(charRange);
Region[] sr = g.MeasureCharacterRanges(test, font, layout, stringFormat);
RectangleF rectangle = sr[0].GetBounds(g);
PointF location = new PointF((this.ClientRectangle.Width - rectangle.Width) / 2.0f, ((this.ClientRectangle.Height - rectangle.Height) / 2.0F));
rectangle.Location = location;
using (SolidBrush brush = new SolidBrush(Color.Black))
{
g.DrawString(test, font, brush, rectangle.Location);
}
g.DrawRectangle(Pens.Red, Rectangle.Round(rectangle));
}
}
}
}
}
You need to create your StringFormat with the GenericTypographic property, and then pass the stringFormat into the DrawString method with one of the other overloads so that it knows about the StringFormat you've specified.
If you don't do this, DrawString just uses the default StringFormat which doesn't have the correct Property values for Trimming, FormatFlags and Alignment etc.
// StringFormat created using GenericTypographic
using (StringFormat stringFormat = new StringFormat(StringFormat.GenericTypographic))
{
CharacterRange[] charRange = { new CharacterRange(0, test.Length) };
stringFormat.SetMeasurableCharacterRanges(charRange);
Region[] sr = g.MeasureCharacterRanges(test, font, layout, stringFormat);
RectangleF rectangle = sr[0].GetBounds(g);
PointF location = new PointF((this.ClientRectangle.Width - rectangle.Width) / 2.0f, ((this.ClientRectangle.Height - rectangle.Height) / 2.0F));
rectangle.Location = location;
using (SolidBrush brush = new SolidBrush(Color.Black))
{
// Now passing in stringFormat
g.DrawString(test, font, brush, rectangle.Location, stringFormat);
}
g.DrawRectangle(Pens.Red, Rectangle.Round(rectangle));
}
I am looking for or trying to implement an algorithm to draw box shadows (as in the CSS 3 specifiction) which accepts the following parameters:
Horizontal Offset
Vertical Offset
Inset
Spread
Blur
Color
(Optional: Opacity).
Where to start.
I have looked for Firefox / Chrome source code to see if I can pull an implementation from there, no such luck!
I have looked into linear gradient algorithms, drawing them with a box, which kind of works, except with rounded rectangles it leaves empty pixels in the shadow, presumably due to the radius of the edge.
I am doing this in .NET with GDI+. My aim is NOT to create drop shadows for images. I have already seen articles on this. I want to create drop shadows for shapes drawn with GDI+.
Any help appreciated!
I coded for you a DropShadowPanel that handles controls inside it and adds the shadows (outer or inner) as required by the Tag of the control.
As you can see in the image controls get their shadows as defined:
tags:
textbox: DropShadow:5,5,5,10,#000000,noinset
calendar: DropShadow:10,10,80,30,#0000FF,noinset
picturebox top left: DropShadow:-50,20,50,10,#888888,noinset
picturebox bottom left: DropShadow:10,10,20,20,#442200,inset
picturebox lower right: DropShadow:0,0,50,50,#442200,noinset
Here is the code for the Panel:
(it uses intermediate drawings into an image before drawing to the control gdi object, to not make the form crawl - this actually works pretty fast)
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication4
{
public class DropShadowPanel : Panel
{
protected override void OnControlAdded(ControlEventArgs e)
{
e.Control.Paint += new PaintEventHandler(Control_Paint);
base.OnControlAdded(e);
}
void Control_Paint(object sender, PaintEventArgs e)
{
CheckDrawInnerShadow(sender as Control, e.Graphics);
}
private void CheckDrawInnerShadow(Control sender, Graphics g)
{
var dropShadowStruct = GetDropShadowStruct(sender);
if (dropShadowStruct == null || !dropShadowStruct.Inset)
{
return;
}
DrawInsetShadow(sender as Control, g);
}
protected override void OnControlRemoved(ControlEventArgs e)
{
e.Control.Paint -= new PaintEventHandler(Control_Paint);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
DrawShadow(Controls.OfType<Control>().Where(c => c.Tag != null && c.Tag.ToString().StartsWith("DropShadow")), e.Graphics);
}
void DrawInsetShadow(Control control, Graphics g)
{
var dropShadowStruct = GetDropShadowStruct(control);
var rInner = new Rectangle(Point.Empty, control.Size);
var img = new Bitmap(rInner.Width, rInner.Height, g);
var g2 = Graphics.FromImage(img);
g2.CompositingMode = CompositingMode.SourceCopy;
