InternalsVisibleTo except for a few classes - c#

I applied InternalsVisibleTo to one of my projects in order for its internals to be visible for test projects. However, (this is weird I know) I need to mark a few internal classes so that they won't be visible to the projects which is indicated through InternalsVisibleTo.
Is there any attribute I can apply for this that the compiler is aware of?

Anderson Silva is correct. There is no way to do this. You should consider moving the types to a new assembly. Alternatively, you could think about applying the [EditorBrowsable(EditorBrowsableState.Never)] attribute to hide the types from IntelliSense, although if the user knows about them, the code will compile.

Related

How to get Resharper to show "private" on members and "internal" on classes as redundancy errors?

For class members the private modifier is redundant.
For classes the internal modifier is redundant.
Is it possible to get Resharper to show these as code errors?
In short: no.
We have only 'code cleanup' functionality able to remove redundant private/internal modifiers, but no code inspection like this. This easily can be done via plugin or issue request :)
There is no default out-of-the-box rule that enforces this. And I must say that I haven't seen a coding guideline in the last years that ever suggested not specifying the access level on anything. Usually specifying the access level is seen as a good thing, since it shows that there has been at least some thought into the desired level.
Of course some people set everything to public, but then again, that's something your rule won't see anyway.
You'll need to create a custom StyleCop rule (with the StyleCop plugin for Resharper) or a Resharper plugin to detect and flag these issues. It shouldn't be too hard, since the "error" is not too complex and the list acceptance criteria would be short and simple.

Hide class members from everything except another specific assembly

I have two class libraries "MyLibrary.dll" and "MyLibraryEditor.dll" for a Unity runtime and editor extension. There are several class members inside "MyLibrary.dll" that are only intended for use by "MyLibraryEditor.dll".
My first thought was to use the internal keyword because I mistakenly thought that this constrained visibility to a namespace. Instead it is clear that this keyword limits visibility to the assembly.
What is the best way to constrain access to some class members to "MyLibrary.dll" and "MyLibraryEditor.dll" without hurting performance? Also, reflection is not an option.
I am happy to simply not document the functions, but unfortunately Intellisense (and MonoDevelop's equivalent) show these members.
If you want internals in one assembly to be visible from another assembly, you can use the InternalsVisibleTo attribute on the assembly containing the internals. See http://msdn.microsoft.com/en-us/library/system.runtime.compilerservices.internalsvisibletoattribute.aspx:
[assembly:InternalsVisibleTo("MyLibraryEditor")]
That answered, you might want to rethink your architectural design so that you don't need to use it, since it will open up all internals to the other assembly, not only the ones that you want.
You could make the members internal but use [InternalsVisibleTo] to give access to those members to the other assembly. They'd still be visible within the same assembly as well, of course... there's no way of getting round that.
I primarily use InternalsVisibleToAttribute for giving access to internal members to test classes, and would try to avoid doing this for non-test purposes - but sometimes it can be useful.
This is not possible using pure C# concepts. You are two seperate assemblies, that is as far seperate as you can get, and there is no relationship between the two as far as .Net is concerned.
you could do some things with signing or validation to make it so it would be difficult to use one assembly without the other, but not something you can do to prevent visibility of the classes/members.

In C# (VS-2010), is there a way to fail a frontend build if a certain library class is used? (When normally it would compile just fine?)

I'm writing a library that has a bunch of classes in it which are intended to be used by multiple frontends (some frontends share the same classes). For each frontend, I am keeping a hand edited list of which classes (of a particular namespace) it uses. If the frontend tries to use a class that is not in this list, there will be runtime errors. My goal is to move these errors to compile time.
If any of you are curious, these are 'mapped' nhibernate classes. I'm trying to restrict which frontend can use what so that there is less spin up time, and just for my own sanity. There's going to be hundreds of these things eventually, and it will be really nice if there's a list somewhere that tells me which frontends use what that I'm forced to maintain. I can't seem to get away with making subclasses to be used by each frontend and I can't use any wrapper classes... just take that as a given please!
Ideally, I want visual studio to underline red the offending classes if someone dares to try and use them, with a nice custom error in the errors window. I also want them GONE from the intellisense windows. Is it possible to customize a project to do these things?
I'm also open to using a pre-build program to analyze the code for these sorts of things, although this would not be as nice. Does anyone know of tools that do this?
Thanks
Isaac
Let's say that you have a set of classes F. You want these classes to be visible only to a certain assembly A. Then you segregate these classes in F into a separate assembly and mark them as internal and set the InternalsVisibleTo on that assembly to true for this certain assembly A.
If you try to use these classes from any assembly A' that is not marked as InternalsVisibleTo from the assembly containing F, then you will get a compile-time error if you try to use any class from F in A'.
I also want them GONE from the intellisense windows. Is it possible to customize a project to do these things?
That happens with the solution I presented above as well. They are internal to the assembly containing F and not visible from any assembly A' not marked as InternalsVisibleTo in the assembly containing F.
However, I generally find that InternalsVisibleTo is a code smell (not always, just often).
You should club your classes into separate dlls / projects and only provide access to those dlls to front end projects that are 'appropriate' for it. This should be simple if your front-end and the group of classes it may use are logically related.
If not then I would say some thing smells fishy - probably your class design / approach needs a revisit.
I think you'll want to take a look at the ObsoleteAttribute: http://msdn.microsoft.com/en-us/library/system.obsoleteattribute%28v=VS.100%29.aspx
I believe you can set IsError to true and it will issue an error on build time.
(not positive though)
As for the intellisense you can use EditorBrowseableAttribute: http://msdn.microsoft.com/en-us/library/system.componentmodel.editorbrowsableattribute.aspx Or at least that is what seems to get decorated when I add a service reference and cannot see the members.

