Write a well designed async / non-async API - c#

I'm facing the problem of designing methods that with performs network I/O (for a reusable library). I've read this question
c# 5 await/async pattern in API design
and also other ones closer to my issue.
So, the question is, if I want provide both async and non-async method how I've to design these?
For example to expose a non-async version of a method, I need to do something like
public void DoSomething() {
DoSomethingAsync(CancellationToken.None).Wait();
}
and I feel it's not a great design. I'd like a suggestion (for example) on how to define private methods that can be wrapped in public ones to provide both versions.

If you want the most maintainable option, only provide an async API, which is implemented without making any blocking calls or using any thread pool threads.
If you really want to have both async and synchronous APIs, then you'll encounter a maintainability problem. You really need to implement it twice: once async and once synchronous. Both of those methods will look nearly identical so the initial implementation is easy, but you will end up with two separate nearly-identical methods so maintenance is problematic.
In particular, there's a no good and simple way to just make an async or synchronous "wrapper". Stephen Toub has the best info on the subject:
Should I expose asynchronous wrappers for synchronous methods?
Should I expose synchronous wrappers for asynchronous methods?
(the short answer to both questions is "no")
However, there are some hacks you can use if you want to avoid the duplicated implementation; the best one is usually the boolean argument hack.

I agree with both Marc and Stephen (Cleary).
(BTW, I started to write this as a comment to Stephen's answer, but it turned out to be too long; let me know if it is OK to write this as an answer or not, and feel free to take bits from it and add it to Stephen's answer, in the spirit of "providing the one best answer").
It really "depends": like Marc said, it is important to know how DoSomethingAsync is asynchronous. We all agree that there is no point in having a the "sync" method call the "async" method and "wait": this can be done in user code. The only advantage of having a separate method is to have actual performance gains, to have an implementation which is, under the hood, different and tailored to the synchronous scenario. This is especially true if the "async" method is creating a thread (or taking it from a threadpool): you end up with something that underneath uses two "control flows", while "promising" with its synchronous looks to be executed in the callers' context. This may even have concurrency issues, depending on the implementation.
Also in other cases, like the intensive I/O that the OP is mentioning, it may be worth having two different implementation. Most operating systems (Windows for sure) have for I/O different mechanisms tailored to the two scenarios: for example, async execution of and I/O operation takes great advantages from OS level mechanisms like I/O completion ports, which add a little overhead (not significant, but not null) in the kernel (after all, they have to do bookkeeping, dispatch, etc.), and more direct implementation for synchronous operations.
Code complexity also varies a lot, especially in functions where multiple operations are done/coordinated.
What I would do is:
have some examples/test for typical usage and scenarios
see which API variant is used, where, and measure. Measure also difference in performance between a "pure sync" variant and "sync". (not for the whole API, but for selected few typical cases)
based on measurement, decide if the added cost is worth it.
This mainly because two goals are somehow in contrast with one another. If you want maintainable code, the obvious choice is implementing sync in terms of async/wait (or the other way around) (or, even better, provide only the async variant and let the user do "wait"); if you want performance you should implement the two functions differently, to exploit different underlying mechanisms (from the framework or from the OS). I think that it should not make difference from a unit-testing point of view how you actually implement your API.

