How can I call a method from a Template? - c#

I have this C# WinForms code in which I have several different structs, that all function in the same way. So instead of writing individual functions for adding or removing items, I'm trying to use Templates instead.
For example, here is one struct and the corresponding List<> I'm using to store its objects:
public struct Alias
{
public string alias;
public string aliasSource;
public static bool IsValid(...); //This function exists in all the structs
};
List<Alias> aliases;
This the function used from the outside, to add Aliases:
public void AddAlias(Alias iAlias)
{
AddGenericStructItem<Alias>(iAlias, aliases);
}
And this is the actual function doing the addition:
private void AddGenericStructItem<T>(T genericStructItem, List<T> genericList)
{
string outputError;
if (T.IsValid(genericStructItem, out outputError)) //< -- Problem in the 'T' being used in the far left
{
if (genericList.Contains(genericStructItem))
{
MessageBox.Show("ERROR 82ha5jb :: Item already exists");
}
else
{
genericList.Add(genericStructItem);
}
}
else
{
MessageBox.Show(outputError);
}
}
The problem occurs in the T.IsValid... part. The compiler gives me the following error on the T:
'T' is a 'type parameter', which is not valid in the given context
Is there any way around this? All my structs have an IsValid function in them with the same setup, so it would seem silly to repeatedly write the same code, in case I don't use templates here...

You can't do that. The only option is defining where constraint for your generic parameter to be of some interface or base class type. But you can't do this neither with structs nor with static members. If you change your structs to classes, then you can do following:
public interface IValidatable
{
bool IsValid(out outputError);
}
public class Alias : IValidatable
{
public string alias;
public string aliasSource;
public bool IsValid(out outputError) { ... };
};
Now you can apply constraint:
private void AddValidatableItem<T>(T item, List<T> list)
where T : IValidatable
{
string outputError;
if (!item.IsValid(out outputError))
{
MessageBox.Show(outputError);
return;
}
if (list.Contains(item))
{
MessageBox.Show("ERROR 82ha5jb :: Item already exists");
return;
}
list.Add(item);
}
BTW you can take advantage of C# extension methods and make this method an extension of validatable items list:
public static void AddValidatableItem<T>(this List<T> list, T item)
where T : IValidatable
This will allow you to call method on list:
aliases.AddValidatableItem(newAlias);

You can't use constraints to tell the compiler that a static method will exist on your object. If it really needs to be static, you'll need to use reflection to call the method:
var methodInfo = typeof(T).GetMethod("IsValid", BindingFlags.Static|BindingFlags.Public);
if (methodInfo != null)
{
object[] parameters = new object[] { genericStructItem, null };
if ((bool)methodInfo.Invoke(null, parameters))
{
// It's valid!
}
else
{
string error = (string)parameters[1];
}
}

C# generics are significantly different from templates in C++, although the syntax looks similar.
When you say
T.IsValid(genericStructItem, out outputError);
it sounds like you are expecting the compiler to substitute T with Alias to give you
Alias.IsValid(genericStructItem, out outputError);
which is not how generics work. You need to find another way to call IsValid, such as reflection or adding a common interface to your structs.
Also I would strongly consider using classes instead of structs. I don't know your reasons for choosing structs but in general there are several reasons not to use structs, especially if they need to be mutable.

