Here's an explanation of what I'm trying to achieve:
I have a textbox that I'm using as a 'debug', or 'information' window on my form. What I would like to do is have any classes that I create throw an event when it has information to post to the debug window, and then have the text window subscribe to said event, and post each time something new comes in. I'm trying to make it so that my classes don't need knowledge of the textbox but still have the capability to pass all of the information to the text box.
Is it possible to have a 'shared' event among classes (perhaps using an interface) so that I only need to subscribe to that one event and it will pull from all classes that throw the event?
For a visual, it would basically look like this:
Public delegate void DebugInfo(string content)
Class foo1
{
event DebugInfo DebugContentPending
public void bar()
{
DebugContentPending("send this info to the debug window")
}
}
Class foo2
{
event DebugInfo DebugContentPending
public void bar()
{
DebugContentPending("send this info to the debug window")
}
}
Class SomeClass
{
public void SomeMethod()
{
DebugContentPending += new DebugInfo(HandleContent); //gets events from foo1 and foo2
}
public void HandleContent(string content)
{
//handle messages
}
}
is this possible or am I off my rocker?
Most likely you don't need events.
class DebugLogger
{
public DebugLogger(TextBox textBox)
{
this.TextBox = textBox;
}
public TextBox TextBox { get; private set; }
public static DebugLogger Instance { get; set; }
public void Write(string text)
{
this.TextBox.Text += text;
}
}
Initialization:
DebugLogger.Instance = new DebugLogger(textBox1);
Usage:
DebugLogger.Instance.Write("foo");
Notice that code is not thread safe. See Automating the InvokeRequired code pattern and related for more information.
Related
I have a class which has some events. At present, I decide to shift towards "Observables" since the benefits they propose. To reach this goal, I introduced an Observable property to be replaced with one of the events. Next, I made the event "private" to restrict its accessibility from out of the class. The event is invoked inside the class with a function when it is needed. However, I think It may be a better way to do this job. What is the proper practice? By the way, I am a novice in "System.Reactive," so if I have a misunderstanding with the concept, please clarify the matter. My code is below:
public class MyClass
{
public MyClass()
{
InformationSenderObservable=Observable.FromEventPattern<SolutionEventArg>(ev =>InformationSender += ev, ev => InformationSender -= ev);
}
private event EventHandler<SolutionEventArg> InformationSender;
public IObservable<EventPattern<SolutionEventArg>> InformationSenderObservable { get; }
internal void DoSomething()
{
// long calculation
SendInformation();
}
private void SendInformation()
{
InformationSender?.Invoke(this,new SolutionEventArg()
{
InfoProxyData = GetDetailsForBestCompressedData(),
ParallelProcess = parallelProcessing
});
}
}
Thanks to Theodor Zoulias, I finally understood how I could better handle my class. I used ISubject<T> instead of events in my class to send information from my class to another class subscribing to the ISubject<T>.
public class MyClass
{
public MyClass()
{
InformationSenderObservable=new Subject<SolutionEventArg>();
}
public ISubject<SolutionEventArg> InformationSenderObservable { get; }
internal void DoSomething()
{
// long calculation
SendInformation();
}
private void SendInformation()
{
try
{
InformationSenderObservable.OnNext(new SolutionEventArg()
{
InfoProxyData = GetDetailsForBestCompressedData(),
ParallelProcess = parallelProcessing
});
}
catch (Exception e)
{
InformationSenderObservable.OnError(e);
}
}
}
ISubject<T> implements both IObservable<T> and IObserver<T> simultaneously.
I was given a generic API class, that contains a custom event which always needs to be invoked by the main UI thread.
My job is to banish these invocation call from the custom class, to make it "painless".
It should be synchronized like the default events in WinForms (eg the Timer "Elapsed" event, which also needs no invocation when it published values to a text box)
Is it possible to solve this, since the custom class needs to know where to invoke?
Here's the (important part of the) code:
public class ContactSensorHelper
{
public event OnReleaseStateChanged ReleaseStateChanged;
public delegate void OnReleaseStateChanged(ContactSensorEventArgs e);
private ContactSensorEventArgs.ReleaseState recentReleaseState;
public void ReportStateChanged()
{
if (ReleaseStateChanged != null)
ReleaseStateChanged(new ContactSensorEventArgs()
{
State = recentReleaseState
});
}
public class ContactSensorEventArgs : EventArgs
{
//......
public ReleaseState State { get; set; }
//......
public enum ReleaseState
{
FullReleased,
PartlyReleased,
NotReleased
}
}
}
The call from main UI:
public void SensorInit()
{
//....
sensorHelper.ReleaseStateChanged += releaseStateChanged;
//....
