C# Windows Forms graphical component for Lee Algorithm - c#

I have a task of programming a simple program-demonstration of the Lee Algorithm for pathfinding in a maze. I want to make it somewhat graphically interactive: create a 2D table with a variable amount of rows and columns, which's cells can be clicked (and the position of the clicked cell should be able to be tracked). This is because I want to let the user draw the maze obstacles, set the start point etc. What would be the best graphical component that could help me do this and how can I interact with its' cells?

Following on from your comment I would say that WPF is a more natural candidate for this task because it has been designed to do custom layout stuff. Here is a code example I've put together using an items control with a uniform grid that displays a grid of cells - clicking on a cell selects it, clicking again deselects it.
This isn't great WPF, but it might give you some ideas and get you started.
Application:
XAML:
<Window x:Class="LeeAlgorithm.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="380" Width="350">
<Grid>
<ItemsControl ItemsSource="{Binding Cells}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid Columns="5" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<DataTemplate.Resources>
<Style TargetType="TextBlock">
<Setter Property="FontSize" Value="18"/>
<Setter Property="HorizontalAlignment" Value="Center"/>
</Style>
</DataTemplate.Resources>
<Grid Width="30" Height="30" Margin="2">
<DockPanel ZIndex="9999">
<!-- This is a hack to capture the mouse click in the area of the item -->
<Rectangle
Fill="Transparent"
DockPanel.Dock="Top"
MouseDown="UIElement_OnMouseDown"
Tag="{Binding}" />
</DockPanel>
<Grid>
<Rectangle Fill="{Binding Path=Color}" Stroke="Red" StrokeDashArray="1 2" />
<TextBlock Margin="3,3,3,0" Text="{Binding Path=CellNumber}"/>
</Grid>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Grid>
Code Behind (your MainWindow.xaml.cs code):
namespace LeeAlgorithm
{
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
this.Cells = new ObservableCollection<Cell>();
for (int i = 0; i != 50; ++i)
{
this.Cells.Add(new Cell { CellNumber = i });
}
InitializeComponent();
DataContext = this;
}
public ObservableCollection<Cell> Cells { get; private set; }
private void UIElement_OnMouseDown(object sender, MouseButtonEventArgs e)
{
var cell = (Cell)((Rectangle)sender).Tag;
if (!cell.IsSelected)
{
cell.Color = new SolidColorBrush(Colors.HotPink);
cell.IsSelected = true;
}
else
{
cell.Color = new SolidColorBrush(Colors.Silver);
cell.IsSelected = false;
}
}
}
public class Cell : INotifyPropertyChanged
{
private int cellNumber;
private SolidColorBrush color = new SolidColorBrush(Colors.Silver);
public event PropertyChangedEventHandler PropertyChanged;
public int CellNumber
{
get
{
return this.cellNumber;
}
set
{
if (value == this.cellNumber)
{
return;
}
this.cellNumber = value;
this.OnPropertyChanged("CellNumber");
}
}
public SolidColorBrush Color
{
get
{
return this.color;
}
set
{
if (Equals(value, this.color))
{
return;
}
this.color = value;
this.OnPropertyChanged("Color");
}
}
public bool IsSelected { get; set; }
protected virtual void OnPropertyChanged(string propertyName)
{
var handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
}
}
}
}
Happy coding!

Related

textBlock isn't updated (RaisePropertyChanged isn't working?)

My program has two windows. The content of TextBox on MainWindow should change the content of a TextBlock on CalcWindow. However, the TextBlock doesn't change, even after the TextBox is changed.
I added "RaisePropertyChanged" to UISimpleData. So, the content of TextBox is correctly changed. But, it doesn't change the TextBlock on CalcWindow.