Related

Array of different generics

Long story short, I would like to be able to store generics using different type parameters in an array, by using a parent type to all the types used. MSDN mentioned it was impossible, as generics were invariant types, but a comment stated that this changed since the 4.0 framework.
Here is a basic example of what I would like to do:
public class Animal
{
}
public class Dog : Animal
{
}
public class Cat : Animal
{
}
public class MyGeneric<T>
{ }
public class MyInheritedGeneric<T> : MyGeneric<T>
{ }
static void Main(string[] args)
{
MyGeneric<Animal>[] myGenericArray = new MyGeneric<Animal>[]
{
new MyGeneric<Dog>(),
new MyInheritedGeneric<Cat>()
};
}
This returns the similar errors:
Cannot implicitly convert type
'InheritanceTest.Program.MyGeneric<InheritanceTest.Program.Dog>' to
'InheritanceTest.Program.MyGeneric<InheritanceTest.Program.Animal>'
Cannot implicitly convert type
'InheritanceTest.Program.MyInheritedGeneric<InheritanceTest.Program.Cat>'
to 'InheritanceTest.Program.MyGeneric<InheritanceTest.Program.Animal>'
Is there any way to store generics in an array using the parent class of the type, or is this simply impossible? I really hope it is possible, otherwise it will make my program a nightmare...
EDIT: A bit more context!
I am making classes to generate enemies in a game. I call them Templates (nothing to do with actual template classes, I could very well have called them Blueprints or Factories). An enemy constructor takes in a Template, which it uses to determine its own values. When the game loads, the templates are used to generate all enemies, using their Generate() function, which returns an array of the corresponding type they are assigned to produce. All the objects to be created with a template are to have a constructor taking a template as their sole parameter.
public class Template<T>
{
protected static Random random = new Random();
protected int _amount;
public int Amount
{
get { return _amount; }
}
public virtual T CreateInstance()
{
return (T)Activator.CreateInstance(typeof(T), this);
}
public virtual T[] Generate()
{
T[] objects = new T[Amount];
for (int i = 0; i < Amount; ++i)
objects[i] = CreateInstance();
return objects;
}
}
Here is a summary of the BasicZombie.cs file, which contains the actual enemy class and the template.
class Tpl_BasicZombie : Tpl_Enemy<BasicZombie>
{
public Tpl_BasicZombie()
{
_hp = 4;
_speed = 3;
_amount = 10;
}
}
class BasicZombie : GroundEnemy
{
public BasicZombie(Tpl_BasicZombie template)
: base(template, TextureManager.Get("zombie_base"), 1, 8)
{ }
public void StuffHappens()
{ }
}
When loading the game, I would like to go through all the templates in an array to load enemies from them. I know that I could do this manually, but every time I will create a new type of enemy I would need to add it manually to the code (thus probably forgetting more than once).
My two options were:
1- Use a generic, and the above problem ensues.
2- Use a non-generic, and store the type inside, which would anchor the return type Generate() function. This would mean the generate function would output an array of objects, array which would need to be converted to the suitable type every single time a template generates an array of enemies.
I have a space in my head that tells me there is an elegant solution to all this, and I hope it is right!
