Replace two bytes in a generic list - c#

I want to replace every occurrence of one of those magic 2-byte packages in my List<byte> with a single byte:
{ 0xF8, 0x00 } -> Replace with 0xF8
{ 0xF8, 0x01 } -> Replace with 0xFB
{ 0xF8, 0x02 } -> Replace with 0xFD
{ 0xF8, 0x03 } -> Replace with 0xFE
For example:
List<byte> message
= new List<byte> { 0xFF, 0xFF, 0xFB, 0xF8, 0x00, 0xF8, 0x01, 0xF8, 0x02, 0xF8, 0x03, 0xFE };
// will be converted to:
List<byte> expected
= new List<byte> { 0xFF, 0xFF, 0xFB, 0xF8, 0xFB, 0xFD, 0xFE, 0xFE };
This is my solution so far, which works but I don't like it because its readability is quite bad:
public static void RemoveEscapeSequences(List<byte> message)
{
// skipped parameter checks
for (int index = 0; index < message.Count - 1; ++index)
{
if (message[index] == 0xF8)
{
// found an escaped byte, look at the following byte to determine replacement
switch (message[index + 1])
{
case 0x0:
message[index] = 0xF8;
message.RemoveAt(index + 1);
break;
case 0x1:
message[index] = 0xFB;
message.RemoveAt(index + 1);
break;
case 0x2:
message[index] = 0xFD;
message.RemoveAt(index + 1);
break;
case 0x3:
message[index] = 0xFE;
message.RemoveAt(index + 1);
break;
}
}
}
}
Is there a shorter solution with improved readability?

You can do something like this - it'll be slightly slower, though:
public static void RemoveEscapeSequences(List<byte> message)
{
var replaceBytes = new Dictionary<byte, byte>()
{
{0x00, 0xF8}, {0x01, 0xFB}, {0x02, 0xFD}, {0x03, 0xFE}
};
// skipped parameter checks
for (int index = 0; index < message.Count - 1; ++index)
{
if (message[index] == 0xF8)
{
if(replaceBytes.ContainsKey(message[index + 1]))
{
message[index] = replaceBytes[message[index + 1]];
message.RemoveAt(index + 1);
}
}
}
}

You can use following extension method:
public static IEnumerable<byte> Escape(this IEnumerable<byte> source)
{
if (source == null)
throw new ArgumentNullException("source");
using (var enumerator = source.GetEnumerator())
{
while (enumerator.MoveNext())
{
byte current = enumerator.Current;
if (current != 0xF8)
{
yield return current;
continue;
}
if (!enumerator.MoveNext())
yield return current;
byte next = enumerator.Current;
switch (next)
{
case 0x00: yield return 0xF8; break;
case 0x01: yield return 0xFB; break;
case 0x02: yield return 0xFD; break;
case 0x03: yield return 0xFE; break;
default:
yield return current;
yield return next;
break;
}
}
}
}
Usage:
List<byte> result = message.Escape().ToList();
foreach(var b in message.Escape())
Console.Write("0x{0:x} ", b);

Here's a very simple/understandable version, that should be efficient too:
private static List<byte> ComputeBytes(List<byte> input)
{
byte magicValueFirstByte = 0xF8;
var secondByteToBeReplaced = new List<byte> { 0x00, 0x01, 0x02, 0x03 };
var replacements = new List<byte> { 0xF8, 0xFB, 0xFD, 0xFE };
var output = new List<byte>();
for (int i = 0; i < input.Count; i++)
{
var currentValue = input[i];
if (currentValue == magicValueFirstByte && i < input.Count - 1)
{
int index = secondByteToBeReplaced.IndexOf(input[i + 1]);
if (index >= 0)
{
// Then when must replace
output.Add(replacements[index]);
// Skip next item
i++;
continue;
}
}
// Won't replace value, so add current one
output.Add(currentValue);
}
return output;
}

