I have just familiarized myself a little bit with C# delegates. One can subscribe multiple delegate instances to a delegate by the "+=" operator. But is it also possible to have a controller class that has delegates for all the methods in second class, and have the methods being added automatically, i.e. without having to add (or even know) each method individually to the corrsponding delegate ?
In simplified code (omitting access modifiers etc.):
class Car
{
void Start();
void Drive();
}
// I would like to have the following class generated automatically
// without needing to repeat all the methods of Car, i.e.
// without declaring a delegate instance for each of them
class CarController
{
delegate void DoSomething();
DoSomething StartAll;
DoSomething DriveAll;
void Subscribe(Car anotherCar)
{
StartAll += anotherCar.Start;
DriveAll += anotherCar.Drive;
}
}
EDIT:
Rawling's solution is the one that I like best. It's simple and clear. As a little tweak I have tried how the thing would work with dynamically typed objects, and it works indeed: complete decoupling between Controller and controlled objects. Of course such usage of "dynamic" is not of everyone's taste...
public class CallAller2 : HashSet<dynamic>
{
public void CallAll(Action<dynamic> action)
{
foreach (dynamic t in this)
{
try {action(t);} catch (RuntimeBinderException) {};
}
}
}
class Bike
{
void Drive();
}
CallAller2 ca = new CallAller2();
ca.Add(new Car());
ca.Add(new Bike());
ca.CallAll(c => c.Start()); // is ignored by Bike which does not implement it
ca.CallAll(c => c.Drive());
Now I realise this is just essentially recreating the much-maligned List<T>.ForEach. Why not just use that, since it's there?
Although it doesn't give you the ability to just call .StartAll or .DriveAll, you could do something as simple as
class CallAller<T> : HashSet<T>
{
public void CallAll(Action<T> action)
{
foreach (T t in this)
{
action(t);
}
}
}
var ca = new CallAller<Car>();
ca.Add(myFirstCar);
ca.Add(mySecondCar);
// Call a simple function
ca.CallAll(c => c.Start());
// Call a function taking parameters
ca.CallAll(c => c.SetRadio(88.1, RadioType.FM));
// Get return values... if you really need to.
Dictionary<Car, int> returnValues = new Dictionary<Car, int>();
ca.CallAll(c => returnValues.Add(c, c.GetNumberOfTyres()));
If you want something with actual methods to call and Intellisense, you'll need to look into code generation - it's possible, but I doubt it'd be worth the hassle.
I think this should work:
//Edit: Don't simplify the MethodInfo mi1 = mi, otherwise you get a problem called Access to modified closure
static IList<Action> getDelegatesFromObject(Object obj)
{
Type type = obj.GetType();
List<Action> Actions = new List<Action>();
foreach (MethodInfo mi in type.GetMethods())
{
MethodInfo mi1 = mi;
Actions.Add(
() => mi1.Invoke(obj, new object[] {})
);
}
return Actions;
}
Related
Implementing double dispatch using dynamic:
public interface IDomainEvent {}
public class DomainEventDispatcher
{
private readonly List<Delegate> subscribers = new List<Delegate>();
public void Subscribe<TEvent>(Action<TEvent> subscriber) where TEvent : IDomainEvent
{
subscribers.Add(subscriber);
}
public void Publish<TEvent>(TEvent domainEvent) where TEvent : IDomainEvent
{
foreach (Action<TEvent> subscriber in subscribers.OfType<Action<TEvent>>())
{
subscriber(domainEvent);
}
}
public void PublishQueue(IEnumerable<IDomainEvent> domainEvents)
{
foreach (IDomainEvent domainEvent in domainEvents)
{
// Force double dispatch - bind to runtime type.
Publish(domainEvent as dynamic);
}
}
}
public class ProcessCompleted : IDomainEvent { public string Name { get; set; } }
Works in most cases:
var dispatcher = new DomainEventDispatcher();
dispatcher.Subscribe((ProcessCompleted e) => Console.WriteLine("Completed " + e.Name));
dispatcher.PublishQueue(new [] { new ProcessCompleted { Name = "one" },
new ProcessCompleted { Name = "two" } });
Completed one
Completed two
But if the subclasses are not visible to the dispatch code, this results in a runtime error:
public static class Bomb
{
public static void Subscribe(DomainEventDispatcher dispatcher)
{
dispatcher.Subscribe((Exploded e) => Console.WriteLine("Bomb exploded"));
}
public static IDomainEvent GetEvent()
{
return new Exploded();
}
private class Exploded : IDomainEvent {}
}
// ...