Yes, C# 4 supports generic variants - but only in the declarations of interfaces and delegates, so you won't be able to do it in this case. Of course you could potentially create an interface:
public interface IGeneric<out T>
and then implement that in your classes, at which point you could create an IGeneric<Animal>.
If you can give more details about what you're trying to achieve, we may be able to help you find an alternative approach.
Jon Skeet's info aside, you might be able to do something like this:
public MyGeneric<T2> ToOtherType<T2>()
{
if (typeof(T2).IsAssignableFrom(typeof(T)))
{
// todo: get the object
return null;
}
else
throw new ArgumentException();
}
new MyGeneric<Dog>().ToOtherType<Animal>(),
new MyInheritedGeneric<Cat>().ToOtherType<Animal>()
If an array is going to hold more than one type of item, the items are going to have to be stored in heap objects which are separate from the array itself (if some of the types are structs, they'll have to either be boxed or stored as a field in a generic type which derives from a non-generic one). In most cases, the simplest thing to do will be to identify a common ancestor type for everything you'll be storing in the array, and simply typecast array elements as needed. There are a few cases where that won't be feasible, however. If, for example, your collection is going to hold objects whose type is unknown but is constrained to more than one interface, it will be necessary to pass those objects to generic routines whose method type parameter is similarly constrained, and the types that may be passed to your routine have no common ancestor which satisfies all constraints, there won't be any single type to which all members of your collection can be cast that would allow them to be passed as a suitable generic.
If the objects in your collection will only be passed to a small number of routines, it may be possible to have the generic method which adds items construct delegates to suitably invoke all the necessary routines and store those delegates as part of the collection. Lambda expressions or anonymous delegates may be convenient for this.
For example, suppose one will need to be able to feed items that are stored in a list to the Wibble<T> method of various IWibbler objects and the Wobble<T> method of various IWobbler objects, where the T types have interface constraints I1 and I2.
interface IWibbler { void Wibble<T>(T param, int param) where T : I1,I2; }
interface IWobbler { void Wobble<T>(T param, string param) where T: I1,I2; }
private struct WibbleWobbleDelegateSet
{
public Action<IWibbler, int> Wibble;
public Action<IWobbler, string> Wobble;
static WibbleWobbleDelegateSet Create<T>(T param) where T: I1, I2
{
var ret = new WibbleWobbleDelegateSet ();
ret.Wibble = (IWibbler wibbler, int p2) => { wibbler.Wibble<T>(param, p2); };
ret.Wobble = (IWobbler wobbler, string p2) => { wobbler.Wobble<T>(param, p2); };
return ret;
}
}
Calling WibbleWobbleDelegateSet.Create<T>(T param), with a suitably-constrained param, will yield a non-generic structure which contains delegates that can be used to pass the parameter supplied at struct creation to any IWibbler.Wibble<T>() or IWobbler.Wobble<T>() method.
This approach is only directly usable if the list of routines that will be called is known. If one needs to be able to call arbitrary routines with constrained generic parameters, it's possible to do that either with some tricky interfaces or with Reflection, but such things get more complicated.

