Say I have a class that exposes BeginLongOperation() and EndLongOperation() methods with the standard Begin/End pattern, and implements IDisposable.
Is it my class's responsibility to handle a call to Dispose() between the calls to BeginLongOperation() and EndLongOperation()?
If so, what is the proper way to do this?
Is it my class's responsibility to handle a call to Dispose() between
the calls to BeginLongOperation() and EndLongOperation()?
No, it's the responsibility of the caller of your class to properly dispose it. This could be done in the EndLongOperation method. You cannot wrap the instance in a using statement because the BeginLongOperation method will return immediately.
Example with a WebClient:
var client = new WebClient();
client.DownloadStringCompleted += (sender, e) =>
{
try
{
if (e.Error == null)
{
Console.WriteLine(e.Result);
}
}
finally
{
((WebClient)sender).Dispose();
}
};
client.DownloadStringAsync(new Uri("http://www.google.com"));
I assume that Begin/End methods are asynchronous. Or, that your objects can be manipulated from another thread.
First, you need to determine if you really need to dispose the instances of your class.
If so, you need to design your Dispose() method (your class should implement IDisposable interface) in such way that it won't interfere with the long operation being executed. Well, it depends what policy you want to implement: do you want to wait for long operation to finish, or a call to Dispose() method should interrupt the long operation?
Normally you never call Dispose() method from your class' inside code, but indeed you need to protect the Dispose() call from unappropriate usage.
So I think that is YOUR responsability to protect your code against any possible scenarios, even against a (undesired) call between Begin and End.
LATER EDIT: of course, as other guys here told you, the responsability of the user of your class is to properly use it, BUT I would NOT rely on this. As you know, when the last reference to your object is gone, your object is subject to be garbage collected. This bad usage pattern could indeed determine a call to Dispose() between Start/End even in a non-async / single thread design.
You should not declare object of such class inside a using block but try to dispose it manually.
You can call dispose of such class inside EndLongOperation handler in the class which uses this object.
Idea behind the IDisposable is below and I think that answers your question also.
The primary use of this interface is to release unmanaged resources. The garbage collector automatically releases the memory allocated to a managed object when that object is no longer used. However, it is not possible to predict when garbage collection will occur. Furthermore, the garbage collector has no knowledge of unmanaged resources such as window handles, or open files and streams.
Use the Dispose method of this interface to explicitly release unmanaged resources in conjunction with the garbage collector. The consumer of an object can call this method when the object is no longer needed.
So its duty of developer who is using your class to call Dispose().
Related
Is it legal to call a method on disposed object? If yes, why?
In the following demo program, I've a disposable class A (which implements IDisposable interface).As far as I know, if I pass disposable object to using() construct, then Dispose() method gets called automatically at the closing bracket:
A a = new A();
using (a)
{
//...
}//<--------- a.Dispose() gets called here!
//here the object is supposed to be disposed,
//and shouldn't be used, as far as I understand.
If that is correct, then please explain the output of this program:
public class A : IDisposable
{
int i = 100;
public void Dispose()
{
Console.WriteLine("Dispose() called");
}
public void f()
{
Console.WriteLine("{0}", i); i *= 2;
}
}
public class Test
{
public static void Main()
{
A a = new A();
Console.WriteLine("Before using()");
a.f();
using ( a)
{
Console.WriteLine("Inside using()");
a.f();
}
Console.WriteLine("After using()");
a.f();
}
}
Output (ideone):
Before using()
100
Inside using()
200
Dispose() called
After using()
400
How can I call f() on the disposed object a? Is this allowed? If yes, then why? If no, then why the above program doesn't give exception at runtime?
I know that the popular construct of using using is this:
using (A a = new A())
{
//working with a
}
But I'm just experimenting, that is why I wrote it differently.
Disposed doesn't mean gone. Disposed only means that any unmanaged resource (like a file, connection of any kind, ...) has been released. While this usually means that the object doesn't provide any useful functionality, there might still be methods that don't depend on that unmanaged resource and still work as usual.
The Disposing mechanism exist as .net (and inheritly, C#.net) is a garbage-collected environment, meaning you aren't responsable for memory management. However, the garbage collector can't decide if an unmanaged resource has been finished using, thus you need to do this yourself.