Bomb.Subscribe(dispatcher); // no error here
// elsewhere, much later...
dispatcher.PublishQueue(new [] { Bomb.GetEvent() }); // exception
RuntimeBinderException
The type 'object' cannot be used as type parameter 'TEvent' in the generic type or method 'DomainEventDispatcher.Publish(TEvent)'
This is a contrived example; a more realistic one would be an event that is internal to another assembly.
How can I prevent this runtime exception? If that isn't feasible, how can I detect this case in the Subscribe method and fail fast?
Edit: Solutions that eliminate the dynamic cast are acceptable, so long as they do not require a Visitor-style class that knows about all of the subclasses.
How can I prevent this runtime exception?
You really can't, that's the nature of dynamic.
If that isn't feasible, how can I detect this case in the Subscribe method and fail fast?
You could probably check typeof(TEvent).IsPublic before adding the subscriber.
That said, I'm not sure you really need dynamic for double dispatch. What if subscribers were a Dictionary<Type, List<Action<IDomainEvent>>> and you looked up subscribers in Publish(IDomainEvent domainEvent) based on domainEvent.GetType()?
All you have to do is change your Publish method to:
foreach(var subscriber in subscribers)
if(subscriber.GetMethodInfo().GetParameters().Single().ParameterType == domainEvent.GetType())
subscriber.DynamicInvoke(domainEvent);
Update
You also have to change the call to
Publish(domainEvent); //Remove the as dynamic
This way you don't have to change Publish's signature
I prefer my other answer though:
C# subscribe to events based on parameter type?
Update 2
About your question
I am curious as to why this dynamic invocation works where my original
one fails.
Keep in mind that dynamic is not a special type.
Basically the compiler:
1)Replaces it with object
2)Refactors you code to more complicated code
3)Removes compile time checks (these checks are done in runtime )
If you try to replace
Publish(domainEvent as dynamic);
with
Publish(domainEvent as object);
You will get the same message ,but this time in compile time.
The error message is self explanatory:
The type 'object' cannot be used as type parameter 'TEvent' in the
generic type or method 'DomainEventDispatcher.Publish(TEvent)'
As a final note.
dynamic was designed for specific scenarios,99,9% of the time you don't need it and you can replace it with statically typed code.
If you think you need it(like the above case) you are probably doing something wrong
Rather than trying to figure out why the dynamic call fails, I would concentrate on providing a working solution, because the way I understand the contract, you have a valid subscriber, hence you should be able to dispatch the calls to it.
Fortunately there are a couple non dynamic call based solutions.
Invoking Publish method via reflection:
private static readonly MethodInfo PublishMethod = typeof(DomainEventDispatcher).GetMethod("Publish"); // .GetMethods().Single(m => m.Name == "Publish" && m.IsGenericMethodDefinition);
public void PublishQueue(IEnumerable<IDomainEvent> domainEvents)
{
foreach (var domainEvent in domainEvents)
{
var publish = PublishMethod.MakeGenericMethod(domainEvent.GetType());
publish.Invoke(this, new[] { domainEvent });
}
}
Invoking subscriber via reflection:
public void PublishQueue(IEnumerable<IDomainEvent> domainEvents)
{
foreach (var domainEvent in domainEvents)
{
var eventType = typeof(Action<>).MakeGenericType(domainEvent.GetType());
foreach (var subscriber in subscribers)
{
if (eventType.IsAssignableFrom(subscriber.GetType()))
subscriber.DynamicInvoke(domainEvent);
}
}
}
Invoking Publish method via precompiled cached delegate:
private static Action<DomainEventDispatcher, IDomainEvent> CreatePublishFunc(Type eventType)
{
var dispatcher = Expression.Parameter(typeof(DomainEventDispatcher), "dispatcher");
var domainEvent = Expression.Parameter(typeof(IDomainEvent), "domainEvent");
var call = Expression.Lambda<Action<DomainEventDispatcher, IDomainEvent>>(
Expression.Call(dispatcher, "Publish", new [] { eventType },
Expression.Convert(domainEvent, eventType)),
dispatcher, domainEvent);
return call.Compile();
}
private static readonly Dictionary<Type, Action<DomainEventDispatcher, IDomainEvent>> publishFuncCache = new Dictionary<Type, Action<DomainEventDispatcher, IDomainEvent>>();
private static Action<DomainEventDispatcher, IDomainEvent> GetPublishFunc(Type eventType)
{
lock (publishFuncCache)
{
Action<DomainEventDispatcher, IDomainEvent> func;
if (!publishFuncCache.TryGetValue(eventType, out func))
publishFuncCache.Add(eventType, func = CreatePublishFunc(eventType));
return func;
}
}
public void PublishQueue(IEnumerable<IDomainEvent> domainEvents)
{
foreach (var domainEvent in domainEvents)
{
var publish = GetPublishFunc(domainEvent.GetType());
publish(this, domainEvent);
}
}
The delegates are lazily created and cached on demand using compiled System.Linq.Expressions.