MainWindow.xaml
<Window x:Class="DoubleToTextBlockBinding.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="DataUpdate" Height="220.276" Width="400">
<Grid Height="190" Margin="0,0,-0.667,0" VerticalAlignment="Top">
<Label Content="Target Value" HorizontalAlignment="Right" Margin="0,0,112,142" VerticalAlignment="Bottom" Width="78"/>
<TextBox Margin="0,0,24,142" HorizontalAlignment="Right" VerticalAlignment="Bottom" Height="22" Width="60"
Text="{Binding DoubleField, UpdateSourceTrigger=PropertyChanged, ValidatesOnDataErrors=True}">
<TextBox.Style>
<Style TargetType="{x:Type TextBox}">
<Style.Triggers>
<Trigger Property="Validation.HasError" Value="true">
<Setter Property="ToolTip" Value="{Binding (Validation.Errors)[0].ErrorContent,
RelativeSource={RelativeSource Self}}"/>
</Trigger>
</Style.Triggers>
</Style>
</TextBox.Style>
</TextBox>
<TextBlock Text="{Binding DoubleField}" HorizontalAlignment="Right" VerticalAlignment="Bottom"
Margin="0,0,25,115" Height="22" Width="60"/>
<Button Name="ConfirmButton" Content="Confirm" Margin="85,0,25.666,58" HorizontalAlignment="Right" VerticalAlignment="Bottom" Click="ConfirmButton_Click"/>
</Grid>
</Window>
MainWindow.xaml.cs
using DoubleToTextBlockBinding.ViewModels;
using DoubleToTextBlockBinding.Views;
using System.Windows;
namespace DoubleToTextBlockBinding
{
public partial class MainWindow : Window
{
private UISimpleData _uiData = new UISimpleData();
public MainWindow()
{
InitializeComponent();
DataContext = _uiData;
}
private void ConfirmButton_Click(object sender, RoutedEventArgs e)
{
new CalcWindow().Show();
}
}
}
App.xaml.cs
using System.Windows;
namespace DoubleToTextBlockBinding
{
public partial class App : Application
{
public App()
{
System.Windows.FrameworkCompatibilityPreferences
.KeepTextBoxDisplaySynchronizedWithTextProperty = false;
}
}
}
Views/CalcWindow.xaml
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:viewModels="clr-namespace:DoubleToTextBlockBinding.ViewModels"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Class="DoubleToTextBlockBinding.Views.CalcWindow"
Title="Bound Window" Width="400" Height="212">
<Grid>
<TextBlock Text="{Binding DoubleField}" x:Name="textBox" Width="104"
Margin="148,84,0,0" HorizontalAlignment="Left" VerticalAlignment="Top">
<TextBlock.DataContext>
<viewModels:UISimpleData/>
</TextBlock.DataContext>
</TextBlock>
</Grid>
</Window>
Views/CalcWindow.xaml.cs
using System.Windows;
using DoubleToTextBlockBinding.ViewModels;
namespace DoubleToTextBlockBinding.Views
{
public partial class CalcWindow : Window
{
private UISimpleData _uiData = new UISimpleData();
public CalcWindow()
{
InitializeComponent();
this.DataContext = _uiData;
}
}
}
ViewModels/UISimpleData.cs
using System;
using System.ComponentModel;
using System.Windows;
namespace DoubleToTextBlockBinding.ViewModels
{
public class UISimpleData : INotifyPropertyChanged, IDataErrorInfo
{
private double _doubleField = 2.0;
public double DoubleField
{
get
{
return _doubleField;
}
set
{
if (_doubleField == value)
return;
_doubleField = value;
RaisePropertyChanged("DoubleField");
}
}
public string this[string propertyName]
{
get
{
string validationResult = null;
switch (propertyName)
{
case "DoubleField":
{
if (DoubleField < 0 || DoubleField > 5)
validationResult = "DoubleField is out of range";
break;
}
default:
throw new ApplicationException("Unknown Property being validated on UIData");
}
return validationResult;
}
}
public string Error { get { return "Not Implemented"; } }
public event PropertyChangedEventHandler PropertyChanged;
protected void RaisePropertyChanged(string property)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(property));
//MessageBox.Show("Changed to " + DoubleField);
}
}
}
Expected behavior:
Change the content of TextBox to "3".
(You will see the TextBlock on the same window changes to "3".)
Click on the "Confirm" button.
A new window appears. Check if the content of the TextBlock is "3".
(The actual result becomes "2" here.)