}
private void releaseStateChanged(ContactSensorEventArgs e)
{
//example
textBox1.Text = e.State.ToString(); // Thread exception (obviously)
}
Does anybody have me a hint to start?
You could do this by using your own event calling, and storing a reference to the thread, when the event is attached.
With the event add/remove syntax, you can have the caller attach to the event like before, but internally you store a list, with a reference to the thread (using an AsyncOperation) and the delegate to be called (used a Tuple containing both in the example)
Below is an example. I tested it, and it worked as expected when testing, but you might have to add some locking of the list to make it thread safe in case events are added/removed simultaneously.
public class ContactSensorHelper:IDisposable
{
public delegate void OnReleaseStateChanged(ContactSensorEventArgs e);
private ContactSensorEventArgs.ReleaseState recentReleaseState;
public void ReportStateChanged()
{
if (statechangedList.Count > 0)
{
var e = new ContactSensorEventArgs()
{
State = recentReleaseState
};
statechangedList.ForEach(t =>
t.Item1.Post(o => t.Item2((ContactSensorEventArgs)o), e));
}
}
List<Tuple<AsyncOperation, OnReleaseStateChanged>> statechangedList = new List<Tuple<AsyncOperation,OnReleaseStateChanged>>();
public event OnReleaseStateChanged ReleaseStateChanged
{
add
{
var op = AsyncOperationManager.CreateOperation(null);
statechangedList.Add(Tuple.Create(op, value));
}
remove
{
var toremove = statechangedList.Where(t => t.Item2 == value).ToArray();
foreach (var t in toremove)
{
t.Item1.OperationCompleted();
statechangedList.Remove(t);
}
}
}
public void Dispose()
{
statechangedList.ForEach(t => t.Item1.OperationCompleted());
statechangedList.Clear();
}
public class ContactSensorEventArgs : EventArgs
{
//......
public ReleaseState State { get; set; }
//......
public enum ReleaseState
{
FullReleased,
PartlyReleased,
NotReleased
}
}
}
I'm building an email-monitoring framework that I'll be using for a handful of users, so I'm building a class library to wrap everything in. I'm instantiating the configuration (sender, subject, last-received, ...) in a static class. Therefore, I have something like this.
public static class MyConfig
{
public static int Sender { get; set; }
// and so on and so forth
public static void BuildMyConfig(string theSender, string theRecipient, ...)
{
Sender = theSender;
// yada yada yada...
}
}
public class Monitoring
{
public delegate void DoSomethingWithEmail(EmailContents theContents);
public void StartMonitoring() {
//When I get an email, I call the method
DoSomethingWithEmail(theEmailWeJustGot);
}
}
Obviously, what we do with the email will be something completely different in each case. What I'm trying to is instantiate that delegate. Where would I do that? The MyConfig class and then invoke it from there as a static method? The instance of the Monitoring class?
An application would look like...
public class SpecificMonitor
{
Monitoring.BuildMyConfig("foo#bar.com", "bar#foo.com", ...);
Monitoring m = new Monitoring();
m.StartMonitoring();
//But where do I build the delegate method???
}
I've gotten compiling errors with every option I've tried so far. I've also tried overriding a method instead of using a delegate, using interfaces... but I think delegation is where it's at.
Thanks in advance!
Consistent with the rest of your design (although I do not necessarily agree that the design is great) you could allow for the callback to be set in the configuration class
public static class MyConfig
{
public static string Sender { get; set; }
public static DoSomethingWithEmail EmailReceivedCallback { get; set; }
public static void BuildMyConfig(string theSender, string theRecipient,
DoSomethingWithEmail callback)
{
Sender = theSender;
EmailReceivedCallback = callback;
}
}
// Make sure you bring the delegate outside of the Monitoring class!
public delegate void DoSomethingWithEmail(string theContents);
When an incoming email is acknowledged by your application you can now pass the email to the callback assigned to the configuration class
public class Monitoring
{
public void StartMonitoring()
{
const string receivedEmail = "New Answer on your SO Question!";
//Invoke the callback assigned to the config class
MyConfig.EmailReceivedCallback(receivedEmail);
}
}
Here is an example of usage
static void Main()
{
MyConfig.BuildMyConfig("...", "...", HandleEmail);
var monitoring = new Monitoring();
monitoring.StartMonitoring();
}
static void HandleEmail(string thecontents)
{
// Sample implementation
Console.WriteLine("Received Email: {0}",thecontents);
}
Define the constructor so that when people instantiate a Monitoring object, they must define the delegate:
public class Monitoring
{
public delegate void DoSomethingWithEmail(EmailContents theContents);
public Monitoring(Delegate DoSomethingWithEmail)
{
this.DoSomethingWithEmail = DoSomethingWithEmail;
}
public void StartMonitoring() {
//When I get an email, I call the method
DoSomethingWithEmail(theEmailWeJustGot);
}
}
Then pass in the delegate you want when you instantiate each Monitoring:
Monitoring m = new Monitoring(delegate(EmailContents theContents)
{
/* Do stuff with theContents here */
});
m.StartMonitoring();
Im making a program what connects to multiple 3th party systems. The connect with different formats so i created multiple classes to deal with them. I have now three 4 classes.