This method so far should be the fastest. It also is the closest to the dynamic call implementation, with the difference that it works :)
Since your Subscribe method already has the generic type, you can make this easy change:
private readonly List<Action<object>> subscribers = new List<Action<object>>();
public void Subscribe<TEvent>(Action<TEvent> subscriber) where TEvent : class
{
subscribers.Add((object evnt) =>
{
var correctType = evnt as TEvent;
if (correctType != null)
{
subscriber(correctType);
}
});
}
public void Publish(object evnt)
{
foreach (var subscriber in subscribers)
{
subscriber(evnt);
}
}
If you are missing the compile-time type information on both the publish- and the subscribe-side, you can still eliminate the dynamic cast. See this Expression building example.
I have been using javascript and I made a lot of use of functions inside of functions. I tried this in C# but it seems they don't exist. If I have the following:
public abc() {
}
How can I code a method d() that can only be called
from inside the method the method abc() ?
I wouldn't worry so much about the restriction of access to a method on the method level but more class level, you can use private to restrict access of the method to that specific class.
Another alternative would be to use lambdas/anonymous methods, or if you're using C# 4.0, Action/Tasks to create them inside your method.
An example of an anonymous method using a delegate (C# 1/2/3/4) for your specific example (incl. I need an action that can take a string parameter and return a string?) would be something like this:
delegate string MyDelegate(string);
public void abc() {
// Your code..
MyDelegate d = delegate(string a) { return a + "whatever"; };
var str = d("hello");
}
.. using C# 3/4:
public void abc() {
// Your code..
Func<string, string> d = (a) => { return a + "whatever"; };
var str = d("hello");
}
.. using a more ideal solution through private method:
private string d(string a)
{
return a + "whatever";
}
public void abc()
{
// Your code..
var str = d("hello");
}
Based on your comment for another answer: I would just like to have this at the bottom of the method and then call it from some earlier code.
This won't be possible, you would need to define a variable for your method using either delegates or Actions and so it would need to be fully initialised by time you call it. You wouldn't then be able to define this at the bottom of your method. A much better option would be to simply create a new private method on your class and call that.
It is not the way to define classes, but you could do:
public abc() {
Action d = () => {
// define your method
};
d();
}
You cannot declare a method inside another method, but you can create anonymous functions inside methods:
public void abc()
{
Action d = () => { ... };
// ...
d();
}
... that can only be called from inside the method the method abc() ?
The method can only be called if you have a reference to it. If you don't store the reference elsewhere then you should be fine.
how can I pass and return a string to the action?
Use a Func instead of an Action:
Func<string, string> d = s => {
return s + "foo";
};
The reason I would like to do this is to make my code more readable.
It's good to try to make your code more readable but I think this change will make it less readable. I suggest you use ordinary methods, and not anonymous functions. You can make them private so that they cannot be called from outside your class.