... This is the best I can do for now. Please help me. Thank you.
you are creating new instances of your viewmodel in both classes. If you change something in the viewmodel in MainWindow, you have to pass this model to the CalcWindow.
my guess is that you should write the constructor for CalcWindow like this:
public CalcWindow(UISimpleData yourViewModelFromMainWindow)
{
InitializeComponent();
this.DataContext = yourViewModelFromMainWindow;
}
and in the MainWindow, in method ConfirmButton_Click
private void ConfirmButton_Click(object sender, RoutedEventArgs e)
{
new CalcWindow(this.DataContext as UISimpleData).Show();
}
I hope this is helpful. If it's not, do not hesitate to ask.

WPF Polyline databound to ObservableCollection Custom Control with MVVM

I'm working towards making click and drag-able spline curves while learning WPF. I've been able to successfully work with pure Line segments, but making the jump to a polyline is proving difficult. I have a class for interpolating the spline curves that I used to use in WinForms, so I'm using a few input clicks from the mouse, and those will be the thumbs to click and drag. The interpolated points have a high enough resolution that a WPF Polyline should be fine for display. To clarify, I need the higher resolution output, so using a WPF Beizer is not going to work.
I have the outline pretty well setup- but the particular issue I'm having, is that dragging the thumbs does not either a) the two way binding is not setup correctly, or b) the ObservableCollection is not generating notifications. I realize that the ObservableCollection only notifies when items are added/removed/cleared, etc, and not that the individual indices are able to produce notifications. I have spent the last few hours searching- found some promising ideas, but haven't been able to wire them up correctly. There was some code posted to try inherit from ObservableCollection and override the OnPropertyChanged method in the ObservableCollection, but that's a protected virtual method. While others used a method call into the OC to attach PropertyChanged event handlers to each object, but I'm unsure where to inject that logic. So I am a little stuck.
MainWindow.xaml:
There is an ItemsControl hosted in a mainCanvas. ItemsControl is bound to a property on the ViewModel
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Menu>
<MenuItem x:Name="menuAddNewPolyline" Header="Add Polyline" Click="MenuItem_Click" />
</Menu>
<Canvas x:Name="mainCanvas" Grid.Row="1">
<ItemsControl x:Name="polylinesItemsControl"
ItemsSource="{Binding polylines}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</Grid>
MainWindow.Xaml.cs:
Pretty simple- initializes a new view model, and it's set as the DataContext. There is a menu with a Add Polyline item, which in turn, initializes a new PolylineControl, and generates three random points (using Thread.Sleep, otherwise they were the same, between the calls) within the ActualHeight and ActualWidth of the window. The new PolylineControl is added to the ViewModel in an ObservableCollection This is a stand in until I get to accepting mouse input.
public partial class MainWindow : Window
{
private ViewModel viewModel;
public MainWindow()
{
InitializeComponent();
viewModel = new ViewModel();
DataContext = viewModel;
}
private Point GetRandomPoint()
{
Random r = new Random();
return new Point(r.Next(0, (int)this.ActualWidth), r.Next(0, (int)this.ActualHeight));
}
private void MenuItem_Click(object sender, RoutedEventArgs e)
{
var newPolyline = new PolylineControl.Polyline();
newPolyline.PolylinePoints.Add(GetRandomPoint());
Thread.Sleep(100);
newPolyline.PolylinePoints.Add(GetRandomPoint());
Thread.Sleep(100);
newPolyline.PolylinePoints.Add(GetRandomPoint());
viewModel.polylines.Add(newPolyline);
}
}
ViewModel.cs:
Absolutely noting fancy here
public class ViewModel
{
public ObservableCollection<PolylineControl.Polyline> polylines { get; set; }
public ViewModel()
{
polylines = new ObservableCollection<PolylineControl.Polyline>();
}
}
**The PolylineControl:
Polyline.cs:**
Contains DP's for an ObservableCollection of points for the polyline. Eventually this will also contain the interpolated points as well as the input points, but a single collection of points will do for the demo. I did try to use the INotifyPropertyChanged interface to no avail.
public class Polyline : Control
{
public static readonly DependencyProperty PolylinePointsProperty =
DependencyProperty.Register("PolylinePoints", typeof(ObservableCollection<Point>), typeof(Polyline),
new FrameworkPropertyMetadata(new ObservableCollection<Point>()));
public ObservableCollection<Point> PolylinePoints
{
get { return (ObservableCollection<Point>)GetValue(PolylinePointsProperty); }
set { SetValue(PolylinePointsProperty, value); }
}
static Polyline()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(Polyline), new FrameworkPropertyMetadata(typeof(Polyline)));
}
}
Generic.xaml
Contains a canvas with a databound Polyline, and an ItemsControl with a DataTemplate for the ThumbPoint control.