If you want methods to throw an exception after the object has been diposed, you'll need a boolean to capture the dispose status, and once the object is disposed, you throw the exception:
public class A : IDisposable
{
int i = 100;
bool disposed = false;
public void Dispose()
{
disposed = true;
Console.WriteLine("Dispose() called");
}
public void f()
{
if(disposed)
throw new ObjectDisposedException();
Console.WriteLine("{0}", i); i *= 2;
}
}
The exception is not thrown because you have not designed the methods to throw ObjectDisposedException after Dispose has been called.
The clr does not automagically know that it should throw ObjectDisposedException once Dispose is called. It's your responsibility to throw an exception if Dispose has released any resources needed for successful execution of your methods.
A typical Dispose() implementation only calls Dispose() on any objects that it stores in its fields that are disposable. Which in turn release unmanaged resources. If you implement IDisposable and not actually do anything, like you did in your snippet, then the object state doesn't change at all. Nothing can go wrong. Don't mix up disposal with finalization.
The purpose of IDisposable is to allow an object to fix the state of any outside entities which have, for its benefit, been put into a state that is less than ideal for other purposes. For example, an Io.Ports.SerialPort object might have changed the state of a serial port from "available for any application that wants it" to "only usable by one particular Io.Ports.SerialPort object"; the primary purpose of SerialPort.Dispose is to restore the state of the serial port to "available for any application".
Of course, once an object that implements IDisposable has reset entities that had been maintaining a certain state for its benefit, it will no longer have the benefit of those entities' maintained state. For example, once the state of the serial port has been set to "available for any application", the data streams with which it had been associated can no longer be used to send and receive data. If an object could function normally without outside entities being put into a special state for its benefit, there would be no reason to leave outside entities in a special state in the first place.
Generally, after IDisposable.Dispose has been called on an object, the object should not be expected to be capable of doing much. Attempting to use most methods on such an object would indicate a bug; if a method can't reasonably be expected to work, the proper way to indicate that is via ObjectDisposedException.
Microsoft suggests that nearly all methods on an object which implements IDisposable should throw ObjectDisposedException if they are used on an object which has been disposed. I would suggest that such advice is overbroad. It is often very useful for devices to expose methods or properties to find out what happened while the object was alive. Although one could give a communications class a Close method as well as a Dispose method, and only allow one to query things like NumberOfPacketsExchanged after a close but not after a Dispose, but that seems excessively complicated. Reading properties related to things that happened before an object was Disposed seems a perfectly reasonable pattern.
Calling Dispose() doesn't set the object reference to null, and your custom disposable class doesn't contain any logic to throw an exception if its functions are accessed after Dispose() has been called so it is of course legal.
In the real world, Dispose() releases unmanaged resources and those resources will be unavailable thereafter, and/or the class author has it throw ObjectDisposedException if you try to use the object after calling Dispose(). Typically a class-level boolean would be set to true within the body of Dispose() and that value checked in the other members of the class before they do any work, with the exception being thrown if the bool is true.
A disposer in C# is not the same as a destructor in C++. A disposer is used to release managed (or unmanaged) resources while the object remains valid.
Exceptions are thrown depending on the implementation of the class. If f() does not require the use of your already disposed objects, then it doesn't necessarily need to throw an exception.
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Possible Duplicate:
IDisposable Question
I have written a class and implemented the IDisposable interface.
I implemetned the Dispose method and put a Code Break in the method.
My assumption is it would have been called when the Class went out of scope due to C# Garabage collection.
I want the dispose method to close an unmanaged resource. I thought it would be more elegant than just calling the method LogOff() instead getting it called whenever the method went out of scope?
But it doesn't seem to get called or stop at the code break.
You need to explicitly call Dispose on any objects that implement IDisposable. If you use the using() {} code construct the compiler will automatically call Dispose at the end of the using block.
A good pattern is to also track via a private boolean field whether dispose has been called or not, and if not call it from the objects finalizer (and also call GC.SuppressFinalize() from your Dispose method assuming that you handle all finalization tasks from there also).