Use action delegates. More effective than you did.
public abc() {
Action <int> GetInt = (i) =>
{
//Write code here
Console.Writeline("Your integer is: {0}", i);
};
GetInt(10);
}
Action is a delegate so you can give parameter as a method, not variable. Action delegate encapsulates a method that has no parameters and does not return a value. Check it from MSDN.
Yes, they are called delegates and anonymous methods.
Delegate signatures must be predefined outside of the method for the body to be assigned, so it's not exactly like a function. You would first declare a delegate:
class MyClass {
public delegate boolean Decider(string message);
/* ... */
}
And then in MyClass.MyMethod you can say Decider IsAllLowerCase = /* method name or anonymous method */; and then use it with var result = IsAllLowerCase(s);.
The good news is that .NET already has delegate definitions for most signatures you could possibly need. System.Action has assorted signatures for methods which do not return anything, and System.Func is for the ones that do.
As shown elsewhere,
Action<int, string> a = (n, s) => { for(var i=0; i<n; i++) Console.WriteLine(s);};
Allows you to call a( /* inputs */ ); as if it was a local variable. (stuff) => { code } is "lambda expression" or an anonymous method, you can also just pass a name of a method (if the signature matches):
Action<string> a = Console.WriteLine;
If you want to return something, use Func:
Func<bool, string> f = (b) => { return b.ToString(); };
Allows you to call var result = f(b); in the same way.
As a footnote, delegates are a fun part of C#/.NET but usually, the way to control access is to make another method inside your class, and declare it private. If your issue is name conflicts, then you might want to refactor. For example, you can group methods in another class declared inside your original class (nested classes are supported) or move them to another class entirely.
You can use action delegates
public abc() {
Action action = () =>
{
//Your code here
}
action();
}
Edit: To pass parameter
public abc() {
Action <string>action = (str) =>
{
//Your code here
};
}
action("hello");
Using Func to return a value
public void abc() {
Func<string, string> func = (str) => { return "You sent " + str; };
string str = func("hello");
}
You CAN create a nested class:
public class ContainingClass
{
public static class NestedClass
{
public static void Method2()
{
}
public static void Method3()
{
}
}
}
Then yu can call:
ContainingClass.NestedClass.Method2();
or
ContainingClass.NestedClass.Method3();
I wouldn't recommend this though. Usually it's a bad idea to have public nested types.
I have a method that I call multiple times, but each time a different method with a different signature is called from inside.
public void MethodOne()
{
//some stuff
*MethodCall();
//some stuff
}
So MethodOne is called multiple times, each time with a different *MethodCall(). What I'm trying to do is something like this :
public void MethodOne(Func<> MethodCall)
{
//some stuff
*MethodCall;
//some stuff
}
but the Methods that are called each have a different return type and different parameters. Is there a way to do this using Functors? If not, how would I go about doing this?
Thank you!
You best bet would be to use the non-generic Action type (or MethodInvoker would be the same), i.e.
public void MethodOne(Action callback)
{
//some stuff
if(callback != null) callback();
//some stuff
}
From this you can call any method by wrapping it at the caller, i.e.
MethodOne(SimpleMethod); // SimpleMethod has no parameters and returns void
MethodOne(() => MoreComplexMethod(1, "abc")); // this one returns void
MethodOne(() => { MethodThatReturnsSomething(12); }); // anything you like
etc
You cannot call a function which requires parameters without supplying them, so the answer is "no, not possible"
Also, maybe you want the following:
void MethodOne(Action a)
{
// some stuff
a();
// some stuff
}
... // somewhere in the code
MethodOne((Action)(() => { DoSomethingOther(1, 2, 3); }));
MethodOne((Action)(() => { DoSomethingEvenDifferent(1, 2, 3, 4, 5); }));
Every delegate in .Net is an instance of a class derived from Delegate. So if you really wish to pass 'any' delegate to a method, you can pass it as Delegate
To invoke it, you need to use its DynamicInvoke method.
public void MethodOne(Delegate MethodCall)
{
//some stuff
//Assuming you now have the required parameters
//or add params object[] args to the signature of this method
object res = MethodCall.DynamicInvoke(args); //args is object[] representing the parameters
//some stuff
}
But this is not recommended as DynamicInvoke is slow and it does not offer any compile time safety. Probably you should revisit your design.