<local:PointCollectionConverter x:Key="PointsConverter"/>
<Style TargetType="{x:Type local:Polyline}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:Polyline}">
<Canvas Background="Transparent">
<Polyline x:Name="PART_Polyline"
Stroke="Black"
StrokeThickness="2"
Points="{Binding Path=PolylinePoints,
RelativeSource={RelativeSource TemplatedParent},
Converter={StaticResource PointsConverter}}"
>
</Polyline>
<ItemsControl x:Name="thumbPoints"
ItemsSource="{Binding PolylinePoints, RelativeSource={RelativeSource TemplatedParent}}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas>
<tc:ThumbPoint Point="{Binding Path=., Mode=TwoWay}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
PointsCollectionConverter.cs:
Contains a IValueConverter to turn the ObservableCollection into a PointsCollection.
public class PointCollectionConverter : IValueConverter
{
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value.GetType() == typeof(ObservableCollection<Point>) && targetType == typeof(PointCollection))
{
var pointCollection = new PointCollection();
foreach (var point in value as ObservableCollection<Point>)
{
pointCollection.Add(point);
}
return pointCollection;
}
return null;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
return null;
}
}
And finally, the ThumbPointControl:
ThumbPoint.cs:
Contains a single DP for the center of the point, along with the DragDelta functionality.
public class ThumbPoint : Thumb
{
public static readonly DependencyProperty PointProperty =
DependencyProperty.Register("Point", typeof(Point), typeof(ThumbPoint),
new FrameworkPropertyMetadata(new Point()));
public Point Point
{
get { return (Point)GetValue(PointProperty); }
set { SetValue(PointProperty, value); }
}
static ThumbPoint()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(ThumbPoint), new FrameworkPropertyMetadata(typeof(ThumbPoint)));
}
public ThumbPoint()
{
this.DragDelta += new DragDeltaEventHandler(this.OnDragDelta);
}
private void OnDragDelta(object sender, DragDeltaEventArgs e)
{
this.Point = new Point(this.Point.X + e.HorizontalChange, this.Point.Y + e.VerticalChange);
}
}
Generic.xaml:
Contains the style, and an Ellipse bound which is databound.
<Style TargetType="{x:Type local:ThumbPoint}">
<Setter Property="Width" Value="8"/>
<Setter Property="Height" Value="8"/>
<Setter Property="Margin" Value="-4"/>
<Setter Property="Background" Value="Gray" />
<Setter Property="Canvas.Left" Value="{Binding Path=Point.X, RelativeSource={RelativeSource Self}}" />
<Setter Property="Canvas.Top" Value="{Binding Path=Point.Y, RelativeSource={RelativeSource Self}}" />
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:ThumbPoint}">
<Ellipse x:Name="PART_Ellipse"
Fill="{TemplateBinding Background}"
Width="{TemplateBinding Width}"
Height="{TemplateBinding Height}"
/>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Window after the Add Polyline menu item is pressed
The code works to add the polyline with three random points.
Thumbs moved away from poly line
However, once you move the thumbs, the polyline does not update along with it.
I have a working example of just a single line segment (added to the view model as many times as you click the add segment button) so it seems the logic should all be correct, but something broke down with the introduction of the ObservableCollection to host the multiple points required for a polyline.
Any help is appreciated
Following on from Clemens suggestions, I was able to make it work.
I renamed the Polyline.cs control to eliminate confusion with the standard WPF Polyline Shape class to DynamicPolyline. The class now implements INotifyPropertyChanged, and has DP for the PolylinePoints and a seperate ObservableCollection for a NotifyingPoint class which also implements INotifyPropertyChanged. When DynamicPolyline is initialized, it hooks the CollectionChanged event on the ObserableCollection. The event handler method then either adds an event handler to each item in the collection, or removes it based on the action. The event handler for each item simply calls SetPolyline, which in turn cycles through the InputPoints adding them to a new PointCollection, and then sets the Points property on the PART_Polyline (which a reference to is created in the OnApplyTemplate method).