Method overloading in generic class

I am working with a code that contains following overloaded method in generic class:
public class A<T>
{
public void Process(T item) { /*impl*/ }
public void Process(string item) { /*impl*/ }
}
When parametrizing the class for string do I lose the possibility to call the version with generic parameter?
var a = new A<string>();
a.Process(""); //Always calls the non-generic Process(string)
Specific types take precedence over generic types.
For example, this is what I tested with in LINQPad.
void Main()
{
new A<string>().Process("Hello");
}
public class A<T>
{
public void Process(T item) { Console.WriteLine("T"); }
public void Process(string item) { Console.WriteLine("string"); }
}
// Output: string
If you have a problem with hiding the generic method, then you need to rethink something. By overloading a generic method with specific types, you are effectively saying, "Use the generic overload if you need to, but if you can, use the specific version, because it should know what is best."
There is one way I just discovered, but it's a bit cross-eyed. Because generics and overloading get resolved in build time, you can define a generic method:
public static CallerClass
{
public static CallGenericOverload<T>(GenericClass<T> cls, T val)
{
return cls.ProblemOverload(val);
}
//We can also make an extension method.
//We don't have to of course, it's just more comfortable this way.
public static CallGenericOverloadExtension<T>(this GenericClass<T> cls, T val)
{
return cls.ProblemOverload(val);
}
}
public GenericClass<T>
{
public string ProblemOverload(T val)
{
return "ProblemOverload(T val)";
}
public string ProblemOverload(string val)
{
return "ProblemOverload(string val)";
}
}
Now, if we do the following:
var genClass = new GenericClass<string>();
Console.WriteLine(genClass.ProblemOverload("")); //output: ProblemOverload(string val)
Console.WriteLine(CallerClass.CallGenericOverload(genClass, "")); //output: ProblemOverload(T val)
Console.WriteLine(genClass.CallGenericOverloadExtension("")); //output: ProblemOverload(T val)
You can use a similar trick if you define a generic class instead of a generic method. The important thing is that the parameter you transfer to ProblemOverload needs to be of type T rather than type string in the invocation. After all, the method CallGenericOverload knows it's getting a T at build time, so it's going to bind to the overload that accepts the parameter. It doesn't matter that it's actually going to get a string at runtime.
Yes. This is documented in the C# spec, section 7.5.3, overload resolution.
From 7.5.3.6:
"While signatures as declared must be unique, it is possible that substitution of type arguments results in identical signatures. In
such cases, the tie-breaking rules of overload resolution above will
pick the most specific member."
The example given in there states that in the case below, overload resolution for G<int>.F1 will pick non-generic
class G1<U>
{
int F1(U u);
int F1(int i);
}
The tie-breaking rule that applies here is outlined in 7.5.3.2, "Better function member":
In case the parameter type sequences {P1, P2, …, PN} and {Q1, Q2, …,
QN} are equivalent (i.e. each Pi has an identity conversion to the
corresponding Qi), the following tie-breaking rules are applied, in
order, to determine the better function member.
If MP is a non-generic method and MQ is a generic method, then MP is better than MQ.
Having done this before, I'm inclined to say "No," but there's always more knowledgable folks who would argue otherwise.
If memory serves, the runtime compiler chooses the most strongly typed overload to execute.
CLARIFICATION
My answer is badly worded, and I deserve the downvote.
The OP asked, "When parametrizing the class for string do I lose the possibility to call the version with generic parameter?" I wasn't answering that "No, you can't do that," but that "No, you don't lose the ability to call the version with the generic parameter."
I should have been more clear.