The MainForm is the first class. This is the basic windows form class with the user interface.
SDKCommunication is the second class.
VMS (this class handles the events given of by the 2th party system and activates methods on SDK COmmunication)
Events
Events Class
public class Events
{
public event EventHandler LoginStateChanged;
private bool loginstate;
public bool LogInState
{
get { return this.loginstate; }
set
{
this.loginstate = value;
if (this.LoginStateChanged != null)
this.LoginStateChanged(this, new EventArgs());
}
}
}
part of SDKCommunicatie class
Events events = new Events();
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
MainForm Class
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
When the LogInState Changes in the SDKCommunicatie class. There needs to be an event fired in the MainForm class. But sadly that doesn't work.
But when I change the loginstate in the mainform(with a buttonclick)(see code below) the event is fired. But that is not the intention i would like to have.
private void button1_Click(object sender, EventArgs e)
{
events.LogInState = true;
}
If my question isn't clear enough, please let me know.
VMS class Added as reply to #Astef
class VMS {
private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(MainForm));
GxUIProxyVB m_UIProxy = new GxUIProxyVB();
public string username2;
public string directory2;
public string Status;
public void initOmni()
{
m_UIProxy.CreateInstance();
m_UIProxy.OnLogon += new _IGxUIProxyVBEvents_OnLogonEventHandler(m_UIProxy_OnLogon);
m_UIProxy.OnLogoff += new _IGxUIProxyVBEvents_OnLogoffEventHandler(m_UIProxy_OnLogoff);
m_UIProxy.OnError += new _IGxUIProxyVBEvents_OnErrorEventHandler(m_UIProxy_OnError);
m_UIProxy.OnAlarmStatusEx2 += new _IGxUIProxyVBEvents_OnAlarmStatusEx2EventHandler(m_UIProxy_OnAlarmStatusEx2);
}
public void login(string username, string password, string directory)
{
username2 = username;
directory2 = directory;
initOmni();
m_UIProxy.LogOn(directory, username, password,false);
}
public void logOff()
{
m_UIProxy.LogOff();
}
void m_UIProxy_OnLogon()
{
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
sdkcommunicatie.onLogon(username2, directory2, "Genetec Omnicast");
}
I have fixed this with deleting the following:
SDKCommunicatie sdkcommunicatie = new SDKCommunicatie();
And adding the following in the base of VMS:
SDKCommunicatie sdkcommunicatie;
But now i got a new error in the mainform when i tried to call a class in SDKCommunicatie
connectedStatus = sdkcommunicatie.connectedStatus();
I got the following error:
NullReferenceException was unhandled
You are not using the same instance of the Events class, and that's why on button click you catch LoginStateChanged. You should inject the same instance of Events class to SDKCommunicatie class, then you'll be able to listen to event changes.
Edit:
Jeremy Todd and I were both writing at the same time.
Events in your SDKCommunicatie are not fired because you've created an individual instance of class Events for it. That is not the instance you have placed on the MainForm.
Inject the right instance (pass a reference) to SDKCommunicatie from MainForm through constructor, property or somehow else. For example:
MainForm:
SDKCommunicatie sdkcommunicatie;
Events events = new Events();
public MainForm()
{
InitializeComponent();
events.LoginStateChanged += new EventHandler(events_LoginStateChanged);
sdkcommunicatie = new SDKCommunicatie(events);
}
void events_LoginStateChanged(object sender, EventArgs e)
{
log.Info("EventFired loginstateChanged");
}
SDKCommunicatie:
Events events;
public SDKCommunicatie(Envents eventsInstance)
{
events = eventsInstance;
}
public void onLogon(string username, string directory, string system)
{
events.LogInState = false;
}
Your SDKCommunication class and your MainForm class each have their own separate instance of Events, so any events you trigger from one won't be visible from the other -- they're being raised on an entirely different object.