Why not put the replacement bytes in a small array?
private static byte[] EscapeBytes = new byte[]
{
/* 0x00 */ 0xF8,
/* 0x01 */ 0xFB,
/* 0x02 */ 0xFD,
/* 0x03 */ 0xFE
};
Then you can simply index the array:
public static List<byte> RemoveEscapeSequences(List<byte> message)
{
List<byte> result = new List<byte>(message.Count);
bool escape = false;
foreach (byte value in message)
{
if (escape)
{
escape = false;
// Replace the byte. NOTE 1!
result.Add(EscapeBytes[value]);
}
else if (value == 0xF8)
{
// Started an escape sequence.
escape = true;
}
else
{
// Just add the byte.
result.Add(value);
}
}
return result;
}
By adding the bytes to a new list whose capacity is already sufficient to hold the result, you even get a little bit more performance and a lot more readability.
Note 1: When the byte after the 0xF8 escape byte is not between 0 and 3, an IndexOutOfRangeException will occur. If you care, you'll have to add a small check to see whether the byte value is within range, and decide on what to do if its not (not replacing the bytes, removing the escape, throwing an exception).

Related

Decreasing volume of .wav file creates heavy distortion

I have a problem that just baffles me. I import a .wav file and read them as bytes. Then I turn them into integers that I then all divide by 2 (or some other number) in order to decrease the volume. Then I make a new .wav file into which I put the new data. The result is loud and heavy distortion over the original track.
Scroll to the Main() method for the relevant (C#-)code:
using System;
using System.IO;
namespace ConsoleApp2 {
class basic {
public static byte[] bit32(int num) { //turns int into byte array of length 4
byte[] numbyt = new byte[4] { 0x00, 0x00, 0x00, 0x00 };
int pow;
for (int k = 3; k >= 0; k--) {
pow = (int)Math.Pow(16, 2*k + 1);
numbyt[k] += (byte)(16*(num/pow));
num -= numbyt[k]*(pow/16);
numbyt[k] += (byte)(num/(pow/16));
num -= (num/(pow/16))*pow/16;
}
return numbyt;
}
public static byte[] bit16(int num) { //turns int into byte array of length 2
if (num < 0) {
num += 65535;
}
byte[] numbyt = new byte[2] { 0x00, 0x00 };
int pow;
for (int k = 1; k >= 0; k--) {
pow = (int)Math.Pow(16, 2*k + 1);
numbyt[k] += (byte)(16*(num/pow));
num -= numbyt[k]*(pow/16);
numbyt[k] += (byte)(num/(pow/16));
num -= (num/(pow/16))*pow/16;
}
return numbyt;
}
public static int bitint16(byte[] numbyt) { //turns byte array of length 2 into int
int num = 0;
num += (int)Math.Pow(16, 2)*numbyt[1];
num += numbyt[0];
return num;
}
}
class wavfile: FileStream {
public wavfile(string name, int len) : base(name, FileMode.Create) {
int samplerate = 44100;
byte[] riff = new byte[] { 0x52, 0x49, 0x46, 0x46 };
this.Write(riff, 0, 4);
byte[] chunksize;
chunksize = basic.bit32(36 + len*4);
this.Write(chunksize, 0, 4);
byte[] wavebyte = new byte[4] { 0x57, 0x41, 0x56, 0x45 };
this.Write(wavebyte, 0, 4);
byte[] fmt = new byte[] { 0x66, 0x6d, 0x74, 0x20 };
this.Write(fmt, 0, 4);
byte[] subchunk1size = new byte[] { 0x10, 0x00, 0x00, 0x00 };
this.Write(subchunk1size, 0, 4);
byte[] formchann = new byte[] { 0x01, 0x00, 0x02, 0x00 };
this.Write(formchann, 0, 4);
byte[] sampleratebyte = basic.bit32(samplerate);
this.Write(sampleratebyte, 0, 4);
byte[] byterate = basic.bit32(samplerate*4);
this.Write(byterate, 0, 4);
byte[] blockalign = new byte[] { 0x04, 0x00 };