You should consider wrapping your interaction with your IDisposable class in a using statement. Doing so will allow you to specify when your object goes out of scope, and ensures the Dispose() method gets called.
For the correct syntax, see the example from the referenced MSDN article:
using System;
class C : IDisposable
{
public void UseLimitedResource()
{
Console.WriteLine("Using limited resource...");
}
void IDisposable.Dispose()
{
Console.WriteLine("Disposing limited resource.");
}
}
class Program
{
static void Main()
{
using (C c = new C())
{
c.UseLimitedResource();
}
Console.WriteLine("Now outside using statement.");
Console.ReadLine();
}
}
Short answer: Dispose() is called when you call it.
Long answer: take a look at using block. This is a syntax sugar that meant to be used together with IDisposable interface for pretty and safely disposing code, and is roughly equivalent to
Foo foo = new Foo();
try
{
// your code that uses foo
}
finally
{
foo.Dispose();
}
In other words foo is guaranteed to be disposed upon leaving using() scope.
Garbage collection does not happen immediately after a variable goes out of scope. The GC runs periodically and .NET has different "levels" of Garbage collection. Different levels get collected more frequently. If you want your object's dispose method to be called immediately, you should use a using statement
using (MyClass object = new MyClass())
{
//ensures Dipose is called, even if exceptions are thrown
}
My assumption is it would have been called when the Class went out of scope due to C# Garabage collection.
That's now how garbage collection works. There's two things going on here:
Garbage collection - this cleans up objects at some time after there's no longer any references left to them. This implies that the objects have gone out of scope (if they are locals), but notably GC doesn't say when this cleanup happens - it usually happens lazily when the system decides it needs to run a collection to free up more memory. The method that is called to clean up resources in this case is the finalizer, which in C# has the form ~Classname().
IDisposable: the problem with GC is that you have no control over when the finalizer is called, so IDisposable was introduced as a pattern to be used when you need resources to be cleaned up at a specific time and don't want to wait for a collect to happen. It's up to the caller code to call Dispose() as appropriate, there's no GC support. C# does have the using(){} syntax, which simplifies this, and calls Dispose() automatically at the end of the using block.
Assuming this as the traditional Dispose pattern (taken from devx but seen on many websites)
class Test : IDisposable
{
private bool isDisposed = false;
~Test()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
if (disposing)
{
// Code to dispose the managed resources of the class
}
// Code to dispose the un-managed resources of the class
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
I don't understand why we call GC.SupressFinalize(this). This requires me to write my own managed resource disposal, including nulling my references? I'm a bit lost, I must admit. Could someone shed some light on this pattern?
Ideally, I would like to only dispose my unmanaged resources and let the GC do the managed collecting by itself.
Actually, I don't even know why we specify a finalizer. In any case, the coder should call dispose himself, now shouldn't he? If that's just a fallback mechanism, I'd remove it.
The IDisposable pattern is used so that the object can clean up its resources deterministically, at the point when the Dispose method is called by the client code.
The finaliser is only there as a fallback in case the client code fails to call Dispose for some reason.
If the client code calls Dispose then the clean-up of resources is performed there-and-then and doesn't need to be done again during finalisation. Calling SuppressFinalize in this situation means that the object no longer incurs the extra GC cost of finalisation.
And, if your own class only uses managed resources then a finaliser is completely unnecessary: The GC will take care of any managed resources, let those resources themselves worry about whether they need a fallback finaliser. You should only consider a finaliser in your own class if it directly handles unmanaged resources.
SuppressFinalize only suppresses any custom finalizer.
It does not alter any other GC behavior.
You never need to explicitly null out references. (Unless you want them to be collected early)
There is no difference between a class without any finalizer and an instance on which you've called SuppressFinalize.
Calling SuppressFinalize prevents an extra call to Dispose(false), and makes the GC somewhat faster. (finalizers are expensive)
Note that classes without unmanaged resources should not have a finalizer. (They should still call SuppressFinalize, unless they're sealed; this allows inherited classes to add unmanaged resources)
The SuppressFinalize call exists in case some derived class decides to add a finalizer. If a normal dispose completes successfully, finalization won't be necessary; even if a derived class decides to add one, the SuppressFinalize call will prevent it from executing and interfering with garbage collection.