It turns out the Points property on a Polyline does not listen to the INotifyPropertyChanged interface, so data binding in the Xaml was not possible. Probably will end up using a PathGeometery in the future, but for now, this works.
To address Marks non MVVM concerns.. It's a demo app, sorry I had some code to test things in the code behind. The point is to be able to reuse these controls, and group them with others for various use cases, so it makes more sense for them to be on their own vs repeating the code.
DynmicPolyline.cs:
public class DynamicPolyline : Control, INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string caller = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(caller));
}
public static readonly DependencyProperty PolylinePointsProperty =
DependencyProperty.Register("PoilylinePoints", typeof(PointCollection), typeof(DynamicPolyline),
new PropertyMetadata(new PointCollection()));
public PointCollection PolylinePoints
{
get { return (PointCollection)GetValue(PolylinePointsProperty); }
set { SetValue(PolylinePointsProperty, value); }
}
private ObservableCollection<NotifyingPoint> _inputPoints;
public ObservableCollection<NotifyingPoint> InputPoints
{
get { return _inputPoints; }
set
{
_inputPoints = value;
OnPropertyChanged();
}
}
private void SetPolyline()
{
if (polyLine != null && InputPoints.Count >= 2)
{
var newCollection = new PointCollection();
foreach (var point in InputPoints)
{
newCollection.Add(new Point(point.X, point.Y));
}
polyLine.Points = newCollection;
}
}
private void InputPoints_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
foreach (var item in e.NewItems)
{
var point = item as NotifyingPoint;
point.PropertyChanged += InputPoints_PropertyChange;
}
}
else if (e.Action == NotifyCollectionChangedAction.Remove)
{
foreach (var item in e.OldItems)
{
var point = item as NotifyingPoint;
point.PropertyChanged -= InputPoints_PropertyChange;
}
}
}
private void InputPoints_PropertyChange(object sender, PropertyChangedEventArgs e)
{
SetPolyline();
}
public DynamicPolyline()
{
InputPoints = new ObservableCollection<NotifyingPoint>();
InputPoints.CollectionChanged += InputPoints_CollectionChanged;
SetPolyline();
}
static DynamicPolyline()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(DynamicPolyline), new FrameworkPropertyMetadata(typeof(DynamicPolyline)));
}
private Polyline polyLine;
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
polyLine = this.Template.FindName("PART_Polyline", this) as Polyline;
}
NotifyingPoint.cs
Simple class that raises property changed events when X or Y is updated from the databound ThumbPoint.
public class NotifyingPoint : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
private void OnPropertyChanged([CallerMemberName] string caller = "")
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(caller));
}
public event EventHandler ValueChanged;
private double _x = 0.0;
public double X
{
get { return _x; }
set
{
_x = value;
OnPropertyChanged();
ValueChanged?.Invoke(this, null);
}
}
private double _y = 0.0;
public double Y
{
get { return _y; }
set
{
_y = value;
OnPropertyChanged();
}
}
public NotifyingPoint()
{
}
public NotifyingPoint(double x, double y)
{
X = x;
Y = y;
}
public Point ToPoint()
{
return new Point(_x, _y);
}
}
And finally, for completeness, here is the Generic.xaml for the control. Only change in here was the bindings for X and Y of the NotifyingPoint.
<Style TargetType="{x:Type local:DynamicPolyline}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type local:DynamicPolyline}">
<Canvas x:Name="PART_Canvas">
<Polyline x:Name="PART_Polyline"
Stroke="Black"
StrokeThickness="2"
/>
<ItemsControl x:Name="PART_ThumbPointItemsControl"
ItemsSource="{Binding Path=InputPoints, RelativeSource={RelativeSource TemplatedParent}}"
>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Canvas>
<tc:ThumbPoint X="{Binding Path=X, Mode=TwoWay}" Y="{Binding Path=Y, Mode=TwoWay}"/>
</Canvas>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</Canvas>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I dropped my Spline class in to the SetPolyline method, and got the result I was after:
Two working click and drag able spline curves

Bind mouseLeftButtonDown for ListBoxItem and background color on PropertyChanged (mvvm, wpf)

sorry if you think this is a duplication of another post, but I tried every possible solution out there and I can't make it work.