I ran into the same problem but managed to find a compromise between efficiency and maintainability using two simple facts about async methods:
asynchronous method which does not execute any await is synchronous;
asynchronous method which awaits only synchronous methods is synchronous.
This is better to be shown on example:
//Simple synchronous methods that starts third party component, waits for a second and gets result.
public ThirdPartyResult Execute(ThirdPartyOptions options)
{
ThirdPartyComponent.Start(options);
System.Threading.Thread.Sleep(1000);
return ThirdPartyComponent.GetResult();
}
To provide maintainable sync/async version of this method it has been split to three layers:
//Lower level - parts that work differently for sync/async version.
//When isAsync is false there are no await operators and method is running synchronously.
private static async Task Wait(bool isAsync, int milliseconds)
{
if (isAsync)
{
await Task.Delay(milliseconds);
}
else
{
System.Threading.Thread.Sleep(milliseconds);
}
}
//Middle level - the main algorithm.
//When isAsync is false the only awaited method is running synchronously,
//so the whole algorithm is running synchronously.
private async Task<ThirdPartyResult> Execute(bool isAsync, ThirdPartyOptions options)
{
ThirdPartyComponent.Start(options);
await Wait(isAsync, 1000);
return ThirdPartyComponent.GetResult();
}
//Upper level - public synchronous API.
//Internal method runs synchronously and will be already finished when Result property is accessed.
public ThirdPartyResult ExecuteSync(ThirdPartyOptions options)
{
return Execute(false, options).Result;
}
//Upper level - public asynchronous API.
public async Task<ThirdPartyResult> ExecuteAsync(ThirdPartyOptions options)
{
return await Execute(true, options);
}
The main advantage here is that middle level algorithm which is most likely to change is implemented only once so developer don't have to maintain two almost identical pieces of code.