To understand why this is important, you should think of finalization not as being part of garbage collection, but rather something that happens before it. When a class registers for finalization (automatic on creation, if it overrides Finalize) it is put into a special list called the Finalization Queue. No object in the Finalization Queue, nor any object referenced directly or indirectly by an object in the queue, can be garbage-collected, but if any object in the finalization queue is found to have no rooted references other than from the queue, the object will be pulled from the queue and the finalizer will run. While the finalizer is being dispatched, the object will not be collectable (since a reference will exist during the dispatch); once the finalizer is complete, there will usually not be any references to the object anymore, so it (and objects referenced thereby) will usually be collectable.
Personally, I think the SuppressFinalize is silly, since I can think of no good reason why a derived class should ever have a finalizer. If a derived class is going to add souse unmanaged resources(*) which the parent class will know nothing about, another class should be created for the purpose of holding those resources; the parent class should hold a reference to that. That way, the parent class itself will not need finalization, and objects which are referenced by the parent class won't be needlessly blocked from garbage collection.
From Msdn :
"
This method sets a bit in the object header, which the system checks when calling finalizers. The obj parameter is required to be the caller of this method.
Objects that implement the IDisposable interface can call this method from the IDisposable.Dispose method to prevent the garbage collector from calling Object.Finalize on an object that does not require it.
"
So it prevents an extra call from the GC. If it is called from within the the finalizer method, when object is being finalized, then it wont do anything, as it is already being finalised.
Otherwise, the GC is allowed to reclaim memory, without finalisation of the object, thus making things faster.
As noted on MSDN executing the Finalize method is costly. By calling dispose you've already self finalized your class so the finalizer doesn't need to be called. The finalizer is implemented in case the Dispose is never called directly by your code (or whoever 'owns' the instance).
// If the monitor.Dispose method is not called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The ConsoleMonitor finalizer.
// The Dispose(False) method.
// Disposing of unmanaged resources.
//
// If the monitor.Dispose method is called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The Dispose method.
// The Dispose(True) method.
// Disposing of managed resources.
// Disposing of unmanaged resources.
From https://msdn.microsoft.com/en-us/library/system.gc.suppressfinalize(v=vs.110).aspx
I have few Question for which I am not able to get a proper answer .
1) Why should we call SuppressFinalize in the Dispose function when we don't have a destructor .
2) Dispose and finalize are used for freeing resources before the object is garbage collected. Whether it is managed or unmanaged resource we need to free it , then why we need a condition inside the dispose function , saying pass 'true' when we call this overridden function from IDisposable:Dispose and pass false when called from a finalize.
See the below code I copied from net.
class Test : IDisposable
{
private bool isDisposed = false;
~Test()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
if (disposing)
{
// Code to dispose the managed resources of the class
}
// Code to dispose the un-managed resources of the class
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
what if I remove the boolean protected Dispose function and implement the as below.
class Test : IDisposable
{
private bool isDisposed = false;
~Test()
{
Dispose();
}
public void Dispose()
{
// Code to dispose the managed resources of the class
// Code to dispose the un-managed resources of the class
isDisposed = true;
// Call this since we have a destructor . what if , if we don't have one
GC.SuppressFinalize(this);
}
}
I'm going out on a limb here, but... most people don't need the full-blown dispose pattern. It's designed to be solid in the face of having direct access to unmanaged resources (usually via IntPtr) and in the face of inheritance. Most of the time, neither of these is actually required.
If you're just holding a reference to something else which implements IDisposable, you almost certainly don't need a finalizer - whatever holds the resource directly is responsible for dealing with that. You can make do with something like this:
public sealed class Foo : IDisposable
{
private bool disposed;
private FileStream stream;
// Other code
public void Dispose()
{
if (disposed)
{
return;
}
stream.Dispose();
disposed = true;
}
}
Note that this isn't thread-safe, but that probably won't be a problem.
By not having to worry about the possibility of subclasses holding resources directly, you don't need to suppress the finalizer (because there isn't one) - and you don't need to provide a way of subclasses customising the disposal either. Life is simpler without inheritance.