this.Write(blockalign, 0, 2);
byte[] bits = new byte[] { 0x10, 0x00 };
this.Write(bits, 0, 2);
byte[] data = new byte[] { 0x64, 0x61, 0x74, 0x61 };
this.Write(data, 0, 4);
byte[] samplesbyte = basic.bit32(len*4);
this.Write(samplesbyte, 0, 4);
}
public void sound(int[] w, int len, wavfile wavorigin = null) {
byte[] wavbyt = new byte[len*4];
for (int t = 0; t < len*2; t++) {
byte[] wavbit16 = basic.bit16(w[t]);
wavbyt[2*t] = wavbit16[0];
wavbyt[2*t + 1] = wavbit16[1];
}
this.Write(wavbyt, 0, len*4);
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.SoundLocation = this.Name;
while (true) {
player.Play();
Console.WriteLine("repeat?");
if (Console.ReadLine() == "no") {
break;
}
}
}
}
class Program {
static void Main() {
int[] song = new int[45000*2];
byte[] songbyt = File.ReadAllBytes("name.wav"); //use your stereo, 16bits per sample wav-file
for (int t = 0; t < 45000*2; t++) {
byte[] songbytsamp = new byte[2] { songbyt[44 + 2*t], songbyt[44 + 2*t + 1] }; //I skip the header
song[t] = basic.bitint16(songbytsamp)/2; //I divide by 2 here, remove the "/2" to hear the normal sound again
//song[t] *= 2;
}
wavfile wav = new wavfile("test.wav", 45000); //constructor class that writes the header of a .wav file
wav.sound(song, 45000); //method that writes the data from "song" into the .wav file
}
}
}
The problem is not the rounding down that happens when you divide an odd number by 2; you can uncomment the line that says song[t] *= 2; and hear for yourself that all of the distortion has completely disappeared again.
I must be making a small stupid mistake somewhere, but I cannot find it. I just want to make the sound data quieter to avoid distortion when I add more sounds to it.
Well, I knew it would be something stupid, and I was right. I forgot to account for the fact that negative numbers are written in signed 16 bit language as the numbers above 2^15, and when you divide by 2, you push them into (very large) positive values. I altered my code to substract 2^16 from any number that's above 2^15 before dividing by 2. I have to thank this person though: How to reduce volume of wav stream?
If this means that my question was a duplicate, then go ahead and delete it, but I'm letting it stay for now, because someone else might find it helpful.
Using Math.Pow to do bit and byte operations is a really bad idea. That function takes double values as inputs and returns a double. It also does exponentiation (not a trivial operation). Using traditional bit shift and mask operations is clearer, much faster and less likely to introduce noise (because of the inaccuracy of doubles).
As you noticed, you really want to work with unsigned quantities (like uint/UInt32 and ushort/UInt16). Sign extension trips up everyone when doing this sort of work.
This is not a full answer to your question, but it does present a way to do the byte operations that is arguably better.
First, create a small struct to hold a combination of a bit-mask and a shift quantity:
public struct MaskAndShift {
public uint Mask {get; set;}
public int Shift {get; set;}
}
Then I create two arrays of these structs for describing what should be done to extract individual bytes from a uint or a ushort. I put them both in a static class named Worker:
public static class Worker {