g2.FillRectangle(new SolidBrush(dropShadowStruct.Color), 0, 0, control.Width, control.Height);
rInner.Offset(dropShadowStruct.HShadow, dropShadowStruct.VShadow);
rInner.Inflate(dropShadowStruct.Blur, dropShadowStruct.Blur);
rInner.Inflate(-dropShadowStruct.Spread, -dropShadowStruct.Spread);
double blurSize = dropShadowStruct.Blur;
double blurStartSize = blurSize;
do
{
var transparency = blurSize/blurStartSize;
var color = Color.FromArgb(((int)(255 * (transparency * transparency))), dropShadowStruct.Color);
rInner.Inflate(-1,-1);
DrawRoundedRectangle(g2, rInner, (int)blurSize, Pens.Transparent, color);
blurSize--;
} while (blurSize > 0);
g.DrawImage(img, 0, 0);
g.Flush();
g2.Dispose();
img.Dispose();
}
void DrawShadow(IEnumerable<Control> controls, Graphics g)
{
foreach (var control in controls)
{
var dropShadowStruct = GetDropShadowStruct(control);
if (dropShadowStruct.Inset)
{
continue; // must be handled by the control itself
}
DrawOutsetShadow(g, dropShadowStruct, control);
}
}
// drawing the loop on an image because of speed
private void DrawOutsetShadow(Graphics g, dynamic dropShadowStruct, Control control)
{
var rOuter = control.Bounds;
var rInner = control.Bounds;
rInner.Offset(dropShadowStruct.HShadow, dropShadowStruct.VShadow);
rInner.Inflate(-dropShadowStruct.Blur, -dropShadowStruct.Blur);
rOuter.Inflate(dropShadowStruct.Spread, dropShadowStruct.Spread);
rOuter.Offset(dropShadowStruct.HShadow, dropShadowStruct.VShadow);
var originalOuter = rOuter;
var img = new Bitmap(originalOuter.Width, originalOuter.Height, g);
var g2 = Graphics.FromImage(img);
var currentBlur = 0;
do
{
var transparency = (rOuter.Height - rInner.Height)/(double) (dropShadowStruct.Blur*2 + dropShadowStruct.Spread*2);
var color = Color.FromArgb(((int)(255 * (transparency * transparency))), dropShadowStruct.Color);
var rOutput = rInner;
rOutput.Offset(-originalOuter.Left, -originalOuter.Top);
DrawRoundedRectangle(g2, rOutput, currentBlur, Pens.Transparent, color);
rInner.Inflate(1, 1);
currentBlur = (int) ((double) dropShadowStruct.Blur*(1 - (transparency*transparency)));
} while (rOuter.Contains(rInner));
g2.Flush();
g2.Dispose();
g.DrawImage(img, originalOuter);
img.Dispose();
}
private static dynamic GetDropShadowStruct(Control control)
{
if (control.Tag == null || !(control.Tag is string) || !control.Tag.ToString().StartsWith("DropShadow"))
return null;
string[] dropShadowParams = control.Tag.ToString().Split(':')[1].Split(',');
var dropShadowStruct = new
{
HShadow = Convert.ToInt32(dropShadowParams[0]),
VShadow = Convert.ToInt32(dropShadowParams[1]),
Blur = Convert.ToInt32(dropShadowParams[2]),
Spread = Convert.ToInt32(dropShadowParams[3]),
Color = ColorTranslator.FromHtml(dropShadowParams[4]),
Inset = dropShadowParams[5].ToLowerInvariant() == "inset"
};
return dropShadowStruct;
}
private void DrawRoundedRectangle(Graphics gfx, Rectangle bounds, int cornerRadius, Pen drawPen, Color fillColor)
{
int strokeOffset = Convert.ToInt32(Math.Ceiling(drawPen.Width));
bounds = Rectangle.Inflate(bounds, -strokeOffset, -strokeOffset);
var gfxPath = new GraphicsPath();
if (cornerRadius > 0)
{
gfxPath.AddArc(bounds.X, bounds.Y, cornerRadius, cornerRadius, 180, 90);
gfxPath.AddArc(bounds.X + bounds.Width - cornerRadius, bounds.Y, cornerRadius, cornerRadius, 270, 90);
gfxPath.AddArc(bounds.X + bounds.Width - cornerRadius, bounds.Y + bounds.Height - cornerRadius, cornerRadius,
cornerRadius, 0, 90);
gfxPath.AddArc(bounds.X, bounds.Y + bounds.Height - cornerRadius, cornerRadius, cornerRadius, 90, 90);
}
else
{
gfxPath.AddRectangle(bounds);
}
gfxPath.CloseAllFigures();
gfx.FillPath(new SolidBrush(fillColor), gfxPath);
if (drawPen != Pens.Transparent)
{
var pen = new Pen(drawPen.Color);
pen.EndCap = pen.StartCap = LineCap.Round;
gfx.DrawPath(pen, gfxPath);
}
}
}
}
Code is written fast without much review so there may be bugs especially if you set wring tags on controls).
PS. You may notice that inner shadow does not work for some controls. This is because they are wrappers around windows system controls. The panel cannot overcome this by itself, but you may do it like here: http://www.codeproject.com/Articles/4548/Generating-missing-Paint-event-for-TreeView-and-Li