The question is a two parter, but it's about the same code, so I thought I can ask the question in the same thread.
I try to do order system in C#, wpf, vs2015 using mvvm without any (hard coded) couplings. There is two things I need to do. First is to fire an event which I need to capture in the ViewModel, and second, when the number of articles is over a certain level, the background of the listboxitem for that article should be green (otherwise white/grey)
For this I use a ListBox and some listBoxItems.
MainWindow.xaml (the part that matters)
<Window x:Class="Sequence_Application_2.GUI.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
xmlns:acb="clr-namespace:AttachedCommandBehavior;assembly=AttachedCommandBehavior"
mc:Ignorable="d"
....
<Window.DataContext>
<Grid Grid.Column="0" Margin="10">
<ListBox x:Name="LstViewFlows" SelectedItem="{Binding SelectedFlow.Name}" ItemsSource="{Binding Flows.Keys}" >
<ListBox.ItemContainerStyle>
<Style TargetType="{x:Type ListBoxItem}" >
<Style.Triggers>
<DataTrigger Binding="{Binding SelectedFlow.CanDeliver, UpdateSourceTrigger=PropertyChanged}" Value="true" >
<Setter Property="ListBoxItem.Background" Value="DarkGreen" />
<Setter Property="FontWeight" Value="Bold"/>
</DataTrigger>
</Style.Triggers>
</Style>
</ListBox.ItemContainerStyle>
<i:Interaction.Triggers>
<i:EventTrigger EventName="MouseLeftButtonDown">
<i:InvokeCommandAction Command="{Binding SetSelectedCommand}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</ListBox>
</Grid>
Question 1)
I need to bind a command to a "MouseLeftButtonDown" event when I click on a listboxItem in a listbox. I tried the ACB-solution but can't get it to work. At last I tried the code above and I can't get it to trigger when I click on an item, but below the items, in the empty part of the listbox (not on a listboxitem), it tiggers as it should. Guess I need to rearange my xaml-file or something, but I tried for two days now I nothing seems to work.
The command is named "setSelectedCommand" and is implemented like this
internal class SetSelectedFlowCommand : ICommand
{
private FlowsViewModel _flowsViewModel;
public SetSelectedFlowCommand(FlowsViewModel flowsViewModel)
{
_flowsViewModel = flowsViewModel;
}
/// <summary>
///
/// </summary>
public event EventHandler CanExecuteChanged
{
add { CommandManager.RequerySuggested += value; }
remove { CommandManager.RequerySuggested -= value; }
}
public bool CanExecute(object parameter)
{
return true;
}
public void Execute(object parameter)
{
_flowsViewModel.SetSelectedFlow();
}
}
As I said, if I click on the ListBoxItem - nothing happends, but if i click in the ListBox - the command is fired (but nothing is "selected")
Question 2
As you see in the xaml above, I try to set the background color for a ListBoxitem, based on the value .CanDeliver in an object that is stored in a dictionary in the ViewModel. The variable Flow is the dictionary and SelectedFlow is supposed to be the flow that is selected.