If you do need to allow uncontrolled inheritance (i.e. you're not willing to bet that subclasses will have very particular needs) then you need to go for the full pattern.
Note that with SafeHandle from .NET 2.0, it's even rarer that you need your own finalizer than it was in .NET 1.1.
To address your point about why there's a disposing flag in the first place: if you're running within a finalizer, other objects you refer to may already have been finalized. You should let them clean up themselves, and you should only clean up the resources you directly own.
Here are the main facts
1) Object.Finalize is what your class overrides when it has a Finalizer. the ~TypeName() destructor method is just shorthand for 'override Finalize()' etc
2) You call GC.SuppressFinalize if you are disposing of resources in your Dispose method before finalization (i.e. when coming out of a using block etc). If you do not have a Finalizer, then you do not need to do this. If you have a Finalizer, this ensures that the object is taken off of the Finalization queue (so we dont dispose of stuff twice as the Finalizer usually calls the Dispose method as well)
3) You implement a Finalizer as a 'fail safe' mechanism. Finalizers are guaranteed to run (as long as the CLR isnt aborted), so they allow you to make sure code gets cleaned up in the event that the Dispose method was not called (maybe the programmer forgot to create the instance within a 'using' block etc.
4) Finalizers are expensive as Types that have finalizers cant be garbage collected in a Generation-0 collection (the most efficient), and are promoted to Generation-1 with a reference to them on the F-Reachable queue, so that they represent a GC root. it's not until the GC performs a Generation-1 collection that the finalizer gets called, and the resources are released - so implement finalizers only when very important - and make sure that objects that require Finalization are as small as possible - because all objects that can be reached by your finalizable object will be promoted to Generation-1 also.
Keep the first version, it is safer and is the correct implementation of the dispose pattern.
Calling SuppressFinalize tells the GC that you have done all the destruction/disposing yourself (of resources held by your class) and that it does not need to call the destructor.
You need the test in case the code using your class has already called dispose and you shouldn't tell the GC to dispose again.
See this MSDN document (Dispose methods should call SuppressFinalize).
1. Answer for the first question
Basically, you don't have to call SuppressFinalize method if your class doesn't have a finalize method (Destructor). I believe people call SupressFinalize even when there is no finalize method because of lack of knowledge.
2. Answer for the second question
Purpose of the Finalize method is to free un-managed resources. The most important thing to understand is that, Finalize method is called when the object is in the finalization queue. Garbage collector collects all the objects that can be destroy. Garbage Collector adds objects those have got finalization to the finalization queue before destroy. There is another .net background process to call the finalize method for the objects those are in the finalization queue. By the time that background process execute the finalize method, that particular object's other managed reference may have been destroyed. Because there is no specific order when it comes to the finalization execution. So, the Dispose Pattern wants to make sure that finalize method do not try to access managed objects. That's why managed objects are going in side "if (disposing)" clause which is unreachable for the finalize method.
You should always call SuppressFinalize() because you might have (or have in the future) a derived class that implements a Finalizer - in which case you need it.
Let's say you have a base class that doesn't have a Finalizer - and you decided not to call SuppressFinalize(). Then 3 months later you add a derived class that adds a Finalizer. It is likely that you will forget to go up to the base class and add a call to SuppressFinalize(). There is no harm in calling it if there is no finalizer.
My suggested IDisposable pattern is posted here: How to properly implement the Dispose Pattern
Why do some people use the Finalize method over the Dispose method?
In what situations would you use the Finalize method over the Dispose method and vice versa?
The finalizer method is called when your object is garbage collected and you have no guarantee when this will happen (you can force it, but it will hurt performance).
The Dispose method on the other hand is meant to be called by the code that created your class so that you can clean up and release any resources you have acquired (unmanaged data, database connections, file handles, etc) the moment the code is done with your object.
The standard practice is to implement IDisposable and Dispose so that you can use your object in a using statment. Such as using(var foo = new MyObject()) { }. And in your finalizer, you call Dispose, just in case the calling code forgot to dispose of you.