Related

Chaining arbitrary number of tasks together in C#.NET

What I have
I have a set of asynchronous processing methods, similar to:
public class AsyncProcessor<T>
{
//...rest of members, etc.
public Task Process(T input)
{
//Some special processing, most likely inside a Task, so
//maybe spawn a new Task, etc.
Task task = Task.Run(/* maybe private method that does the processing*/);
return task;
}
}
What I want
I would like to chain them all together, to execute in sequential order.
What I tried
I have tried to do the following:
public class CompositeAsyncProcessor<T>
{
private readonly IEnumerable<AsyncProcessor<T>> m_processors;
//Constructor receives the IEnumerable<AsyncProcessor<T>> and
//stores it in the field above.
public Task ProcessInput(T input)
{
Task chainedTask = Task.CompletedTask;
foreach (AsyncProcessor<T> processor in m_processors)
{
chainedTask = chainedTask.ContinueWith(t => processor.Process(input));
}
return chainedTask;
}
}
What went wrong
However, tasks do not run in order because, from what I have understood, inside the call to ContinueWith, the processor.Process(input) call is performed immediately and the method returns independently of the status of the returned task. Therefore, all processing Tasks still begin almost simultaneously.
My question
My question is whether there is something elegant that I can do to chain the tasks in order (i.e. without execution overlap). Could I achieve this using the following statement, (I am struggling a bit with the details), for example?
chainedTask = chainedTask.ContinueWith(async t => await processor.Process(input));
Also, how would I do this without using async/await, only ContinueWith?
Why would I want to do this?
Because my Processor objects have access to, and request things from "thread-unsafe" resources. Also, I cannot just await all the methods because I have no idea about how many they are, so I cannot just write down the necessary lines of code.
What do I mean by thread-unsafe? A specific problem
Because I may be using the term incorrectly, an illustration is a bit better to explain this bit. Among the "resources" used by my Processor objects, all of them have access to an object such as the following:
public interface IRepository
{
void Add(object obj);
bool Remove(object obj);
IEnumerable<object> Items { get; }
}
The implementation currently used is relatively naive. So some Processor objects add things, while others retrieve the Items for inspection. Naturally, one of the exceptions I get all too often is:
InvalidOperationException: Collection was modified, enumeration
operation may not execute.
I could spend some time locking access and pre-running the enumerations. However, this was the second option I would get down to, while my first thought was to just make the processes run sequentially.
Why must I use Tasks?
While I have full control in this case, I could say that for the purposes of the question, I might not be able to change the base implementation, so what would happen if I were stuck with Tasks? Furthermore, the operations actually do represent relatively time-consuming CPU-bound operations plus I am trying to achieve a responsive user interface so I needed to unload some burden to asynchronous operations. While being useful and, in most of my use-cases, not having the necessity to chain multiple of them, rather a single one each time (or a couple, but always specific and of a specific count, so I was able to hook them together without iterations and async/await), one of the use-cases finally necessitated chaining an unknown number of Tasks together.
How I deal with this currently
The way I am dealing with this currently is to append a call to Wait() inside the ContinueWith call, i.e.:
foreach (AsyncProcessor<T> processor in m_processors)
{
chainedTask = chainedTask.ContinueWith(t => processor.Process(input).Wait());
}
I would appreciate any idea on how I should do this, or how I could do it more elegantly (or, "async-properly", so to speak). Also, I would like to know how I can do this without async/await.
Why my question is different from this question, which did not answer my question entirely.
Because the linked question has two tasks, so the solution is to simply write the two lines required, while I have an arbitrary (and unknown) number of tasks, so I need an suitable iteration. Also, my method is not async. I now understand (from the single briefly available answer, which was deleted) that I could do it fairly easily if I changed my method to async and await each processor's Task method, but I still wish to know how this could be achieved without async/await syntax.
Why my question is not a duplicate of the other linked questions
Because none of them explains how to chain correctly using ContinueWith and I am interested in a solution that utilizes ContinueWith and does not make use of the async/await pattern. I know this pattern may be the preferable solution, I want to understand how to (if possible) make arbitrary chaining using ContinueWith calls properly. I now know I don't need ContinueWith. The question is, how do I do it with ContinueWith?
foreach + await will run Processes sequentially.
public async Task ProcessInputAsync(T input)
{
foreach (var processor in m_processors)
{
await processor.Process(input));
}
}
Btw. Process, should be called ProcessAsync
The method Task.ContinueWith does not understand async delegates, like Task.Run do, so when you return a Task it considers this as a normal return value and wraps it in another Task. So you end up receiving a Task<Task> instead of what you expected to get. The problem would be obvious if the AsyncProcessor.Process was returning a generic Task<T>. In this case you would get a compile error because of the illegal casting from Task<Task<T>> to Task<T>. In your case you cast from Task<Task> to Task, which is legal, since Task<TResult> derives from Task.
Solving the problem is easy. You just need to unwrap the Task<Task> to a simple Task, and there is a built-in method Unwrap that does exactly that.
There is another problem that you need to solve though. Currently your code suppresses all exceptions that may occur on each individual AsyncProcessor.Process, which I don't think it was intended. So you must decide which strategy to follow in this case. Are you going to propagate the first exception immediately, or you prefer to cache them all and propagate them at the end bundled in an AggregateException, like the Task.WhenAll does? The example bellow implements the first strategy.
public class CompositeAsyncProcessor<T>
{
//...
public Task Process(T input)
{
Task current = Task.CompletedTask;
foreach (AsyncProcessor<T> processor in m_processors)
{
current = current.ContinueWith(antecessor =>
{
if (antecessor.IsFaulted)
return Task.FromException<T>(antecessor.Exception.InnerException);
return processor.Process(input);
},
CancellationToken.None,
TaskContinuationOptions.ExecuteSynchronously,
TaskScheduler.Default
).Unwrap();
}
return current;
}
}
I have used an overload of ContinueWith that allows configuring all the options, because the defaults are not ideal. The default TaskContinuationOptions is None. Configuring it to ExecuteSynchronously you minimize the thread switches, since each continuation will run in the same thread that completed the previous one.
The default task scheduler is TaskScheduler.Current. By specifying TaskScheduler.Default you make it explicit that you want the continuations to run in thread-pool threads (for some exceptional cases that won't be able to run synchronously). The TaskScheduler.Current is context specific, and if it ever surprises you it won't be in a good way.
As you see there are a lot of gotchas with the old-school ContinueWith approach. Using the modern await in a loop is a lot easier to implement, and a lot more difficult to get it wrong.

Task and Parallel.Invoke in a library, is it a bad idea to use it?