This is an order system and CanDeliver is a variable that tells the operator/user if there is enough products to be delivered to the customer. If there are enough the listboxitem should be green, otherwise remain white/grey. Do you understand my question? Can I do it like this? Refering to an object inside a dictionary? (it's triggered by an INotifyPropertyChanged in the objects)
Hope you can help me because I have no more hair to pull from my head now ;-)
You don't need to use an event handler if all you want is to get the selectedItem. I have build an working example for you to show how to use binding only (MVVM) to achieve your requirements in your question:
C# (ViewModel):
using System;
using System.Collections.Generic;
using System.Windows;
using System.ComponentModel;
using System.Collections.ObjectModel;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
MyViewModel mvm = new MyViewModel()
{
Flows = new ObservableCollection<Flow>()
{
new Flow() { Name = "Flow1" },
new Flow() { Name = "Flow2" },
new Flow() { Name = "Flow3" , Amount=1},
new Flow() { Name = "Flow4" }
}
};
this.DataContext = mvm;
}
}
public class MyViewModel : ObservableObject
{
private Flow _selectedflow;
public ObservableCollection<Flow> Flows
{
get;
set;
}
public Flow SelectedFlow
{
get { return _selectedflow; }
set
{
if (value != _selectedflow)
{
_selectedflow = value;
RaisePropertyChanged("SelectedFlow");
}
}
}
}
public class Flow : ObservableObject
{
private string _name;
private int _amount;
public string Name
{
get { return _name; }
set
{
if (value != _name)
{
_name = value;
RaisePropertyChanged("Name");
}
}
}
public bool CanDeliver
{
get
{
return Amount > 0;
}
}
public int Amount
{
get { return _amount; }
set
{
if (value != _amount)
{
_amount = value;
RaisePropertyChanged("Amount");
RaisePropertyChanged("CanDeliver");
}
}
}
}
public class ObservableObject : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(PropertyChangedEventArgs e)
{
var handler = this.PropertyChanged;
if (handler != null)
{
handler(this, e);
}
}
protected void RaisePropertyChanged(String propertyName)
{
OnPropertyChanged(new PropertyChangedEventArgs(propertyName));
}
}
}
XAML:
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="300" Width="350">
<Grid>
<StackPanel Orientation="Vertical">
<ListBox SelectedItem="{Binding SelectedFlow}" ItemsSource="{Binding Flows}" DisplayMemberPath="Name">
<ListBox.ItemContainerStyle>
<Style TargetType="{x:Type ListBoxItem}" >
<Style.Triggers>
<DataTrigger Binding="{Binding CanDeliver, UpdateSourceTrigger=PropertyChanged}" Value="true" >
<Setter Property="Background" Value="DarkGreen" />
<Setter Property="FontWeight" Value="Bold"/>
</DataTrigger>
</Style.Triggers>
</Style>
</ListBox.ItemContainerStyle>
</ListBox>
<TextBlock Text="{Binding SelectedFlow.Name}"/>
</StackPanel>
</Grid>
</Window>
Result: You can see the Flow item with CanDeliver = True (Amount>0) has a Green background. And the TextBlock is showing the SelectedFlow.

Binding a TextBlock to a Property a ListView changes

I just can't figure it out. What I am missing to bound the Textblock?
I need the TextBlock to update everytime I select a new item in the ListView.
This is a sample I made. I my real application, I used the id from the ListView1 to fetch something from my DB that I want to display in my textBlock..
I know WPF binds to Properties and I need to implement INotifyPropertyChanged but I can't get the bindings right or maybe I am missing something else?
I have added DateTime.Now.TosString() just to see more clearly if the TextBlock changes.
XAML:
<Window x:Class="WpfSO.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="30"/>
<RowDefinition />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition />
</Grid.ColumnDefinitions>
<TextBlock Grid.Row="0" x:Name="txtBlockPerson"
Text="{Binding MyPerson}" />
<ListView Grid.Row="1" Grid.Column="0" x:Name="ListView1"
ItemsSource="{Binding ListData}"
IsSynchronizedWithCurrentItem="True"
SelectionChanged="ListView1_SelectionChanged">
<ListView.ItemContainerStyle>
<Style TargetType="ListViewItem">
<Setter Property="HorizontalContentAlignment" Value="Left" />
</Style>
</ListView.ItemContainerStyle>
<ListView.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBlock Text="{Binding Name}"></TextBlock>
</StackPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</Grid>
</Window>
C#
using System;
using System.ComponentModel;
using System.Windows;
using System.Collections.ObjectModel;
namespace WpfSO
{
public partial class MainWindow : Window
{
private ObservableCollection<Person> ListData { get; set; }
private const string _myName = "You clicked on: ";
public Person MyPerson { get; set; }
public MainWindow()
{
InitializeComponent();
// TextBlock
MyPerson = new Person(_myName);
txtBlockPerson.DataContext = MyPerson;
// ListView
ListData = new ObservableCollection<Person>();
var p1 = new Person("p1");
var p2 = new Person("p2");
ListData.Add(p1);
ListData.Add(p2);
ListView1.ItemsSource = ListData;
}
private void ListView1_SelectionChanged(object sender, System.Windows.Controls.SelectionChangedEventArgs e)
{
MyPerson.Name = _myName + ListView1.SelectedItem + ". Time: " +DateTime.Now.ToString();
}
}
public class Person : INotifyPropertyChanged
{
private string _name;
public event PropertyChangedEventHandler PropertyChanged;
public string Name
{
get { return _name; }
set
{
if (value != _name)
{
_name = value;
OnPropertyChanged("PersonName");
}
}
}
public Person(string name)
{
Name = name;
}
// Create the OnPropertyChanged method to raise the event
protected void OnPropertyChanged(string name)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(name));
}
}
}
}
The OnPropertyChanged needs to have the correct name of your property..