Others have already covered the difference between Dispose and Finalize (btw the Finalize method is still called a destructor in the language specification), so I'll just add a little about the scenarios where the Finalize method comes in handy.
Some types encapsulate disposable resources in a manner where it is easy to use and dispose of them in a single action. The general usage is often like this: open, read or write, close (Dispose). It fits very well with the using construct.
Others are a bit more difficult. WaitEventHandles for instances are not used like this as they are used to signal from one thread to another. The question then becomes who should call Dispose on these? As a safeguard types like these implement a Finalize method, which makes sure resources are disposed when the instance is no longer referenced by the application.
Finalize is the backstop method, called by the garbage collector when it reclaims an object. Dispose is the "deterministic cleanup" method, called by applications to release valuable native resources (window handles, database connections, etc.) when they are no longer needed, rather than leaving them held indefinitely until the GC gets round to the object.
As the user of an object, you always use Dispose. Finalize is for the GC.
As the implementer of a class, if you hold managed resources that ought to be disposed, you implement Dispose. If you hold native resources, you implement both Dispose and Finalize, and both call a common method that releases the native resources. These idioms are typically combined through a private Dispose(bool disposing) method, which Dispose calls with true, and Finalize calls with false. This method always frees native resources, then checks the disposing parameter, and if it is true it disposes managed resources and calls GC.SuppressFinalize.
Finalize gets called by the GC when this object is no longer in use.
Dispose is just a normal method which the user of this class can call to release any resources.
If user forgot to call Dispose and if the class have Finalize implemented then GC will make sure it gets called.
Finalize
Finalizers should always be protected, not public or private so that the method cannot be called from the application's code directly and at the same time, it can make a call to the base.Finalize method
Finalizers should release unmanaged resources only.
The framework does not guarantee that a finalizer will execute at all on any given instance.
Never allocate memory in finalizers or call virtual methods from finalizers.
Avoid synchronization and raising unhandled exceptions in the finalizers.
The execution order of finalizers is non-deterministic—in other words, you can't rely on another object still being available within your finalizer.
Do not define finalizers on value types.
Don't create empty destructors. In other words, you should never explicitly define a destructor unless your class needs to clean up unmanaged resources and if you do define one, it should do some work. If, later, you no longer need to clean up unmanaged resources in the destructor, remove it altogether.
Dispose
Implement IDisposable on every type that has a finalizer
Ensure that an object is made unusable after making a call to the Dispose method. In other words, avoid using an object after the Dispose method has been called on it.
Call Dispose on all IDisposable types once you are done with them
Allow Dispose to be called multiple times without raising errors.
Suppress later calls to the finalizer from within the Dispose method using the GC.SuppressFinalize method
Avoid creating disposable value types
Avoid throwing exceptions from within Dispose methods
Dispose/Finalized Pattern
Microsoft recommends that you implement both Dispose and Finalize when working with unmanaged resources. The Finalize implementation would run and the resources would still be released when the object is garbage collected even if a developer neglected to call the Dispose method explicitly.
Cleanup the unmanaged resources in the Finalize method as well as Dispose method. Additionally call the Dispose method for any .NET objects that you have as components inside that class(having unmanaged resources as their member) from the Dispose method.
There're some keys about from the book MCSD Certification Toolkit (exam 70-483) pag 193:
destructor ≈(it's almost equal to) base.Finalize(), The destructor is converted into an override version of the Finalize method that executes the destructor’s code and then calls the base class’s Finalize method. Then its totally non deterministic you can't able to know when will be called because depends on GC.
If a class contains no managed resources and no unmanaged resources, it shouldn't implement IDisposable or have a destructor.
If the class has only managed resources, it should implement IDisposable but it shouldn't have a destructor. (When the destructor executes, you can’t be sure managed objects still
exist, so you can’t call their Dispose() methods anyway.)
If the class has only unmanaged resources, it needs to implement IDisposable and needs a destructor in case the program doesn’t call Dispose().
Dispose() method must be safe to run more than once. You can achieve that by using a variable to keep track of whether it has been run before.
Dispose() should free both managed and unmanaged resources.