Can I use templates dynamically?

I have a class:
class abc <T> {
private T foo;
public string a {
set {
foo = T.parse(value);
}
get{
return foo.toString();
}
}
}
However the T.parse command is giving me an error. Anyone of a way to do what I am trying to do?
I am using this as a base class for some other derived classes.
Edit:
What I ended us doing:
Delegate parse = Delegate.CreateDelegate(typeof(Func<String, T>), typeof(T).GetMethod("Parse", new[] { typeof(string) }));
I do that once in the constructor
and then I do the following in my property:
lock (lockVariable)
{
m_result = (T)parse.DynamicInvoke(value);
dirty = true;
}
C# generic types are not C++ templates. A template lets you do a fancy "search and replace" where you would substitute the name of a type that implements a static parse method for T. C# generics are not a textual search-and-replace mechanism like that. Rather, they describe parameterized polymorphism on types. With a template, all that is required is that the specific arguments you substitute for the parameters are all good. With a generic every possible substitution whether you actually do it or not, has got to be good.
UPDATE:
A commenter asks:
What would be the C# way of doing things when an equivalent to Haskell's Read type class is needed?
Now we come to the deep question underlying the original question.
To clarify for the reader unfamiliar with Haskell: Since C# 2.0, C# has supported "generic" types, which are a "higher" kind of type than regular types. You can say List<int> and a new type is made for you that follows the List<T> pattern, but it is a list specifically of integers.
Haskell supports an even higher kind of type in its type system. With generic types you can say "every MyCollection<T> has a method GetValue that takes an int and returns a T, for any T you care to name". With generic types you can put constraints on T and say "and furthermore, T is guaranteed to implement IComparable<T>..." With Haskell typeclasses you can go even further and say the moral equivalent of "...and moreover, T is guaranteed to have a static method Parse that takes a string and returns a T".
The "Read" typeclass is specifically that typeclass that declares the moral equivalent of "a class C that obeys the Read typeclass pattern is one that has a method Parse that takes a string and returns a C".
C# does not support that kind of higher type. If it did then we could typecheck patterns in the language itself such as monads, which today can only be typechecked by baking them into the compiler (in the form of query comprehensions, for example.) (See Why there is no something like IMonad<T> in upcoming .NET 4.0 for some more thoughts.)
Since there is no way to represent that idea in the type system, you're pretty much stuck with not using generics to solve this problem. The type system simply doesn't support that level of genericity.
People sometimes do horrid things like:
static T Read<T>(string s)
{
if (typeof(T) == typeof(int)) return (T)(object)int.Parse(s);
if ...
but that is in my opinion a bit abusive; it really is not generic.
You could use reflection. You cannot access static members through a generic parameter.
class Abc<T> {
private T foo;
public string a {
set {
foo = Parse<T>(value);
}
get {
return foo.ToString();
}
}
static T Parse<T>(string s)
{
var type = typeof(T);
var method = type.GetMethod("Parse", new[] { typeof(string) });
return (T)method.Invoke(null, new[] { s });
}
}
C# doesn't have templates. .NET generics don't work like C++ templates.
With an appropriate constraint, you can use instance methods on parameters with generic type, but there's no way to constrain static members.
However, you could use reflection, something along the lines of typeof(T).GetMethod("Parse"), to make a Func<string,T> delegate.
T.parse is not known in the generic parameter. You have to make it known.
dont use reflection. Its slow and generally a bad solution in this case.
use generics in a correct way.
You have to specify that T can be only classes which implement an interface which contains a parse method:
class abs<T> where T : IParsable<T>
{
//your implementation here
}
interface IParsable<T>
{
T Parse(string value);
}
public class Specific : IParsable<Specific>
{
public Specific Parse(string value)
{
throw new NotImplementedException();
}
}
You can't call a static method on a generic class.
Look at this post: Calling a static method on a generic type parameter
But here is a little workaround:
public interface iExample
{
iExample Parse(string value);
}
class abc<T> where T : iExample, new()
{
private T foo;
public string a
{
set
{
foo = (T)(new T().Parse(value));
}
get
{
return foo.ToString();
}
}
}
So if you have an class that implements iExample
public class SelfParser : iExample
{
public iExample Parse(string value)
{
return new SelfParser();
}
}
You will be able to use it like this:
abc<SelfParser> abcInstance = new abc<SelfParser>();
abcInstance.a = "useless text";
string unParsed = abcInstance.a; // Will return "SelfParser"
While you can't do exactly that with Generics (there are no type constraints for that enforce a specific method signature, only struct/object/interface constraints).
You can create a base class whose constructor takes the Parse method. See my Int32 implementation at the bottom.
class MyParseBase <T>
{
public MyBase (Func<string,T> parseMethod)
{
if (parseMethod == null)
throw new ArgumentNullException("parseMethod");
m_parseMethod = parseMethod;
}
private T foo;
public string a {
set
{
foo = m_parseMethod(value);
}
get
{
return foo.toString();
}
}
}
class IntParse : MyParseBase<Int32>
{
public IntParse()
: base (Int32.Parse)
{}
}
This is a variation on Oleg G's answer which removes the need for the new() type constraint. The idea is you make a Parser for each type you want to be contained in an abs, and inject it - this is a formalization of the Func<string, T> approach as well.
interface IParser<T>
{
T Parse(string value);
}
class abs<T>
{
private readonly IParser<T> _parser;
private T foo;
public abs(IParser<T> parser)
{
_parser = parser;
}
public string a {
set
{
foo = _parser.Parse(value);
}
get
{
return foo.ToString();
}
}
class abc<T> {
private T foo;
public string a {
set {
var x_type = typeof(T);
foo = (T)x_type.InvokeMember("Parse", System.Reflection.BindingFlags.InvokeMethod, null, value, new []{value});
}
get{
return foo.ToString();
}
}
}