public static MaskAndShift[] Mask32 = new MaskAndShift[] {
new MaskAndShift {Mask = 0xFF000000, Shift = 24},
new MaskAndShift {Mask = 0x00FF0000, Shift = 16},
new MaskAndShift {Mask = 0x0000FF00, Shift = 8},
new MaskAndShift {Mask = 0x000000FF, Shift = 0},
};
public static MaskAndShift[] Mask16 = new MaskAndShift[] {
new MaskAndShift {Mask = 0x0000FF00, Shift = 8},
new MaskAndShift {Mask = 0x000000FF, Shift = 0},
};
}
Looking at the first entry in the first array, it says "to extract the first byte from a uint, mask that uint with 0xFF000000 and shift the result 24 bits to the right". If you have endian-ness issues, you can simply re-order the entries in the array.
Then I created this static function (in the Worker class) to convert a uint / UInt32 to an array of four bytes:
public static byte[] UintToByteArray (uint input) {
var bytes = new byte[4];
int i = 0;
foreach (var maskPair in Mask32) {
var masked = input & maskPair.Mask;
if (maskPair.Shift != 0) {
masked >>= maskPair.Shift;
}
bytes[i++] = (byte) masked;
}
return bytes;
}
The code to do the same operation for a 16 bit ushort (aka UInt16) looks nearly the same (there's probably an opportunity for some refactoring here):
public static byte[] UShortToByteArray (ushort input) {
var bytes = new byte[2];
int i = 0;
foreach (var maskPair in Mask16) {
var masked = input & maskPair.Mask;
if (maskPair.Shift != 0) {
masked >>= maskPair.Shift;
}
bytes[i++] = (byte) masked;
}
return bytes;
}
The reverse operation is much simpler (however, if you have endian-ness issues, you'll need to write the code). Here I just take the entries of the array, add them into a value and shift the result:
public static uint ByteArrayToUint (byte[] bytes) {
uint result = 0;
//note that the first time through, result is zero, so shifting is a noop
foreach (var b in bytes){
result <<= 8;
result += b;
}
return result;
}
Doing this for the 16 bit version ends up being effectively the same code, so...
public static ushort ByteArrayToUshort (byte[] bytes) {
return (ushort) ByteArrayToUint(bytes);
}
Bit-twiddling never works the first time. So I wrote some test code:
public static void Main(){
//pick a nice obvious pattern
uint bit32Test = (((0xF1u * 0x100u) + 0xE2u) * 0x100u + 0xD3u) * 0x100u + 0xC4u;
Console.WriteLine("Start");
Console.WriteLine("Input 32 Value: " + bit32Test.ToString("X"));
var bytes32 = Worker.UintToByteArray(bit32Test);
foreach (var b in bytes32){
Console.WriteLine(b.ToString("X"));
}
Console.WriteLine();
ushort bit16Test = (ushort)((0xB5u * 0x100u) + 0xA6u);
Console.WriteLine("Input 16 Value: " + bit16Test.ToString("X"));
var bytes16 = Worker.UShortToByteArray(bit16Test);
foreach (var b in bytes16){
Console.WriteLine(b.ToString("X"));
}
Console.WriteLine("\r\nNow the reverse");
uint reconstitued32 = Worker.ByteArrayToUint(bytes32);
Console.WriteLine("Reconstituted 32: " + reconstitued32.ToString("X"));
ushort reconstitued16 = Worker.ByteArrayToUshort(bytes16);
Console.WriteLine("Reconstituted 16: " + reconstitued16.ToString("X"));
}
The output from that test code looks like:
Start
Input 32 Value: F1E2D3C4
F1
E2
D3
C4
Input 16 Value: B5A6
B5
A6
Now the reverse
Reconstituted 32: F1E2D3C4
Reconstituted 16: B5A6
Also note that I do everything in hexadecimal - it makes everything so much easier to read and to understand.