I have read that to do a fake async method in this way it is a bad idea:
public int myMethodSyn()
{
//sync operations
return result;
}
public async int myMethodAsync()
{
return await Task.Run(myMethodSync);
}
One of the reasons that I have read it is because for example, ASP can have scalability problems with this kind of libraries because tasks use the thread pool and ASP need the thread pool to attend each call. So the library can consume all the threads of the thread pool al block ASP. SO it is better allow to the client decides how to use the thread pool.
If am not wrong, Parallel.Invoke use the thread pool too to run methods in parallel, so I guess that if I use a method in my library that uses parallel.Invoke, or parallel.Foreach or any of this ways to run code in parallel, I would have the same problem. Is it true?
My idea is to run two mthods in parallel because they are indepent and I could get a better performance if I run them in parallel. So I would have somthing like that:
public int myMainMethodSync()
{
int result01 = myMethod01Sync();
int result02 = myMethod02Sync();
return result01 + result02;
}
private void myMethod01Sync()
{
}
private void myMethod02Sync()
{
}
public int myMainMethodAsync()
{
Task myTsk01 = Task.Run(myMethod01Sync);
Task myTsk02 = Task.Run(myMethod02Sync);
Task.WhenAll(myTsk01, myTsk02);
return myTsk01.Result + myTsk02.Result;
}
public int Task myMainMethodParallel()
{
int result01;
int result02;
Parallel.Invoke(() => result01 = myMethod01Sync(),
() => result02 = myMethod02Sync());
return result01 + result02;
}
The idea is it to have a sync method that run the two methods in sync. So the client who use the library knows that the method will not use thread pool.
Later I have two options to run the methods at the same time, with tasks or with parallel.Invoke.
In the case of the tasks, I am using a fake async methods because I am wraping the sync method inside a task, that use two threads from the threadpool. If I am not wrong, this is not recommended.
The other option it is to use Parallel.Invoke, that uses threads from thread pool too, so I guess it has the same problem that with tasks, so I guess that it is not recommended too.
In my case I would prefer to use task, because I can decide with a condition when to run the method02Sync for example, according to some condiciotion, so I could save the cost to assign a thread to run the second method if I know that it is not needed in some cases. I guess in parallel.Invoke this is not possible.
However, I think that in this case, how I implement a sync method too, I let the client to choose the method that it considerates better in its case, so really it is a bad option to use tasks in the async method?
If both solutions are bad, tasks and Parallel.Invloke, then it is not recommended to run parallel code in libraries and only use it in the top level, in the UI or client of the library? Because I guess that in this case the use of parallel is very restrictive, because in the top level, in the UI, it is not possible to use parallel if it decides it is possible because tell to library use threads or not, because it wouldn't have parallel methods.
In sumary, is my solution, expose sync and async methods a bad idea? is it bad idea to use task or parallel code in the libraries? If one of them it is better option, which one?
Thanks.
is my solution, expose sync and async methods a bad idea?
Let me reformulate the question to make it more general:
Is it a good idea to expose two versions of a method with different performance characteristics?
I think that most of the time, it is a bad idea. The API of your library should be clear, you should not make the users of your library constantly keep choosing between the two options. I think it's your responsibility as a library author to make the decision, even if it's going to be the wrong one for some of your users.
If the differences between the two options are dramatic, you could consider some approach that lets your users to choose between them. But I think having two separate methods is the wrong choice, something like an optional parameter would be a better approach, because it means there is a clear default.
The one exception I can think of is if the signatures of the two methods are different, like with truly async methods. But I don't think that applies to your use of Tasks to parallelize CPU-bound methods.
Is it bad idea to use task or parallel code in the libraries?
I think you should use them cautiously. You are right that your users might not be happy if your library uses more resources (here, threads) to make itself faster. On the other hand, most methods of parallelizing code are smart enough that if the amount of available thread pool threads is limited, they will still work fine. So, if you measured that the speedup gained by parallelizing your code is significant, I think it's okay to do it.
If one of them it is better option, which one?
I think this is more a matter of which one you prefer as a matter of code style. The performance characteristics of Parallel.Invoke() with two actions and synchronously waiting for two Tasks should be comparable.
Though keep in mind that your call to Task.WhenAll doesn't really do anything, since WhenAll returns a Task that completes when all its component Tasks complete. You could instead use Task.WaitAll, but I'm not sure what would be the point, since you're already implicitly waiting for both Tasks by acessing their Results.