Less defined generics in c#?

Is there a way to use a collection of a generic class, without supplying the underlying type ?
Let's explain :
Here is what I'd like to have :
class TimeSerie<TValue> {
enter code here
}
List<TimeSerie<?>> blah;
Here is what I have to do so far :
class TimeSerie {}
class TypedTimeSerie<TValue> : TimeSerie {}
List<TimeSerie> blah;
So, any way to use the nice first solution ? (although I guess it would raise problems when trying to cast, for a loop for example ...)
You can make your using code generic too... but at some point you do have to specify the type argument. You're not going to be able to create an instance of the generic type without the type argument being known. You can provide that information at execution time using reflection if you must, but it has to be there somehow.
I dont see based on your question why you cannot derive your custom collection from ICollection<T> or List<T> (or maybe derive from ICollection and delegate the calls to a field of type List<T> you store internally?
(It's entirely possible I'm just not getting it, but can you give a small bit more sample code?)
Why not ?
List<TimeSerie<Object>> blah;
Then after you specify your object. Also define your base class accordingly.
Note that some 'mumbling' is possible in relation to anonymous types with c# thanks to two things:
Type inference
unification of identical anonymous types
If you are happy to rely on these two things remaining fixed (there are no guarantees on this, especially in relation to 2) then the following may be useful.
public static class Mumble
{
public static HashSet<T> HashSet<T>(T prototype)
{
return new HashSet<T>();
}
public static List<T> List<T>(T prototype)
{
return new List<T>();
}
}
You can use it like so:
var set = MumbleSet(new { Foo="", Bar="", Baz=0 });
var list = MumbleList(new { Foo="", Bar="", Baz=0 });
set.Add(new { Foo="x", Bar="y", Baz=1 });
set.Add(new { Foo="a", Bar="b", Baz=1 });
list.Add(new { Foo="a", Bar="b", Baz=1 });
var intersection = list.Intersect(set);
var concat = list.Concat(set);
This works well in cases where you have anonymous types you wish to populate into some other collection for use elsewhere within a method. A common use would be reading from a database query into a set for latter checking for existence within a loop where expressing this as a series of linq queries was either too cumbersome or too expensive.
For your motivating example you would have to add the following:
class TimeSerie<TValue>
{
// or some other constructor equivalent
public TimeSerie(TValue value) { /* assign the value */ }
}
static class TimeSerieMumble
{
public static TimeSerie<TValue> New<TValue>(TValue value)
{
return new TimeSerie<TValue>(value);
}
}
Then you could use the code like so:
var tsList = Mumble.List(TimeSerieMumble.New(new { Name="", Value=0 }));
foreach (var x in from c select new { c.Name, c.Value })
{
tsList.Add(TimeSerieMumble.New(new { x.Name, x.Value }));
}
Mumbling which 'leaks' into the public api is not feasible in c# 3.5 unless the type is to be mumbled through a series of type inferred generic methods in the same way as the above example. I have never seen a case where such a thing was useful given the resulting contortions required to the calling code. I would not think it would improve readability either. As a rule of thumb using more than the two levels of mumbling in the Name/Value example is likely to lead to serious complications down the line.
As others have said, there's no easy way to do this in C#.
However, if it's really important, it is possible to faithfully encode this pattern using a few extra types, although it's a bit ugly:
interface ITimeSeriesUser<X> {
X Use<T>(TimeSeries<T> series);
}
interface ITimeSeriesUser {
void Use<T>(TimeSeries<T> series);
}
interface ITimeSeries {
X Apply<X>(ITimeSeriesUser<X> user);
void Apply(ITimeSeriesUser user);
}
class TimeSeries<T> : ITimeSeries {
X Apply<X>(ITimeSeriesUser<X> user) { return user.Use(this); }
void Apply(ITimeSeriesUser user) { return user.Use(this); }
/* Your existing code goes here */
}
Now you can create a List<ITimeSeries> instance which holds TimeSeries<T>
values regardless of their type arguments, and you can use ITimeSeriesUser
implementations to manipulate them. Obviously this requires quite a bit of boilerplate,
but if you need a faithful way to express the concept of a TimeSeries<?> then this may be your best bet.