Enforcing type visibility between namespaces in C#

I have the idea that it might be useful to enforce type visibility between namespaces rather than assemblies (internal) in C#.
It would seem that such a concept would assist developers working with a codebase, ensuring the correct types are used in places where another internal type supplying similar functionality is available, but would result in "architectural" disadvantages (unwanted dependencies etc).
Do others think this would be useful and is it currently possible? If not why not?
Also, would the concept of preclusions - the ability to specify negative constraints on references between namespaces and / or assemblies be a useful addition to C#?
A type is strongly bound to the assembly in which it is defined. A namespace is not, it can appear in multiple assemblies. System.Configuration for example.
Let's assume for a moment that the metadata format for an assembly would be changed (-1 billion points) to store attributes for a namespace. Those attributes would still have to be stored in an assembly because that's the storage unit for metadata. Now you have to deal with the possibility that the CLR loads another assembly and finds the same namespace but with conflicting attributes. How could it possibly resolve that?
More seriously, how would you prevent external code from simply using the same namespace and attributes to suddenly get access to implementation details that were meant to be private. This completely destroys the value of having the internal keyword.
You could make them public, tag them with a custom attribute, and then add a FxCop rule to check for accesses from the outside of the namespace.
This doesn't securely enforce the restriction and fails when the member is accessed with reflection, but if it's only about policy/codingstyle this should be enough.
I think there is also an existing attribute to hide members from Intellisense which you might use in conjunction with your custom attribute.

Can I force a dependency between namespaces in C#

Can I restrict classes from a specific namespace from referencing classes in another specific namespace? Both namespaces exist in the same .NET assembly.
Example:
namespace LegacyCode
{
class LegacyClass { ... }
}
namespace NewCode
{
class NewClass {...}
}
I do not want classes from 'NewCode' to be able to reference classes in 'LegacyCode'.
Options:
Have different assemblies (makes deployment harder, build takes longer)
Using a tool like NDetect (costs money!)
Does anyone have any other ideas?
Consider marking the classes with the Obsolete attribute. This will cause any code that isn't itself marked as 'Obsolete' to generate a warning during compilation.
Enable 'Treat warnings as errors' setting on the 'Build' tab of the project file to cause this warning to fail compilation with an error instead.
Edit:
Agree that seperate assemblies is a good strategy to facilitate fading out this code. This won't stop people referring to it though. The obsolete attribute makes it clear that this code is, um, obsolete.
Edit #2:
Thanks to Dan Tao for pointing out the overloaded constructor of the Obsolete attribute. This means you can enforce whether usage of a something should be treated as an error or not, without having to enable treat warnings as errors. There is also usefully the option to specify a message instructing the user of a workaround. This message is displayed during compilation in the error/warning.
Document the design, talk to people, review code. Don't try to throw technology at people problems. (The review part can become more effective with tools like NDetect, though.)
If you really need the isolation of design changes, go for separate assemblies: that's the intended design mechanism. But be sure you have a reasonable versioning scheme both for the interface and the implementation.
I think separate assemblies are the only possible solution.
MS uses the System.ObsoleteAttribute attribute to mark obsolete/legacy code. This attribute provides an ctor that creates a compiler error. Though, I'd use this if there are not too many legacy classes.
As others have said, use the obsolete attribute (Even if you have to rename it).
But go one step further. DELETE ANY Legacy method that is NO longer used as soon as possible. This will prevent someone from using it later. You should start to see the Compiler warnings due to the obsolete attributes to drop over time.
You might even make it a daily one hour long test to eliminate as many compiler warnings as you can... Maybe you pitch in to buy the daily winner a beer (or soft drink..;) after work.

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