C# - Reading Sequence of Hex Bytes in Binary

So I've been googling & googling for this, but I can't find a solution for my case. I could find things about byte arrays. but I hope there's also a simpler solution for my case.
Maybe it's just me using the wrong search terms, don't know.
Anyways, I already have a kinda working code which is:
static void Main(string[] args)
{
// Open the file to search in
BinaryReader br = new BinaryReader(File.OpenRead("D:/Users/Joey/Desktop/prod"));
for (int i = 0; i <= br.BaseStream.Length; i++)
{
// Search the file for the given byte
if (br.BaseStream.ReadByte() == (byte)0xC0)
{
Console.WriteLine("Found the byte at offset " + i); //write to the console on which offset it has been found
}
}
}
This example works.
However, I need it to be able to search for more than just one byte.
For example: C0035FD6
I feel like I'm missing something so simple, but I just can't seem to figure it out.
If anyone has gotten a solution for me, that would be great :D
You can use this extension to search for AOB:
public static class StreamExtensions
{
public static IEnumerable<long> ScanAOB(this Stream stream, params byte[] aob)
{
long position;
byte[] buffer = new byte[aob.Length - 1];
while ((position = stream.Position) < stream.Length)
{
if (stream.ReadByte() != aob[0]) continue;
if (stream.Read(buffer, 0, aob.Length - 1) == 0) continue;
if (buffer.SequenceEqual(aob.Skip(1)))
{
yield return position;
}
}
}
public static IEnumerable<long> ScanAOB(this Stream stream, params byte?[] aob)
{
long position;
byte[] buffer = new byte[aob.Length - 1];
while ((position = stream.Position) < stream.Length)
{
if (stream.ReadByte() != aob[0]) continue;
if (stream.Read(buffer, 0, aob.Length - 1) == 0) continue;
if (buffer.Cast<byte?>().SequenceEqual(aob.Skip(1), new AobComparer()))
{
yield return position;
}
}
}
private class AobComparer : IEqualityComparer<byte?>
{
public bool Equals(byte? x, byte? y) => x == null || y == null || x == y;
public int GetHashCode(byte? obj) => obj?.GetHashCode() ?? 0;
}
}
Example:
void Main()
{
using (var stream = new MemoryStream(FakeData().ToArray()))
{
stream.ScanAOB(0x1, 0x2).Dump("Addresses of: 01 02");
stream.Position = 0;
stream.ScanAOB(0x03, 0x12).Dump("Addresses of: 03 12");
stream.Position = 0;
stream.ScanAOB(0x04, null, 0x06).Dump("Addresses of: 04 ?? 06");
}
}
// Define other methods and classes here
IEnumerable<byte> FakeData()
{
return Enumerable.Range(0, 2)
.SelectMany(_ => Enumerable.Range(0, 255))
.Select(x => (byte)x);
}
Give this a shot. You will need to verify the arrays are correct. In a binary stream, a byte array is just a collection of bytes starting at offset with count bytes as its size.
//here is where you initialize your array. you may need to tweak the values to match your byte range (array)
byte[] dataArray = new byte[9] { 0x93, 0x0E, 0x40, 0xF9, 0x53, 0x00, 0x00, 0xB5, 0xDE };
//here is where you initialize the NEW array you want to write where your matching array lives
byte[] newArray = new byte[9] { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
// Open the file to search in
BinaryReader br = new BinaryReader(File.OpenRead("D:/Users/Joey/Desktop/prod"));
for (int i = 0; i <= br.BaseStream.Length; i++)
{
// Search the file for the STARTING byte of my match
if (br.BaseStream.ReadByte() == (byte)0x93)
{
Console.WriteLine("Found the starting byte at offset " + i); //write to the console on which offset it has been found
byte[] tempArray = new byte[9];
tempArray = br.ReadBytes(9);
//now compare the arrays to see if you have a full match:
int matched = 0;
for (int j=0; j<tempArray.Length; j++)
{
if(tempArray[j] == dataArray[j])
{
matched++;
}
}
//if the arrays match, write your new values:
if(matched == tempArray.Length-1)
{
br.BaseStream.Write(newArray, i, 9);
break; //exit the loop when finished
}
}
}

Find a sequence of bytes and return the start position

I have a large file, I need to search in it for a sequence of 7 bytes and return the position of that sequence in that files. I can't post any code because so far I was not able to write any decent code. Can anyone please point me in the right direction? Maybe is there a function that I don't know the existence of?
Example
Given a file like that:
I want to find the position of F8 1E 13 B9 E4 28 88 which in this case is at 0x21
Here's a nice extension method to do it:
public static class ByteArrayExtensions
{
public static int IndexOf(this byte[] sequence, byte[] pattern)
{
var patternLength = pattern.Length;
var matchCount = 0;
for (var i = 0; i < sequence.Length; i++)
{
if (sequence[i] == pattern[matchCount])
{
matchCount++;
if (matchCount == patternLength)
{
return i - patternLength + 1;
}
}
else
{
matchCount = 0;
}
}
return -1;
}
}
Then you can find it as follows:
var bytes = new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x010 };
var index = bytes.IndexOf(new byte[] { 0x03, 0x04, 0x05 });