Calling a static method on a generic type parameter

I was hoping to do something like this, but it appears to be illegal in C#:
public Collection MethodThatFetchesSomething<T>()
where T : SomeBaseClass
{
return T.StaticMethodOnSomeBaseClassThatReturnsCollection();
}
I get a compile-time error:
'T' is a 'type parameter', which is not valid in the given context.
Given a generic type parameter, how can I call a static method on the generic class? The static method has to be available, given the constraint.
In this case you should just call the static method on the constrainted type directly. C# (and the CLR) do not support virtual static methods. So:
T.StaticMethodOnSomeBaseClassThatReturnsCollection
...can be no different than:
SomeBaseClass.StaticMethodOnSomeBaseClassThatReturnsCollection
Going through the generic type parameter is an unneeded indirection and hence not supported.
To elaborate on a previous answer, I think reflection is closer to what you want here. I could give 1001 reasons why you should or should not do something, I'll just answer your question as asked. I think you should call the GetMethod method on the type of the generic parameter and go from there. For example, for a function:
public void doSomething<T>() where T : someParent
{
List<T> items=(List<T>)typeof(T).GetMethod("fetchAll").Invoke(null,new object[]{});
//do something with items
}
Where T is any class that has the static method fetchAll().
Yes, I'm aware this is horrifically slow and may crash if someParent doesn't force all of its child classes to implement fetchAll but it answers the question as asked.
You can do what I call a surrogate singleton, I've been using it as a sort of "static inheritance" for a while
interface IFoo<T> where T : IFoo<T>, new()
{
ICollection<T> ReturnsCollection();
}
static class Foo<T> where T : IFoo<T>, new()
{
private static readonly T value = new();
public static ICollection<T> ReturnsCollection() => value.ReturnsCollection();
}
// Use case
public ICollection<T> DoSomething<T>() where T : IFoo<T>, new()
{
return Foo<T>.ReturnsCollection();
}
The only way of calling such a method would be via reflection, However, it sounds like it might be possible to wrap that functionality in an interface and use an instance-based IoC / factory / etc pattern.
It sounds like you're trying to use generics to work around the fact that there are no "virtual static methods" in C#.
Unfortunately, that's not gonna work.
I just wanted to throw it out there that sometimes delegates solve these problems, depending on context.
If you need to call the static method as some kind of a factory or initialization method, then you could declare a delegate and pass the static method to the relevant generic factory or whatever it is that needs this "generic class with this static method".
For example:
class Factory<TProduct> where TProduct : new()
{
public delegate void ProductInitializationMethod(TProduct newProduct);
private ProductInitializationMethod m_ProductInitializationMethod;
public Factory(ProductInitializationMethod p_ProductInitializationMethod)
{
m_ProductInitializationMethod = p_ProductInitializationMethod;
}
public TProduct CreateProduct()
{
var prod = new TProduct();
m_ProductInitializationMethod(prod);
return prod;
}
}
class ProductA
{
public static void InitializeProduct(ProductA newProduct)
{
// .. Do something with a new ProductA
}
}
class ProductB
{
public static void InitializeProduct(ProductB newProduct)
{
// .. Do something with a new ProductA
}
}
class GenericAndDelegateTest
{
public static void Main()
{
var factoryA = new Factory<ProductA>(ProductA.InitializeProduct);
var factoryB = new Factory<ProductB>(ProductB.InitializeProduct);
ProductA prodA = factoryA.CreateProduct();
ProductB prodB = factoryB.CreateProduct();
}
}
Unfortunately you can't enforce that the class has the right method, but you can at least compile-time-enforce that the resulting factory method has everything it expects (i.e an initialization method with exactly the right signature). This is better than a run time reflection exception.
This approach also has some benefits, i.e you can reuse init methods, have them be instance methods, etc.
You should be able to do this using reflection, as is described here
Due to link being dead, I found the relevant details in the wayback machine:
Assume you have a class with a static generic method:
class ClassWithGenericStaticMethod
{
public static void PrintName<T>(string prefix) where T : class
{
Console.WriteLine(prefix + " " + typeof(T).FullName);
}
}
How can you invoke this method using relection?
It turns out to be very easy… This is how you Invoke a Static Generic
Method using Reflection:
// Grabbing the type that has the static generic method
Type typeofClassWithGenericStaticMethod = typeof(ClassWithGenericStaticMethod);
// Grabbing the specific static method
MethodInfo methodInfo = typeofClassWithGenericStaticMethod.GetMethod("PrintName", System.Reflection.BindingFlags.Static | BindingFlags.Public);
// Binding the method info to generic arguments
Type[] genericArguments = new Type[] { typeof(Program) };
MethodInfo genericMethodInfo = methodInfo.MakeGenericMethod(genericArguments);
// Simply invoking the method and passing parameters
// The null parameter is the object to call the method from. Since the method is
// static, pass null.
object returnValue = genericMethodInfo.Invoke(null, new object[] { "hello" });
As of now, you can't. You need a way of telling the compiler that T has that method, and presently, there's no way to do that. (Many are pushing Microsoft to expand what can be specified in a generic constraint, so maybe this will be possible in the future).
Here, i post an example that work, it's a workaround
public interface eInterface {
void MethodOnSomeBaseClassThatReturnsCollection();
}
public T:SomeBaseClass, eInterface {
public void MethodOnSomeBaseClassThatReturnsCollection()
{ StaticMethodOnSomeBaseClassThatReturnsCollection() }
}
public Collection MethodThatFetchesSomething<T>() where T : SomeBaseClass, eInterface
{
return ((eInterface)(new T()).StaticMethodOnSomeBaseClassThatReturnsCollection();
}

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