This is basically not possible. You could make MethodOne generic for the return type, and use a lambda that closes over its outside block instead of parameters:
static void Main(string[] args)
{
int parameterSubst = 1;
int result = MethodOne<int>(() => parameterSubst);
string result2 = MethodOne<string>(() =>
{
string s = parameterSubst.ToString();
s += "foo";
return s;
});
}
static T MethodOne<T>(Func<T> function)
{
return function();
}
As you can see, parameterSubst is used in the passed Func<T>s, but not as a parameter.
I have a program that will need to run different methods depending on what I want it to talk to, and I want to know if there is a way to store some sort of method pointer or something of that sort in an array. So I want an array where each element would be something like this:
[Boolean: Do_this?] [Function_pointer] [Data to pass to the function]
So basically, I can put this into a for loop and not call each function individually. Another block of code would fill in the Boolean of whether to run this function or not, and then my for loop would go through and run the function with its appropriate data if the Boolean is true.
I know delegates are similar to function pointers, but if that is the answer here, I'm not entirely sure how I would construct what I want to construct.
Is this possible in C#?
Sure is, although, to do it this way, you need all methods to have the same signature:
Lets say you had two methods:
public int Moop(string s){ return 1; }
public int Moop2(string s){ return 2; }
You could do:
var funcs = new Func<string, int>[]{ Moop, Moop2 };
And to call:
var val = funcs[0]("hello");
You could declare a specific object type to hold in a delegate, a flag that indicates whether to do that or now and the data. Note that what you are describing is very similar to events as they are also defined by a callback and some event data.
The skeletal model would look something like this, assuming all methods you want to call have the same signature (you can work around that, if you need a whole bunch of various signatures by using reflection):
// This reflects the signature of the methods you want to call
delegate void theFunction(ActionData data);
class ActionData
{
// put whatever data you would want to pass
// to the functions in this wrapper
}
class Action
{
public Action(theFunction action, ActionData data, bool doIt)
{
this.action = action;
this.data = data;
this.doIt = doIt;
}
public bool doIt
{
get;
set;
}
public ActionData data
{
get;
set;
}
public theFunction action
{
get;
set;
}
public void run()
{
if (doIt)
action(data);
}
}
And a regular use case would look something like this:
class Program
{
static void someMethod(ActionData data)
{
Console.WriteLine("SUP");
}
static void Main(string[] args)
{
Action[] actions = new Action[] {
new Action(Program.someMethod, new ActionData(), true)
};
foreach(Action a in actions)
a.run();
}
}
Yes, you can.
If all your functions share the same signature you might want to store delegates in your collection, otherwise I would go for System.Reflection.MethodInfo, which you can use later on by calling Invoke method. Parameters would be stored as array of objects - that's what Invoke expects.
If using reflection is too slow you can use Reflection.Emit to generate dynamic methods at runtime.
I would just create a List<Action>. Action is a delegate that takes no parameters and returns no results. You can use currying and lambdas such that the actual actions can call a method that has parameters. In the case where you don't actually want to run it, just don't add it to the list in the first place (or add an action that does nothing I guess).
To add an item it might look something like:
list.Add(() => someobject.someMethod(firstArgument, secondArgument));
list.Add(() => anotherObject.anotherMethod(oneArgument));
Then you can just run all of the actions when you want to:
foreach(Action action in list)
{
action();
}
This is exactly what you would use delegates for. Delegates are, more or less, type-checked function pointers. You can create some delegates and put them into an array.
