Windows Phone turn flash on in background - c#

I am working on a tools app and I need a way to turn on the camera flash when I click a tile, then keep it on in the background and turn it off once I click the tile again.
I don't need any help with the tile yet all I want to know is what I can do to turn on the flash and then keep it on. All the examples I have seen thus far simply pretend to be a camera and then turn the flash on.
Do you know of anything?
PS. I am planning on making this for WP 7 and 8 but if you know of a way that will on work on WP 8 that will also help me a lot.

The simple answer is no.
While the app is running, you can control the camera and turn on the flash. But as soon as you exit the app (Back button) or the app is suspended (due to a phone call or by pressing the Start button), the use of the camera is suspended.
Windows Phone does have Background Agents but these are very limited and do not allow access to the camera API at all (and many other APIs).

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Global HotKey in Universal Windows App

So I created an UWP App that can record several Audio Lines and save the recordings to MP3 files for in-game multi-line recording that I can later edit separately (game audio, microphone, game comms, voice comms) as NVidia ShadowPlay/Share does not support this yet. I achieve this multi-line setup with VAC.
I have a version of this tool written in regular Windows WPF C# and I have a system-wide HotKey Ctrl+Alt+R that starts/stops recording so when I'm in a full screen game, I can start/stop recording without exiting full screen mode (switching window focus).
Can a global (system wide, app window not in focus) HotKey that triggers some in-App event be achieved in a UWP App? I know the functionality is not supported for other platforms. But I only need it to run on Windows 10 Desktop and the HotKey support is mandatory. Or can I achieve my goal in any other way for UWP Apps?
GOAL: System wide key combination to trigger in UWP app event without switching Window focus and messing with full-screen games.
at the moment it is not possible to solve this task thoroughly.
You are facing two limitations of UWP and can be only partially solved:
Lifecycle: UWP apps go in suspended state when they are not focused. They just "block" to consume less resources (and battery). This is a great feature for mobile devices, but is bad news for you project. You can solve this by requesting "ExtendedExecutionSession" which will guarantee that your app never falls asleep when out of focus if "attached to wallpower".
Detect input without focus. It's clearly stated on MSDN that UWP doesn't support keyboard HOOKS (this refers to SetWindowsHookEx). They reinvented "GetAsyncKeyState", now it works only when the Windows is focused. Indeed you can find that under CoreWindow.GetAsyncKeyState().
If you only need to use F Keys as hotkeys you can still do something, like "press F2 when the app is minimzed to activate a function".
Use Stefan Wick example. He solved part of the problem.
Instead if you need to listen to lots of keys (or mouse events) there isn't a way. You can't right now.
Curiosity
UWP has restricted capabilities, one of which called "InputObservation".
At the moment it is not documented and impossible to implement (unless you are a select Microsoft Partner), but it should allow apps to access system input (keyboard/mouse..) without any limitation and regardless its final destination.
I think this feature is the key for system-wide inputs detection.
I am not able to find a way to implement it.
Kind Regards

MediaPlayer vs BackgroundAudioPlayer

I'm developing an Windows Phone application, that plays/streams music in background.
To accomplish that, I tried to use both Microsoft.Phone.BackgroundAudio.BackgroundAudioPlayer and Microsoft.Xna.Framework.Media.MediaPlayer classes.
In both cases everything worked just fine, so I was wondering, what are advantages/disadvantages of these methods, because now I can't decide which one is better.
The only thing that I don't like in BackgroundAudioPlayer, is that I need to create separate project for audio agent, and worry about transferring track info via IsolatedStorage. But since I've done that already. It's not a problem.
So are there any other differences between those two classes?
It depends on your program. If you want to play your background music only while using your program, you should use MediaPlayer. Otherwise you have to take care of the BackgroundAudioPlayer in any situation. Also this will annoy users, who also want to listen to their own music while using your application.
Otherwise, if your background music is the main purpose of the program, the user would like to start your music and switch to other programs. Then it keeps playing and you can control the music in the volume bar. That's why you have to create a background task for BackgroundAudioPlayer. The main application will stop in both ways when switching to other programs.
In short: game background music should never play after leaving the game (use MediaPlayer) - but I never want to watch my music player counting the time, while listening to my music library (use BackgroundAudioPlayer).
I believe MediaPlayer requires the application to be in the foreground. BackgroundAudioPlayer will let the user start a track, exit your application, and the music will continue to play and the agent can respond to the UVC.
Make sure you use a Mutex when you communicate between the foreground app and the background audio agent.

How to navigate to Windows Phone 8 start screen using C#

I have built a very basic sound board app by following video tutorial series on channel 9 [http://channel9.msdn.com/Series/Windows-Phone-8-Development-for-Absolute-Beginners]. Each page in the app displays a list of sound tiles, which on tap plays associated sound. I have extended the app to allow user to tile the individual sound to phone's start screen. Everything works fine upto this point.
Now whenever user taps the sound from start screen, I want app tile to just play the sound, however its navigating into the application at the moment. I have raised similar question on channel 9 and the video series author suggested me that its possible by calling NavigationService.GoBack method on OnNavigatedTo event. I tried that, however I am getting exception with message 'Cannot go back when CanGoBack is false'. Here is the channel 9 thread - http://channel9.msdn.com/Series/Windows-Phone-8-Development-for-Absolute-Beginners/Part-23-Testing-and-Submitting-to-the-Store
Appreciate if someone helps me to resolve the issue.
Entire source code of my app is available on GitHub at https://github.com/PrasadHonrao/WindowsPhone8/tree/master/SoundJabber
Thanks.
To programmatically exit an application, you can call:
Application.Current.Terminate();
Unfortunately, it will work only on Windows Phone 8, this method isn't available on Windows Phone 7.
You can't use navigationService.GoBack when you don't have navigation history.
When you are in your main page and you want to exit your application you can use NavigationService.RemoveBackEntry() for remove navigation history.
If you want play sound for a specifique user.Create Model ou uri sound as parameter.
For information:
when you use Application.Current.Terminate();.You don't pass in your app.cs.
the simplest you can do is Application.Current.Terminate();

Disable Application from sleeping in Windows 8 Metro

I am working on an app which displays videos and am running into an issue where the machine goes to sleep after hitting the sleep time limit while a video is playing. Is there a way to disable this behavior in a Windows 8 Metro application?
You should use the DisplayRequest class, specifically DisplayRequest.RequestActive for this purpose. You must also remember to call DisplayRequest.RequestRelease once you are done to allow the display to sleep, for example, if you are not actively playing the movie, or in a menu screen, etc.

Is it possible to know when application starts in windows phone 7?

I want to know is there any mechanism by which my C# code knows that application starts. For example when camera or music player starts then my app know each time that camera or other app has started.
No, you cannot listen for when other applications start. You can use Launchers and Choosers to start the Camera from inside your own application, but you cannot listen on other applications.
Anyway, such a application would also be considered spyware.

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