What you need is a single instance of the Events class that both SDKCommunication and MainForm can share -- that way they'll both be seeing the same thing. There are several different approaches you could take for this. Depending on what it needs to do, one very simple possibility might be to make Events a static class, and then the events would be visible everywhere without needing to create any instances.
I have solved the riddle.
When i need a method is a class i can call the method directly like this:
public class MainForm : Form
{
SDKCommunication sdkcommunication = new SDKCommunication();
public MainForm()
{
}
private void Button1_Click(oject sender, EventArgs e)
{
sdkcommunication.method("Test")
}
}
This is pretty straightforward. Look here the receiverclass:
public class SDKCommunication
{
method(string word)
{
//do something with word
}
}
The biggest problem is calling the class with the form(the original class). I have solved this with a eventhandler.
class CustomEventHandler1 : EventArgs
{
public CustomEventHandler1(string u, string d)
{
msgu = u;
msgd = d;
}
private string msgu;
private string msgd;
public string Username
{
get { return msgu; }
}
public string Directory
{
get { return msgd; }
}
}
Then the SDKCOmmunication class should look like this:
class SDKCommunication
{
public event EventHandler<CustomEventHandler1> RaiseCustomEventHandler1;
protected virtual void OnRaiseCustomEventHandler1(CustomEventHandler1 e)
{
EventHandler<CustomEventHandler1> handler = RaiseCustomEventHandler1;
if (handler != null)
{
handler(this,e);
}
}
//Custom Method that is called somewhere
internal void custommethod()
{
OnRaiseCustomEventHandler1(new CustomEventHandler1("johnsmith", "localhost");
}
}
Then in the mainform class:
public class MainForm : Form
{
public MainForm()
{
sdkcommunication.RaiseCustomEventHandler1 += new EventHandler<CustomEventHandler1>(sdkcommunication_RaiseCustomEventHandler1);
}
void sdkcommunication_RaiseCustomEventHandler1(object sender, CustomEventHandler1 e)
{
//Do something.
}
}
The information sended with the event you can get with e.Username and e.Directory. In this example they are strings where e.Username = johnsmith and e.Directory = localhost.
I hope somebody can use this information for their own code.
I've got several nested classes, with the following structure:
BackupLocation contains list of BackupClients
BackupClients contains a list of BackupVersions
BackupVersions contains a list of BackupFiles
In my UI - Im populating a combo box with BackupLocations - and have several listboxes for the clients, versions, and files.
When processing the BackupLocations - I can update my status bar easily because thats the top level class that the UI creates. But how can I update the status bar and progress bar on each file being processed? Since the BackupFiles are 3 levels deep, I cant see any way to update the UI. The actual processing of the files are within the BackupVersion class - which loads its files.
I think it probably has something to do with events and delegates - but am unsure exactly how to proceed with this, any help would be appreciated.
I would use events and bubble them up through the classes.
Basically:
Create an event in each class with event args that can handle the specific status update that you wish to show.
When its time to push an update, call the event
Handle the event from the class above it, adding in any identifying information you want to to the Event args (E.g.: if you want to use 2 or 3 status bars, identify which status bar it would need to update - or rather the level at which the update took place)
Invoke the event on to the class using the new event args, and so on, so forth.
In a very simplistic example of code, see the below (no null checking etc. just the general concept):
class A
{
public A()
{
ExampleB.StatusUpdate += new EventHandler<ExampleArgs>(ExampleB_StatusUpdate);
}
void ExampleB_StatusUpdate(object sender, ExampleArgs e)
{
UpdateUI();
}
public B ExampleB { get; set; }
public event EventHandler<ExampleArgs> StatusUpdate;
protected virtual void OnChanged(ExampleArgs e)
{
if (StatusUpdate != null)
{
StatusUpdate(this, e);
}
}
}
class B
{
public B()
{
ExampleC.StatusUpdate += new EventHandler<ExampleArgs>(ExampleC_StatusUpdate);
}
void ExampleC_StatusUpdate(object sender, ExampleArgs e)
{
OnChanged(e);
}
public C ExampleC { get; set; }
public event EventHandler<ExampleArgs> StatusUpdate;
protected virtual void OnChanged(ExampleArgs e)
{
if (StatusUpdate != null)
{
StatusUpdate(this, e);
}
}
}
class C
{
public event EventHandler<ExampleArgs> StatusUpdate;
protected virtual void OnChanged(ExampleArgs e)
{
if (StatusUpdate != null)
{
StatusUpdate(this, e);
}
}
}
class ExampleArgs : EventArgs
{
public string StatusUpdate { get; set; }
}