When to use "async" instead of returning a new Task.Run task?

So here I have a function
static bool Login(SignupData sd)
{
bool success=false;
/*
Perform login-related actions here
*/
}
And there is another function
static Task<bool> LoginAsync(SignupData sd)
{
return Task.Run<bool>(()=>Login(sd));
}
Now, I've come across a rather different implementation of this pattern, where you would add the async keyword to a function which returns Task<TResult> (so that it ends up looking like: async Task<TResult> LoginAsync(SignupData sd)). In this case, even if you return TResult instead of a Task<TResult>, the program still compiles.
My question here is, which implementation should be prefered?
static Task<bool> LoginAsync(SignupData sd)
{
return Task.Run<bool>(()=>Login(sd));
}
OR this one?
async static Task<bool> LoginAsync(SignupData sd)
{
bool success=Login(sd);
return success;
}
You shouldn't be doing either. Asynchronous methods are useful if they can prevent threads from being blocked. In your case, your method doesn't avoid that, it always blocks a thread.
How to handle long blocking calls depends on the application. For UI applications, you want to use Task.Run to make sure you don't block the UI thread. For e.g. web applications, you don't want to use Task.Run, you want to just use the thread you've got already to prevent two threads from being used where one suffices.
Your asynchronous method cannot reliably know what works best for the caller, so shouldn't indicate through its API that it knows best. You should just have your synchronous method and let the caller decide.
That said, I would recommend looking for a way to create a LoginAsync implementation that's really asynchronous. If it loads data from a database, for instance, open the connection using OpenAsync, retrieve data using ExecuteReaderAsync. If it connects to a web service, connect using the asynchronous methods for whatever protocol you're using. If it logs in some other way, do whatever you need to make that asynchronous.
If you're taking that approach, the async and await keywords make perfect sense and can make such an implementation very easy to create.
While HVD is correct, I will dive into async in an attempt to describe its intended use.
The async keyword, and the accompanying await keyword is a shortcut method of implementing non blocking code patterns within your application. While it plays along perfectly with the rest of the Task Parallel Library (TPL), it isn't usually used quite the same. It's beauty is in the elegance of how the compiler weaves in the asynchronicity, and allows it to be handled without explicitly spinning off separate threads, which may or may not be what you want.
For Example, let's look at some code:
async static Task<bool> DoStuffAsync()
{
var otherAsyncResult = doOtherStuffAsync();
return await otherAsyncResult
}
See the await keyword? It says, return to the caller, continue on until we have the result you need. Don't block, don't use a new thread, but basically return with a promise of a result when ready (A Task). The calling code can then carry on and not worry about the result until later when we have it.
Usually this ends up requiring that your code becomes non-blocking the whole way down (async all the way as it were), and often this is a difficult transition to understand. However, if you can it is incredibly powerful.
The better way to handle your code would be to make the synchronous code call the async one, and wait on it. That way you would be async as much as possible. It is always best to force that level as high as possible in your application, all the way to the UI if possible.
Hope that made sense. The TPL is a huge topic, and Async/Await really adds some interesting ways of structuring your code.
https://msdn.microsoft.com/en-us/library/hh191443.aspx