The destructor should free only unmanaged resources. When the destructor executes, you
can’t be sure managed objects still exist, so you can’t call their Dispose methods anyway. This is obtained by using the canonical protected void Dispose(bool disposing) pattern, where only managed resources are freed (disposed) when disposing == true.
After freeing resources, Dispose() should call GC.SuppressFinalize, so the object can
skip the finalization queue.
An Example of a an implementation for a class with unmanaged and managed resources:
using System;
class DisposableClass : IDisposable
{
// A name to keep track of the object.
public string Name = "";
// Free managed and unmanaged resources.
public void Dispose()
{
FreeResources(true);
// We don't need the destructor because
// our resources are already freed.
GC.SuppressFinalize(this);
}
// Destructor to clean up unmanaged resources
// but not managed resources.
~DisposableClass()
{
FreeResources(false);
}
// Keep track if whether resources are already freed.
private bool ResourcesAreFreed = false;
// Free resources.
private void FreeResources(bool freeManagedResources)
{
Console.WriteLine(Name + ": FreeResources");
if (!ResourcesAreFreed)
{
// Dispose of managed resources if appropriate.
if (freeManagedResources)
{
// Dispose of managed resources here.
Console.WriteLine(Name + ": Dispose of managed resources");
}
// Dispose of unmanaged resources here.
Console.WriteLine(Name + ": Dispose of unmanaged resources");
// Remember that we have disposed of resources.
ResourcesAreFreed = true;
}
}
}
99% of the time, you should not have to worry about either. :) But, if your objects hold references to non-managed resources (window handles, file handles, for example), you need to provide a way for your managed object to release those resources. Finalize gives implicit control over releasing resources. It is called by the garbage collector. Dispose is a way to give explicit control over a release of resources and can be called directly.
There is much much more to learn about the subject of Garbage Collection, but that's a start.
The finalizer is for implicit cleanup - you should use this whenever a class manages resources that absolutely must be cleaned up as otherwise you would leak handles / memory etc...
Correctly implementing a finalizer is notoriously difficult and should be avoided wherever possible - the SafeHandle class (avaialble in .Net v2.0 and above) now means that you very rarely (if ever) need to implement a finalizer any more.
The IDisposable interface is for explicit cleanup and is much more commonly used - you should use this to allow users to explicitly release or cleanup resources whenever they have finished using an object.
Note that if you have a finalizer then you should also implement the IDisposable interface to allow users to explicitly release those resources sooner than they would be if the object was garbage collected.
See DG Update: Dispose, Finalization, and Resource Management for what I consider to be the best and most complete set of recommendations on finalizers and IDisposable.
Diff between Finalize and Dispose methods in C#.
GC calls the finalize method to reclaim the unmanaged resources(such as file operarion, windows api, network connection, database connection) but time is not fixed when GC would call it. It is called implicitly by GC it means we do not have low level control on it.
Dispose Method: We have low level control on it as we call it from the code. we can reclaim the unmanaged resources whenever we feel it is not usable.We can achieve this by implementing IDisposal pattern.
The summary is -
You write a finalizer for your class if it has reference to unmanaged
resources and you want to make sure that those unmanaged resources
are released when an instance of that class is garbage collected
automatically. Note that you can't call the Finalizer of an object explicitly - it's called automatically by the garbage collector as and when it deems necessary.
On the other hand, you implement the IDisposable interface(and
consequently define the Dispose() method as a result for your class) when your class
has reference to unmanaged resources, but you don't want to wait for
the garbage collector to kick in (which can be anytime - not in
control of the programmer) and want to release those resources as
soon as you are done. Thus, you can explicitly release unmanaged resources by calling an object's Dispose() method.
Also, another difference is - in the Dispose() implementation, you should release managed resources as well, whereas that should not be done in the Finalizer. This is because it's very likely that the managed resources referenced by the object have already been cleaned up before it's ready to be finalized.
For a class that uses unmanaged resources, the best practice is to define both - the Dispose() method and the Finalizer - to be used as a fallback in case a developer forgets to explicitly dispose off the object. Both can use a shared method to clean up managed and unmanaged resources :-
class ClassWithDisposeAndFinalize : IDisposable
{
// Used to determine if Dispose() has already been called, so that the finalizer
// knows if it needs to clean up unmanaged resources.
private bool disposed = false;
public void Dispose()
{
// Call our shared helper method.