Instead of OnPropertyChanged("PersonName"); use
OnPropertyChanged("Name");

Change XAML to c# code

I am trying to change a data template of buttons from WPF XAML to c# code I.E. I want to create the buttons programatically in a .cs file.
The XAML looks like this:
<ItemsControl DataContext="{Binding Source={StaticResource Things}}" ItemsSource="{Binding}" Name="buttons" Margin="0">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<local:FishEyePanel ScaleToFit="false"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="{x:Type ContentPresenter}">
<Setter Property="ContentTemplate">
<Setter.Value>
<DataTemplate>
<Button Command="Open" Tag="{Binding XPath=#Tag, Path=Value}" Margin="5" Padding="5" HorizontalContentAlignment="Center" Width="{Binding XPath=#Width}" Height="{Binding XPath=#Height}"/>
</DataTemplate>
</Setter.Value>
</Setter>
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
The line:
<Button Command="Open" Tag="{Binding XPath=#Tag, Path=Value}" Margin="5" Padding="5" HorizontalContentAlignment="Center" Width="{Binding XPath=#Width}" Height="{Binding XPath=#Height}"/>
is where I bind all the buttons to a xml file, here is the file:
<XmlDataProvider x:Key="Things" XPath="Things/Thing">
<x:XData>
<Things xmlns="">
<Thing Button="uno1" Tag="abc" Width="200" Height="200"/>
</Things>
</x:XData>
</XmlDataProvider>
But what I want is instead of calling the xml file with all the bottoms predefined, call a method in cs with the buttons, something like this:
public void createButtons()
{
Button button = new Button();
button.Tag = "I am from cs";
buttons.Items.Add(button);
}
Is this possible?
You don't need C# to have dynamic buttons per se.
I have an app in production that has dynamic buttons (you can have different buttons add more, etc, all in code and they are just displayed in the WPF UI)
You just need to create a ButtonViewModel object and then put a list of ButtonViewModel in your code.
using System;
using System.Windows.Input;
using Setup.Common;
namespace ExampleOfButtonList
{
public class ButtonViewModel : ViewModelBase
{
#region Member fields
protected bool _IsVisible;
protected bool _IsEnabled;
protected RelayCommand _ButtonCommand;
protected String _Text;
#endregion
#region Constructors
/// <summary>
/// The default constructor
/// </summary>
public ButtonViewModel()
{
}
#endregion
#region Properties
public virtual ICommand ButtonCommand
{
get { return _ButtonCommand; }
set
{
_ButtonCommand = value as RelayCommand;
NotifyPropertyChanged("ButtonCommand");
}
}
public bool IsVisible
{
get { return _IsVisible; }
set
{
_IsVisible = value;
NotifyPropertyChanged("IsVisible");
}
}
public String Text
{
get { return _Text; }
set
{
_Text = value;
NotifyPropertyChanged("Text");
}
}
#endregion
}
}
Create the list like this in your code:
List<ButtonViewModel> buttonList = new List<ButtonViewModel>();
ButtonViewModel bvm1 = new ButtonViewModel();
bvm.ButtonCommand = new RelayCommand(f => SomeMethod());
buttonList.add(bvm1);
Note: You can get RelayCommand from any MVVM framework or here: MVVM Base.zip
Then use an ItemsControl and bind its ItemsSource to your buttonList and it will properly display the list.

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