Converting from C++ (GetAsyncKeyState) to C# - WPF

I have a new problem with a piece of code from c++. I have a keypress to make a key toggle or something similar...maybe the code will explain better then me :
while (1) {
Sleep (1);
if (GetAsyncKeyState(VK_TAB) & 1) {
toggle = !toggle;
if(toggle)
{
code here...();
}
else
{
code here...();
}
}
}
In c++ everything is fine...but porting to C# - WPF, is giving me crashes.
Any idea what is the most easy way ?
Thank you,
edit 2 :
Why isn't working ? I have registered the key for the action..but is not starting.
It's because i am already inside the method ?
KeyboardHook hook = new KeyboardHook();
// take action on keys pressed.
hook.KeyPressed += new EventHandler<KeyPressedEventArgs>(fireUp);
// register the event that is fired after the key press.
hook.RegisterHotKey(ModKeys.None, Keys.Tab);
void fireUp(object sender, KeyPressedEventArgs e)
{
bool toggle = false;
toggle = !toggle;
byte[] byt = { 0xC7,0x83,0x1A,0x05,0x00,0x00,0x00,0x00,0x00,0x00 };
for (int i = 6; i < 10; ++i)
{
byt[i] = (byte)(atkSpd & 0xFF);
atkSpd = atkSpd >> 8;
}
if (toggle)
{
Write(vMemory + 8, byt, 10);
Write(vMemory, BitConverter.GetBytes((vMemory + 8)), 8);
Write(atkBase, new byte[] { 0xFF, 0x24, 0x25 }, 3);
Write(atkBase + 3, BitConverter.GetBytes((vMemory)), 4);
}
else
{
Write(atkBase, new byte[] { 0x66, 0x89, 0xB3, 0x1A, 0x05, 0x00, 0x00 }, 7);
}
}
Is there any reason why you can't use an KeyDown/KeyPress/KeyUp event?
private void tabPress(object sender, KeyEventArgs e)
{
if (e.Key == Key.Tab)
{
if(toggle)
{
code here...();
}
else
{
code here...();
}
}
}
In my opinion this is better approach, not to mention that is more efficient (not checking all the time).
If you want to use the approach you've posted, I'd say that crash happens because the while loop is infinite, not allowing anything else to happen. It would've helped if you provided an exception you get at crash or at least some more info on what actually happens.
Finally, i fix it.
public partial class MainWindow : Window
{
private bool toggle = true;
}
private void fireUp(rwKey hotKey)
{
byte[] byt ={0xC7,0x83,0x1A,0x05,0x00,0x00,0x00,0x00,0x00,0x00,0x48,0x8B,0x74,0x24,
0x40,0x48,0x8B,0x6C,0x24,0x48,0x48,0x8B,0x5C,0x24,0x50,0x48,0x83,0xC4,0x58,0xC3};
for (int i = 6; i < 10; ++i) { byt[i] = (byte)(atkSpd & 0xFF); atkSpd = atkSpd >> 8; }
bool kd = (toggle = !toggle);
if (kd)
{
Write(vMemory + 8, byt, 30);
Write(vMemory, BitConverter.GetBytes((vMemory + 8)), 8);
Write(atkBase, new byte[] { 0xFF, 0x24, 0x25 }, 3);
Write(atkBase + 3, BitConverter.GetBytes((vMemory)), 4);
}
else
{
Write(atkBase, new byte[] { 0x66, 0x89, 0xB3, 0x1A, 0x05, 0x00, 0x00 }, 7);
}
}

C# Replace bytes in Byte[]