Interface is Task but I dont have any async code

I have been reading lots about Task lately, and I have to say I thought I understood it but once you read blogs by Stephen Cleary and Jon Skeet I have started to realize that there is more to it than one thinks.
So, I am implementing an interface that's based on TASK (this is not my interface its part of AspNet.Identity IUserPasswordStore ), Is this the correct way to implement this ?
public Task<bool> HasPasswordAsync(ApplicationUser user)
{
return Task.Factory.StartNew(() => true);
}
This is kinda a trivial question, but you never know they might be an "ah, but did you know that this will do"
The rest of the code is all grown from async code so kinda just writes its self, well sort of , I need to convert begin/end pattern to TAP.
You didn't read well enough :)
In any case, when you just want to wrap a result in a finished task, there's no need to spin up new threadpool work. Just use
Task.FromResult(false)
For this case, it's okay to expose the Task in an interface. However, if you were to just use Task.Run or similar, don't. That's exactly the kind of things you'll find on Stephen's blog as "bad ideas". If your interface seems wide enough to accomodate things that are inherently asynchronous and at the same time inherently synchronous, you probably need to narrow your interfaces down.
I am implementing an interface that's based on TASK , Is this the
correct way to implement this ?
Generally speaking, no. You shouldn't expose async wrappers over sync methods.
Why shouldn't you do so? because it may confuse the end user which believes your method is purely an async IO bound operation (as that is what most of the BCL exposes for us), but will be surprised to see that it actually isn't.
That is why the recommended approach is to let the user explicitly invoke the synchronous version on a new thread.
Instead, do this:
public bool HasPassword(ApplicationUser user)
{
return true;
}
And let him delegate it:
var hasPassword = Task.Run(() => HasPassword(user));

async and await without "threads"? Can I customize what happens under-the-hood?