// Specifying "true" signifies that the object user triggered the cleanup.
CleanUp(true);
// Now suppress finalization to make sure that the Finalize method
// doesn't attempt to clean up unmanaged resources.
GC.SuppressFinalize(this);
}
private void CleanUp(bool disposing)
{
// Be sure we have not already been disposed!
if (!this.disposed)
{
// If disposing equals true i.e. if disposed explicitly, dispose all
// managed resources.
if (disposing)
{
// Dispose managed resources.
}
// Clean up unmanaged resources here.
}
disposed = true;
}
// the below is called the destructor or Finalizer
~ClassWithDisposeAndFinalize()
{
// Call our shared helper method.
// Specifying "false" signifies that the GC triggered the cleanup.
CleanUp(false);
}
The best example which i know.
public abstract class DisposableType: IDisposable
{
bool disposed = false;
~DisposableType()
{
if (!disposed)
{
disposed = true;
Dispose(false);
}
}
public void Dispose()
{
if (!disposed)
{
disposed = true;
Dispose(true);
GC.SuppressFinalize(this);
}
}
public void Close()
{
Dispose();
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// managed objects
}
// unmanaged objects and resources
}
}
The main difference between Dispose and Finalize is that:
Dispose is usually called by your code. The resources are freed instantly when you call it. People forget to call the method, so using() {} statement is invented. When your program finishes the execution of the code inside the {}, it will call Dispose method automatically.
Finalize is not called by your code. It is mean to be called by the Garbage Collector (GC). That means the resource might be freed anytime in future whenever GC decides to do so. When GC does its work, it will go through many Finalize methods. If you have heavy logic in this, it will make the process slow. It may cause performance issues for your program. So be careful about what you put in there.
I personally would write most of the destruction logic in Dispose. Hopefully, this clears up the confusion.
Class instances often encapsulate control over resources that are not managed by the runtime, such as window handles (HWND), database connections, and so on. Therefore, you should provide both an explicit and an implicit way to free those resources. Provide implicit control by implementing the protected Finalize Method on an object (destructor syntax in C# and the Managed Extensions for C++). The garbage collector calls this method at some point after there are no longer any valid references to the object.
In some cases, you might want to provide programmers using an object with the ability to explicitly release these external resources before the garbage collector frees the object. If an external resource is scarce or expensive, better performance can be achieved if the programmer explicitly releases resources when they are no longer being used. To provide explicit control, implement the Dispose method provided by the IDisposable Interface. The consumer of the object should call this method when it is done using the object. Dispose can be called even if other references to the object are alive.
Note that even when you provide explicit control by way of Dispose, you should provide implicit cleanup using the Finalize method. Finalize provides a backup to prevent resources from permanently leaking if the programmer fails to call Dispose.
I searched the answer to this question a lot today. I will share my learnings here. My answer is based on this link, because it has the clearest explanation I have seen.
When your objects has access to unmanaged resources, you have to manually release those resources. This can be done via IDisposable or finalizer meaning they both release unmanaged resources.
Rule of thumb:
Implement IDisposable to release unmanaged resources and caller code must call Dispose method. If caller forgets to call Dispose() method, you still can provide a method to release those unmanaged resources. First option is using safe handle to wrap unmanaged resource. Second option is defining a finalizer. Using safe handle is recommended way in this case.
I think this link is the clearest answer to this question. I do not know why people provide complex explanations to this question on the internet. It made me feel confused until I find that link.
As we know dispose and finalize both are used to free unmanaged resources..
but the difference is finalize uses two cycle to free the resources , where as dispose uses one cycle..
To answer on the first part you should provide examples where people use
different approach for the exact same class-object.
Otherwise it is difficult (or even strange) to answer.
As for the second question better read first this
Proper use of the IDisposable interface
which claims that
It's your choice! But choose Dispose.
In other words: The GC only knows about finalizer (if any. Also known as destructor to Microsoft).
A good code will attempt to cleanup from both (finalizer and Dispose).