Func<int, int> [] funcs = new Func<int,int>[] { x => 2 * x, x => x * x };
foreach(var fn in funcs)
{
Console.WriteLine(fn(3));
Console.WriteLine(fn(8));
}
I have a class that creates a List<Action<int>> and holds on to them until a later time. This class can add and remove delegates from this list. This works well as long as people don't get too fancy. To combat anonymous function (which can't be removed) I check against the target of the delegate being null. If its null I throw an exception. The problem comes in when there is an anonymous delegate that contains a function. This has a target, but is just as unremovable. The simplified code below illustrates my issues
public class MyDelegateContainer
{
List<Action<int>> m_Container = new List<Action<int>>();
public void Add(Action<int> del)
{
if (del.Target == null)
{
throw new Exception("No static handlers");
}
m_Container.Add(del);
}
public bool Remove(Action<int> del)
{
if (m_Container.Contains(del))
{
m_Container.Remove(del);
return true;
}
return false;
}
}
public class MyFakeActionClass
{
public void Test(int temp) { }
}
class Program
{
static void Main(string[] args)
{
bool removed = false;
int counter = 0;
MyDelegateContainer container = new MyDelegateContainer();
MyFakeActionClass fake = new MyFakeActionClass();
//container.Add(p => { }); //Throws, this is what I want to happen
container.Add(fake.Test); //Works, this is the use case
removed = container.Remove(fake.Test); //Works, this is the use case
Debug.Assert(removed);
container.Add(p => { fake.Test(p); counter++; }); //Works but I would like it not to
removed = container.Remove(p => { fake.Test(p); counter++; }); //doesn't work
Debug.Assert(removed);
}
}
I need some way to identify
p => { fake.Test(p); counter++; }
is an anonymous function so I can throw if someone tries it. Thanks for any help
EDIT: I should note that I could use an Action<int> variable for the anonymous function and everything would work, but the Add and Remove are never in the same scope in practice.
In your example, the caller is responsible from removing the handler. So, if the caller doesn't want to remove the handler, it won't get removed, no matter if the handler is an anonymous delegate/lambda or not.
My suggestion is to change the delegate container to something like this:
public class MyDelegateContainer
{
List<Action<int>> m_Container = new List<Action<int>>();
public Action Add(Action<int> del)
{
m_Container.Add(del);
return new Action(() =>
{
m_Container.Remove(del);
});
}
}
The caller is still responsible for removing the handler, but instead of passing the handler again to the container, it receives a "token" that it can save and use later to remove the handler.
There is no way to reliably determine whether a function is "anonymous" because all functions have names to the CLR. It's only anonymous within the language that generates it, and that's compiler-dependent. You may be able to determine the algorithm used by Microsoft's current C# compiler, only to have it stop working on C# 5 or Mono.
Since you want to prevent users of your type from writing code that uses it wrong, you just need to throw an exception at some point that will make their program crash. What I would do is throw the exception in the Remove function when the target delegate isn't found. At that point your users will still get a crash and the only way to fix it is to write the delegate in some way that it's removable.
As an added bonus, you will catch bugs where somebody tries to remove delegates twice or that were never added in the first place. The code would look like this:
public bool Remove(Action<int> del)
{
if (m_Container.Contains(del))
{
m_Container.Remove(del);
return true;
}
throw new ArgumentException("Attempt to remove nonexistent delegate");
}
I would use introspection to check the names of the methods.
Anonymous methods typically have very predictable names. (I don't remember the exact format, but run some tests, and it should be obvious).
The drawback would be that if anyone created a non-anonymous method, but decided to name it anonMethod123 (or whatever the format is...) It would be falsely rejected.
Of course you can remove an anonymous method, you just need to have a reference to the same anonymous method.
var myAnonymousMethod = p => { fake.Test(p); counter++; };
container.Add(myAnonymousMethod);
removed = container.Remove(myAnonymousMethod);
As jonnii suggested in a comment, another way you could implement it is with a dictionary:
public class MyDelegateContainer
{
Dictionary<string, Action<int>> m_Container =
new Dictionary<string, Action<int>>();
public void Add(string key, Action<int> del)
{
m_Container.Add(key, del);
}
public bool Remove(string key)
{
return m_Container.Remove(key);
}
}
Then you could easily remove a known delegate at some arbitrary point in your code just by knowing what name was used to add it:
container.Add("fake.Test", fake.Test);
removed = container.Remove("fake.Test");
Debug.Assert(removed);
container.Add("anon", p => { fake.Test(p); counter++; });
removed = container.Remove("anon"); // works!
Debug.Assert(removed);
Old question I know but I would think that this would be a current (and future) proofed way of checking if a method is anonymous:
bool isAnonymous = !System.CodeDom.Compiler.CodeGenerator.IsValidLanguageIndependentIdentifier(del.Method.Name);
The runtime name of the anonymous method would have to be invalid if used at compilation time to ensure that it didn't clash.