What is the best way to replace some bytes in a byte array??
For instance i have bytesFromServer = listener.Receive(ref groupEP); and i can do BitConverter.ToString(bytesFromServer) to convert it into a readable format to return something along the lines of
48 65 6c 6c 6f 20
74 68 65 72 65 20
68 65 6c 70 66 75
6c 20 70 65 6f 70
6c 65
I would like to replace something inside of that making "68 65 6c" to something like "68 00 00" (just as an example). There is not .Replace() on a byte[].
Would there be an easy way to convert that back into a byte[]?
Any help appreciated. Thank you!
You could program it.... try this for a start... this is however not robust not production like code yet...beaware of off-by-one errors I didn't fully test this...
public int FindBytes(byte[] src, byte[] find)
{
int index = -1;
int matchIndex = 0;
// handle the complete source array
for(int i=0; i<src.Length; i++)
{
if(src[i] == find[matchIndex])
{
if (matchIndex==(find.Length-1))
{
index = i - matchIndex;
break;
}
matchIndex++;
}
else if (src[i] == find[0])
{
matchIndex = 1;
}
else
{
matchIndex = 0;
}
}
return index;
}
public byte[] ReplaceBytes(byte[] src, byte[] search, byte[] repl)
{
byte[] dst = null;
int index = FindBytes(src, search);
if (index>=0)
{
dst = new byte[src.Length - search.Length + repl.Length];
// before found array
Buffer.BlockCopy(src,0,dst,0, index);
// repl copy
Buffer.BlockCopy(repl,0,dst,index,repl.Length);
// rest of src array
Buffer.BlockCopy(
src,
index+search.Length ,
dst,
index+repl.Length,
src.Length-(index+search.Length));
}
return dst;
}
Implement as an extension method
public void Replace(this byte[] src, byte[] search, byte[] repl)
{
ReplaceBytes(src, search, repl);
}
usage normal method:
ReplaceBytes(bytesfromServer,
new byte[] {0x75, 0x83 } ,
new byte[]{ 0x68, 0x65, 0x6c});
Extension method usage:
bytesfromServer.Replace(
new byte[] {0x75, 0x83 },
new byte[]{ 0x68, 0x65, 0x6c});
Improving on rene's code, I created a while loop for it to replace all occurences:
public static byte[] ReplaceBytes(byte[] src, byte[] search, byte[] repl)
{
byte[] dst = null;
byte[] temp = null;
int index = FindBytes(src, search);
while (index >= 0)
{
if (temp == null)
temp = src;
else
temp = dst;
dst = new byte[temp.Length - search.Length + repl.Length];
// before found array
Buffer.BlockCopy(temp, 0, dst, 0, index);
// repl copy
Buffer.BlockCopy(repl, 0, dst, index, repl.Length);
// rest of src array
Buffer.BlockCopy(
temp,
index + search.Length,
dst,
index + repl.Length,
temp.Length - (index + search.Length));
index = FindBytes(dst, search);
}
return dst;
}
This method will work, but if the source bytes is too huge, I prefer to have a "windowing" function to process the bytes chunk by chunk. Else it will take a huge amount of memory.
How about Array.Copy?
Unfortunately there are issues with all of the posts (as already pointed out in comments). There is a correct answer in this other question
I needed a solution so for myself and wrote the following code. This is also more flexible in using enumerable and multiple search replace terms.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class ByteTools
{
static void ByteReplaceTests()
{
var examples = new(string source, string search, string replace)[]
{
("bababanana", "babanana", "apple"),
("hello guys", "hello", "hello world"),
("apple", "peach", "pear"),
("aaaa", "a", "abc"),
("pear", "pear", ""),
("good morning world", "morning", "morning"),
("ababab", "ab", "ababab"),
("ababab", "abab", "ab"),
("", "aa", "bb"),
};
int i = 0;
foreach (var (source, search, replace) in examples)
{
var stringReplaceResults = source.Replace(search, replace);
var sourceByte = Encoding.ASCII.GetBytes(source);
var searchByte = Encoding.ASCII.GetBytes(search);
var replaceByte = Encoding.ASCII.GetBytes(replace);