I have a question about how customizable the new async/await keywords and the Task class in C# 4.5 are.
First some background for understanding my problem: I am developing on a framework with the following design:
One thread has a list of "current things to do" (usually around 100 to 200 items) which are stored as an own data structure and hold as a list. It has an Update() function that enumerates the list and look whether some "things" need to execute and does so. Basically its like a big thread sheduler. To simplify things, lets assume the "things to do" are functions that return the boolean true when they are "finished" (and should not be called next Update) and false when the sheduler should call them again next update.
All the "things" must not run concurrently and also must run in this one thread (because of thread static variables)
There are other threads which do other stuff. They are structured in the same way: Big loop that iterates a couple of hundret things to do in a big Update() - function.
Threads can send each other messages, including "remote procedure calls". For these remote calls, the RPC system is returning some kind of future object to the result value. In the other thread, a new "thing to do" is inserted.
A common "thing" to do are just sequences of RPCs chained together. At the moment, the syntax for this "chaining" is very verbose and complicated, since you manually have to check for the completion state of previous RPCs and invoke the next ones etc..
An example:
Future f1, f2;
bool SomeThingToDo() // returns true when "finished"
{
if (f1 == null)
f1 = Remote1.CallF1();
else if (f1.IsComplete && f2 == null)
f2 = Remote2.CallF2();
else if (f2 != null && f2.IsComplete)
return true;
return false;
}
Now this all sound awefull like async and await of C# 5.0 can help me here. I haven't 100% fully understand what it does under the hood (any good references?), but as I get it from some few talks I've watched, it exactly does what I want with this nicely simple code:
async Task SomeThingToDo() // returning task is completed when this is finished.
{
await Remote1.CallF1();
await Remote2.CallF2();
}
But I can't find a way how write my Update() function to make something like this happen. async and await seem to want to use the Task - class which in turn seems to need real threads?
My closest "solution" so far:
The first thread (which is running SomeThingToDo) calls their functions only once and stores the returned task and tests on every Update() whether the task is completed.
Remote1.CallF1 returns a new Task with an empty Action as constructor parameter and remembers the returned task. When F1 is actually finished, it calls RunSynchronously() on the task to mark it as completed.
That seems to me like a pervertion of the task system. And beside, it creates shared memory (the Task's IsComplete boolean) between the two threads which I would like to have replaced with our remote messanging system, if possible.
Finally, it does not solve my problem as it does not work with the await-like SomeThingToDo implementation above. It seems the auto-generated Task objects returned by an async function are completed immediately?
So finally my questions:
Can I hook into async/await to use my own implementations instead of Task<T>?
If that's not possible, can I use Task without anything that relates to "blocking" and "threads"?
Any good reference what exactly happens when I write async and await?
I haven't 100% fully understand what it does under the hood - any good references?
Back when we were designing the feature Mads, Stephen and I wrote some articles at a variety of different levels for MSDN magazine. The links are here:
http://blogs.msdn.com/b/ericlippert/archive/2011/10/03/async-articles.aspx
Start with my article, then Mads's, then Stephen's.
It seems the auto-generated Task objects returned by an async function are completed immediately?
No, they are completed when the code in the method body returns or throws, same as any other code.
Can I hook into async/await to use my own implementations instead of Task<T>?
A method which contains an await must return void, Task or Task<T>. However, the expression that is awaited can return any type so long as you can call GetAwaiter() on it. That need not be a Task.
If that's not possible, can I use Task without anything that relates to "blocking" and "threads"?
Absolutely. A Task just represents work that will complete in the future. Though that work is typically done on another thread, there is no requirement.
To answer your questions:
Can I hook into async/await to use my own implementations instead of Task?
Yes. You can await anything. However, I do not recommend this.
If that's not possible, can I use Task without anything that relates to "blocking" and "threads"?
The Task type represents a future. It does not necessarily "run" on a thread; it can represent the completion of a download, or a timer expiring, etc.
Any good reference what exactly happens when I write async and await?
If you mean as far as code transformations go, this blog post has a nice side-by-side. It's not 100% accurate in its details, but it's enough to write a simple custom awaiter.
If you really want to twist async to do your bidding, Jon Skeet's eduasync series is the best resource. However, I seriously do not recommend you do this in production.
You may find my async/await intro helpful as an introduction to the async concepts and recommended ways to use them. The official MSDN documentation is also unusually good.
I did write the AsyncContext and AsyncContextThread classes that may work for your situation; they define a single-threaded context for async/await methods. You can queue work (or send messages) to an AsyncContextThread by using its Factory property.
Can I hook into async/await to use my own implementations instead of Task?
Yes.
If that's not possible, can I use Task without anything that relates to "blocking" and "threads"?
Yes.
Any good reference what exactly happens when I write async and await?
Yes.
I would discourage you from asking yes/no questions. You probably don't just want yes/no answers.
async and await seem to want to use the Task - class which in turn seems to need real threads?
Nope, that's not true. A Task represents something that can be completed at some point in the future, possibly with a result. It's sometimes the result of some computation in another thread, but it doesn't need to be. It can be anything that is happening at some point in the future. For example, it could be the result of an IO operation.
Remote1.CallF1 returns a new Task with an empty Action as constructor parameter and remembers the returned task. When F1 is actually finished, it calls RunSynchronously() on the task to mark it as completed.
So what you're missing here is the TaskCompletionSource class. With that missing puzzle piece a lot should fit into place. You can create the TCS object, pass the Task from it's Task property around to...whomever, and then use the SetResult property to signal it's completion. Doing this doesn't result in the creation of any additional threads, or use the thread pool.
Note that if you don't have a result and just want a Task instead of a Task<T> then just use a TaskCompletionSource<bool> or something along those lines and then SetResult(false) or whatever is appropriate. By casting the Task<bool> to a Task you can hide that implementation from the public API.
That should also provide the "How" variations of the first two questions that you asked instead of the "can I" versions you asked. You can use a TaskCompletionSource to generate a task that is completed whenever you say it is, using whatever asynchronous construct you want, which may or may not involve the use of additional threads.

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