//converts string values to bytes, does the replace, then converts back to string
var byteReplaceResults = Encoding.ASCII.GetString(
ByteReplace(sourceByte, (searchByte, replaceByte)).ToArray());
Console.WriteLine($"{i}: {source}, {search}, {replace}");
Console.WriteLine($" String.Replace() => {stringReplaceResults}");
Console.WriteLine($" BytesReplace() => {byteReplaceResults}");
i++;
}
}
static IEnumerable<byte> ByteReplace(IEnumerable<byte> source, params (byte[] search, byte[] replace)[] replacements)
{
if (source == null)
throw new ArgumentNullException(nameof(source));
if (replacements == null)
throw new ArgumentNullException(nameof(replacements));
if (replacements.Any(r => r.search == null || r.search.Length == 0))
throw new ArgumentOutOfRangeException(nameof(replacements), "Search parameter cannot be null or empty");
if (replacements.Any(r => r.replace == null))
throw new ArgumentOutOfRangeException(nameof(replacements), "Replace parameter cannot be null");
var maxMatchSize = replacements.Select(r => r.search.Length).Max();
var bufferSize = maxMatchSize * 2;
var buffer = new byte[bufferSize];
int bufferStart = 0;
int bufferPosition = 0;
byte[] nextBytes()
{
foreach ((byte[] search, byte[] replace) in replacements)
{
if (ByteStartsWith(buffer, bufferStart, bufferPosition - bufferStart, search))
{
bufferStart += search.Length;
return replace;
}
}
var returnBytes = new byte[] { buffer[bufferStart] };
bufferStart++;
return returnBytes;
}
foreach (var dataByte in source)
{
buffer[bufferPosition] = dataByte;
bufferPosition++;
if (bufferPosition - bufferStart >= maxMatchSize)
{
foreach (var resultByte in nextBytes())
yield return resultByte;
}
if (bufferPosition == bufferSize - 1)
{
Buffer.BlockCopy(buffer, bufferStart, buffer, 0, bufferPosition - bufferStart);
bufferPosition -= bufferStart;
bufferStart = 0;
}
}
while (bufferStart < bufferPosition)
{
foreach (var resultByte in nextBytes())
yield return resultByte;
}
}
static bool ByteStartsWith(byte[] data, int dataOffset, int dataLength, byte[] startsWith)
{
if (data == null)
throw new ArgumentNullException(nameof(data));
if (startsWith == null)
throw new ArgumentNullException(nameof(startsWith));
if (dataLength < startsWith.Length)
return false;
for (int i = 0; i < startsWith.Length; i++)
{
if (data[i + dataOffset] != startsWith[i])
return false;
}
return true;
}
}
public static byte[] ReplaceBytes(byte[] src, byte[] search, byte[] repl)
{
if (repl == null) return src;
int index = FindBytes(src, search);
if (index < 0) return src;
byte[] dst = new byte[src.Length - search.Length + repl.Length];
Buffer.BlockCopy(src, 0, dst, 0, index);
Buffer.BlockCopy(repl, 0, dst, index, repl.Length);
Buffer.BlockCopy(src, index + search.Length, dst, index + repl.Length,src.Length - (index + search.Length));
return dst;
}
public static int FindBytes(byte[] src, byte[] find)
{
if(src==null|| find==null|| src.Length==0|| find.Length == 0 || find.Length> src.Length) return -1;
for (int i = 0; i < src.Length - find.Length +1 ; i++)
{
if (src[i] == find[0])
{
for(int m=1;m< find.Length;m++)
{
if (src[i + m] != find[m]) break;
if (m == find.Length - 1) return i;
}
}
}
return -1;
}
this may be a good method , i have test in lots of codes.
Something i pieced together... Going to test it soon. Credits from How do you convert Byte Array to Hexadecimal String, and vice versa?
public byte[] ReplaceBytes(byte[] src, string replace, string replacewith)
{
string hex = BitConverter.ToString(src);
hex = hex.Replace("-", "");
hex = hex.Replace(replace, replacewith);
int NumberChars = hex.Length;
byte[] bytes = new byte[NumberChars / 2];
for (int i = 0; i < NumberChars; i += 2)
bytes[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
return bytes;
}

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